ShamrockOneFive Posted August 12, 2022 Posted August 12, 2022 On 8/10/2022 at 12:29 PM, Cynic_Al said: Except swim. Game breaking feature right there! 1
Zooropa_Fly Posted August 12, 2022 Posted August 12, 2022 Who needs to swim when one can walk on water ?
Nickkyboy99 Posted August 12, 2022 Posted August 12, 2022 I'm in love with the infantry, it brings the game to a whole new level! 1
BlitzPig_EL Posted August 12, 2022 Posted August 12, 2022 27 minutes ago, Zooropa_Fly said: Who needs to swim when one can walk on water ? They don't. I lost a 4 man section of US troops when they blundered into the Rhine. 1
Zooropa_Fly Posted August 12, 2022 Posted August 12, 2022 I had 3 of the formation cross a pontoon bridge, the 2 on each end walked on water. That was under 'on-road' conditions to cross the bridge. Obviously they don't normally. S!
Avimimus Posted August 12, 2022 Posted August 12, 2022 (edited) 1 hour ago, Sandmarken said: From a plane they just look like ants too me. If we dont get any more the Brit and us trooper must be stand in for everything. I really like the immersion it gives looking down at a much more living battlefield now with the infantry everywhere? Sort of works - but it'll be odd to have British vs. American infantry fighting in Kuban no matter what. There is also the issue that WWI aircraft might have more trouble against the M1 Garand and Bren gun compared to troops armed almost exclusively with Lee Enfields... hence, there are some real reasons to wish for some eventual expansion of infantry - even if Jason has told us specifically that we should have no hopes Edited August 12, 2022 by Avimimus
Avimimus Posted August 12, 2022 Posted August 12, 2022 23 hours ago, Avimimus said: I'm sure there are bottlenecks when it comes to both QA and to programming staff - but do you ever get tempted to crowd-fund the art for some of these smaller assets? I'm sure a lot of us would pay for an additional AI ground vehicle pack, with the understanding that it'd be released for free to everyone (in order to maintain compatibility). The overall sales would be much less, but I suspect it should still be enough to include five or six vehicles/infantry/ships (and even turn a profit). I was thinking a bit more about this idea. Like many people - I really don't like the idea of subscriptions, and I also don't like the idea offering exclusive skins to those with money (conspicuous consumption etc.) However, this idea differs because the results would eventually be available to everyone (meaning the subscription is optional, and one has the ability to keep the results after one stops paying) and I think a forum theatre-bar added to the sig is an appropriate way of recognising such commitment without making a big deal out of it. So I could definitely see such a drive being relatively uncontroversial. The only risks are around making sure the assets cost less to develop than the sales (and a stretch goal based approach could ensure that). So it might actually work as a way to flesh out the AI asset list or enhance existing maps.
1CGS LukeFF Posted August 12, 2022 1CGS Posted August 12, 2022 I want nothing to do with a sim that is subscription based, whether in part or in whole. It just separates players into multiple classes and fractures things even more. 2 1 10
AEthelraedUnraed Posted August 12, 2022 Posted August 12, 2022 20 minutes ago, LukeFF said: I want nothing to do with a sim that is subscription based, whether in part or in whole. It just separates players into multiple classes and fractures things even more. I agree, but what Avimimus is suggesting is little different from what we've got already and I can't see how it separates players into classes, given that everyone would have access to the vehicles once released. Sometimes I wish the Devs would release more of their tools. I'd gladly develop German/Russian soldiers myself, if only I had a way to edit the .mgm format 1
Gambit21 Posted August 12, 2022 Posted August 12, 2022 (edited) 2 hours ago, AEthelraedUnraed said: I agree, but what Avimimus is suggesting is little different from what we've got already and I can't see how it separates players into classes, given that everyone would have access to the vehicles once released. Sometimes I wish the Devs would release more of their tools. I'd gladly develop German/Russian soldiers myself, if only I had a way to edit the .mgm format There’s a long and storied list of things that I could have created by now. Just not possible with how things work. The soldiers though - excellent addition. I might have to update the Hell Hawks airfields at some point. With those guys and AI Razorback Jugs. Edited August 12, 2022 by Gambit21 4
Avimimus Posted August 13, 2022 Posted August 13, 2022 8 hours ago, LukeFF said: I want nothing to do with a sim that is subscription based, whether in part or in whole. It just separates players into multiple classes and fractures things even more. I agree. The idea I was musing about is basically the opposite - some features, such as AI vehicles can't be made exclusive to a purchase... so instead, we'd buy them with the understanding that everyone would get them - including those who didn't buy them. It is basically the exact opposite of a typical subscription (which builds a paywall). In other words, a group of us would just be donating to subsidise art for AI assets or map improvements which can't be monetised (because there is no way to make them exclusive to new modules etc.) The only other option I can think of would be to do 'anniversary editions' of existing modules (e.g. add a flyable aircraft, an AI aircraft, a few map or mission improvements - charge existing players to upgrade). I find it hard to think of any other way than one of these two options where they could do thins like improve the Rhineland map a bit or add a German destroyer for Kuban. If you have other ideas, well, feel free to share. I'd just like to be able to find some way to help them fund enhancements to existing products eventually. They do such good work, I feel like I really wouldn't mind paying for it to continue.
