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Game version 5.003 discussion: C-47A, StuG III, Western Front spring 1918


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Posted
3 hours ago, czech693 said:

In the second photo the jumper in the door has the wrong foot coming up (left foot).  You keep the foot next to the skin of the aircraft forward and do the airborne shuffle nevering crossing your feet.  So he should have reached the door with his right foot forward and pushed off with his left.  The right foot would have come off the deck first.  You immediately go into your tuck like the lower jumper.  And you count to four, not six.  You only have about eight before you go kerplop (depending on the drop altitude).  Notice the jumper in the sky diving position has his legs close to the risers because of the curve in them due to forward movement.  Good way to get your feet tangled up and get a landing on your back.  In sky diving you're going down so the risers come out upward.    82nd Abn '74 - '78.

I get it, we want the correct exit for the Allied Paratroopers but this is getting a little bit redicously detailed isn't it? Hopefully they just revise it to feet first and then we can let them move on to more important fixes.

 

S!Blade<><

 

  • Upvote 3
Posted

It's all in good fun.

But for the folks that used to voluntarily jump out of a perfectly good airplane, it's probably just as annoying as some of the piddly things that can set the rivet counters off.

However, I do agree that we need to get back on topic. Myself included.?

The paratroop exit style has been identified, and will get fixed at some point.

 

 

 

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Posted

Many thanks for this update! Flying Circus just got even better!

Posted

Sorry to bore people with non-airplane related talk but I didn't want those pictures to be considered as the way Airborne jumps are made.

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Posted (edited)

So, can someone explain the Stug's main gun sight?  That is the most counter intuitive thing I've seen yet.

 

:wacko:

Edited by BlitzPig_EL
Posted

im finding the c47 campaign fairly frustrating. Ive done 5 missions now and every time I make landfall Im basically taken out of the sky by a german fighter.

When you look at the map there are so many allied fighters based through out the area and yet the german fighters basically are shooting me down like a fish in a barrel with no resistance other then the AA at the airfield im trying to land at in the Cargo drop mission.

  • 1CGS
Posted
20 minutes ago, BlitzPig_EL said:

So, can someone explain the Stug's main gun sight?  That is the most counter intuitive thing I've seen yet.

 

:wacko:

 

Have a look at the Station Notes - it's pretty easy to understand it once you do. 

 

Also, you gotta set the range either with technochat enabled or by leaving the gunsight view and adjusting it by looking at the knobs. 

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Posted
48 minutes ago, czech693 said:

Sorry to bore people with non-airplane related talk but I didn't want those pictures to be considered as the way Airborne jumps are made.

Not boring at all. I just hope it doesn't lead to people here expecting a really detailed jump sequence. Your knowledge of the correct procedure is impressive. Unfortunately it wouldn't work for me. You couldn't push me out of an airplane in perfectly good working order!:o:

 

S!Blade<><

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Posted

The C47 is a nice plane, just setting all the keys for it.

Now my question; left from the middle console in the cockpit are two big levers with a C on the knob. (A sign says 'carbon air') Guess they're for the exhaust flaps of the motor cooling, right? The flaps are working but the levers don't move. Still not animated? Or is my guess wrong?

On the right side are levers for the oil cooling, they work properly.

Right and left are levers with an L; do they have a function and do they move?

Thanks for the update.

Posted
5 hours ago, BlitzPig_EL said:

So, can someone explain the Stug's main gun sight?  That is the most counter intuitive thing I've seen yet.

 

:wacko:

if you master the ferdinand sight, it's the same thing... but basically, it works like all German sight orders: size system in mill divided by nananana, etc... you could even find me your own landmarks (type depending on the height of the tank...)

 

The topic is still relevant:

 

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Posted
36 minutes ago, vonGraf said:

The C47 is a nice plane, just setting all the keys for it.

Now my question; left from the middle console in the cockpit are two big levers with a C on the knob. (A sign says 'carbon air') Guess they're for the exhaust flaps of the motor cooling, right? The flaps are working but the levers don't move. Still not animated? Or is my guess wrong?

On the right side are levers for the oil cooling, they work properly.

Right and left are levers with an L; do they have a function and do they move?

Thanks for the update.

My "C" knobs move, but I cannot remember what the lever was and I am not likely to be playing for the next couple of days to check. But they all move.

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Posted (edited)
1 hour ago, Strewth said:

My "C" knobs move, but I cannot remember what the lever was and I am not likely to be playing for the next couple of days to check. But they all move.

 

2 hours ago, vonGraf said:

The C47 is a nice plane, just setting all the keys for it.

