SYN_Jedders Posted September 7, 2022 Posted September 7, 2022 (edited) Hi all, The more eagle eyed amongst you may have spotted a SYNDICATE Dedicated server for Great Battles in the last few days. The good news is that we are preparing a new Dedicated server running the NORMANDY map predominately. Run in Expert settings and with SRS to follow soon we are delighted to say that our very own SYN_Vander will be trialing his new mission logic exclusively on our server. A few points of note, Firstly the server will run with a stats page and is free to join and un-passworded. Secondly the missions are totally random in their mission objectives, no rinse and repeat each map as before. Thirdly, the focus will be on early to mid war historic planesets and objectives as much as is possible with the knowledge that team balance must be maintained. Lastly, this is all a bit new to us again so please bear with us while we iron out the wrinkles! 1) Always realistic plane sets (sometimes a little relaxed on specific types ie A-20B instead of A-20 C etc) and mod restriction. If you find an error please let us know, so we can adjust our database 2) Targets and locations are randomly chosen. This is not only good for variety, but it also means there is no bias. Sometimes you have an awkwardly placed objective, but the next time the other side may have it as well. 3) We like bombers and targets that suit level bombing like factories, ports, rail yards. Please provide feedback how to improve the experience for bomber pilots. 4) On the server there should be room for players that like to plan their flights and don't mind longer flight times as well as players that would like to get to the action a little bit quicker. We would like to avoid encouraging 'camping' above enemy objectives unless it's logically part of the mission. (edited) 5) Weather is an important aspect of the flying experience and mission planning. Our missions have randomly chosen weather so not only will you experience all the great cloud types that IL2 now has to offer, but you'll also need to take weather into account for your plan of attack. (edited) 6) There is no need to have a full server to have a good experience. There will be some AI bombers and fighters when numbers are low. See you over the channel Enjoy the Server! SYN_Jedders STATS PAGE http://syndicateserver.nl/en/ Edited September 25, 2022 by SYN_Jedders 10 2 4
SYN_Vander Posted September 7, 2022 Posted September 7, 2022 (edited) A couple of highlights of this server: Missions are generated in the time span from 1942-1944. Plane sets will be based on historical availability and so are the mods. Of course we do use later versions of aircraft as stand-in for earlier ones (P-38 for example) where we feel this is not too much of a problem. A long range radar (simplified) system is implemented. Each radar will search a zone marked on the map. Aircraft will be spotted if they fly at altitude. It is possible to avoid detection by flying very low over the water. The radars are not perfect so sometimes aircraft are not picked up even when flying relatively high. The radars can be destroyed. They will be reactivated after 60 min. SRS is available so you can talk to other players. Also, radar warnings will be given through SRS as well. A statistics page is available: www.syndicateserver.nl Sometime a reconnaissance objective is added. To complete this, take any of the two available recons, fly to the designated search zone, find the objective and fly -exactly- over it to make a photo (an aircraft with bomb aim view has a clear advantage!). A subtitle will tell you, but also a message on the map (which will disappear after a couple of minutes) if you made the photos. Fly back and land safely at the airfield you took off from to complete. The objective will then be assigned as a bomber target. Edited September 10, 2022 by SYN_Vander 4 2 1
SYN_Jedders Posted September 7, 2022 Author Posted September 7, 2022 (edited) http://syndicateserver.nl/en/ Stats page P.S. You need more than 3 active pilots in your squad for your squadron to show on Squads list Edited September 22, 2022 by SYN_Jedders
SYN_Vander Posted September 7, 2022 Posted September 7, 2022 Thanks for joining us so far! It's obvious we have to work out the performance problems. Running a full server is a new (renewed) experience for us....
