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Game version 4.707 discussion: Me 410, Input Profiles


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Aurora_Stealth
Posted
1 hour ago, theRedPanda said:

I was curious to see the performance difference in the 410 compared to 110G2 so I went ahead and did an acceleration test from 250kmh (chose this speed due to autolevel hiccups) sea level Kuban. Both planes had 400L fuel and the 110 had removed headrest. Interestingly the 410 and 110 are extremely close with the 110 having a slight edge but 410 takes lead after 430~440ish. Both were in stock armament configuration. I wasn't sure what radiator setting to use so I just did like 25% both.

Screenshot_2022-08-02_193837.png

 

Ha, that's pretty mad... so it has roughly ~1.5 or more tons of weight to carry but the power and aero is making up for the difference and even exceeding the 110 in acceleration above 430/440km/h - my god lol.

 

That is pretty neat really, thanks for sharing. That confirms my thoughts on it, it does have a lot of energy behind it to keep in the fight... the top speed on its own doesn't really give away much of the story really. Looking forward to flying more of this bird and figuring out some tactics.

 

Cheers

  • Like 1
Posted

If the Me 410's SB 1000/410 bomb reaches the ground within 1 s (before it is fully armed) and the bomb timer has been set to a value different to contact, default or 2s, the game will freeze.

 

This can easily be replicated by setting the bomb timer to 1 s and dropping the SB 1000/410 while still standing on the runway.

 

This bug seems to be related to the SB 1000/410's current behavior of switching to a delay of 2 s a short time after being dropped (irrespective of the chosen bomb timer).

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JG4_Widukind
Posted
28 minutes ago, Aurora_Stealth said:

 

Ha, that's pretty mad... so it has roughly ~1.5 or more tons of weight to carry but the power and aero is making up for the difference and even exceeding the 110 in acceleration above 430/440km/h - my god lol.

 

That is pretty neat really, thanks for sharing. That confirms my thoughts on it, it does have a lot of energy behind it to keep in the fight... the top speed on its own doesn't really give away much of the story really. Looking forward to flying more of this bird and figuring out some tactics.

 

Cheers

Current if I know, I have Figther in the Target Area I prefer 110G2.

The 110G2 is much better to handle on Defensiv flying and u can go much more aggressiv if the Situation is changing. 

The 410(Standart and 20%Fuell) feels very heavy and try to Stall in turns up to 300kmh!

Posted (edited)

 I did notice the new rear view mirror after the hotfix- what a nice little touch!

I did want to ask if we will have a Game/Graphics/Plane /Me410 folder with texture folder that we could a custon_photo.dds pin up for our Me-410 pilot?

( I do realize by writing this question that such an addition may have already been done…sigh…)

7C0C9325-B7C7-4849-BD3C-01DE34B9B87F.jpeg

Edited by Blitzen
Posted
4 minutes ago, JG4_Widukind said:

Current if I know, I have Figther in the Target Area I prefer 110G2.

The 110G2 is much better to handle on Defensiv flying and u can go much more aggressiv if the Situation is changing. 

The 410(Standart and 20%Fuell) feels very heavy and try to Stall in turns up to 300kmh!

The 410 got absolutely wrecked by allied planes late war so this doesn't really come as a surprise to be honest.

Aurora_Stealth
Posted (edited)
37 minutes ago, JG4_Widukind said:

Current if I know, I have Figther in the Target Area I prefer 110G2.

The 110G2 is much better to handle on Defensiv flying and u can go much more aggressiv if the Situation is changing. 

The 410(Standart and 20%Fuell) feels very heavy and try to Stall in turns up to 300kmh!

 

Fair enough.

 

Sure, yeah the Bf 110 is more flexible and responsive in a dogfight but... to be honest I try to use tactics that minimise the need for manoeuvring as this isn't playing to the strength of heavy fighters in the first place.

 

Personally, I prefer to use high speed dives from a few kilometres altitude to get some speed for ground attacking, then use roll, yaw combinations to evade shots and avoid hard turning unless my enemy is really on top of me... especially with single engined fighters as it drags your energy state down and makes you vulnerable to deflection shots. I'd rather absorb a few shots in the rear fuselage than take the bait and get caught in a turning battle.

 

p.s. Hopefully when the wing tip fix comes out, it'll be possible to do some more aggressive diving manoeuvres.

Edited by Aurora_Stealth
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  • 1CGS
Posted (edited)
10 hours ago, Pozsgay said:

One small issue we found on test flight in addition to those previously mentioned:

When I changed to the gunner to check bomb hits then back to the pilot, the Stuvi settings changed to 5000 m target height and -100 m/s wind speed. Before noticing it I just did not understand why I can not hit on multiple bombing runs. Not a serious problem, but as these settings are controlled by the gunner and if we do not have technochat and/or human gunner or simply forget about, it is easy to fail a mission.

 

You as a pilot are able to adjust those settings, just like in the Ar 234, so I'd just make sure that somehow your controllers didn't reset them inadvertently (I'm not at home right now, so I can't check this right now).

 

7 hours ago, sevenless said:

Yep. You need to wait for the BoN release and you will get KG51 and perhaps KG2 flying bomber missions against british targets.

 

7 hours ago, RydnDirty said:

Oh I see. Thank you

 

It'll be I./KG 51 and II./KG 51 that has the Me 410 in career mode as a fast night bomber during the Normandy campaign. V./KG 2 was re-designated II./KG 51 before the game's Normandy career begins.

Edited by LukeFF
  • Upvote 1
Charlo-VRde
Posted
1 hour ago, Blitzen said:

 I did want to ask if we will have a Game/Graphics/Plane /Me410 folder with texture folder that we could a custon_photo.dds pin up for our Me-410 pilot?

