ickylevel Posted October 12, 2022 Posted October 12, 2022 (edited) Based on PvP experience on the advance and secure server. https://tiermaker.com/list/video-games/il2-tank-tier-list-15380585/2517135 Edited October 14, 2022 by ickylevel
No_Face Posted October 12, 2022 Posted October 12, 2022 Surprising to see the German tanks a bit lower ranked than the Russian tanks, as the Russian tank players seem to have a hard time against them Of course, this ranking is yours and it will change depending on who you are. Now, I would like to know what criteria you have selected to make this list. For example, the Ferdinand is a good tank, the Panzer IV is a good tank, but they are not used in the same way. If you play a Ferdinand the same way as a Pz IV, then it will become very bad and vice versa.
ickylevel Posted October 12, 2022 Author Posted October 12, 2022 (edited) This is based on default camo, which disadvantage germans a lot, and on the RAAS server which has lots of fighting and shorter travel times, with medium range engagements. Tank guns can be easily disabled with HE, wich makes the big german tanks not so great. To be honest the tiger could probably be lower in that list. The speed of the ferdinand is a big problem to maneuver, so it ends up being an easy target. In general all german tanks are easy targets. The panzer 4 has bad speed and bad armor on top of having yellow camo. Obviously it is less of a problem on winter maps. But in general the smaller shape and better off road speed of allied tanks is an advantage. From 1500m germans tanks are better. Edited October 12, 2022 by ickylevel 1
Nblg_Magni Posted October 12, 2022 Posted October 12, 2022 50 минут назад, ickylevel сказал: Tank guns can be easily disabled with HE, wich makes the big german tanks not so great. this is not true - the bug was fixed in 5001
ickylevel Posted October 12, 2022 Author Posted October 12, 2022 10 minutes ago, Nblg_Magni said: this is not true - the bug was fixed in 5001 Yes you're right. I'll have to rethink the list.
352ndOscar Posted October 12, 2022 Posted October 12, 2022 (edited) Why in he!! Would you bring that “tier” crap into this forum….. Leave it in WT, etc where it belongs. Worst business model ever. Edited October 12, 2022 by 352ndOscar 2 6
ShampooX Posted October 13, 2022 Posted October 13, 2022 1 hour ago, 352ndOscar said: Why in he!! Would you bring that “tier” crap into this forum….. Leave it in WT, etc where it belongs. Worst business model ever. THIS 1
Avimimus Posted October 13, 2022 Posted October 13, 2022 I find the Elephant really scary (moreso than the Panther), and the KV-1S as basically functionally equivalent to a T-34... 3 hours ago, 352ndOscar said: Why in he!! Would you bring that “tier” crap into this forum….. Leave it in WT, etc where it belongs. Worst business model ever. Yeah, I get your vibe on this. However, there might be a justification 'nope, nope, nope, ruuun awaaaay' tier list... Which is a real historical phenomena - The whole 'everything is a Tiger when you are nervous'. That is how I think of it anyway. That said, it is a bit different depending on whether one is in the vehicle or not. For instance, the SU-122 doesn't scare me that much to fight, but I feel pretty confident when I'm in it... so it is a bit more complicated.
moustache Posted October 13, 2022 Posted October 13, 2022 I won't be so "nasty" with the Churchill: I find it rather resistant, even a little more than the KV1, and if you angle the hull slightly, only the turret remains as a weakspot. in addition, the smoke bombs are like (possibly) a good asset (unfortunately, the AI does not take this into account...). to see this last point if one day the other tanks get smoke (sherman, Pz III, tiger...) here, penetrating shots between 1200m and 800m with a Pz IV, I had to finish it at point-blank range (400m) on the flank to knock it down (the first shots even disabled me several modules...) 3
SCG_SchleiferGER Posted October 13, 2022 Posted October 13, 2022 Why is SU-122 in correct and not lower? That thing has no hatches to stick the head out. A periscope just cannot replace a pair of eyes outside of the tank.