357th_Esco Posted September 7, 2022 Posted September 7, 2022 Just tried it out. Had a blast! Can't wait to see what other improvements this server will bring. Thanks! 2
LuftManu Posted September 8, 2022 Posted September 8, 2022 Hey! Such great news to see Syndicate back at the game! Kind regards and thank you very much for the work, 1
Ala13_UnopaUno_VR Posted September 8, 2022 Posted September 8, 2022 All my support with this server and more from the hand of Vander who makes a contribution to the community with his EMG! NORMANDY SERVER IS THE PRESENT 2
ACG_Bussard Posted September 11, 2022 Posted September 11, 2022 Visited your Cannel Battle Server on Saturday and spent some entertaining hours there! Good choice of plane sets and placement of defense. You gotta take care from these double AAA emplacements! Hope this server will last and improve over time! 1
SYN_Vander Posted September 11, 2022 Posted September 11, 2022 Thanks for joining us tonight on the Battle of The Channel server! We had a good time! 1 1
Habu Posted September 12, 2022 Posted September 12, 2022 Great news to refly on Syndicate. About objective, does the icon objective disappeared, or a cross will be displayed when the target is destroyed ?
SYN_Vander Posted September 12, 2022 Posted September 12, 2022 16 minutes ago, Habu said: Great news to refly on Syndicate. About objective, does the icon objective disappeared, or a cross will be displayed when the target is destroyed ? Currently it disappears.
Habu Posted September 13, 2022 Posted September 13, 2022 18 hours ago, SYN_Vander said: Currently it disappears. Thank you Vander. It seems we missed some ship. About boats, do you intend to adapt the boats you made for RoF, which could be a great addition to the game ?
SYN_Vander Posted September 13, 2022 Posted September 13, 2022 45 minutes ago, Habu said: Thank you Vander. It seems we missed some ship. About boats, do you intend to adapt the boats you made for RoF, which could be a great addition to the game ? Alas, I do not have access to the right version of 3dsmax to use the plugin (if it works at all). I moved on to Blender. 1
GenMarkof007 Posted September 13, 2022 Posted September 13, 2022 S! Syndicate, @SYN_Jedders, @SYN_Vander, A big thank you for your great IL2 MP server... had some great time when Normandy maps came out... Just a shame to see so many pilots flying in Combat Box with static targets... would be far better to fly and trying to bomb some moving trains, tank-truck convoy like you have on your server! Quick question, If I want to fly on your server with only a few pilots online, do we get AI planes on the server? Also, being a big fan of tanks in Il2, are you looking to add some combat on the German side (over France)? Again, big thank you and great work SYN_Vander, always a big fan of your work since ROF! Cheers, GenMarkof007 1 2
SYN_Vander Posted September 13, 2022 Posted September 13, 2022 Thanks. Yes, for now there will be AI bombers attacking the targets one after another. Because of performance reasons the sides will take turns so only one flight of bombers will be flying. when the server gets populated the AI planes will be deleted. 1 1
SYN_Vander Posted September 21, 2022 Posted September 21, 2022 (edited) Server updates: -Added two AI fighters besides the AI bomber flights when player numbers are low. As with the bombers they will be deleted when the server load gets too high. -Added V1 site as target. Available for missions after dec 1943 and the V-1's will actually launch after 13 june 1944. -Destroyed targets will now be marked with a red cross -When a target is under attack a subtitle warning will be shown to the other side with the location, plus a marker will be shown on the map (for two minutes). Besides that you will hear a radio message if you are connected to SRS. Edited September 21, 2022 by SYN_Vander 1
Habu Posted September 26, 2022 Posted September 26, 2022 Hi Vander, in the mission of tonight. We attacked the bridge in Putange (3013). We are surprised to not destroyed it with 3 P51 with 2 LB500 which hited. When i fly over the objective, i have the feeling that there are two bridges. One over the other. I check the mission in the editor and there is a wood bridge over a stone bridge. Here is a screenshot from the editor. I join the mission. normandy, july 1944 - assignment flying queen - 5.zip
SYN_Vander Posted September 26, 2022 Posted September 26, 2022 (edited) 1 hour ago, Habu said: Hi Vander, in the mission of tonight. We attacked the bridge in Putange (3013). We are surprised to not destroyed it with 3 P51 with 2 LB500 which hited. When i fly over the objective, i have the feeling that there are two bridges. One over the other. I check the mission in the editor and there is a wood bridge over a stone bridge. Here is a screenshot from the editor. I join the mission. normandy, july 1944 - assignment flying queen - 5.zip 479.57 kB · 0 downloads Thanks Habu. It's the only way I can register 3 'onkilled' messages since that stupid -way too small- stone bridge only has one hitpoint. Three hits is minimum IMHO since bridges are way too easy to destroy in IL2. Maybe I'll replace all the stone bridges with wooden bridges (although not correct) once the template is stable. Edited September 26, 2022 by SYN_Vander
Habu Posted September 27, 2022 Posted September 27, 2022 Ok, i'm pretty sure that we put at least 3 hits. Like you we are waiting that the template is stable to change some bridges which don't suit to some river area, but not by wooden bridge wich are unrealistic in Europe. We'll check with others bridges. One thing we want to change is some churchs. It would be a big work. Why don't you increase the hit point of the object ? Even if ou have one state of damage, it would require more damage.