Now my question; left from the middle console in the cockpit are two big levers with a C on the knob. (A sign says 'carbon air') Guess they're for the exhaust flaps of the motor cooling, right? The flaps are working but the levers don't move. Still not animated? Or is my guess wrong?

On the right side are levers for the oil cooling, they work properly.

Right and left are levers with an L; do they have a function and do they move?

Thanks for the update.

They are not for exhaust flaps. Those are right at the co-pilot elbow. Those on the right of the middle consol are for carburetor heating and are not controlable in Il2 (for being almost useless : ) Fixed at the position COLD all the time). L stands for lock. The same on the other side with oil Cooling (those are controlable and animated, neither of the locks is though).     

Edited by 310_cibule
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=EXPEND=CG_Justin
Posted (edited)
1 hour ago, vonGraf said:

The C47 is a nice plane, just setting all the keys for it.

Now my question; left from the middle console in the cockpit are two big levers with a C on the knob. (A sign says 'carbon air') Guess they're for the exhaust flaps of the motor cooling, right? The flaps are working but the levers don't move. Still not animated? Or is my guess wrong?

On the right side are levers for the oil cooling, they work properly.

Right and left are levers with an L; do they have a function and do they move?

Thanks for the update.

 

These are the Carburetor Heat levers.

 

LOL @310_cibule beat me to it!

Edited by =EXPEND=CG_Justin
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1PL-Husar-1Esk
Posted

@Wardog5711 speaking about jumping from the planes and  historical accuracy, the FC German parachute is not modeld as it was during that period of the great war. Meybe there will be chance to correct it and make parachute available as plane loadout . Because it was available to german pilots oby in late time of war.

 

 

 

HandTool.jpg

  • Upvote 3
Posted

Whew...that is a complicated 'process'. Especially from an aircraft in anything but stable flight.

But, I especially like the part about the chute working 2/3 of the time. 

Anyhow, I will run this by engineering and see if it is something that could be added at some point.

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1PL-Husar-1Esk
Posted
2 minutes ago, Wardog5711 said:

Whew...that is a complicated 'process'. Especially from an aircraft in anything but stable flight.

But, I especially like the part about the chute working 2/3 of the time. 

Anyhow, I will run this by engineering and see if it is something that could be added at some point.

Thanks, the animations and modeling is time consuming. But making parachute as loadout would be useful for mission designer if mission is placed in period of war when parachute was not available. Now german side has ahistorical advantage in all scenarios.

  • Upvote 2
Posted

To be honest. I did see the way They jumped on first mission because the moment I pushed the drop button I pushed [A] and took outside view to look at the marvel. Normally in mp and so I like to stay in formation and be in the cockpit myself. And will never notice the way they jump. In JU 52 I see it from gunners position and from there you do not see how they jump. It is not that important 

Posted
10 hours ago, 310_cibule said:

 

They are not for exhaust flaps. Those are right at the co-pilot elbow. Those on the right of the middle consol are for carburetor heating and are not controlable in Il2 (for being almost useless : ) Fixed at the position COLD all the time). L stands for lock. The same on the other side with oil Cooling (those are controlable and animated, neither of the locks is though).     

 

Ah, thank you for the info. I apparently misread the tiny sign below the levers through the magnifying glass.

 

Today I found the small cranks for trimming, they work fine as well. :salute: 

  • Like 1
Posted

After the last Update my game is not running. Keeps exiting seconds after ill start it. Did a verification of my game files (steam). and even a reinstall. Didnt work out, any ideas please!!

JG1hkaddatz35
Posted

The C47 is another one of Your beautifully executed simulations!! And so is the Stug,

Just love to fly this worldwar2 transport version of the DC3. AN ABSOLUTE GENIUS SIMULATION OF AS   ALL YOUR OTHER MODELS YOU CREATED.

LOVE TO SEE YOUR HAND ON THE  SIMULATION OF HE 219 UHU!

AEthelraedUnraed
Posted
23 hours ago, Wardog5711 said:

Whew...that is a complicated 'process'. Especially from an aircraft in anything but stable flight.

But, I especially like the part about the chute working 2/3 of the time. 

Anyhow, I will run this by engineering and see if it is something that could be added at some point.

The 2/3 success rate was the initial success rate for the first 30 or so jumps. Some of the issues were identified and fixed, after which the success rate increased (although I can't remember to what percentage exactly).

 

I do agree that having parachutes as an optional layout would be better, and a failure chance and updated bailout animation would be nice to have too.

  • Like 1
Posted

Many thanks for the update.  Great to get the C47!  :joy:

 

And great to get Spring 1918 Western Front.  :biggrin:

 

Happy landings,

 

Talisman

Posted
On 11/24/2022 at 3:00 AM, Wardog5711 said:

Whew...that is a complicated 'process'. Especially from an aircraft in anything but stable flight.