Gibe Posted October 13, 2022 Posted October 13, 2022 Churchill Perso, a Pz4 shot at the frontal level pierced us and put us out of action. In the end, slow, not very resistant armor, too light a gun, smoke bombs that are useless against AI... I'll leave it in the parking lot.
ickylevel Posted October 13, 2022 Author Posted October 13, 2022 (edited) 3 hours ago, SCG_SchleiferGER said: Why is SU-122 in correct and not lower? That thing has no hatches to stick the head out. A periscope just cannot replace a pair of eyes outside of the tank. The su122 can destroy or disable any tank at any distance. It is rather fast, rather low profile and has the green camo. The periscope sucks a bit but at least the commander is de facto protected. HE has a better chance to disable or kill than armor piercing, so in a 1v1 scenario the sus have an advantage (provided it's not too difficult to aim). Edited October 13, 2022 by ickylevel
LachenKrieg Posted October 13, 2022 Posted October 13, 2022 (edited) 19 hours ago, Nblg_Magni said: this is not true - the bug was fixed in 5001 This^^^ is not true. Nothing was fixed. The same developer bug was simply modified slightly. Edited October 13, 2022 by LachenKrieg
LachenKrieg Posted October 13, 2022 Posted October 13, 2022 No admittedly I don't have anything except what is posted here including the information offered by the team itself. But I should also add that from my own past experiences, and the experiences of others that have been mostly documented with linked video, the team never even really acknowledge the concerns being raised. I have also been following TIGRE88 and the contribution he has made freely to this community for more than 2 years now and have no reason to believe he would report something that was untrue. But I also value your comments and have no reason to believe you would report something that is untrue as well. The issue this raises for me though, which is actually the issue that caused me to uninstall the game in the first place, is that the TC experience seems to vary from person to person. In other words, what I am seeing in game can be quite different from what someone else is seeing. That shouldn't even be a possibility, but based on the comments of others, it appears to be so. Some posters actually stated that "it's like we are playing two different games". Before uninstalling the game, I struggled to knock a Sherman out with every German vehicle except the Pz III M! I would then be convinced by other forum posters here that the issues had been fixed. But after reinstalling the game again to see for myself, I had a repeat of exactly the same, which led to.... the 2nd uninstall! I have seen nothing in the patch notes indicating the concerns raised have been fixed, or even acknowledged. I'm interested if you have anything to add.
MisterSmith Posted October 13, 2022 Posted October 13, 2022 Dial down the Ad Hominems and rudeness toward one another. Continuing down that road will get the thread locked. That is all, Smith 1 1
Nblg_Magni Posted October 13, 2022 Posted October 13, 2022 (edited) 4 часа назад, TIGRE88 сказал: do you have the proof? Yes, I do : 4 часа назад, TIGRE88 сказал: you're not a fan of what I do? I like your missions ???! Nobody accuses you, I've just mentioned that your message is not verified (not confirmed by a track or video) 3 часа назад, LachenKrieg сказал: I have seen nothing in the patch notes indicating the concerns raised have been fixed, or even acknowledged. I'm interested if you have anything to add. Here you can read about it Tank Crew Improvements 42. M4A2, KV-1s, Pz.IV.G, Pz.V.D, Pz.VI.H1 hatches close when the turret blocks them.43. The damage of the gun barrels base on Pz.III, Pz.IV and Pz.VI is calculated correctly when it is hit by fragments.44. In multiplayer a guest gunner (who connected to someone else tank) won’t constantly hear the turret turning mechanism noise.45. In multiplayer a tank owner won’t hear the gun or MG reloading sound when another player connected to his tank to the gunner or MG gunner station.46. In multiplayer turning aircraft or tank turrets controlled by another player emit correct turning sounds. Edited October 13, 2022 by Nblg_Magni
