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Tank Crew 2 or more collectors tanks or new scripted tank campaigns?


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Tom25briklebritt
Posted (edited)

Is there any chance to get a TC2 game or are more collectors tanks to come? Would like to see a Normandy tank map with new late war tanks. King Tigers, Jagdpanthers..

 

A detailed historical scripted tank campaign or tank career mode would be awesome.

 

Devs please make it happen please! ?

Edited by Tom25briklebritt
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  • Tom25briklebritt changed the title to Tank Crew 2 or more collectors tanks or new scripted tank campaigns?
Posted

I would suspect more Collector’s vehicles would be the case.  An Sd.Kfz 234 “Puma” and a “M8 Greyhound” would be a stunning addition - not to mention a vehicle to take on a nice Sunday drive all over the maps in.  US Cavalry Group and Heer Aufklarungsabteilung missions would be a blast!  

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Posted

We need a TC2, Battle of the Bulge or Battle of El Alamein would be great. Some collectors alongside would be great, but not just collectors and no TC2.

 

The philosophy is that, if they can do FC2 then they can do TC2. 

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Posted

You cant have west tanks without map for them so i highly doubt next is more collector tanks, especialy not M8. Why they selected stug and churchill? because they were at prokhorovka, only map build for tanks. So next is either nothing as they still didnt sell enough TC and new tanks, or TC2 if they sold enought to fund it. They show it clearly that if map dosent suport it you wont have that tank or airplane made, its simple.

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Posted
1 hour ago, CountZero said:

You cant have west tanks without map for them so i highly doubt next is more collector tanks, especialy not M8. Why they selected stug and churchill? because they were at prokhorovka, only map build for tanks. So next is either nothing as they still didnt sell enough TC and new tanks, or TC2 if they sold enought to fund it. They show it clearly that if map dosent suport it you wont have that tank or airplane made, its simple.


If you think that “Prokhorovka” is the ONLY map for Tank Crew, then you are living a very, very sheltered life.  I, as others, have experienced hundreds of vicious tank battles on both Rhineland and Normandy maps.  Actually, folks have been having bunches of tank battles on ALL the maps and having a blast without any problems at all.  You need to get out more!

Posted (edited)
35 minutes ago, 352ndOscar said:


If you think that “Prokhorovka” is the ONLY map for Tank Crew, then you are living a very, very sheltered life.  I, as others, have experienced hundreds of vicious tank battles on both Rhineland and Normandy maps.  Actually, folks have been having bunches of tank battles on ALL the maps and having a blast without any problems at all.  You need to get out more!

Developers will make SP content for tanks ONLY for map made and sold with TC. This is officialy ONLY tank map. They say 85% of players are SP.

 

If you still think this is not the case, just look at air DLCs with more content, all airplanes are picked so they can be used in SP. 

 

They can not make M8 and sell it for 20$ and tell player, just use it on Normandy, with no SP content and map that looks like its not made for tanks, Prokhorovka map is only tank map in game made for tanks, all tanks in game are tanks that were used in that area, not a single example of tank that dont fit only tank map in game. Its quite clear how they do things. Thinking they gona add tank that dont fit tank map in game is same as thinking they gona add Zero as collector airplane, it can be used online or in costum made missions vs P-40 P-38 and so on on Kuban map and we can pretend its New guinea, or even make mods with palms and so on... BUT officaly they cant add it as there is no map for it officialy and no way to make historical SP content on level other DLC offer or is offered for other collector airplanes.

Edited by CountZero
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Posted

@CountZero is absolutely correct. That you can use tanks on any map but is a freebie by the developers. It also the reason for invisible objects that destroy your tank. Those maps where never designed for tank play.

Dusty_Steppes
Posted
5 hours ago, RedeyeStorm said:

@CountZero is absolutely correct. That you can use tanks on any map but is a freebie by the developers. It also the reason for invisible objects that destroy your tank. Those maps where never designed for tank play.

Unless something has changed, I must be extremely lucky because I can't remember the last time I hit an invisible tree and most of my driving is done in the wooded areas because roads are for targets. 

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Posted

Oh, so “officially” I can’t make a SP Campaign or Mission on the Kuban map using the LST because it was made for just the Normandy map?

 

Trust me, if they wanted to make some quick money they could make the Greyhound and the Puma and folks would line up for them.  This insistence that only vehicles can be used on one map because that’s the only “tank” map is a bit useless……..

 

I get what your saying.  
 

What I’m saying is “money talks”.  It doesn’t matter if philosophical they have only one map “made” for tanks or a specific battle or not (and I might add, it’s a damned small segment of that map to boot.). You can’t say “oh, you can only use the vehicles on one, and only one map, because that’s the period we’re modeling”.  Not if you want stay in business very long.  If that were the case, then they would have programmed a “stop” in the sim that wouldn’t let you use the vehicles on any map except Prokhorovka.

