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Game version 5.002 discussion: Churchill IV, Tactical Codes, New Propellers, DVD for everything.


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Posted
13 minutes ago, Luftgangster said:

 

Uh, hasn't it always been this way?

In my experience this is how spinners have previously appeared in flight recordings but not during live game play, which is why it now stands out to me. I distinctly remember wondering how it's a shame how spinners spin much slower in recordings than live game play so that if you wanted good looking footage, you had to record the actual game play, while now both look equally slow.

Posted

Also just to add really enjoying the propeller animations  well done again all  

Posted

I just thought I would add a bit more thought on how tactical skins possibly should be applied in the game. While building a mission through the Mission Editor (ME) - see first image, you can only apply the standard black tactical codes and you need to go into the start screen of the mission to apply the correct 'duck egg blue' codes to your Spitfire IX aircraft only - see second and third images.

I would like to see a modification to the ME, where you could change the colors of the tactical codes to suite the whole squadron Country type. You then could produce all the correct color codes for your Squadron/Staffel -'Sneaksie' would this be possible?

Finally the upgrade is extremely good, though for pre-D Day missions, 'drop tanks' are really needed. Again 'Sneaksie' can you kindly give us an update on the situation regarding 'drop tanks'?

DFLion

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Imperator_TFD
Posted
31 minutes ago, DFLion said:

I just thought I would add a bit more thought on how tactical skins possibly should be applied in the game. While building a mission through the Mission Editor (ME) - see first image, you can only apply the standard black tactical codes and you need to go into the start screen of the mission to apply the correct 'duck egg blue' codes to your Spitfire IX aircraft only - see second and third images.

I would like to see a modification to the ME, where you could change the colors of the tactical codes to suite the whole squadron Country type. You then could produce all the correct color codes for your Squadron/Staffel -'Sneaksie' would this be possible?

Finally the upgrade is extremely good, though for pre-D Day missions, 'drop tanks' are really needed. Again 'Sneaksie' can you kindly give us an update on the situation regarding 'drop tanks'?

DFLion

2022-10-14 (1).png

 

 

 

Right click on the black squares to change the colour.

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Posted
2 hours ago, RNAS10_Oliver said:

Unfortunately, they are still needed. As the DVD tech does not function for anyone on FC in multiplayer as rifle calibre rounds are excluded from DVD tech there due to network usage. So the original damage textures are still at the moment required.

 

Good point! However, it also makes DVD of very little use for Flying Circus Vol.1 as one can't see the decals for all of the pre-baked bullet-holes!

 

I wonder if there is a solution - making an exception for WWI aircraft? Or only transmitting a limited number of bullet holes? Having different damage textures in multiplayer?

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Posted (edited)
On 10/11/2022 at 2:07 PM, szelljr said:

 

 

Here with custom skins, the game generated automatic(why??) , from my plane i can disable  , but from AI plane i cant. Ugly.

 

 

I agree! Is there some way to avoid tactical codes being applied automatically to skins of aircraft in your flight?

 

Those tactical codes being applied to other aircraft in the flight is REALLY annoying.

 

 

 

code issue.jpeg

 

...and THIS makes sense because...........?

 

issue2.jpg

Edited by Sheriff88
add image
Posted
6 hours ago, Imperator_TFD said:

 

Right click on the black squares to change the colour.

Thanks ‘Imperator_TFD’ never knew that? You are on the big learning curve all the time.

DFLion

Posted

The AI does its thing again in solo, the gunner again allows himself to shoot without the player's authorization (it happens that the commander starts giving indications/orders when we pass over this position)... that's fine with me arrived in the quick missions: where can I find the "GEN" file of these missions? I only find "MLG" reportmission files...

Posted

Too much fuss over some paint!

Rather spend that time and resources improving AI rear gunners or start working on carriers and torpedo bombers as side project....gameplay variety is what matters the most and being the best selling point, at least to me!

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2/JG26_rudidlo
Posted
On 10/11/2022 at 8:52 PM, LukeFF said:

Two-digit numbers are not possible on the 109s and 190s, because the codes would be mirrored incorrectly on the opposite side. 

Ok, I think you have been claiming they are historical ones, right?
" The tactical number format for each aircraft reasonably corresponds to historical prototypes and varies by country."

Edit:

 

Removed photos for Swastikas.

 

Smith

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Posted
14 минут назад, 2/JG26_rudidlo сказал:

Ok, I think you have been claiming they are historical ones, right?

There are a word «reasonably» there, that means they're historical enough, because there are limits to which we can encompass the enormous variety of the historic markings. For anything outside the new system there are official unique skins and custom skins.

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Posted

Hmm so it would have my preference if over time the markings could become more varied over time, with the team allowing more permutations and decals. It will never be perfect and doesn't have to be but for me personally it is a bit too restrictive now for suspension of disbelief. But other than that I am super happy with all the updates lately!

