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Option to turn off engine timer mechanic.


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the_emperor
Posted

is there any chance to get that option in the near future?

 

Cheers✌️

  • 2 weeks later...
Letka_13/Arrow_
Posted

I think that it would be good to have the option to turn the engine timers off. On the other hand I take the timers as an imperfect tool to force players not to abuse engines and fly more like how the aircraft were operated during normal combat ops. Not just engage WEP after start and disengage it only after landing/crashing. Of course it would be better to have persistent engine and airframe wear modeling together with proper temperature and fluid mechanics simulation. This is definitely out of question with the current simulation engine, so we have to live with the current timer mechanics.  

the_emperor
Posted (edited)

@Rudolph
I understand, why the choose to use this timer mechanic, but is also leads to weird and flat out wrong and questionable effects like

increasing WEP time by reducing rpms which is not recommended to say it mildly (or a big no no, must not do that!).

and british/us manuals allow to disregard those limits if necessary, as they are in to place give the engine a reasonable service life.

Some time limits are wrong and do not get corrected. 
 

So giving us the choice to turn that on and off is  a sound decision. 
and with drop tanks no longer on the horizon, fuel consumption comes into play if one decides to burn at WEP

 

Edited by the_emperor
  • 2 weeks later...
FL_Valkyrie
Posted

Can this finally be forwarded and implemented?, its not like its so hard to make this a difficulty option, considering "unbreakable" does this already (although with the annoying side effects of making you immune to collisions)

  • Upvote 1
Posted

It's in the settings called Custom i.e. no CEM. 

the_emperor
Posted (edited)
12 hours ago, JG2_Nagisa said:

Can this finally be forwarded and implemented?, its not like its so hard to make this a difficulty option, considering "unbreakable" does this already (although with the annoying side effects of making you immune to collisions)

 

It would certainly be time to. again this shall only apply if you are within the manuals limits, if you overboost/overrev manually (eg. P39/40 overboost or 109/190 manual pitch) you are back on the old mechanic/clock

Edited by the_emperor
Posted (edited)
13 hours ago, JG2_Nagisa said:

Can this finally be forwarded and implemented?, its not like its so hard to make this a difficulty option, considering "unbreakable" does this already (although with the annoying side effects of making you immune to collisions)

its mistery to me what they think its simple solution, just make techchat messages to show up so player is informed to me for years seamed like simple and no negatives only positive bug fix, but nothing changed in so many years.

Option to turn timers off also seam like good one.

 

But on what they pick to spend time is shorten some timers recover times... no one wonted or asked that, nor it helps in what so ever, it just makes more confusion as after so many years now times are differant, but still no info is given to player nor ability to get rid of them...

Edited by CountZero
Posted
13 hours ago, JG2_Nagisa said:

Can this finally be forwarded and implemented?, its not like its so hard to make this a difficulty option, considering "unbreakable" does this already (although with the annoying side effects of making you immune to collisions)

Seconding this, it should be very easy and quick and as an option for gameplay. It does nothing to anyone who doesn't want to enable the option. It adds a lot for nothing, same as if they added say, markers for only friendly aircraft.

  • Like 1
the_emperor
Posted

and it would probably silence a bit the critics of the timer mechanic itself. So win win for every one

=MERCS=JenkemJunkie
Posted
3 hours ago, CountZero said:

But on what they pick to spend time is shorten some timers recover times... no one wonted or asked that, nor it helps in what so ever, it just makes more confusion as after so many years now times are differant, but still no info is given to player nor ability to get rid of them...

It's a good change to clean up the underlying timer mechanic. Theres so much variation and weird timer interactions that if they just add the technochat message there will be players saying "WTF my times up already?", instead of the current "WTF whys my engine dead already?". Then theres also the glitches like the extended timers with lower RPM, or the fact that timers are chosen not by what the engine could actually handle but by the size of the balls of who wrote the manual. Big balls = big timer, small balls = small timer. They're a mess and the technochat message would make things much much better, but the timers themselves need work too, and an off option.

the_emperor
Posted

A working techno chat regarding engine timers (though still immersion breaking instead of the engine "speaking to you") would be very welcomed-

couple that with the option to turn that mechanic off and you would certainly make a lot of people very happy with just a small invest in developing/working resources

  • Upvote 1
=MERCS=JenkemJunkie
Posted

Immersion is already out the window anyways, even with technochat completely off, as soon as you understand the timers. Still, even with just those two options,  you're right that the game would get a massive QOL boost just for fixing two mechanics that are already in the game. They just need to be toggleable on the own, and not packaged with other options.

