Nolly Posted October 31, 2022 Posted October 31, 2022 (edited) Semi-historical recreation of typical missions from both sides in the early war years 1940 to 1941. Provisional Mission Order: Dates, missions, pairings and A/C may change. 1940A1 Dynamo Hurri IIb https://forum.il2sturmovik.com/topic/81167-bitter-beginnings-4041/?do=findComment&comment=1227380 1940B1 Chain Home 12/9/40 Hurri scramble, High alt Hurri IIb (Boost) 1940B2 Aldertag 13/8/40 Escort, Bf 110, High alt Bf110E 1940C1 Night Fighter XX/11/40 Night interceptor Hurri IIb (boost) 1940C2 Terrorangriff 12/12/40 Night terror bombing He111 1941A1 Argy Bargy XXX/41 RCAF Barge attack (Bad Weather) P39 1941A2 Directive 23 Feb 41 Port dive bomb Ju88 1941B1 Lifeline May/41 Port Defence Spit Vb 1941B2 Wake Up Tommy June/41 Ship attack bf109F2 1941C1 Rodeo Oct 41 Targets of opportunity, France Hurri IIc (boost) 1941C2 Fighter-Bombers Nov 41 Tip and Run (Bad Weather) bf109F4 General Notes: 1. Research has been done on events of the era, but these have then been taken as inspiration for the missions rather than making an attempt as a faithful recreation. 2. Missions are loosely paired on a theme. Aircraft and Marks are as close as the available planeset and my basic research allows 3. This will all be strung together as one scripted campaign when complete. Each mission will be released when ready as a beta version here, and feedback incorporated into the final, so bug reports and general feedback welcome! 4. i like long flight times & bad weather. 5. Final Scripted Campaign will require the following to play: BON, BOM, BOS, BOK, Hurricane, Spitfire Vb Coming Up: MIssion 2 "Convoy OA178" will be up this week. Edited November 3, 2022 by Nolly 9 4
Nolly Posted October 31, 2022 Author Posted October 31, 2022 (edited) Campaign Mission 1 - DYNAMO.zip Requires BON and Hurricane Collector Plane (initial module specification error in settings corrected on 2/11/22) It's a campaign with one mission so unzip into the campaign folder. Known issues 31/10/22: Objective and mission logic not fully tested. mod restriction not working (tried to restrict boost) image for campaign poorly cropped Image for mission 1 poorly cropped Edited November 2, 2022 by Nolly 1 2
Sandmarken Posted October 31, 2022 Posted October 31, 2022 Thx Il waited for some cool sp missions in normandy map ?
Nolly Posted October 31, 2022 Author Posted October 31, 2022 dunno about "cool", but it is a mission on the map 1
taffy2jeffmorgan Posted November 1, 2022 Posted November 1, 2022 (edited) That's strange? downloaded " Bitter Beginnings 40/41 campaign mission 1 Dynamo which says Hurricane mission over the English Channel which I have placed in my campaign folder, but when I look at my scripted campaign screen the new addition shows a tank mission " Clash at Prokhorovka " which is locked. I have all they maps and planes required Edited November 1, 2022 by taffy2jeffmorgan
Nolly Posted November 1, 2022 Author Posted November 1, 2022 (edited) Testing now. @taffy2jeffmorgan Has anyone else had this issue? (says 24 downloads at time of writing) Does the campaign image show a soldier carrying a loaf of bread? Edit: Works for me, but i think i know why it doesnt for you, and have queried the brains trust here. Edited November 1, 2022 by Nolly
taffy2jeffmorgan Posted November 1, 2022 Posted November 1, 2022 5 hours ago, Nolly said: Testing now. @taffy2jeffmorgan Has anyone else had this issue? (says 24 downloads at time of writing) Does the campaign image show a soldier carrying a loaf of bread? Edit: Works for me, but i think i know why it doesnt for you, and have queried the brains trust here. Yes it does show what looks like a group of British troops and one is carrying what looks like a French loaf ? 1
Paddlefoot Posted November 1, 2022 Posted November 1, 2022 i have this locked out in my campaign folder too.
