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New mission for the Churchill and the StuG.


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Posted

A huge thank you to our very own super-truite from creating the TC missions that were included in the new update.

And to all of these players that helped him with testing and translations in the different languages supported:   

Eeafanas

Jean-Marie O

Tauront

Clem64121

Yori_48

ickylevel

morse

No_Face

Gibe

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Posted

thanks for the advertising Wardog!
Thanks for all that helped in emergency mod to get this done !
Please tell me if you find any bugs

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Posted

Fixed it for you.?

Posted

I did make the missions. 
Some translations and the testing of the mission were performed by the people listed above. 
Translations: 

Eeafanas

Jean-Marie O

Tauront
 

Testing:
 

Clem64121

Yori_48

ickylevel

morse

No_Face

Gibe

 

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Posted

bah listen, damn, hat @super-truite! there's atmosphere, it's immersive, very tense (not finished yet...), really great, it's well above the level of other official missions! I hope you have at least rewarded for this work...

 

from what I did, I didn't notice any bugs, apart from the "usual" game bugs, MG style that kills the crew inside the tank or IA that sees through objects...

 

just one question: is there randomness in the mission? sometimes armored vehicles are present or not...

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Posted

thanks!
yes there is some randomness, the goal is to have some replayability. 

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Posted

There is currently a problem with the voice acting sounds of the mission for some (all ?) users . I will try to fix it but I do not know yet why the sound did not work in the final release. In theory you should hear the voices of the different tanks involved in the missions when there is a text message on screen, but I guess no one hears it right ? 

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Posted (edited)

So, about the StuG mission - it's entirely frustrating. I've played (or should I say, tried to play) it four times now, and each time I lasted less than five minutes:

  • First time, I barely moved from the start point, and I'm flanked and killed by T-70s from the left.
  • Second time, again, barely moved from the spawn point, and I have something shooting at me from the front, which then kills me without giving me any chance to properly respond.
  • Third time, while the mission briefing is still playing, I start taking hits from enemy anti-tank fire from the front. Before I could find out what it was I exited the mission.
  • EDIT: fourth time, while I'm starting up the vehicle, I start taking fire from a BA-10 armored car and, sure enough, destroyed a moment later. I didn't even move an inch out of the spawn point.

If this is meant to be a way to introduce players to what the StuG can do, then I don't think this is done very well. Being zapped that quickly after starting a mission - and in one case before the mission even starts - is not good at all.

 

EDIT: plus, no tactical codes on the player's vehicle? Why? Do any of the vehicles in this mission have codes?

Edited by LukeFF
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Posted

Alright, fifth playthrough - by some miracle I made it to the first waypoint, where 3 StuGs were waiting. A whole lot of good they did - no more I did show up than we started taking fire from T-34s who managed to kill all 3 of those StuGs before they could do anything useful - and then they killed two of my crewmen. The whole I time I had no idea where TF the enemy fire was coming from, because apparently no one in my crew wanted to tell me, nor did anyone in the other StuG formation manage to say anything, either (yes, I know, it says in the briefing that the "radio is out", but IMO this just makes things more frustrating than it needs to be. Better to just assume the player can't make radio contact with HQ because of some issue on their end).

 

I made it a bit farther before I was finally put out of my misery by yet another unseen T-34. ?

Posted

I still couldn't finish the mission, it has a high difficulty level, but it's the best mission of all tank crew, the randomness factor is very good, I think it's the best feature, I like that there are light vehicles and mgs. I hope there are more like this

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Posted
21 minutes ago, Arditi said:

I still couldn't finish the mission, it has a high difficulty level, but it's the best mission of all tank crew, the randomness factor is very good, I think it's the best feature, I like that there are light vehicles and mgs. I hope there are more like this

 

I don't mind randomness at all, but for goodness sake, let the player get out of the spawn zone before he starts taking hits from unseen enemies.

Posted
19 minutes ago, LukeFF said:

 

No me importa la aleatoriedad en absoluto, pero por el amor de Dios, deja que el jugador salga de la zona de generación antes de que comience a recibir golpes de enemigos invisibles.

They are not invisible, they are there, you have to be more attentive and have situational awareness?

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Posted (edited)
1 hour ago, Arditi said:

They are not invisible, they are there, you have to be more attentive and have situational awareness?

 

It's hard to have situational awareness when they start shooting at you before the mission even begins. ?

 

This happened on my last playthrough: as soon as I spawned in, I had this armored car taking shots at me and destroying equipment on my vehicle before I had time to even finish the engine start sequence. Not good at all...

 

2022_12_25__2_28_13.thumb.jpg.6c1f69ea5ff68617c4ff974d40404b3e.jpg

Edited by LukeFF
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Posted

Alright, so somehow, I make it all the way to the end. I think great, I made it to the end, all is good. Nope!