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Posted
21 hours ago, CountZero said:

They can not make M8 and sell it for 20$ and tell player, just use it on Normandy, with no SP content and map that looks like its not made for tanks, Prokhorovka map is only tank map in game made for tanks, all tanks in game are tanks that were used in that area, not a single example of tank that dont fit only tank map in game. Its quite clear how they do things.

I agree with you.

 

On the other hand, the Normandy map already exists.
The only difference (to me) between a map designed for planes and a map designed for tanks is the level of detail of the latter. But we are not talking about details on the ground (the Prokhorovka map is not more beautiful or more detailed than any other view of the ground, at least, I do not find it) but we are talking about details of the paper map, the one that we open in order to find our way.

 

I don't know how much work it takes to go from a "basic" paper map for airplane navigation to a "detailed" paper map allowing the tank to make real thoughtful moves.

 

Posted

I think that we will have tc2 at some point, the game experience is too good, if the commercial aspect accompanies, we will undoubtedly see new vehicles and improved functions. the addition of the smoke launchers is spectacular and we can say that this was free for those of us who already have tc, it is a good sign for the future.

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Posted
On 11/25/2022 at 11:37 AM, Tom25briklebritt said:

Devs please make it happen please! ?

Edited yesterday at 11:42 AM by Tom25briklebritt

 

ims.jpg

W.C.jpg

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Posted

If the logic of only the correct tanks on correct maps was applied to aircraft, there are all sorts of scenarios that would not work in the game, so i agree with oscar, just give us the vehicles and let us decide where we play with them. I would defiantly pay for a western version of the sherman (faster firing gun etc) which surely is just a number crunching exercise, the actual model is no different? a quick and easy $$$ if ever there was.

Posted
1 hour ago, Arditi said:

I think that we will have tc2 at some point

Or not. Depends on success of negotiations with Tank Crew developer. The future is not cloudless as was said on 9th November. 

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Posted (edited)
3 hours ago, DD_Friar said:

If the logic of only the correct tanks on correct maps was applied to aircraft, there are all sorts of scenarios that would not work in the game, so i agree with oscar, just give us the vehicles and let us decide where we play with them. I would defiantly pay for a western version of the sherman (faster firing gun etc) which surely is just a number crunching exercise, the actual model is no different? a quick and easy $$$ if ever there was.

 

?

 

That's exactly what they've done with the planes they choose.

 

And no, there are differences between both the interior and exterior of the Shermans sent to Russia and those used by the US Army and Great Britain. 

Edited by LukeFF
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Dusty_Steppes
Posted

It would be sweet to have Operation Bagration and the requisite armor.

Posted
Quote

Depends on success of negotiations with Tank Crew developer. The future is not cloudless as was said on 9th November. 

This is the most important thing to keep in mind. The tanks were all modelled by a third party and not in-house.

I have not seen any info on whether that will still be a thing.  

Dusty_Steppes
Posted
3 hours ago, LukeFF said:

My suggestion would be the Battle of Arracourt. It was an armor-heavy battle and, being set in the fall of 1944, would have lots of the cool late war toys people want: https://en.m.wikipedia.org/wiki/Battle_of_Arracourt

That would be interesting, but the eastern front in '44 has a much more diverse selection of armor for both sides.

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Tom25briklebritt
Posted
10 hours ago, Wardog5711 said:

This is the most important thing to keep in mind. The tanks were all modelled by a third party and not in-house.

I have not seen any info on whether that will still be a thing.  


no promising statement - sounds like there is no chance of a TC2 or more TC content.. ?

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Posted

Remember, no info means exactly that. Just because nothing has been announced, doesn't mean that nothing is happening.

There could be contract negotiations under-way and it's not ready for public disclosure yet. 

I choose to be positive and hope that we will see more. ?

 

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Posted (edited)
20 hours ago, 352ndOscar said:

Oh, so “officially” I can’t make a SP Campaign or Mission on the Kuban map using the LST because it was made for just the Normandy map?

 

Trust me, if they wanted to make some quick money they could make the Greyhound and the Puma and folks would line up for them.  This insistence that only vehicles can be used on one map because that’s the only “tank” map is a bit useless……..

 

I get what your saying.  
 

What I’m saying is “money talks”.  It doesn’t matter if philosophical they have only one map “made” for tanks or a specific battle or not (and I might add, it’s a damned small segment of that map to boot.). You can’t say “oh, you can only use the vehicles on one, and only one map, because that’s the period we’re modeling”.  Not if you want stay in business very long.  If that were the case, then they would have programmed a “stop” in the sim that wouldn’t let you use the vehicles on any map except Prokhorovka.