TIGRE88 Posted October 14, 2022 Posted October 14, 2022 (edited) is this video what you call proof? only one tank to shoot at? It seems to me that it was me who created this test mission, right? but I had put 6 tigers, why did you remove the 5 other? it turns out that yesterday I redid a single quick test, out of 6 tigers I was able to neutralize 3 of them..... 2 tigers neutralised with 4 shots per tank 1 tiger neutralised with 6 shots 3 tiger not neutralised even 4 shots is easy, in real life tankers would therefore have a much better chance of neutralizing a heavy tank this way than with armour-piercing shells.. avoid putting my name as an example, and saying false things, because on the one hand since the beginning I have always provided test missions to people and screenshots. when I do the tests I do them for a long time, except if the problem is detected quickly" and on several vehicles. so when you don't know what you are talking about you avoid saying I don't provide proof Edited October 14, 2022 by TIGRE88
LachenKrieg Posted October 14, 2022 Posted October 14, 2022 (edited) 9 hours ago, Nblg_Magni said: ...Here you can read about it Tank Crew Improvements 42. M4A2, KV-1s, Pz.IV.G, Pz.V.D, Pz.VI.H1 hatches close when the turret blocks them.43. The damage of the gun barrels base on Pz.III, Pz.IV and Pz.VI is calculated correctly when it is hit by fragments.44. In multiplayer a guest gunner (who connected to someone else tank) won’t constantly hear the turret turning mechanism noise.45. In multiplayer a tank owner won’t hear the gun or MG reloading sound when another player connected to his tank to the gunner or MG gunner station.46. In multiplayer turning aircraft or tank turrets controlled by another player emit correct turning sounds. Thanks @Nblg_Magni, I did read that already. But here is the thing, why would this only affect German tanks? Watched your video by the way, thanks for sharing. The only question I have is how sure are you that your shots were hitting the turret? It looks like you might have been hitting the front of the tank, but it is hard to tell. At any rate, I doubt this would even be a thing because of the outer sleeve on the Tiger's gun, but Tigre88 is still able to do it after 4 shots. Your results would seem more realistic if you are sure they were hitting the turret. Isn't there a way to watch the shell strike in slow motion so you can see where exactly it hit? I thought there was. You know I would be happy to reinstall and continue supporting this franchise by purchasing all the modules/collector planes/vehicles I don't have, but not while it is still in an unplayable state. On 10/12/2022 at 7:12 PM, 352ndOscar said: Why in he!! Would you bring that “tier” crap into this forum….. Leave it in WT, etc where it belongs. Worst business model ever. Ickylevel's tier list has nothing to do with WT. It looks to be more about his own personal feelings. Edited October 14, 2022 by LachenKrieg
Robli Posted October 14, 2022 Posted October 14, 2022 Just a comment, when you name the middle class as "correct" it makes it appear as if the other tanks are not correct.
1CGS Regingrave- Posted October 14, 2022 1CGS Posted October 14, 2022 2 часа назад, LachenKrieg сказал: But here is the thing, why would this only affect German tanks? It doesn't. Any tank cannon in the game could be disabled that way, but German barrels are longer, thus posing bigger and more vulnerable targets for shrapnel. 2 часа назад, LachenKrieg сказал: At any rate, I doubt this would even be a thing because of the outer sleeve on the Tiger's gun, but Tigre88 is still able to do it after 4 shots. Four HE shells to the cannon is more than enough to disable it, as the slightest indentations on the barrel could make it explode during the shot. Gun barrels are made of non-armored special steel and are the most vulnerable part of the tank, any anti-tank manual recommend shooting at the cannon with everything including rifles and machine guns. Stop whining about it already. I'll bother to remind you, to end any further discussions on that: 5 часов назад, TIGRE88 сказал: even 4 shots is easy, in real life tankers would therefore have a much better chance of neutralizing a heavy tank this way than with armour-piercing shells.. The fact is they were using HE shells, if their AP shells weren't enough, and many of the tanks were disabled that way, with their cannons, tracks and suspension damaged even without penetrating the armor. So enough of these speculations. 1 3
