sammydee Posted September 12, 2022 Posted September 12, 2022 Well the title says it all really. I set up a flying Allied aircraft which flies into a Checkzone which triggers a Spawn MCU which spawns an Axis aircraft which I would like to fly towards the Allied aircraft. All works fine except the spawned Axis aircraft just flies round in a circle steadfastly refusing to fly to it's waypoint I've tried everything I can think of. Any solution would be greatly appreciated.
firdimigdi Posted September 12, 2022 Posted September 12, 2022 Does "everything" include adding a timer between the spawning command and the waypoint command? 1
1CGS Regingrave- Posted September 12, 2022 1CGS Posted September 12, 2022 Try using Report > On Spawned in plane's Advanced properties to activate the waypoint instead of a timer. 1 1
DD_Friar Posted September 12, 2022 Posted September 12, 2022 @Regingrave Salute, Would the above method be described as "best practice" by the developers for performance etc? rather than a timer? It is not something I have used previously but will take a look at if it is. Regards DD_Friar 1
sammydee Posted September 12, 2022 Author Posted September 12, 2022 (edited) Firdimidgi Thanks for your reply. No I haven't tried that but I will. Edited September 12, 2022 by sammydee spelling
1CGS Regingrave- Posted September 12, 2022 1CGS Posted September 12, 2022 7 минут назад, DD_Friar сказал: @Regingrave Salute, Would the above method be described as "best practice" by the developers for performance etc? rather than a timer? It is not something I have used previously but will take a look at if it is. Regards DD_Friar I think there won't be much difference in the performance, but the method above seems to be more failsafe. 1
sammydee Posted September 12, 2022 Author Posted September 12, 2022 Regingrave. Thanks for advice. I'll try that. Thank you gentlemen. Both solutions worked. ?
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