Nolly Posted November 1, 2022 Author Posted November 1, 2022 (edited) 6 hours ago, taffy2jeffmorgan said: Yes it does show what looks like a group of British troops and one is carrying what looks like a French loaf ? Groovy. The brains trust has provided so it will be fixed this eve (aus time). Edited November 1, 2022 by Nolly
Nolly Posted November 2, 2022 Author Posted November 2, 2022 @taffy2jeffmorgan now fixed, with thanks to brain trust
taffy2jeffmorgan Posted November 2, 2022 Posted November 2, 2022 So do I now just click on the original download at the top of the page 1
taffy2jeffmorgan Posted November 3, 2022 Posted November 3, 2022 Yes Nolly, all is now working just fine, Thanks. 1
Azuradasbadazura Posted November 3, 2022 Posted November 3, 2022 Fixed ,confirmed. thanks. Looking forward to next mission. 1
Nolly Posted November 3, 2022 Author Posted November 3, 2022 (edited) #2 Convoy OA178 requires BOS and BON its a one mission campaign so extract to the "campaigns" folder Im not happy how this one turned out, but hope you enjoy amyway Known issues: Objective and mission logic not fully tested. Capitalisation, text colour and consistancy in in-game subtitles. consider change to a longer airfield, and adjusting route so the markers arent such a dose. (le Harve Oct?) Stork 2 and 3 struggle to keep up in normal flight, reason unknown Bombers dont drop on initial dive, even when its perfect, reason unknown. Alert Enemy A/C need Wps rather than attack areas, and need to be optimised post attack (Currently force delete on return to coast). Campaign Mission 2 - Convoy OA178.zip Edited November 13, 2022 by Nolly 1
Nolly Posted November 14, 2022 Author Posted November 14, 2022 (edited) Placeholder, 03 - Chain Home"Campaign Mission 3 - Chain Home.zip For later improvement: shorten bombers ingress to make for a shorter flight WP not deactivating after Worthing intercept Arrow from WM to Eastbourne not coming on, icons need a full do over Edited November 18, 2022 by Nolly 3
Nolly Posted November 18, 2022 Author Posted November 18, 2022 (edited) Campaign Mission 4 - Seeschlange.zip **** Seeschlange This one is a high alt challenge, and brings the weaknesses of the BF110 in the early war into harsh focus. Its breathless at height. enjoy for future: add a scoring counter: how many bombers come back? aa gun in trees needs to be repositioned Edited November 19, 2022 by Nolly 1
Azuradasbadazura Posted November 19, 2022 Posted November 19, 2022 Could you tell me how to complete the first mission? After some combats, is there any sign to go home?
Nolly Posted November 19, 2022 Author Posted November 19, 2022 (edited) You should get a return to base command after an hour (or 90 minutes, i cant remember). There will be a counter that counts how many ships are sunk within the hour in the final version. So just trot back and forth to rearm until your time is up. I think i did play that one through right to the end to test all that but not sure. note taken to review the player guidence and objective logic thanks Edited November 19, 2022 by Nolly
Azuradasbadazura Posted November 20, 2022 Posted November 20, 2022 (edited) Wow, a little bit long time. I'm playing in unlimited arming mode. Anyway I'll try,thanks. Looking forward to your fantastic continuous missions. Edited November 20, 2022 by Azuradasbadazura 1
taffy2jeffmorgan Posted November 20, 2022 Posted November 20, 2022 Thanks Nolly,Enjoyed the mission 4 [seeschlange] don't fly the Me110 that often but found the mission immersive, got jumped by a couple of Hurricanes mid-channel and more again as we crossed the English coast. Cheers 1
Nolly Posted November 20, 2022 Author Posted November 20, 2022 (edited) 3 hours ago, Azuradasbadazura said: Wow, a little bit long time. I'm playing in unlimited arming mode. Anyway I'll try,thanks. Looking forward to your fantastic continuous missions. See my first post, I like long flight times? Just keep on shooting then 2 hours ago, taffy2jeffmorgan said: Thanks Nolly,Enjoyed the mission 4 [seeschlange] don't fly the Me110 that often but found the mission immersive, got jumped by a couple of Hurricanes mid-channel and more again as we crossed the English coast. Cheers Thanks, that's what I was hoping for. Did the 109s run out of juice? Edited November 20, 2022 by Nolly
taffy2jeffmorgan Posted November 22, 2022 Posted November 22, 2022 On 11/20/2022 at 12:12 PM, Nolly said: See my first post, I like long flight times? Just keep on shooting then Thanks, that's what I was hoping for. Did the 109s run out of juice? Not sure, but more than likely so history tells us!
Nolly Posted November 28, 2022 Author Posted November 28, 2022 Campaign Mission 5 - Moonlight Shadow.zip
Nolly Posted November 28, 2022 Author Posted November 28, 2022 Remember these are Beta. good bug reports will be rewarded by your names bieng incorperated into the final missions
DN308 Posted November 28, 2022 Posted November 28, 2022 I would prefer not to have to report anything and have you done a bug free campaign at once 1
Ulricus Posted October 13, 2023 Posted October 13, 2023 (edited) Nolly, thx for these 5 (beta) missions. Diversified with surprising moments (where do all the Hurris come from! ?) - giving me a lot of fun. ? You have a faible for 'big wing" scenarios, bringing Battle of Britain movie scenes to my mind, and for RRR missions, which I always highly appreciate. Being used to Hurri and Spit, mastering Stuka (great idea with the flares) and Me110 (nursing her home on one engine ?) were new challenges and piqued my interest in these planes. And not to forget the Night Fighter mission, which kept me busy over an hour and which I assume was technically not easy to program. You asked for observations and I found that in the current beta missions 3 and 4 no Mission Objective was set, making it impossible to advance further in a common campaign (which was my first attempt before I modified all into SP missions). Looking up the 404 Hurri sqn code, I found that this RCAF sqn in WW2 seems to never had Hurris in their inventory (according to Wikipedia https://en.wikipedia.org/wiki/404_Long_Range_Patrol_and_Training_Squadron?wprov=srpw1_0 ) - but perhaps you got other/better sources. After nearly a year, I hope you find the time (and desire) to realize your above outlined plan for the sake of making further creative missions for the simmer community. These betas were really promising! ? Edited October 13, 2023 by Ulricus
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