Noisemaker Posted August 13, 2022 Posted August 13, 2022 3 hours ago, Avimimus said: I agree. The idea I was musing about is basically the opposite - some features, such as AI vehicles can't be made exclusive to a purchase... so instead, we'd buy them with the understanding that everyone would get them - including those who didn't buy them. This is socialism! Next you'll want everyone to be getting free access to healthcare, oh wait, you're Canadian... Nevermind. 1 1
Asgar Posted August 13, 2022 Posted August 13, 2022 @Avimimus I proposed donations to the team years ago and Jason wasn’t a fan. IIRC his response was along the lines of: if people pay us they should get something for it.
Avimimus Posted August 13, 2022 Posted August 13, 2022 7 hours ago, Asgar said: @Avimimus I proposed donations to the team years ago and Jason wasn’t a fan. IIRC his response was along the lines of: if people pay us they should get something for it. We would be though - wouldn't we? There would be clear deliverables that we wouldn't get if we didn't pay for them... right? Which is quite different from just giving tips.
Irishratticus72 Posted August 13, 2022 Posted August 13, 2022 1 hour ago, Avimimus said: We would be though - wouldn't we? There would be clear deliverables that we wouldn't get if we didn't pay for them... right? Which is quite different from just giving tips. Just the tip? 1
MisterSmith Posted August 13, 2022 Posted August 13, 2022 9 hours ago, Asgar said: @Avimimus I proposed donations to the team years ago and Jason wasn’t a fan. IIRC his response was along the lines of: if people pay us they should get something for it. The team is not interested in donations or crowdfunding. 1
Asgar Posted August 13, 2022 Posted August 13, 2022 8 minutes ago, MisterSmith said: The team is not interested in donations or crowdfunding. Yes… that is what I said ? 1
Avimimus Posted August 14, 2022 Posted August 14, 2022 8 hours ago, MisterSmith said: The team is not interested in donations or crowdfunding. Understood. I thought it was worth floating the idea again anyway, but it likely makes sense to avoid it. I suppose we'll have to go back to simply asking for a British Motor Gun Boat, Soviet or WWI infantry etc. etc. I was hoping to find a way to avoid being so annoying! Oh well, can't be helped! 1 1
Livai Posted August 14, 2022 Posted August 14, 2022 ---> Ground Troops in IL-2 Great Battles ---> Best of Rise of Flight 1
FeuerFliegen Posted August 20, 2022 Posted August 20, 2022 What I personally want, is to be able to fly a Ju-52, C-47 or Li-2, do a paradrop, and have my paratroopers run towards a certain location. Imagine if part of a multiplayer mission, it wasn't just enough to get the paratroopers safe on the ground, but they then had to run towards an objective without the enemy killing them. Same goes for a landing craft dropping off troops, or even a train, although that part would be done 100% by AI (as I'm not expecting "Boat Crew" or "Locomotive Crew" anytime soon) Or besides being dropped off by air or sea, they could also be just another unit with a transport column moving from one location to another, just like vehicles do now. It would be awesome if those ground troops could also take out tanks on their own, with bazookas, etc.
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