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Posted
3 hours ago, moustache said:

The AI does its thing again in solo, the gunner again allows himself to shoot without the player's authorization (it happens that the commander starts giving indications/orders when we pass over this position)... that's fine with me arrived in the quick missions: where can I find the "GEN" file of these missions? I only find "MLG" reportmission files...

The ai is also starting to shoot through the forests... (I can't find the "GEN" file to provide for quick missions...)

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nice the reloading animation with the loader taking the shell, it adds to the immersion (it happens on certain frames towards the end of the animation that the shell crosses the hand of the loader)... do the other tanks will benefit from this animation in the future?

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Posted (edited)

should be in your mission folder but it is called _gen.mission  

 

image.png.8cf478d239bf8c4e85c0ca98531e69d9.png

Edited by Stonehouse
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Posted
3 часа назад, moustache сказал:

The ai is also starting to shoot through the forests...

Acknowledged. The AI opens fire out of line of sight. Fires through the woods, dense groups of trees. I noticed this about a month ago.

2/JG26_rudidlo
Posted
6 hours ago, Regingrave said:

There are a word «reasonably» there, that means they're historical enough, because there are limits to which we can encompass the enormous variety of the historic markings. For anything outside the new system there are official unique skins and custom skins.

In that case it is unusable for me and my friends, we have to stay with gigabytes of user skins with two digits before the balkenkreuz.
That's a shame. 

Posted

Absolutely fantastic update!!! Love the propellers!!! I also got a jump in FPS with VR!!!  Wow.  You guys are making this the best sim ever!!

Posted
On 10/12/2022 at 4:06 PM, DBFlyguy said:

Is anyone else noticing the AI having issues judging their energy and trying vertical maneuvers, stalling then spinning out and not able to recover, hadn't noticed it until this most recent update

 

On 10/12/2022 at 4:19 PM, Snoop_Hogg said:

Yeah I've noticed this in a couple of missions 

 

@Regingrave

 

Can you have a look at this?

Posted
On 10/11/2022 at 5:22 PM, Avimimus said:

Hey, so is the stroboscopic effect of the prop accurate to the human eye or to cameras? I'm curious. I don't spend much time close to propellers.

 

It's depicted as if the aircraft was filmed by a camera, which is why you see the prop appear to slow down and change direction. Same effect is causing the spinner phenomenon that members are inquiring about. In a way, it's kind of appropriate, since customers main familiarity with airplanes are through old films or current videos where these effects are visible due to frame rates of the recording device.

 

To the human eye, as in a pilot sitting in a cockpit or looking at a wingman, the new prop effects aren't visible. You can see the prop disk darken or lighten slightly with gross rpm changes, but not the blade sector or arc visibility or reversal of direction. 

 

It's kind of similar to how "lens flare" effects that show ghosting and reflect the shape of the lens diaphragm blades become expected by a user base. It's cool, but the human eye doesn't see that way.

What would be cool, would be to see the strobing effects during replays, but not in real time while flying, looking at your wingman or your own prop.

Either way, it's not a big deal, just a choice by the devs, probably based on typical expectations. It's basically a "camera view" at all times.

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Posted
8 минут назад, DBFlyguy сказал:

Can you have a look at this?

Sure. I've actually seen some of this myself recently, so will see if anything could be done here.

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-332FG-Cue-Ball
Posted

The changes to tac codes is huge for those of us who fly almost exclusively in multiplayer. The ability to put on a recognizable tac code without having to create and distribute a custom skin for every single aircraft is HUGE. This is a very welcome improvement.

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Posted
37 minutes ago, Gort said:

 

It's depicted as if the aircraft was filmed by a camera, which is why you see the prop appear to slow down and change direction. Same effect is causing the spinner phenomenon that members are inquiring about. In a way, it's kind of appropriate, since customers main familiarity with airplanes are through old films or current videos where these effects are visible due to frame rates of the recording device.

 

To the human eye, as in a pilot sitting in a cockpit or looking at a wingman, the new prop effects aren't visible. You can see the prop disk darken or lighten slightly with gross rpm changes, but not the blade sector or arc visibility or reversal of direction. 

 

It's kind of similar to how "lens flare" effects that show ghosting and reflect the shape of the lens diaphragm blades become expected by a user base. It's cool, but the human eye doesn't see that way.

What would be cool, would be to see the strobing effects during replays, but not in real time while flying, looking at your wingman or your own prop.

Either way, it's not a big deal, just a choice by the devs, probably based on typical expectations. It's basically a "camera view" at all times.

 

Ah! Thanks. That is what I suspected. The stroboscopic effect would be there for the human eye but it would look very different. :) Honestly, I originally didn't like that I was forced to look through the camera POV (lens flare styles)... but the propeller effects are really quite cool and gradually won me over on account of that.

