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Posted (edited)

Hello! When I make a mission where the AI is going to drop paratroopers they wil go completly bananas on the attack ground run. Sometimes they go straight and drop other times they do a 360 backflip and crash. Iv tried bigger and smaler attack area and faster slower speeds. Anyone have a good and reliable solution? ?

Also dosent matter witch version of skin i use, half of the squad gets the error skin even when all planes are the same mods/settings? ?

Edited by Sandmarken
Posted (edited)

Edit: I just tested my mission and it works fine.

 

image.thumb.png.ae39d9b97edb47ea4626f4d1dc28c6a9.png

 

 

Here's the mission file: C47ParatroopDrop.zip

 

 

 

 

 

 

 

 

 

 

 

 

Edited by Sketch
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Posted
36 minutes ago, Sketch said:

Edit: I just tested my mission and it works fine.

 

image.thumb.png.ae39d9b97edb47ea4626f4d1dc28c6a9.png

 

 

Here's the mission file: C47ParatroopDrop.zip

 

 

 

 

 

 

 

 

 

 

 

 

Thx your logic is almost the same as mine, i dont understand why the planes im my mission wants to do an airshow but I think they try somehow to line up on the drop point and forgets they are big cargoplanes or something. If I move the waypoint before attack point far enough away the surviving planes wil drop and move to next waypoint. Il test yours maybe i somehow missed something ?

Posted

Yours didnt work either @Sketch ??

As soon as the c47 reach the waypoint that activate attack ground they do flips and all sort of crazy stuff. Coud be something else wrong with my mission or maybe the c47 is bugged after update.. 

Jaegermeister
Posted
3 hours ago, Sandmarken said:

Yours didnt work either @Sketch ??

As soon as the c47 reach the waypoint that activate attack ground they do flips and all sort of crazy stuff. Coud be something else wrong with my mission or maybe the c47 is bugged after update.. 

 

They are not bugged, you just have to be careful in how the approach is set up. Gambit21 is doing some thorough testing now with a straight in paratroop drop at low level to see how low he can get it. Make sure your approach waypoint is far enough away, and there is no other air traffic making them deviate from course. also make sure your formation is "Safe" or "Loose"

  • Upvote 1
Posted
8 minutes ago, Jaegermeister said:

 

They are not bugged, you just have to be careful in how the approach is set up. Gambit21 is doing some thorough testing now with a straight in paratroop drop at low level to see how low he can get it. Make sure your approach waypoint is far enough away, and there is no other air traffic making them deviate from course. also make sure your formation is "Safe" or "Loose"

Aha I put them on dense and there are many c47 trying to reach the dropzone. I never had this problem with bombers. Il guess i just wait and hope Gambit21 share what he finds ? 

Jaegermeister
Posted

if the formation is too close together, they will try to avoid each other and veer off course. That appears to be your problem. That's not very difficult to change.

Posted
7 minutes ago, Jaegermeister said:

if the formation is too close together, they will try to avoid each other and veer off course. That appears to be your problem. That's not very difficult to change.

Thx! I wil try some different formations and see if that fix the problem. ?

Posted

Mine works fine on my computer. Do you have mods? Disable any mods before attempting to test. I'll make a video when I get near my computer again, to demonstrate that it runs fine.

Posted (edited)
13 hours ago, Sketch said:

Mine works fine on my computer. Do you have mods? Disable any mods before attempting to test. I'll make a video when I get near my computer again, to demonstrate that it runs fine.

I have no mods. I think the problem may be that in my mission its just to many c47s. In a test with only the c47s works fine, but in my mission of 30 of them its not ? 

Can someone explain how the blank skins work? One is called #1 and the other #1#1. Both give me an error skin in game (found out about skins. You must choose for aircraft one at a time. If you do a group it gets the error) 

Edited by Sandmarken
Posted (edited)
6 hours ago, Sandmarken said:

I have no mods. I think the problem may be that in my mission its just to many c47s. In a test with only the c47s works fine, but in my mission of 30 of them its not ? 

Can someone explain how the blank skins work? One is called #1 and the other #1#1. Both give me an error skin in game (found out about skins. You must choose for aircraft one at a time. If you do a group it gets the error) 

When you said the quote below... Did you use my mission? It doesn't sound like you did, which confused me because the mission works fine on my computer. You should also have no problem with adding many c47s and the planes should drop their troops without any issues. 

