moustache Posted November 23, 2022 Posted November 23, 2022 (edited) one more little thing: when we are in "AA" position with the loader in Stug, if we switch to another position (like the commander to scan the sky and follow the enemy plane attacking us, going back to the position loader, this one automatically repositions the mg in the "anti-infantry" position, which makes you lose long seconds which can be fatal... I imagine it's related to the mechanics of "resetting" views when changing position... edit: for the triggering of the smoke canisters by the shells, I have my answer... it hurts... Edited November 23, 2022 by moustache 1
[CPT]Pike*HarryM Posted November 23, 2022 Posted November 23, 2022 46 minutes ago, Wardog5711 said: The paratrooper exit stance has been noted, and is on the list of things to get fixed. But it is not at the top of that list right now. As for the trailing static lines, I think it would be cool as well. But I've seen no mention of that. I would imagine an increasing number of lines piling up would be a bit of effort to add. But, I will ask. And speaking of exits. These are modern era jumpers, but notice the exit styles. The first pic, the jumper has pulled some free fall maneuver and appears flared out, face to the wind. Not as floppy as the current jump animation, but close. ? The second, the jumper is in a proper tuck and is still more or less ass to the blast as the chute is pulled from the pack. Nice, that first one, Betsy's Bisquit Bomber, lives at our local airport/museum. Frequently flies around here on the weekend giving rides, cool thing to see in the air.
Wardog5711 Posted November 23, 2022 Posted November 23, 2022 A few years ago, a bunch of regional re-enactors got the chance to jump from three C-47's at a Topeka KS, airshow. Two of my unit were airborne qualified and jumped in their period correct gear. And current day repeated history. The third plane in the flight (theirs) triggered the jump light at the same time plane two did. Their stick got dropped a mile south of the airport and they had to start humping back with their chutes until vehicles could go pick them up. Luckily they landed in a field and not on the tarmac. 7
jollyjack Posted November 23, 2022 Posted November 23, 2022 9 hours ago, BladeMeister said: Thanks for a great update. I just took the SkyTrain for a AQMB mission to drop some troops over Normandy. Spectacular. The cockpit and exterior modelling of the C47 looks very good Gents. Bravo! I did drop my Paratroopers, but I didn't figure how to tell the rest of my flight to drop their Paratroopers? A little help? I look forward to exploring more of this update over this holiday weekend. Thank you for working so hard to release 5.003 early this week as I have a 4 day weekend off starting on Thursday. S!Blade<>< I recall that there is some thing with the old Ai (?) that you should line the dropping up properly and use a bingo bombs for it to work. I'll check later if i can find out more; i am not home now .. if found i'll add a proper setup mission here.
DN308 Posted November 23, 2022 Posted November 23, 2022 1 hour ago, Vastarien said: Please, consider improving the fields textures on the western front map and add some farms. It’s disappointing going back to BoBP bland countryland textures from Normandy. I just had a look on my family’s village (between Valenciennes and Mons in Belgium)… Gone, all gone… Nothing else than fields and nothing else Is there a chance that we have cows? Yes… cows. Normandy is very famous for that and many cows took their part in the paratroopers’ landing and paid a heavy toll during the combats this 44’s summer 1
Charlo-VR Posted November 23, 2022 Posted November 23, 2022 1 hour ago, Wardog5711 said: The paratrooper exit stance has been noted, and is on the list of things to get fixed. But it is not at the top of that list right now. And speaking of exits. These are modern era jumpers, but notice the exit styles. The first pic, the jumper has pulled some free fall maneuver and appears flared out, face to the wind. Not as floppy as the current jump animation, but close. ? Yep, it’s really hard for current fun-jumpers to not revert to belly-to-earth arching and rotating to line-of-flight, even when trying to recreate a completely different type of exit as ‘40s paratroopers. ? Good to see the paratrooper exits will be addressed and completely makes sense that is not at the top of the list. I would imagine creating these types of animations is a specific and time-consuming skill.