Posted

Thanks you so much for all the improvements! I really enjoy the tac codes, the dvd and the new propeller. Somehow VR runs even better! 

It is simply amazing what you do to this sim. Although somebody will always want to have it different, I am more than happy!!!

 

Again thank you dear dev team and keep on rocking the virtual skies!

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2/JG26_rudidlo
Posted
3 hours ago, -332FG-Cue-Ball said:

The changes to tac codes is huge for those of us who fly almost exclusively in multiplayer.

I fly more in multiplayer and unfortunately our group is using two digits before the balkenkreuz. So it's unusable for us.

Posted

No one has commented on how tactical codes for German aircraft are too small and are not positioned correctly on aircraft. If they are so concerned about realism, they could have gotten size and placement correct.

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Posted
16 minutes ago, Sheriff88 said:

No one has commented on how tactical codes for German aircraft are too small and are not positioned correctly on aircraft. If they are so concerned about realism, they could have gotten size and placement correct.

 

On the contrary, it's been mentioned in more than one place here and explained why things are the way they are. 

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Posted

New subject for the thread.  The Churchill is insanely loud.  And, when you hear it's engine it's  either all on or all off.  So for example I'm a Tiger sitting in the woods and I hear what sounds like a Churchill about 50 yards away.  Only to find out a few minutes later it's over 600m away on a road.  Also the engine is so loud that you can't really tell what direction it comes from.  It sort of reminds me of the sounds the JU's dropping paratroopers used to make when they were so loud - from so far away...and you couldn't tell where they were coming from.  Maybe it's the same sound setting problem.

 

Just to clarify my only experience with this is on the FVP multiplayer server.

Ala13_UnopaUno_VR
Posted

They should do a review of the audio in general, with the planes it happens the same, they seem to stop sounding when they move away 50 yards, when we should hear them at +600 meters in an overwhelming way, in general it is a little neglected in my opinion the sounds of the BoS, if we compare it with other simulators

Posted
On 10/13/2022 at 5:36 PM, Art-J said:

^ Sneaksie's post in the upper half of this page suggests there isn't, for now at least.

 

Ah ok - thank you for clarifying!

Posted

Noticed on the Bf-110G there is prop flickering on the right propeller at idle while stationary on the ground. You see momentary static prop images in the prop image circle.  Adding power stops this and it doesn't seem to appear while at idle and moving (like at the end of a landing roll).

Posted

Thanks for the update.

 

One minor bug(?): The Me 262 is missing Staffel, Gruppe, and Geschwader markings.

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Posted
17 minutes ago, Charon said:

Thanks for the update.

 

One minor bug(?): The Me 262 is missing Staffel, Gruppe, and Geschwader markings.

 

Not a bug. Unfortunately, because of all the different ways Me 262 codes could be applied in reality, this is the compromise solution that was reached.

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Posted
On 10/14/2022 at 1:28 PM, Regingrave said:

Sure. I've actually seen some of this myself recently, so will see if anything could be done here.

 

 

+1, they seem to be climbing on verticals and stalling.

 

Saw that in Bf109s in career mode

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Posted

update seemingly cause IMMENSE bias for germans side, since update i have not ONE DEATH wich is not my pilot die instant from german shells but my doing now even less to normal seeming by vast degree, ruining all possible enjoymant :c

i hope this issue can fix, until so i can not fly this mess any longer :c

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Posted
12 minutes ago, [301fs]Makiko said:

update seemingly cause IMMENSE bias for germans side, since update i have not ONE DEATH wich is not my pilot die instant from german shells but my doing now even less to normal seeming by vast degree, ruining all possible enjoymant :c

i hope this issue can fix, until so i can not fly this mess any longer :c

lolwut

Posted

only ONCE since update 109 has not pilot kill me first hit, never before this issue i got, each update things become increasly unamusing and ridiculos in fight against 109

il2 no longer any fun T_T

FAW-Tromplamort
Posted

Hello great patch.

 

One minor complain is that in Quick Mission Bilder if you choose for example the Normandy map the Spit V, Hurricane and A-20 at least are only available with russian dynamic markings.

As a skinner it is not very convenient in order to test blank skins with dynamic markings for english squadrons...

71st_AH_Rob_XR-R
Posted
14 minutes ago, [301fs]Makiko said:

only ONCE since update 109 has not pilot kill me first hit, never before this issue i got, each update things become increasly unamusing and ridiculos in fight against 109

il2 no longer any fun T_T

Hmmm, I almost never get killed on the first hit from a 109 unless it is a K-4 with a 30mm in the cockpit, then it goes through the armour and into the engine. 

 

Most rounds hit the wings anyway and normally when I get hit in the fuselage the armour protects the pilot or only injury occurs not instant death.

Posted

Or G6 Late with 30mm. 30mm is most of the time a one or two shot kill.

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