 

On 12/3/2022 at 3:33 AM, Sandmarken said:

Yours didnt work either @Sketch ??

As soon as the c47 reach the waypoint that activate attack ground they do flips and all sort of crazy stuff. Coud be something else wrong with my mission or maybe the c47 is bugged after update.. 

 

 

Here's my same mission, but with 80 (yes, 80!!!) c47s. They all drop perfectly fine. All I did was duplicate the original mission's c47 code multiple times. Because... It works correctly.

image.thumb.png.6509f2827736f7d503f5e4cb35afaa89.png

 

  

I've include a video of proof of concept, so that we can see that my logic did work, and does work. You must be doing something wrong or changing some value. Please share your mission, or use my mission file an expand upon it as you see fit.

 

80_C47sParatroopDrop.zip

 

 

 

 

 

Edited by Sketch
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Posted

Great show, and with them c47s over Normandy them Nazi-Krauts will be running and stealing every bike they could get, like they did in the Netherlands may1945.

  • Upvote 1
Posted
5 hours ago, Sketch said:

When you said the quote below... Did you use my mission? It doesn't sound like you did, which confused me because the mission works fine on my computer. You should also have no problem with adding many c47s and the planes should drop their troops without any issues. 

 

 

 

Here's my same mission, but with 80 (yes, 80!!!) c47s. They all drop perfectly fine. All I did was duplicate the original mission's c47 code multiple times. Because... It works correctly.

image.thumb.png.6509f2827736f7d503f5e4cb35afaa89.png

 

  

I've include a video of proof of concept, so that we can see that my logic did work, and does work. You must be doing something wrong or changing some value. Please share your mission, or use my mission file an expand upon it as you see fit.

 

80_C47sParatroopDrop.zip 24.57 kB · 1 download

 

 

 

 

 

Sorry if I wasnt clear I tried to use your group in my mission. It must be something wrong with the mission itself. Yours worked fine in the test mission you sent me. 

  • Like 1
Posted

image.thumb.jpeg.07b8bf7fca324d033980ac21b4a20303.jpeg
 

Several flights of C-47’s dropping troopers. Trying to get them lower - 180-200 meteres’ish is the limit right now. (the 150 test failed) This drop was at 200.

 

The Devs will have to fix the logic before lower drops are possible.

 

 

  • Like 1
Jaegermeister
Posted (edited)
11 hours ago, Sketch said:

When you said the quote below... Did you use my mission? It doesn't sound like you did, which confused me because the mission works fine on my computer. You should also have no problem with adding many c47s and the planes should drop their troops without any issues. 

 

 

You sir, have led the horse to water. It's out of your hands now. 

 

:good:

 

 

2 hours ago, Gambit21 said:

image.thumb.jpeg.07b8bf7fca324d033980ac21b4a20303.jpeg
 

Several flights of C-47’s dropping troopers. Trying to get them lower - 180-200 meteres’ish is the limit right now. (the 150 test failed) This drop was at 200.

 

The Devs will have to fix the logic before lower drops are possible.

 

 

 

I really think your good there anyway. It's going to be hard to skim the nap of the earth in the dark in the thunderstorms in your Gooney Bird anyway. An extra 50 meters might not be a bad thing, LOL

 

 

Edited by Jaegermeister
  • Upvote 2
Posted

Really nice @Sketch.

The drop is mpressive but shows the limits ingame. It seems to be one paratrooper per second. 
A little bit too slow for an operational assault.

Devs still have some wok to fix that too

  • Upvote 1
AEthelraedUnraed
Posted
22 hours ago, Sketch said:

Here's my same mission, but with 80 (yes, 80!!!) c47s. They all drop perfectly fine. All I did was duplicate the original mission's c47 code multiple times. Because... It works correctly.

That is... amazing! Did you notice any time dilation? It doesn't seem very apparent in your video.

 

If there wasn't any TD, do you use some kind of monster system? Otherwise, the popular notion that TD results from too many active units might not be entirely correct and it might be useful to analyse your mission, to find out what exactly causes TD.