 

Spoiler

If you are going to tell the player the Russians are attacking, at least have the good sense to tell the player what direction the Russians are coming from. All these tanks and other vehicles are around, and no one can give any sort of signal about where the enemy is coming from. The only sign I had about where the Russians were coming from was when a round was put into my vehicle, destroying me. ?

 

All that effort, and that time put into being cautious, reading the map properly, only for something like that to happen in the end.

 

Hopefully the Churchill mission is better than that experience.

Posted
1 hour ago, LukeFF said:

 

Es difícil tener conciencia de la situación cuando comienzan a dispararte antes de que comience la misión. ?

 

Esto sucedió en mi último juego: tan pronto como aparecí, tenía este vehículo blindado disparándome y destruyendo el equipo en mi vehículo antes de que tuviera tiempo de terminar la secuencia de arranque del motor. No es bueno en absoluto...

 

2022_12_25__2_28_13.pulgar.jpg.6c1f69ea5ff68617c4ff974d40404b3e.jpg

at the start of the mission tap F1 to go into first person view of the tank and avoid the intro. with those seconds you make a difference

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Posted
30 minutes ago, Arditi said:

at the start of the mission tap F1 to go into first person view of the tank and avoid the intro. with those seconds you make a difference

 

Thanks, but that's a workaround, not a solution. 

Posted

that car being able to shoot the spawn point is not normal. One caveat of the randomness is that it takes way more time  to test things.
I need to make sure that no random events could  lead to the player being attacked during the briefing or just after. I will add tactical codes. 
The direction of the final attack is understandable by looking at the map, the orientation of the defense line vehicles, but I could had it to the text.
Regarding the difficulty and frustration I have a lot of positive feedback on my discord so I will wait a bit for other players opinion before modifying too much this aspect,  but I agree that some things can be adjusted and I could make the very beginning easier. 
Regarding the other Stugs, You can order them to join your formation by changing the platoon formation in the commander menu

Posted

yes, this mission is hard, but it is not impossible...
it is well said that it is necessary to avoid useless combats as much as possible, and moreover it is necessary to have engaged a combat when one has the advantage... then certainly this defect of tank which shooting at the beginning can be annoying (and you have to be unlucky for its small caliber to penetrate you, but it can happen...), but most of the problems are not due to the creation of this mission, but to the general bug of the game... it's a very good mission that requires patience, observation, maneuver and reflection... if playing with this, it is not insurmountable, but realistic...

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Posted
6 hours ago, super-truite said:

that car being able to shoot the spawn point is not normal. One caveat of the randomness is that it takes way more time  to test things.
I need to make sure that no random events could  lead to the player being attacked during the briefing or just after. I will add tactical codes. 
The direction of the final attack is understandable by looking at the map, the orientation of the defense line vehicles, but I could had it to the text.
Regarding the difficulty and frustration I have a lot of positive feedback on my discord so I will wait a bit for other players opinion before modifying too much this aspect,  but I agree that some things can be adjusted and I could make the very beginning easier. 
Regarding the other Stugs, You can order them to join your formation by changing the platoon formation in the commander menu

 

Okay, thanks. ?? Like I said, it's a good mission overall - it just needs a bit of polish. 

 

Regarding the other StuGs, I had no problem with them joining up with me with the formation commands. Nice touch there. ??

 

This is definitely one I will come back to at some point. 

 

BTW, I also played the Churchill mission last night and found it to be good. Nothing really negative I can say about it. ??

Posted

I've had a go on the Churchill mission, and I really liked all the set dressing. The Katyushas outside the town, the dogfighting overhead....

 

My only issue is that I've not actually been able to finish it yet, as I get to (what's presumably) the very last bit, where you spot a massive German column and need to retreat

 

The thing is, you're in a Churchill. How are you supposed to retreat at 8mph? When you're being pursued by a load of tanks that are all much faster than you, I just don't see how you're actually meant to get away.

Posted
3 minutes ago, kingspoons said:

I've had a go on the Churchill mission, and I really liked all the set dressing. The Katyushas outside the town, the dogfighting overhead....

 

My only issue is that I've not actually been able to finish it yet, as I get to (what's presumably) the very last bit, where you spot a massive German column and need to retreat

 

The thing is, you're in a Churchill. How are you supposed to retreat at 8mph? When you're being pursued by a load of tanks that are all much faster than you, I just don't see how you're actually meant to get away.

it is a bit difficult to get the timing right on this part. I have never been destroyed by the German attack group but each time it was very close. I think one way to avoid them if you are a bit late is to go in the ridge that actually starts in the forest. But I might add a little bit more time for this phase. I do not want to loose the sense of being chased by superior forces though !

Posted

Hello,

I have TC v5.004, the armored ones, but I can't find the last few missions.