SYN_Vander Posted September 27, 2022 Posted September 27, 2022 3 hours ago, Habu said: Ok, i'm pretty sure that we put at least 3 hits. Like you we are waiting that the template is stable to change some bridges which don't suit to some river area, but not by wooden bridge wich are unrealistic in Europe. We'll check with others bridges. One thing we want to change is some churchs. It would be a big work. Why don't you increase the hit point of the object ? Even if ou have one state of damage, it would require more damage. About the church: It's possible to replace the name of the church in the .mission file. If needed I can use a script to also rotate it if necessary.
Habu Posted September 28, 2022 Posted September 28, 2022 It's good to know. Thank you for the information. ?
SYN_Vander Posted September 28, 2022 Posted September 28, 2022 On 9/27/2022 at 6:55 PM, Habu said: Why don't you increase the hit point of the object ? Even if ou have one state of damage, it would require more damage. I think players would like to see some damage as a result of their work But yeah, if it is necessary I'll go back to a single hit.
Habu Posted September 28, 2022 Posted September 28, 2022 I agree, but in that case, it was a bit strange, because i can see some wood parts on both side, and a stone bridge on the middle when i fly over the objective. I thought to a bug in the template at that moment. If you increase the hit point, you can writte in the briefing that some bridge need 3 direct hit to see damaged and destroyed.
SYN_Vander Posted September 28, 2022 Posted September 28, 2022 35 minutes ago, Habu said: I agree, but in that case, it was a bit strange, because i can see some wood parts on both side, and a stone bridge on the middle when i fly over the objective. I thought to a bug in the template at that moment. If you increase the hit point, you can writte in the briefing that some bridge need 3 direct hit to see damaged and destroyed. I think I will go with one hitpoint and increase durability like you suggested. It seems bridges do not generate multiple 'onkilled' messages. I just destroyed 3 parts of a road bridge but nothing happened.....
Habu Posted September 28, 2022 Posted September 28, 2022 For me, the on killed message send juste one message when the object is destroyed. I only use like that. It's the on damage message which could send more message.
SYN_Vander Posted September 28, 2022 Posted September 28, 2022 1 minute ago, Habu said: For me, the on killed message send juste one message when the object is destroyed. I only use like that. It's the on damage message which could send more message. Depends. If you have a block object such as a factory it will send multiple onkilled messages, one for each component. Anyway, from tomorrow the wooden bridges will be gone!
DD_Friar Posted September 28, 2022 Posted September 28, 2022 I have been using the killed bridge feature in a multiplayer campaign the DangerDogz have been running against the 352nd. Players can destroy and repair bridges so they become tactical in stopping a player tank advance. I had to reduce the damage value so that tanks could kill them. A single hit will generate the "On Killed" message.
Habu Posted September 29, 2022 Posted September 29, 2022 21 hours ago, SYN_Vander said: Depends. If you have a block object such as a factory it will send multiple onkilled messages, one for each component. Anyway, from tomorrow the wooden bridges will be gone! Yep for that case. ?