TIGRE88 Posted October 14, 2022 Posted October 14, 2022 So enough of these speculations. it makes me laugh people who talk about speculation.... tell me how did you manage to create your campaigns and put all the technical data? have you read books and speculated? so stop speculating first before telling me what to do. and stop reading too, since according to you the books give false ideas.. you can't say what you want as you want just because you're the team member. and then call your guard dog for help... I'm just going to refresh your memory, I'm not your apprentice, I'm your customer, I paid you to have a decent product, which still doesn't work. the turret has a major malfunction. and I'm going to clarify that this HE problem doesn't even concern me, I don't really care, it doesn't affect any of my campaigns, because the AI tanks only shoot armor-piercing. I just come here to answer, following accusations that I do not provide real proof... the proofs you have them from the beginning, the turret bug, the sherman which needs 4 or 5 hits to be destroyed, the HE which deactivated the guns in 1 hit: now it takes more hits but the result is that 'You can still deactivate a cannon. maybe some things have changed since the last update? but the turret bug is still there and besides there is a new problem, half of the tanks located at 600 m no longer want to shoot. there is also the anti tank gun who shoots into the ground instead of shooting at targets.. Churchill no shot.zip ping pong.zip 1
1CGS Regingrave- Posted October 14, 2022 1CGS Posted October 14, 2022 1 час назад, TIGRE88 сказал: the sherman which needs 4 or 5 hits to be destroyed Excessive ricocheting was fixed, our tests has proven that the existing probability is accurate enough. So no more talks about «4-5 hits» without a track attached, please. Otherwise, such continuous overstatements would be considered a violation of articles 17 and 18. 1 час назад, TIGRE88 сказал: now it takes more hits but the result is that 'You can still deactivate a cannon. That's completely fine. 1 час назад, TIGRE88 сказал: there is a new problem, half of the tanks located at 600 m no longer want to shoot. there is also the anti tank gun who shoots into the ground instead of shooting at targets.. I'll take a look, thanks for the report.
LachenKrieg Posted October 14, 2022 Posted October 14, 2022 2 hours ago, Regingrave said: It doesn't. Any tank cannon in the game could be disabled that way, but German barrels are longer, thus posing bigger and more vulnerable targets for shrapnel. Four HE shells to the cannon is more than enough to disable it, as the slightest indentations on the barrel could make it explode during the shot. Gun barrels are made of non-armored special steel and are the most vulnerable part of the tank, any anti-tank manual recommend shooting at the cannon with everything including rifles and machine guns. Stop whining about it already. I'll bother to remind you, to end any further discussions on that: The fact is they were using HE shells, if their AP shells weren't enough, and many of the tanks were disabled that way, with their cannons, tracks and suspension damaged even without penetrating the armor. So enough of these speculations. If HE shells are capable of damaging the guns on allied tanks then I apologize, but I have never heard anyone here mention that was even a thing in the game. If a Sherman can knock out the Tiger's gun with 4 HE shells, how many HE shells does it take for the Tiger to knock out the Sherman's gun? Has this ever been tested? I would like to know how length comes into play here? I thought you were claiming the blast at/near the base of the barrel after an HE shell strikes the turret causes the damage? Fragments from an HE shell blast spread outwards. Images of both Russian and German tanks with visible holes in their barrels are not caused by HE shells. The Tiger had an outer sleeve that extended from the base of its gun. Even if an HE shell hit the exact same place on the turret a second time, the spread of fragments is random. Regarding the Sherman, I am sure you saw it, but someone posted a video using a Tiger to shoot a Sherman from 500 m straight on. What is the probability that scenario would produce a bounce? I think the ricochet thing became more noticeable only after the invincible Sherman issue was raised. So instead of penetrating, shots seem to be bouncing more. But the initial problem with the Sherman had more to do with it not taking any damage after being penetrated. Has this issue ever been addressed?