Trooper117 Posted November 23, 2022 Posted November 23, 2022 There was some good exits in that video... there was some totally rubbish exits and landings as well. There is a reason to keep your boots and knees together on exit. Arms across the reserve is a must as well... if your arms and elbows are sticking out, or your legs are not together, means you are likely to end up in twists (your rigging lines are twisted together) or even worse, you end up in a somersault in mid air and could get a rigging line over the top of your canopy which at best means you have a malformed canopy, or worse a malfunction... Same goes for landings, feet and knees together is a must with a military or round canopy... feet and knees together means your legs are less likely to receive serious injury (two legs are stronger than one)... I have seen serious injury and deaths on the DZ caused by people who do not follow the correct procedure. 1 4
CosmiC10R Posted November 23, 2022 Posted November 23, 2022 (edited) has anyone being able to drop the cargo. Im getting the Ralt +C prompt but nothing is happening and Im not sure what opening the doors is supposed to be bound to in the settings. Not sure if i changed it but nothing seems to be working. Sitting on the tarmac for 15 minutes and every now and then a little yellow box pops up saying unloading impossible edit- FYI its bound to canopy. so canopy has to be open and then bomb drop unloads. sigh.... Edited November 23, 2022 by CosmiC10R
GSHWK_Houndstone_Hawk Posted November 23, 2022 Posted November 23, 2022 13 hours ago, drewm3i-VR said: Great update! However, can we expect any updates to the Normandy map like missing landmarks as detailed in this thread? Or is landmark development simply complete as-is? Completely void of hedgerows all over the entire map & you're worried about a mound in the sea? 1
Hucky Posted November 23, 2022 Posted November 23, 2022 (edited) @DN308 Cows and horses already exist. In the Missions Editor under Blocks/town_eu_objgrp 01 and 02 Edited November 23, 2022 by Hucky 1
Blitzen Posted November 23, 2022 Posted November 23, 2022 5 hours ago, Regingrave said: What skin and mission is that? Is this a custom or a generated mission? In the already created single missions skins could be wrong, because the naming has changed. C-47A skins are now consist of two textures, and in the editor you have to select skins with #1 in the name (not #1#1, those are additional textures). Not to worry- solved with a game re-boot, 1
GasTeddy Posted November 23, 2022 Posted November 23, 2022 Yees, Sturm! Can't wait to test it in battle. Let's see if I'm as successful as my grandfathers generation with it, as according the official numbers from summer 1944, Finnish Army Assault Gun Battalion Sturms knocked out total 87 Soviet tanks and assault guns while own combat losses were only 8 vehicles. 2
DN308 Posted November 23, 2022 Posted November 23, 2022 1 hour ago, Hucky said: @DN308 Cows and horses already exist. In the Missions Editor under Blocks/town_eu_objgrp 01 and 02 Holly crap!!! Never seen them… Sorry then
kestrel79 Posted November 23, 2022 Posted November 23, 2022 Has anyone done a big C-47 D-Day para drop yet? I can't wait to all take off together and fly online and try not get to the drop zone.
percydanvers Posted November 23, 2022 Posted November 23, 2022 12 hours ago, Avimimus said: Yes, it is really interesting to use. Very different from the Ferdinand or the SU series. I'm actually tempted to try it out in multiplayer. It feels very capable to me. Obv very different from a tank, but very mobile and the low profile is amazing. Should be perfect for ambushes!
Albertmarcel Posted November 23, 2022 Posted November 23, 2022 (edited) Just a question : it's me or it's quite impossible to aim something with the Stug ? Impossible to have more than 0 at elevation ? But when I use Alt gr+: the canon goes down and in the chat I have 2400 meters... Edited November 23, 2022 by Albertmarcel
Snoop_Hogg Posted November 23, 2022 Posted November 23, 2022 Disappointed to see that your escorting flight in career mode (and in advanced quick mission) just have random numbers on the side and not proper tactical codes lifted from appropriate squadrons. Is this being looked at for a future update? 1
354thFG_Drewm3i-VR Posted November 23, 2022 Posted November 23, 2022 1 hour ago, GSHWK_Houndstone_Hawk said: Completely void of hedgerows all over the entire map & you're worried about a mound in the sea? No, I'm more worried about the many missing coastal lighthouses around Dover and the rest of Kent, cathedrals like Canterbury and Salisbury, in addition to iconic buildings in France like the Hotel De Ville in Calais and Amiens Prison. 1
1CGS Regingrave- Posted November 23, 2022 1CGS Posted November 23, 2022 8 минут назад, Snoop_Hogg сказал: Disappointed to see that your escorting flight in career mode (and in advanced quick mission) just have random numbers on the side and not proper tactical codes lifted from appropriate squadrons. Is this being looked at for a future update? We still in the process of adding codes to all of the mission generator templates. Send me a _gen.mission with that please, if you have it left. 1
1CGS LukeFF Posted November 23, 2022 1CGS Posted November 23, 2022 2 hours ago, Trooper117 said: There was some good exits in that video... there was some totally rubbish exits and landings as well. There is a reason to keep your boots and knees together on exit. Arms across the reserve is a must as well... if your arms and elbows are sticking out, or your legs are not together, means you are likely to end up in twists (your rigging lines are twisted together) or even worse, you end up in a somersault in mid air and could get a rigging line over the top of your canopy which at best means you have a malformed canopy, or worse a malfunction... Same goes for landings, feet and knees together is a must with a military or round canopy... feet and knees together means your legs are less likely to receive serious injury (two legs are stronger than one)... I have seen serious injury and deaths on the DZ caused by people who do not follow the correct procedure. As the 82nd Airborne likes to say, those things are the difference between a PLF and PFL. ? I saw the results of a few of those when I worked at the hospital at Fort Bragg.