So if money talks, why they didnt make IS-2 or Firefly or M-18 ... insted Churchill. More ppl would buy tank they can use to balance out power of axis tigers or panters, why make crappy tank like churchill that no one uses no one buys and will not get you funds so you can make TC2. Its clear they are limited to BoP timeline and map even on cost of game failure with making crappy tank no one wonts, like churchill, heck considering most tank plaers still left in game are axis, they would give game better chance of TC 2 by making 2 axis collector tanks insted churchill. They have their wrong way of thinking as shown with tank selection and thats it, they aint gona make tank that dont fit BoP map, only thing for tanks we gona see is TC2 and only if they get enough things sold. and to me its clear no tank content is most liekly, then TC2.

Edited by CountZero
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Posted
14 hours ago, LukeFF said:

 lots of the cool late war toys people want

 

Mind that at least in the german side we would have mainly later models of stuff we already have in game: Panther G (instead of D), Pz IV Ausf.J (instead of G) and a late production StuG III. Though we can have as "new" the JgdPz IV/70 and some kind of FlakPz. 

 

Wouldn't be something from the Bulge period (or even later) be better? That way we could have more toys for both sides and even maybe some British late war tank... Of course Eastern Front should also be kept in mind, I wouldn't mind a SU-100...

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Posted
1 hour ago, Alexmarine said:

 

Mind that at least in the german side we would have mainly later models of stuff we already have in game: Panther G (instead of D), Pz IV Ausf.J (instead of G) and a late production StuG III. Though we can have as "new" the JgdPz IV/70 and some kind of FlakPz. 

 

Wouldn't be something from the Bulge period (or even later) be better? That way we could have more toys for both sides and even maybe some British late war tank... Of course Eastern Front should also be kept in mind, I wouldn't mind a SU-100...

 

There was other new stuff available already for the Germans in the fall of 1944, such as the Tiger II, StuG IV, and Jagdpanther. I'd have to see when Hetzers made their operational debut in the West.

Posted

Hetzer ❤️

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Dusty_Steppes
Posted (edited)

If they were serious about developing a tank sim they would focus on the Eastern Front from '42 through '44. This would provide the greatest balance of play as that was the time and area that drove the development of the tank. It could be done in a similar manner as to how they released the aircraft with the Great Battles series. All the German armor would still be available plus the extensive variants of Russian armor and the variety of Allied lend-lease armor. Combine it with all of the aircraft they have already developed, offer collector maps and vehicles for those that might be interested in other theatres of operations.

 

Edited by Dusty_Steppes
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Posted
2 hours ago, LukeFF said:

StuG IV, and Jagdpanther. I'd have to see when Hetzers made their operational debut in the West.

 

For the Hetzers either with the 183. or 246. VGD in mid September (Geilenkirchen/Aachen sector)

 

 

(Btw, a StuG IV is essentially a StuG III casemate on the chassis of a Panzer IV, hardly anything that much different...)

Posted (edited)

Yes, the Jadgdpanther and Jagdpanzer IV or Jagdpanzer 38(T) would probably be more interesting than the StuG IV.

 

That said - aside from going west (or far enough forward in time to bring out the Su-100, T-34/85, and IS-2)... moving backwards in time would probably be just as interesting in terms of game balance. Many German tanks wouldn't be refitted with additional armour - so they'd be vulnerable to the T-34 and KV-1... the short barreled 75mm on the Panzer IV and early StuG would be at a distinct disadvantage at longer ranges... and there would be a raft of weaker Soviet tanks (e.g. T-26, Matilda) that would still have some trouble fighting the earlier Panzers... so the game balance would be really interesting.

 

Edited by Avimimus
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Posted
38 minutes ago, Avimimus said:

 moving backwards in time 

 

Pretty sure they shot down that idea in that Russian dev interview we also got translated here...

 

Guess we will never see Tank Crew 2: Clash at Peschanoe :sorry:

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Posted
32 minutes ago, Avimimus said:

so the game balance would be really interesting.

Imho, it wouldn't. The game balance in TC: CaP is not good enough. Can't figure out why Kursk was chosen, it's asymmetrical. But Hungary 1944, for example, could be a good solution for the first TC, not Prokhorovka. 

So, the 1941 would be mirrored to CaP: either blue player shall see this when spawned:

Spoiler

sd2.jpg

 

chrisarmyknife
Posted

If/when TC2 happens, i hope they touch on 1944/45 western front, personally never really found the eastern front all that interesting. I do hold out hope TC gets continued, its a really cool idea for a very empty market and with the right exposure could be just as popular as IL-2.