Frinik22 Posted October 14, 2022 Posted October 14, 2022 (edited) On 10/13/2022 at 5:47 PM, ickylevel said: It's a platform for discussion. Well if you want to make a platform for discussion present arguments that make sense. The SUs and Stugs and Elefant are not tanks they are self propelled guns/panzerjaegers. They should be a in a separate category. They can't compete with tanks and their role was entirely different. Also to categorize medium tanks such as the Panzer III, the Churchill or the Panzer IV Ausf G as useless reflect a profound ignorance of their use and of the history of armoured warfare during WW2. You want to start a conversation read a bit more , watch documentaries on youtube , educate yourself and stay away from WoT and WT garbage and then you can present arguments that are worth debating and don't sound childish. Edited October 14, 2022 by Frinik22 1
ghbucky Posted October 14, 2022 Posted October 14, 2022 6 minutes ago, Frinik22 said: Well if you want to make a platform for discussion present arguments that make sense. The SUs and Stugs and Elefant are not tanks they are self propelled guns/panzerjaegers. They should be a in a separate category. They can't compete with tanks and their role was entirely different. Also to category lioghter tanks such as the Panzer III, the Churchill or the Panzer IV Ausf G as useless reflect a profound ignorance of their use and of the history or armoured warfare during WW2. You want to start a conversatio n read a bit more , watch documentaries on youtube , educate yourself and stay away from WoT and WT garbage and then you can present arguments that are worth debating and don't sound childish. Or... you could lighten up and not take his opinion personally. 1
Frinik22 Posted October 14, 2022 Posted October 14, 2022 (edited) Well ghbucky he is the one who stuck his neck out by posting that silly list as a platform for discussion. So obviously he expected some reactions . He got one .May be he won't like it but at least he'll have some feedback. I am not taking his opinion personally I am just bluntly stating what I think . I didn't vcall him an idiot or insulted him I just told him his list is silly and he should read more rather than post stuff that does not make sense. If you want I can tie a pink ribbon around my post next time so it will go down smoother?? Edited October 14, 2022 by Frinik22 1
1CGS Regingrave- Posted October 14, 2022 1CGS Posted October 14, 2022 5 минут назад, LachenKrieg сказал: I think the ricochet thing became more noticeable only after the invincible Sherman issue was raised. So instead of penetrating, shots seem to be bouncing more. But the initial problem with the Sherman had more to do with it not taking any damage after being penetrated. Has this issue ever been addressed? The issue was tested and proved to be non-existing, it came mostly out of exagerrated expectations of the damage from APHE shells. In fact Shermans are pretty vulnerable and most of the hits from German guns are a penetration with an instant kill for all of the crew, or the most of it. 8 минут назад, LachenKrieg сказал: If HE shells are capable of damaging the guns on allied tanks then I apologize, but I have never heard anyone here mention that was even a thing in the game. If a Sherman can knock out the Tiger's gun with 4 HE shells, how many HE shells does it take for the Tiger to knock out the Sherman's gun? Has this ever been tested? Off course I've tested it, along with the other tanks. Tiger, Panther and Pz. IV was somethat out of the line because of the lack of the armored sleeves for the barrel, which then were added to the damage model, fixing the problem. 14 минут назад, LachenKrieg сказал: I would like to know how length comes into play here? I thought you were claiming the blast at/near the base of the barrel after an HE shell strikes the turret causes the damage? Fragments from an HE shell blast spread outwards. It's pretty obvious, the more a thin and vulnerable barrel sticks out of the mantlet, the more shrapnel it will gather from nearby blasts. 10 минут назад, LachenKrieg сказал: Images of both Russian and German tanks with visible holes in their barrels are not caused by HE shells. The Tiger had an outer sleeve that extended from the base of its gun. Even if an HE shell hit the exact same place on the turret a second time, the spread of fragments is random. There hasn't to be a hole, indentation is enough to fracture the integrity of the barrel and disable it, as on the image I've shown earlier in the referred post. 12 минут назад, LachenKrieg сказал: Regarding the Sherman, I am sure you saw it, but someone posted a video using a Tiger to shoot a Sherman from 500 m straight on. What is the probability that scenario would produce a bounce? I've tested it myself, ricochets are seldom enough to not consider it a serious issue, in most cases hit means penetration and kill. 1 1
ickylevel Posted October 14, 2022 Author Posted October 14, 2022 28 minutes ago, Frinik22 said: Well if you want to make a platform for discussion present arguments that make sense. The SUs and Stugs and Elefant are not tanks they are self propelled guns/panzerjaegers. They should be a in a separate category. They can't compete with tanks and their role was entirely different. Also to categorize medium tanks such as the Panzer III, the Churchill or the Panzer IV Ausf G as useless reflect a profound ignorance of their use and of the history of armoured warfare during WW2. You want to start a conversation read a bit more , watch documentaries on youtube , educate yourself and stay away from WoT and WT garbage and then you can present arguments that are worth debating and don't sound childish. This is not an historical forum, it's a game forum. The list is based on PvP gameplay on the Advance and secure server, looks like I forgot to mention that.