Snoop_Hogg Posted November 23, 2022 Posted November 23, 2022 28 minutes ago, Regingrave said: We still in the process of adding codes to all of the mission generator templates. Send me a _gen.mission with that please, if you have it left. Thanks @Regingrave glad to hear it's still an ongoing process. I can send you a mission file, but it's honestly been every single allied ground attack mission I've flown (US or RAF) in Normandy or Bodenplatte. Just the escorting flight, other flights that are spawned have proper codes as far as I can see. If it's a known thing, and the fix is ongoing and it's going to be solved, then that's answered my curiosity really - just been playing a lot of career mode lately and it's a bit immersion-breaking. Hope it's fixed soon! ?
2/JG26_rudidlo Posted November 23, 2022 Posted November 23, 2022 2 hours ago, Hucky said: Cows and horses already exist. In the Missions Editor under Blocks/town_eu_objgrp 01 and 02 Be careful. They can be dangerous to your tank, if you go over them. They're invincible. You can get damaged tank modules plus injury to your machine gunner and/or driver. 1
Noisemaker Posted November 23, 2022 Posted November 23, 2022 13 hours ago, ACG_PanzerVI said: Haven't run it yet, but in the video you posted the animation of the paratroopers exiting is completely wrong. They don't tumble, go headfirst, etc... Plenty of contemporary footage, plus vids of modern reenactors in HD available, like this one. Troops should fall down away from the aircraft with hands clasped over their reserves, chin down, feet and knees together (while counting "One thousand, two thousand, three thousand, four thousand, five thousand, six thousand...check canopy!"). The exit and body position are trained by rote extensively, and troopers perform them instinctively - even (especially) in combat. Recommend updating the animations if what I saw in the vid accurately depicts current game. Risking Mr. Smith's wrath, I'll go OT to mention that the one and only time I did a jump (As a civie, not military), in the debrief, my instructors complemented me on my absolutely perfect military exit, which was unfortunately completely different from what we'd trained all day for... Too many movies as a kid, I guess... 2
RavN_Alienzo Posted November 23, 2022 Posted November 23, 2022 5 hours ago, Wardog5711 said: The paratrooper exit stance has been noted, and is on the list of things to get fixed. But it is not at the top of that list right now. What about the height and speed I mentioned earlier? Do you consider improving this aspect? It seems more necessary.
1CGS LukeFF Posted November 23, 2022 1CGS Posted November 23, 2022 4 minutes ago, RavN_Alienzo said: What about the height and speed I mentioned earlier? Do you consider improving this aspect? It seems more necessary. I wasn't in the Marines (Army grunt ?), but I did let one of the mission designers know that the drop height needs to be adjusted.
Noisemaker Posted November 23, 2022 Posted November 23, 2022 7 minutes ago, LukeFF said: I wasn't in the Marines (Army grunt ?), but I did let one of the mission designers know that the drop height needs to be adjusted. Shouldn't the Marines be arriving at approximately sea level? 2
DD_Arthur Posted November 23, 2022 Posted November 23, 2022 I was in the marines and I think it’s quite realistic atm. ALL paratroopers exit the plane screaming like big guuurls.? ……I’d better go and hide from Trooper now…..? 3
Trooper117 Posted November 23, 2022 Posted November 23, 2022 I had two Marines attached to my search unit in Bosnia... TC, a big black Sgt and a Master Chief (can't remember his name), never heard them give a girly scream, no wait, I think TC did when he had an ND in the unloading bay By the way, they were great guys! 1 1
Chief_Mouser Posted November 23, 2022 Posted November 23, 2022 (edited) On 11/23/2022 at 1:18 PM, Wardog5711 said: A few years ago, a bunch of regional re-enactors got the chance to jump from three C-47's at a Topeka KS, airshow. Two of my unit were airborne qualified and jumped in their period correct gear. And current day repeated history. The third plane in the flight (theirs) triggered the jump light at the same time plane two did. Their stick got dropped a mile south of the airport and they had to start humping back with their chutes until vehicles could go pick them up. Luckily they landed in a field and not on the tarmac. Back in the late '70s I was mapping the area around and including RAF Weston-on-the-Green, which is still used for parachute training to this day. Working a good half to three-quarters way of a mile away from the airfield, I was suddenly joined in my patch of muddy pasture by an RAF type who had inexplicably completely missed the airfield whilst none of his mates did. Although I helped him roll his chute up prior to the chastening walk back I never got so much as a thankyou. Miserable sod. Perhaps he wasn't looking forward to standing a round in the mess ?. I hope it cost him dearly ?. Edited December 2, 2022 by Chief_Mouser