But, I especially like the part about the chute working 2/3 of the time. 

Anyhow, I will run this by engineering and see if it is something that could be added at some point.

Have it ideally be a load out, or tie it to a date like the G-suit for American fighter pilots

Posted
On 11/22/2022 at 5:29 PM, SYN_Vander said:

Yes, there is lots more. Also note the very detailed train stations everywhere and we now have (destroyed) villages in no-man’s land where it used to be empty.


This is from Quick Mission, but check your PM.

Where do you import from for mission editor?

Posted
7 minutes ago, JG1_Butzzell said:

Where do you import from for mission editor?

 

You can get it from .gen mission file. But here is a template:Western Front Template.zip

 

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Posted

Thanks Vander, been looking at a desolate map wondering what all the fuss is about as I've only seen it in the builder, not in QM.

 

Posted

Stug model is just amazing. Best vehicle so far imo.

  • Like 2
Posted

I'm still getting tactical codes automatically added to custom skins, anyone else experiencing this?

  • Upvote 1
=EXPEND=CG_Justin
Posted

Authorization finally came down from the "high command" for the purchase of the C-47. Life is good today. ?

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Posted

What is the Grey vertical line on the C47 AH meant to be ?

 

C47AH.jpg

  • 1CGS
Posted

Likely a reflection.

Posted

It moves with the roll axis ... almost like a Sky pointer ... I think its a bug.

Posted
On 11/25/2022 at 11:06 PM, HankCzinaski said:

Stug model is just amazing. Best vehicle so far imo.

 

I like it a lot as well. Trying to learn the cooperation of driver and gunner. Steering in TWCS throttle and gun control by T.16000M. Bit tricky, especially when trying to shoot while moving.

Posted

I still wish this one will be next & best, for recon ...

 

1876815471_WillysPlayer.jpg.4afaf5cab79414a7d6fc07c10225d5b6.jpg

 

or even for tank hunting:

 

1437345476_Willysantitank-106sr.jpg.4b66455c0bc189ae1367528b06c30093.jpg

  • 1CGS
Posted

^ Postwar jeep. Entirely irrelevant to WWII.

  • Upvote 1
Posted

From the video, I noticed a fun little little nuance on the C47 that is missing in many "other" sims- it has a true analog, mechanical clock with a four beat per second second hand. Most sims depict their clocks with a quartz style second hand that advances in one second increments.

 

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GSHWK_Houndstone_Hawk
Posted
On 11/23/2022 at 4:57 PM, drewm3i-VR said:

No, I'm more worried about the many missing coastal lighthouses around Dover and the rest of Kent, cathedrals like Canterbury and Salisbury, in addition to iconic buildings in France like the Hotel De Ville in Calais and Amiens Prison.

But the map in whole is missing the basic 'feel' of a Southern England, Northern French map because the generic landscape environment is all wrong. Hedges, small fields, bocage, the 'patched quilt' coveriung the countryside.

It's a rinse & repeat BoBP map with white cliffs.

A few lighthouses & cathedrals aren't going to rectify that in the slightest.

  • Upvote 3
354thFG_Drewm3i-VR
Posted
9 hours ago, GSHWK_Houndstone_Hawk said:

But the map in whole is missing the basic 'feel' of a Southern England, Northern French map because the generic landscape environment is all wrong. Hedges, small fields, bocage, the 'patched quilt' coveriung the countryside.

It's a rinse & repeat BoBP map with white cliffs.

A few lighthouses & cathedrals aren't going to rectify that in the slightest.

Of DCS, IL-2 GB, and CLoD, which do you feel has the best Channel map? 

Posted
7 minutes ago, drewm3i-VR said:

Of DCS, IL-2 GB, and CLoD, which do you feel has the best Channel map? 

This is a tough call, for me. CloD has had an excellent England since day one & has worked to improve France recently .There are more things going on in the Channel ship-wise....more planes ...more flak too. Recently they have been working with "True sky" to make a big improvement in that area. That being said GB is of a high standard from what i've seen and will probably get better.I have only flown over small parts at this time but those look good.

Oh ...one thing CloD has moving cows on the farms- pretty cool!

Posted (edited)
On 11/27/2022 at 4:21 PM, LukeFF said:

Likely a reflection.

As can be seen in the images below its not a reflection as it sits behind the moving horizon line. In the image on the right it can be seen as a texture on the curved blind itself.

So its an errant graphic texture that shouldn't be there.

 

C47AH2.jpg

Edited by Bert_Foster

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