LachenKrieg Posted October 14, 2022 Posted October 14, 2022 1 час назад, Regingrave сказал: The issue was tested and proved to be non-existing, it came mostly out of exagerrated expectations of the damage from APHE shells. In fact Shermans are pretty vulnerable and most of the hits from German guns are a penetration with an instant kill for all of the crew, or the most of it. Then you haven't watched any of the videos that were linked in this forum where the issues were raised. Sherman tanks being pretty vulnerable with most hits being instant kill is definitely not what I was seeing. Maybe there is something new here, but I certainly wouldn't have stop using TC if it was as you are describing. 1 час назад, Regingrave сказал: Off course I've tested it, along with the other tanks. Tiger, Panther and Pz. IV was somethat out of the line because of the lack of the armored sleeves for the barrel, which then were added to the damage model, fixing the problem. If you tested it, the question was how many shots does it take to disable the Sherman's gun? 1 час назад, Regingrave сказал: It's pretty obvious, the more a thin and vulnerable barrel sticks out of the mantlet, the more shrapnel it will gather from nearby blasts. Your responses regarding the length of the barrel don't make a lot of sense to me, but it leaves me wondering why the Dev team would spend the time to try and model something as complex as the random dispersion of HE fragments and their effect at various points on a guns barrel, instead of improving/fixing/updating the DM for when a tank hull, or its turret are penetrated by one of the many armor piercing shells in the game. 1 час назад, Regingrave сказал: There hasn't to be a hole, indentation is enough to fracture the integrity of the barrel and disable it, as on the image I've shown earlier in the referred post. I never said there has to be a hole, I said images showing holes several feet from the barrels base are not caused by HE Shells. It would be nice to have a little more information to the image you linked previously, like which tank's barrel are we looking at? But based on what I can see in the photo, it looks like the pock mark is close to the gun barrels base close to where it exits the turret. Do you have more info about that image? 1 час назад, Regingrave сказал: I've tested it myself, ricochets are seldom enough to not consider it a serious issue, in most cases hit means penetration and kill. In the scenario I quoted, the poster showed a 25% ricochet rate. You call that not enough to be consider a serious issue? In a Tank battle where the first shot is usually the last, 25% is huge! And remember, we are talking about a 88 mm round from a Tiger tank straight on against the Sherman's front from 500 m. With that gun at that distance, there shouldn't be any issue regarding penetration.
ickylevel Posted October 14, 2022 Author Posted October 14, 2022 (edited) Stop using dev time on solved problems, let's discuss the destruction of a tank caused by an impact with a tree or foliage stopping 152 HE shells. Edited October 14, 2022 by ickylevel 1 1
1CGS Regingrave- Posted October 14, 2022 1CGS Posted October 14, 2022 45 минут назад, LachenKrieg сказал: Then you haven't watched any of the videos that were linked in this forum where the issues were raised. Sherman tanks being pretty vulnerable with most hits being instant kill is definitely not what I was seeing. Maybe there is something new here, but I certainly wouldn't have stop using TC if it was as you are describing. Videos don't show how much of the crew survived, leaving space for any false assumptions. Debug info I was looking at has shown that vulnerability is there. 45 минут назад, LachenKrieg сказал: If you tested it, the question was how many shots does it take to disable the Sherman's gun? I haven't counted, but since it was not much more or less than for other tanks it's doesn't really matter to know, whether some problems with that there or not. However, Tiger and other German tanks, which I mentioned before, has shown to be vulnerable, thus requiring the fix I've mentioned earlier. 45 минут назад, LachenKrieg сказал: Your responses regarding the length of the barrel don't make a lot of sense to me, but it leaves me wondering why the Dev team would spend the time to try and model something as complex as the random dispersion of HE fragments and their effect at various points on a guns barrel, instead of improving/fixing/updating the DM for when a tank hull, or its turret are penetrated by one of the many armor piercing shells in the game. Since we've fixed some penetration problems a couple updates before there were no documented problems with tank DM since. HE shrapnel spread model was there long before tanks. 