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Posted
3 hours ago, chrisarmyknife said:

personally never really found the eastern front all that interesting.

How could great tank battles be so interesting? That's an heresy. ?

Without infantry support the scuffle of tinny little Shermans with german heavy tanks and tank destroyers in battle of grampa's wine cellar is pathetic. Can't accept it instead of potentially balanced sets for Battle of the Seelow Heights or Budapest offensive, etc.

I like both theaters, Western and Eastern fronts, but Tank Crew is a game with big gameplay limits. A lot of people want to use Tiger, Panther, and obviously a lot of players don't want to suffer from T-34, M4 gameplay. Right now only SU-152 and SU-122 are able to knock out any heavy german tank at any distance. Prolongation of a such situation is not affordable, imho. 

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Posted
3 hours ago, MicroShket said:

Without infantry support the scuffle of tinny little Shermans with german heavy tanks and tank destroyers in battl

You got it...and it is true in Koursk as well as Falaise or Aachen ?

Posted (edited)
11 hours ago, chrisarmyknife said:

If/when TC2 happens, i hope they touch on 1944/45 western front, personally never really found the eastern front all that interesting. I do hold out hope TC gets continued, its a really cool idea for a very empty market and with the right exposure could be just as popular as IL-2.

 I personally find the western front boring with Allies air superiority , fuel and logistical superiority too one-sided to be interesting. At least on the East front tactics could make a difference not sheer numerical or complete air dominance. For every significant tank-on-tank battle in the West there were dozens in the East and many were on a much greater scale.

Edited by Frinik22
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Posted
26 minutes ago, Alexmarine said:

Pretty sure they shot down that idea in that Russian dev interview we also got translated here...

 

Guess we will never see Tank Crew 2: Clash at Peschanoe :sorry:

 

You never know - there is always the possibility of Tank Crew 3... especially if the user base were to gradually grow.

 

2 hours ago, Frinik22 said:

 I personally find the western front boring with Allies air superiority , fuel and logistical superiority too one-sided to be interesting. At least on the East front tactics could make a difference not sheer numerical or complete air dominance. For every significant tank-on-tank battle in the West there were dozens in the East and many were on a much greater scale.

 

Seems logical - makes the desert or eastern Europe better settings.

 

However, I can definitely see some appeal to the immense armouring of the Churchill VII/VIII and a 105mm armed Sherman would be interesting, plus the American tank destroyers, and German casemate tanks/Jagdpanthers... it is an interesting combination even if it is fairly static.

 

That said, what I'd really like is continued development bringing us more realistic AI spotting limitations, and dug in infantry targets (as well as PTR-D crews)... more use for those HE rounds and machine guns.

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chrisarmyknife
Posted
14 hours ago, MicroShket said:

How could great tank battles be so interesting? That's an heresy. ?

Never really found the idea of 700 T-34s vs 2 Panthers all that interesting, always thought Allied tanks looked cooler anyways. The Western front could work well in my opinion, the germans range superiority would be negated by the foliage of Normandy, and you could have vehicles like the Firefly and 76mm shermans to help even the playing field when you did have a more open area.

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Posted
6 hours ago, chrisarmyknife said:

Never really found the idea of 700 T-34s vs 2 Panthers all that interesting

And 700 Shermans vs 2 Pz. IV is much better? I see. Despite the fact that soviet had more interesting vehicles, including really powerful examples. 

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Posted
On 11/26/2022 at 2:15 PM, RedeyeStorm said:

Those maps where never designed for tank play.

Invisible trees appear only on Kuban, Stalingrad and other old maps(vluki, moscow), on Rhineland and Normandy no problem with trees.

And look to the Prokhorovka - "detailed" is only small part of this map, other territory - same as all other "not designed for tanks" maps.

For me play on Rhine and Norm is much interesting instead of Prokh. I do missions for my server with it new maps and make "detailed areas" for tanks, with destructable buildings from prokhorovka map. Yes it is not authentic, but if developers give us some detailed destructable european buildings - it would be great and all mission designers will use it for create missions, i sure. 

So, i hope for and waiting TC2, with some detailed area on Normandy or Rhineland map. Viller-Bocage, for example, why not? Curious, who create buildings for TC? Digital Forms? Or they do only tanks? Why devs keep silense? I read about some negotiations with DF, so what results?

Posted
5 hours ago, MicroShket said:

And 700 Shermans vs 2 Pz. IV is much better? 

 

700 Panzer III (kz) vs 2 KV-2 much better :lol:

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Posted
1 hour ago, Alexmarine said:

 

700 Panzer III (kz) vs 2 KV-2 much better :lol:

For KV-2 crew? Definitely. ?

That's why I said above about 1944 setup, which could be well balanced. 

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