Voyager Posted November 7, 2022 Posted November 7, 2022 Wondering what folks think we will see on Il-2 with the 7900XTX GPUs. I know the RDNA2 cards have an issue with the Il-2 engine that RDNA1 did not, that has never really been resolved, but also recall there are very few RDNA2 cards being used in Il-2. Wondering what we expect this time. I know my current VR performance in Il-2 is good enough, but the other VR flight sims I do definitely need more juice. Wondering if it's worth rolling the dice on an RDNA3 card, especially at $700 less than the 4090.
Picchio Posted November 7, 2022 Posted November 7, 2022 (edited) Uselessly high framerates for standard displays? Higher electricity bills for vain VR users needing to push uselessly high resolutions? Maybe both? What issue does RDNA2 have exactly? Haven't ever had any, in my case. Edited November 7, 2022 by Picchio 1
Voyager Posted November 7, 2022 Author Posted November 7, 2022 @Picchio What are your frame rates at what settings? Are you consistently hitting >70fps on ultra? Or you dialing a whole bunch of stuff down to low to break 45?
102nd-YU-cmirko Posted November 8, 2022 Posted November 8, 2022 I expect that I'll be upgrading soon out of my water cooled 6900XT - I can't make myself buy Nvidia since the company repeatedly goes over most proper engineering practices (this is very IMHO) and over their customers wallets (also IMHO). Looking forwards to some real world tests on MSFS ^^ 1
Picchio Posted November 8, 2022 Posted November 8, 2022 (edited) 18 hours ago, Voyager said: @Picchio What are your frame rates at what settings? Are you consistently hitting >70fps on ultra? Or you dialing a whole bunch of stuff down to low to break 45? Optimization in a more holistic sense is essential for me, so I'm afraid I'll disappoint you. With these settings, I run OpenXR at 100% resolution and FPS capped at 45 without Motion Reprojection. I find the experience more than satisfying. Power limit is lifted slightly via MPT, coupled with a sensible undervolt. Edited November 8, 2022 by Picchio
Voyager Posted November 8, 2022 Author Posted November 8, 2022 39 minutes ago, Picchio said: Optimization in a more holistic sense is essential for me, so I'm afraid I'll disappoint you. With these settings, I run OpenXR at 100% resolution and FPS capped at 45 without Motion Reprojection. I find the experience more than satisfying. Power limit is lifted slightly via MPT, coupled with a sensible undervolt. So I'm running around 70 with mirrors, 90ish without them, and capping to 60 to reduce jitter. Without the hard lock at 45 are you looking at the 50fps range? Or closer to 60 but your headset doesn't support that? Also which headset are we talking about? If it's listed in your bio, I can't see any of that. And what sort of GPU utilization are you seeing? One of the speculations is that there is either something off in the scheduler or the the Infinity Cache handling that's causing the rest of the GPU to just not be utilized.
Picchio Posted November 8, 2022 Posted November 8, 2022 (edited) 3 hours ago, Voyager said: So I'm running around 70 with mirrors, 90ish without them, and capping to 60 to reduce jitter. Without the hard lock at 45 are you looking at the 50fps range? Or closer to 60 but your headset doesn't support that? Also which headset are we talking about? If it's listed in your bio, I can't see any of that. And what sort of GPU utilization are you seeing? One of the speculations is that there is either something off in the scheduler or the the Infinity Cache handling that's causing the rest of the GPU to just not be utilized. Sorry, I completely forgot: I'm running a reference 6900XT on air and a G2. Typical GPU utilization with cloudy weather in a PWCG mission averages at 85% with those settings (but it does reach 99%) and I'm always well within the Power Limit. Framerate is silky smooth, glued to 43-45. Of course, it could run much faster (and eat just as much power as I choose to feed to it), but that does not interest me. Edited November 8, 2022 by Picchio
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