Stab/JG1_Klaiber Posted April 12, 2023 Posted April 12, 2023 Thanks to everyone who stopped by last night to help us test the new mission. Having it on the Verdun map was nice, and we've already gotten some great feedback. If you have thoughts on how things can be improved, stop by the ACME Discord and post in the Feedback area. We'd love to hear your thoughts. https://discord.com/invite/QcQ2AcwZhz 1
JGr2/J5_Hotlead Posted April 12, 2023 Author Posted April 12, 2023 Like Klai mentioned, JG1_Kliegmann is currently working on a new map for JG1's Tuesday Night Fight events, so that means I got to test out some new concepts last night! ? We worked through some bugs, and I got to do a fun cross-country tour of the new Verdun map. I have to say, the scenery there is truly striking! Very glad to have this new map in the FC lineup. https://www.twitch.tv/videos/1791299446 2
Stab/JG1_Klaiber Posted April 19, 2023 Posted April 19, 2023 (edited) All, We're running an open server version of @II./JG1_Kliegmann's new Verdun 1918 map on Tuesday, 25 April 2023 at 9:00 PM EDT / 0100 UTC. https://discord.com/invite/QcQ2AcwZhz Thanks again to everyone who provided feedback! You're help is extremely important. Hope to see you there! Note that the time below is my own time zone. Yours' will vary: Edited April 19, 2023 by Stab/JG1_Klaiber 1
II./JG1_Kliegmann Posted May 7, 2023 Posted May 7, 2023 5/9 8 pm central, I'll be holding another active test for the Verdun Acme mission and its elements. Changes have been - moving the allied recons closer to their bases, indicators for the balloon engagements, fixed a AAA battery that misinterpreted their orders and set up in the mud. They are now in their correct positions. Also shortened the distance for the steal prototype on both sides. 2
JGr2/J5_Hotlead Posted May 8, 2023 Author Posted May 8, 2023 7 hours ago, II./JG1_Kliegmann said: 5/9 8 pm central, I'll be holding another active test for the Verdun Acme mission and its elements. Changes have been - moving the allied recons closer to their bases, indicators for the balloon engagements, fixed a AAA battery that misinterpreted their orders and set up in the mud. They are now in their correct positions. Also shortened the distance for the steal prototype on both sides. Thanks for this, Klieg! Unfortunately, I can’t make this one, but I’ll be keen to hear how it goes! 1
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