45 минут назад, LachenKrieg сказал: It would be nice to have a little more information to the image you linked previously, like which tank's barrel are we looking at? But based on what I can see in the photo, it looks like the pock mark is close to the gun barrels base close to where it exits the turret. Do you have more info about that image? This is T-64BV with 125-mm smoothbore cannon after it's been shelled by some 152-mm artillery. The image is a screenshot of the video, where are clearly stated that the gun barrel is disabled and has to be replaced. Link for video is also in the post. 45 минут назад, LachenKrieg сказал: In the scenario I quoted, the poster showed a 25% ricochet rate. When the poster will provide a track with that happening, that would be the case for the investigation. As for now, there are no known issues there, instead of continuos repeating of past claims that shown to be unproven. 45 минут назад, LachenKrieg сказал: With that gun at that distance, there shouldn't be any issue regarding penetration. There can be issues, that depends on angle of the hit. Thinking that 88 should penetrate anything no matter what is another exagerrated expectation, and we don't base our simulation on such things. 34 минуты назад, ickylevel сказал: Stop using dev time on solved problems, let's discuss the destruction of a tank caused by an impact with a tree or foliage stopping 152 HE shells. No tree in the game was really intended to interact with the tanks, as well as any object outside the detailed part of the Prokhorovka map. 2
MajorMagee Posted October 14, 2022 Posted October 14, 2022 Since we have you here, is the turret turning on it's own bug at least still on the list to get looked at?
ghbucky Posted October 14, 2022 Posted October 14, 2022 @Regingrave Does AP ammo simulate spalling in the crew compartment on penetration? It seems remarkably ineffective.
1CGS Regingrave- Posted October 14, 2022 1CGS Posted October 14, 2022 Только что, MajorMagee сказал: Since we have you here, is the turret turning on it's own bug at least still on the list to get looked at? It's not exactly a bug, it's intended AI behaviour. Stopping that requres adding some new orders for the commander and AI functionality, which we will do as soon as our programmers will have time spare from more important tasks. 5 минут назад, ghbucky сказал: Does AP ammo simulate spalling in the crew compartment on penetration? It seems remarkably ineffective. It does, aim for the crew members or ammo racks. 2 2
ickylevel Posted October 14, 2022 Author Posted October 14, 2022 So it is fixed now then? What are we argueing about?
1CGS Regingrave- Posted October 14, 2022 1CGS Posted October 14, 2022 1 минуту назад, ickylevel сказал: So it is fixed now then? What are we argueing about? Should be, unless someone will record a track.
firdimigdi Posted October 14, 2022 Posted October 14, 2022 35 minutes ago, TIGRE88 said: judge dredd ... watch the movie you will understand how stallone uses paper Sorry to butt in but that was Demolition Man. Please carry on. This message brought to you by the Stallone Movie Disambiguation Society.
DD_Friar Posted October 14, 2022 Posted October 14, 2022 Ref the issue of tanks being damaged by trees and "concrete" wheelbarrows, I reported and had accepted a bug quite a while ago of a server setting labelled "safe collisions". I thought that this might help the issue of tanks being taken out by trees etc, however when enabled it made players invulnerable. May I ask if this bug has been fixed or is moving its way up the list to any where near the top? Ref the AI turning the turret, this still happens in Multiplayer as described and has been waiting for the dev to get some time to look at it for what seems like forever, it never seems to get to the top of the list, is there no way ALL AI assistance for a tank could be removed when multiplayer is selected? I applaud you for your interaction with community by the way, no news / information is way worse than things explained that might not be to our liking, but at least we have an explanation. Salute 2
MisterSmith Posted October 14, 2022 Posted October 14, 2022 OK, that is enough. The Dev's actually asked me not to intervene earlier but this has gone on long enough. Huge chunks of this and other related threads violate rules 7 and 17 (among others). If you have a DM claim submit it in the proper fashion and with tracks. There is an established process in place for this type of resolution. This is not it. Locked until further notice. Smith 1 1 2 1
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