DBFlyguy Posted November 23, 2022 Posted November 23, 2022 (edited) He was having fun...until he wasn't ...then back to having fun ? Really glad we FINALLY got the C-47 along with the "in progress" FC2 map ? Edited November 23, 2022 by DBFlyguy 1 1
jollyjack Posted November 23, 2022 Posted November 23, 2022 (edited) 2 hours ago, drewm3i-VR said: No, I'm more worried about the many missing coastal lighthouses around Dover and the rest of Kent, cathedrals like Canterbury and Salisbury, in addition to iconic buildings in France like the Hotel De Ville in Calais and Amiens Prison. If they'd show light beams with the correct timings, auto switching off with an enemy near; now that would be a thing too! And a player boat to enjoy the show? Edited November 23, 2022 by jollyjack
czech693 Posted November 23, 2022 Posted November 23, 2022 7 hours ago, Wardog5711 said: The paratrooper exit stance has been noted, and is on the list of things to get fixed. But it is not at the top of that list right now. As for the trailing static lines, I think it would be cool as well. But I've seen no mention of that. I would imagine an increasing number of lines piling up would be a bit of effort to add. But, I will ask. And speaking of exits. These are modern era jumpers, but notice the exit styles. The first pic, the jumper has pulled some free fall maneuver and appears flared out, face to the wind. Not as floppy as the current jump animation, but close. ? The second, the jumper is in a proper tuck and is still more or less ass to the blast as the chute is pulled from the pack. In the second photo the jumper in the door has the wrong foot coming up (left foot). You keep the foot next to the skin of the aircraft forward and do the airborne shuffle nevering crossing your feet. So he should have reached the door with his right foot forward and pushed off with his left. The right foot would have come off the deck first. You immediately go into your tuck like the lower jumper. And you count to four, not six. You only have about eight before you go kerplop (depending on the drop altitude). Notice the jumper in the sky diving position has his legs close to the risers because of the curve in them due to forward movement. Good way to get your feet tangled up and get a landing on your back. In sky diving you're going down so the risers come out upward. 82nd Abn '74 - '78. 1 1
jollyjack Posted November 23, 2022 Posted November 23, 2022 (edited) 21 hours ago, AEthelraedUnraed said: I cannot find the object templates of the new Western Front map (i.e. the data\Templates\xxxx.Group files), not even in a quick search through the .gtp files. Am I missing something, or is the update missing something? Export them from here to your template folder?: Edited November 23, 2022 by jollyjack
GasTeddy Posted November 23, 2022 Posted November 23, 2022 (edited) 3 hours ago, Albertmarcel said: Just a question : it's me or it's quite impossible to aim something with the Stug ? Impossible to have more than 0 at elevation ? But when I use Alt gr+: the canon goes down and in the chat I have 2400 meters... Had the same and then realized, one have to take turret control. Then it works, otherwise main gun is locked to drive position. Was again some struggle, as not all the tank settings were straight put in Sturm. Still haven't figured out, how to turn the loaders mg. I can take it out, change position and fire, but to turn it. Neither can I look around as the loader, head is fixed to forwards. Ideas anyone? Edited November 23, 2022 by GasTeddy
Missionbug Posted November 23, 2022 Posted November 23, 2022 Downloaded and installed without incident, thank you very much to all involved, really appreciated. That C-47 cockpit is just lovely and the new map. Take care and be safe. Wishing you all the very best, Pete. 1
310_cibule Posted November 23, 2022 Posted November 23, 2022 I might miss smthg but how do you move to co-pilot seat using VR?
IckyATLAS Posted November 23, 2022 Posted November 23, 2022 Skins for the C47 in the editor are a mess. Only default works properly. The others work at random. Setting the skin with name ending #1 does not work as it reverts automatically to #1#1 and it comes messed up. I do not understand why we do not have a simple clear numbering as before. Same in the Viewer where we also get a list only of the #1#1 variants and the skins are completely jumbled.
RyanR Posted November 23, 2022 Posted November 23, 2022 The Technochat still disappears in dogfights. -Ryan
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