Where are such? What names?

Thank you.

 

Posted
17 hours ago, super-truite said:

it is a bit difficult to get the timing right on this part. I have never been destroyed by the German attack group but each time it was very close. I think one way to avoid them if you are a bit late is to go in the ridge that actually starts in the forest. But I might add a little bit more time for this phase. I do not want to loose the sense of being chased by superior forces though !

That was my plan last time - hide in the forest! The only problem I had was the first time, they saw me as soon as I emerged to try and get to the waypoint, and blew me up. And the second time, I got my Churchill wedged between two trees ?

Posted
5 hours ago, ralk59 said:

Hello,

I have TC v5.004, the armored ones, but I can't find the last few missions.

Where are such? What names?

Thank you.

 

You can find them in 'tank scenarios' in  'missions'. Those are named 'lost stug' and 'churchills at Andrevka'

Posted

Hello,

I scanned the entire Tank Crew directory, couldn't find any "Lost Stug" and "Churchills at Andrevka".

However my version is up to date "v.5004" and all the options. I acquired in pre-order the two armored vehicles in question that I find in other missions.

I do not understand the absence of these missions in my files.

Perhaps you can make them available to me for download.

Thank you.

 

Posted

Churchill mission is a success  ! well done !

 

About the STug mission , it's a fast ending mission as the Stug get damaged once starting engine  or , in the best case , damaged by a terrible maxim's machine gun  that can penetrate and kill the crew  !!  

 

 

This mission could have been fun !

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Posted

it has just been updated (with the sounds and some bug / difficulty fixes)

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Posted
10 hours ago, ralk59 said:

Hello,

I scanned the entire Tank Crew directory, couldn't find any "Lost Stug" and "Churchills at Andrevka".

However my version is up to date "v.5004" and all the options. I acquired in pre-order the two armored vehicles in question that I find in other missions.

I do not understand the absence of these missions in my files.

Perhaps you can make them available to me for download.

Thank you.

 

You won't be able to see them directly, as they are compressed within the missions.gtp file.

Posted

Hello,

How to unzip the "missions.gtp" file so that I can verify the présence of the Why can't I access it.

Thank you.

 

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Posted
14 hours ago, ralk59 said:

Hello,

How to unzip the "missions.gtp" file so that I can verify the présence of the Why can't I access it.

Thank you.

 

You aren't going to be able to find out why you can't access the mission files by doing that. You need to contact support for that sort of thing.

Posted

Do you have the Churchill btw ?( it does not show up if you do not own the vehicle I think)

Posted

 

Hello,

After scanning, I saw "Churchill-iv.svc" files, but not "Churchill.btw"?

I contacted support, waiting for thier response.

 

Posted

Just to be 100 % sure, you do not see the mission here right ?
image.png.f262e178b8c388b22d56f199107a9536.pngimage.png.5a668d146376c15a292fd57651b5d697.png

Posted

 

Hello,

Thank you for your assistance.

After contacting support, I was able to reinstall the v5.004 update.

Eveything works now.

Thanks again.

Happy New Year everyone.

See you next Time.

Best regards.

 

( Bonjour, Merci à vous pour votre assistance. Après contact avec le support, j'ai pu réinstaller la mise à jour v5.004.
Tout fonctionne maintenant. Merci encore. Joyeuse fin d'année à tous. A la Prochaine. Bien cordialement. )

 

 
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Posted
On 12/30/2022 at 7:30 AM, ralk59 said:

Hello, After scanning, I saw "Churchill-iv.svc" files, but not "Churchill.btw"?

I contacted support, waiting for thier response.

 

For your English expression collection: BTW means By The Way .... Cordialement J.

 

924239288_-theway.jpg.fdc858e59aea1d6a764ba2f78d77e5ac.jpg

Posted
On 28/12/2022 at 10:30, ralk59 said:

Ciao,

Ho scansionato l'intero elenco di Tank Crew, non sono riuscito a trovare nessun "Lost Stug" e "Churchills at Andrevka".

Comunque la mia versione è aggiornata "v.5004" e tutte le opzioni. Ho acquistato in preordine i due mezzi corazzati in questione che ritrovo in altre missioni.

Non capisco l'assenza di queste missioni nei miei file.

Forse puoi metterli a mia disposizione per il download.

Grazie.

 

Idem

  • 2 weeks later...
Posted

Just played the Stug mission - wow!!  Really well done.  Better than the 1C stuff I would say.

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Posted

Glad you liked it.

@super-truite put a lot of time and effort into it.

 

 

 

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  • 2 months later...
1714ERIXX11
Posted

Hi there!

 

What are the names off these 2 missions?I have a lot of still unplayed custom missions and, well, I'd like to start with these "official" missions.

 

Thanks!!!!

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