  • Upvote 2
  • 1 month later...
the_emperor
Posted

From Pilot´s Notes General April 1943

 

image.jpeg.6d1861b9ee4417261d62fdc9ed883759.jpeg

the_emperor
Posted

From Pilot´s Flight Operating Instructions for P-51 D-5, April 1944:

image.jpeg.4e15a77b7084459a470e4b01d1a1e5e6.jpegimage.jpeg.0429d51e09f713202837bdfe90dbf645.jpeg

 

Use of emergency power does not kill the engine but decrease its service life & intervals between overhauls. A total of 5 hours! of WEP can be accumulated before tear down inspection.

From a simulation perspective: why do our engines seize suddenly without warning or feedback (except technochat), when all all engine parameters (oil/water/cylinder temps, oil pressure; still enough water for injection, oil and fuel) are in the green? What parts of the engine fail specifically?

=MERCS=JenkemJunkie
Posted

They know the real engines don't work this way in real life. It's just an easy way to force you not to use WEP the whole flight to simulate someone caring about engine life. I know you want a better answer, but that's all there is to it. You're not going to find answers about fantasy engine mechanics inside real engine documents.

 

Blah blah blah, off option please.

  • Upvote 2
the_emperor
Posted
53 minutes ago, =MERCS=JenkemJunkie said:

I know you want a better answer, but that's all there is to it.

 

Yeah, I know. This game unfortunately does not have an engine simulation, and the timer mechanic is but just an arcade mechanic to pretend to be something that just isnt there. 

Just give us that option, please!

  • Sad 1
the_emperor
Posted

From Allison V-1710 -F Manual, April 1943

image.thumb.jpeg.35293d654a5f8cafabc3e08fc30f3da7.jpeg

  • 1 month later...
the_emperor
Posted

Running your engine past the manual WEP time (and keep everything else in the green) will lead to increased wear and shortens the service Intervalls

ingame: your engines is immediately destroyed

 

Reducing rmp while on high/all out MAP setting will kill your engine

ingame: you can run high/all out MAP settings even longer.....

 

Can we please have the option to turn of that timer mechanic as currently this is everything but realistic

 

Cheers

=MERCS=JenkemJunkie
Posted

The off option is also an easy way to give the game a major shakeup and create interest during the lull were in now. Removing timers would shakeup the balance of the planesets, and a lot of these old planes and matchups would feel like new content without the timer mechanic, and it could drive sales when previously neglected planes become more fun/viable without timers. 

  • Upvote 2
  • 3 weeks later...
FeuerFliegen
Posted

It's actually one thing I like about the Yaks... there's no timer, but it will usually run pretty hot at full throttle.  When cruising around, it's best to use a lower manifold pressure and RPM so that you'll have a cool engine; otherwise you will have to have a wide open radiator once you're in a fight and you'll have less performance because of it.

the_emperor
Posted

Yes, except for the Yak-9 all other M-105PF engine fighter do have to be kept in check regarding water temps.

The manual advises to control that a bit by reducing/manipulating rpms (especially in climb  reduce to 2550 to avoid overheating)

I have now "read" some manuals on those planes and there is really no time limit on certain MAP setting as 1050mm is describes as "norminal"...

 

  • 5 months later...
Posted

Will this maybe get implemented as an option for us in 2024 or will we maybe get an advanced engine modelling/simulation instead of the timer mechanic which bears fruits which straight contradict the manuals:

 

  • Upvote 2
  • 5 months later...
FL_Valkyrie
Posted

It is Shocking to see that After Years of Dissatisfaction with the Timer system there still isnt an option to turn it off.....

the_emperor
Posted

oh boy XD...

they havent even adressed the issue that you can manipulate your timers by reducing rpms (at least in some planes where the timer mechanic has a lower power/rpm setting than the max setting)....

I guess it is what it is now and will probably slowly fade out till the next gen comes out.

  • Upvote 1
  • 1 month later...
the_emperor
Posted (edited)

 

 

since detonation in any form (be it due to heat, reduced rpm, turbo overspeeding etc.)

and wear and tear (we always get a new engine and discard the old, even after 5min of flight) are not simulated,

why not give us the option to turn these artificial timers off and fly the planes in the limits you actually do and can simulate in this game, mainly the heat and consumption management!

 

Edited by the_emperor
  • Upvote 3
  • 1 month later...
the_emperor
Posted

Any chance to get the switch off button for?

the La-5f got one 😁

  • Upvote 1
  • 1 month later...
Posted

Can devs chime in? How hard it would be to implement a difficulty option that removes engine limits?

It would benefit a lot of SP players.

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