354thFG_Drewm3i-VR Posted November 29, 2022 Posted November 29, 2022 Anyone try it? https://github.com/fholger/vrperfkit/releases/tag/v0.3
102nd-YU-cmirko Posted November 30, 2022 Posted November 30, 2022 https://github.com/fholger/openvr_foveated this is drop in replacement, I meant to experiment with it since his previous FSR implementation works well with il2
itsmecamille Posted December 4, 2022 Posted December 4, 2022 vrperfkit was working well for me before Normandy, but since Normandy it's is causing CTDs all the time. I've had to uninstall it. It's a pity because I really miss the perf gain from foveated rendering...
McFly60 Posted December 11, 2022 Posted December 11, 2022 Is openxr toolkit able to obtain FFR? Otherwise, does another way to obtain it in openxr already exist? Thanks
Paul_RSXK Posted December 30, 2022 Posted December 30, 2022 Yes it does. IIRC. Sort of, you can blur the perimeter of your FOV thus in theory adding a few frames to performance. On 12/11/2022 at 9:18 AM, McFly60 said: Is openxr toolkit able to obtain FFR? Otherwise, does another way to obtain it in openxr already exist? Thanks Yes, see my earlier post ??
mbucchia Posted December 30, 2022 Posted December 30, 2022 On 12/11/2022 at 1:18 AM, McFly60 said: Is openxr toolkit able to obtain FFR? Otherwise, does another way to obtain it in openxr already exist? Thanks No, IL2 is the only game that currently does not have support for FFR. The engine is doing weird stuff that just doesn't work with FFR. We spent hour after hour debugging it with @firdimigdi to no avail. 2
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