Posted
22 hours ago, Sketch said:

When you said the quote below... Did you use my mission? It doesn't sound like you did, which confused me because the mission works fine on my computer. You should also have no problem with adding many c47s and the planes should drop their troops without any issues. 

 

 

 

Here's my same mission, but with 80 (yes, 80!!!) c47s. They all drop perfectly fine. All I did was duplicate the original mission's c47 code multiple times. Because... It works correctly.

image.thumb.png.6509f2827736f7d503f5e4cb35afaa89.png

 

  

I've include a video of proof of concept, so that we can see that my logic did work, and does work. You must be doing something wrong or changing some value. Please share your mission, or use my mission file an expand upon it as you see fit.

 

80_C47sParatroopDrop.zip 24.57 kB · 2 downloads

 

 

 

 

 

Can that mission be edited to where there are let's say 8 C47s in line abreast formation and 10 more of the same formation following in column formations behind that? So 8 first row, 8 2nd row, 8 3rd row,.. etc down to the 10th row?

 

S!Blade<><

Posted
28 minutes ago, AEthelraedUnraed said:

That is... amazing! Did you notice any time dilation? It doesn't seem very apparent in your video.

 

If there wasn't any TD, do you use some kind of monster system? Otherwise, the popular notion that TD results from too many active units might not be entirely correct and it might be useful to analyse your mission, to find out what exactly causes TD.

No time dilation, yes (a very) monster system. 13900k, 128gb DDR5, 980 M.2 2TB Drive, and a 4090 video card

 

15 minutes ago, BladeMeister said:

Can that mission be edited to where there are let's say 8 C47s in line abreast formation and 10 more of the same formation following in column formations behind that? So 8 first row, 8 2nd row, 8 3rd row,.. etc down to the 10th row?

 

S!Blade<><

This probably too specific of a request of the ai. You may be able to get away with the formation request using 'user formation', but the ai may not behave how you wish in a turn.

Posted

After much testing the c47s drops their paratroopers on my end aswel now. I had to line up the waypoints as perfect as possible and they mostly fly straight. Thx for all the help @Sketch and others. ?  

  • Like 1
Posted
6 hours ago, BladeMeister said:

Can that mission be edited to where there are let's say 8 C47s in line abreast formation and 10 more of the same formation following in column formations behind that? So 8 first row, 8 2nd row, 8 3rd row,.. etc down to the 10th row?

 

S!Blade<><

 

FYI they flew in a "V of V's" formation.

3 aircraft V leading, with another 3 aircraft V in formation etc. Usually a formation of 9 all together.

  • Upvote 1
Posted
32 minutes ago, Gambit21 said:

 

FYI they flew in a "V of V's" formation.

3 aircraft V leading, with another 3 aircraft V in formation etc. Usually a formation of 9 all together.

Roger, TY, I was just assuming by the line abreast formation presented in the mission for demo that line abreast or column probably was all that was available for the V formations. I was really curious to see if the para drops could occur on top of themselves and increasing the troops landing in a given drop zone if you have multiple rows C47s dropping.

 

S!Blade<><

  • 1 year later...
Posted (edited)

 

Hi @Sketch,*

I used your C47ParatroopDrop mission as basis for a test mission checking out several aspects of the ME:

On 12/1/2022 at 10:42 PM, Sketch said:

Here's the mission file: C47ParatroopDrop.zip

First only meant for my personal use only, but as things developed, it now became a nice mission that I would like to present to the community. 

So I would like to ask you, if I could get your permission to do this (and of course you would be cited as the creator of the basis mission)?

 

Edited by Ulricus
Posted

Of course you can! Everyone can use my mission files for development of their missions.

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Billsponge1972
Posted (edited)

Thank you Sketch.

  I'm not skilled enough for that kind of complexity in a mission but it's quite a spectacle to see!

  I unsuccessfully tried to bail out near by to watch them all land!

  Also, My PC is barely adequate for 1440p but instead of turning into a slideshow it would run no faster than half speed. ? GTX 960 4gig

 

 

2023_12_31__22_24_19.jpg

PC specs.png

Edited by Billsponge1972
Posted
2 hours ago, Sketch said:

Of course you can! Everyone can use my mission files for development of their missions.

Thx Sketch :) 

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