JV44HeinzBar Posted October 4, 2022 Posted October 4, 2022 (edited) S!, @SYN_Jedders I appreciate all the hard work that goes into creating missions along with stat pages as I have neither skill in creating either. With that being said, I would really like to see a server that makes tank combat nearly as important as the air war. I know I speak for many within the tank community that feel tank combat on most servers is extremely under represented. Feel free to PM me as I've got more than a few ideas where tanks could play a predominant role in such a server. As the old saying goes, "Battles are won on the ground." While air power definitely has its place, especially from a strategic point view, its boots on the ground that capture and hold territory. Again, please consider adding tank combat to your server. HB Edited October 4, 2022 by JV44HeinzBar 2 5
ShampooX Posted October 6, 2022 Posted October 6, 2022 It would be cool to have another combined arms PvP server. +1 on tanks 2
I-WVoss Posted October 7, 2022 Posted October 7, 2022 (edited) Hello everybody!! Congratulations on your initiative, after a long break in DCS I decided to go back to IL2FB, we haven't seen you since Rise Of Flight. I'll be on your server soon, time to set everything up. Edited October 7, 2022 by ITA_WVoss
EAF51-Havebug Posted October 13, 2022 Posted October 13, 2022 (edited) Hi gents, following my friend Voss, I'm really enjoyng your server too. Excellent job. Just want to submit a possible bug I've just discovered in the current mission (take off from Berk). Not sure it is related to the mission or it is just a bug in IL2... I noticed the windsock and the bonfire smoke are not consistent. basically, it is not clear where the wind is blowing I recorded a video Cheers Edited October 13, 2022 by Havebug
SYN_Vander Posted October 16, 2022 Posted October 16, 2022 On 10/13/2022 at 9:11 PM, Havebug said: Hi gents, following my friend Voss, I'm really enjoyng your server too. Excellent job. Just want to submit a possible bug I've just discovered in the current mission (take off from Berk). Not sure it is related to the mission or it is just a bug in IL2... I noticed the windsock and the bonfire smoke are not consistent. basically, it is not clear where the wind is blowing I recorded a video Cheers Thanks. The smoke object used ("landfire") automatically aligns itself with the wind direction, same as the windsock. I tested this by putting several of these smoke objects with different orientations in a test mission and they were all blowing the same direction. Perhaps a multiplayer bug? I don't know. 1
SYN_Vander Posted October 16, 2022 Posted October 16, 2022 Today we will be hosting several "Battle of Britain" missions on the SYNDICATE Server. Be aware that these missions are not 'balanced': The Germans will attack and the Allies will defend. Winning conditions for the attacking side is same as always: Destroy all objectives. For the Defending side it a number of aircraft destroyed per target area. Some aircraft are substitutes for earlier types, however the mods and loadouts will be limited to what the earlier types were able to. Have fun! 1
GenMarkof007 Posted October 16, 2022 Posted October 16, 2022 S! @SYN_Vander, Great stuff with the 'Battle of Britain' missions... I'm doing some tanks ops this afternoon... but I will try to join your server right after! Cheers, GenMarkof 2
I-WVoss Posted October 21, 2022 Posted October 21, 2022 Hello everybody!! Hi Vander !! We have finally joined your server. Last night we tried some flights, really beautiful and interesting and I must say that IL2 has made great strides since we left it some time ago. See you in the skies of the Channel !! ? 2 1
SYN_Vander Posted October 31, 2022 Posted October 31, 2022 Updated server: -Fixed bug in Channel map template: Factories on English side did not have enough buildings so it was impossible to achieve the objective. One site didn't even have any factory buildings at all! Please post here if you find any issues with the missions so we can check and fix. 1
Wandalen Posted November 9, 2022 Posted November 9, 2022 Thanks for hosting, i was missing a good channel map. I will try to join in as often as i can. ? Think i must try to find some good videoes on the SRS radio setup guide.
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