( I do realize by writing this question that such an addition may have already been done…sigh…)

 


Yes, you can change the cockpit photo in the Me410

Posted
Just now, Charlo-VR said:


Yes, you can change the cockpit photo in the Me410

I haven't checked yet, so are you saying the folder for the Me-410 has been added now?

 

bue0112.jpg

Charlo-VRde
Posted
36 minutes ago, Blitzen said:

I haven't checked yet, so are you saying the folder for the Me-410 has been added now?

 

Yes, that folder at \IL-2 Sturmovik Great Battles\data\graphics\Planes\Me410A1\Textures\ was added with the 4.707 update

Posted (edited)
2 hours ago, LukeFF said:

 

You as a pilot are able to adjust those settings, just like in the Ar 234, so I'd just make sure that somehow your controllers didn't reset them inadvertently (I'm not at home right now, so I can't check this right now).

 

 

I can confirm this happens when you enter the gunner's seat.  I have no conflicts with bindings.

 

Also in the gunner's seat:  In the compass, the P/S needle is reversed.  The P needle should point to the nav beacon and the S away from it.  In the 410 the S points towards the beacon.  110 E, 110 G, 111s and 88s are correct.

Edited by Plurp
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Posted

I can add the following observation concerning the Me 410's gunner station:

 

On the contact altimeter, the needle for the contact height is pointing to the wrong height. This seems to be caused by the fact that the needle points in the same direction as on the pilot's contact altimeter, yet the display range of the dials is different (10000 m vs 6000 m).

 

Another issue that is not solely restricted to the Me 410 and concerns the contact altimeter's reference pressure setting:

 

Even though the scale seems to range from 950 to 1050 mbar, the maximum setting is currently restricted to 1000 mbar. This means that the altitude differs from the standard altimeter (set to 1013 mbar) in the "standard atmosphere" mode. In the "airfield elevation" mode, the contact altimeter shows the same height as long as the reference pressure doesn't exceed 1000 mbar.

JG4_Moltke1871
Posted
2 hours ago, LukeFF said:

You as a pilot are able to adjust those settings, just like in the Ar 234, so I'd just make sure that somehow your controllers didn't reset them inadvertently (I'm not at home right now, so I can't check this right now).

I think it’s nothing adjusting controls. I can spawn into plane and as Pilot set the wind and altitude like I want. But as soon as I jump on the gunners seat it seems set to -100km/h windspeed and 5000 meters altitude. When I change the parameters on that place it seems everything normal.

Seems have to enter twice, otherwise switch between the seats change the input.

Posted
2 hours ago, Charlo-VR said:

 

Yes, that folder at \IL-2 Sturmovik Great Battles\data\graphics\Planes\Me410A1\Textures\ was added with the 4.707 update

Yes- Thanks ! I love the company!

141929.jpg

Posted
3 hours ago, LukeFF said:

 

You as a pilot are able to adjust those settings, just like in the Ar 234, so I'd just make sure that somehow your controllers didn't reset them inadvertently (I'm not at home right now, so I can't check this right now).

 

I set both controls on encoder dials, but we flew in pair and the other player had the same issue with different settings.

I know as pilot I can adjust these settings, but if you do not have technochat, you have to switch to the gunner to check the settings. And if you switch back to the pilot, the settings are gone.

Irishratticus72
Posted
9 minutes ago, Blitzen said:

Yes- Thanks ! I love the company!

141929.jpg

Rampant Rabbits have decreased in size over the ensuing years.

Posted
5 hours ago, Aurora_Stealth said:

 

Ha, that's pretty mad... so it has roughly ~1.5 or more tons of weight to carry but the power and aero is making up for the difference and even exceeding the 110 in acceleration above 430/440km/h - my god lol.

Cheers


410’s got a whole pile of excess power on tap with those big DB-603s. 
 

It’s almost uncanny how well done the FM is on this aircraft. Flies just as I imagined one would (like I would know, lol) - a knife-edger just like Eric Brown said. For whatever reason, the forte of Great Battles is Messerschmitt flight models…they just seem to nail them IMO, the good points and the bad points being faithfully recreated. Exactly why I fly them more than any other aircraft in the sim, and the 410 may be the funnest of them all. 

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Posted
22 minutes ago, CUJO_1970 said:


410’s got a whole pile of excess power on tap with those big DB-603s. 
 

It’s almost uncanny how well done the FM is on this aircraft. Flies just as I imagined one would (like I would know, lol) - a knife-edger just like Eric Brown said.

 

Here's an example of that 'knife edge' I just experienced:

 

Spoiler

 

 

Without the wing slats, there's no way I would've recovered.

 

If you can enter a stable turn, it's not too bad:

 

Spoiler

 

 

MeoW.Scharfi
Posted
35 minutes ago, CUJO_1970 said:

410’s got a whole pile of excess power on tap with those big DB-603s. 
 

It’s almost uncanny how well done the FM is on this aircraft. Flies just as I imagined one would (like I would know, lol) - a knife-edger just like Eric Brown said. For whatever reason, the forte of Great Battles is Messerschmitt flight models…they just seem to nail them IMO, the good points and the bad points being faithfully recreated. Exactly why I fly them more than any other aircraft in the sim, and the 410 may be the funnest of them all. 

 

 

 

 

image.png.7c8444ba07ee6cfa7d39aaddffc628d4.png

 

 

 

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Posted
5 hours ago, Blitzen said:

 I did notice the new rear view mirror after the hotfix- what a nice little touch!

I did want to ask if we will have a Game/Graphics/Plane /Me410 folder with texture folder that we could a custon_photo.dds pin up for our Me-410 pilot?

( I do realize by writing this question that such an addition may have already been done…sigh…)

7C0C9325-B7C7-4849-BD3C-01DE34B9B87F.jpeg

 

Ach, nein!

 

You can't put Amerikanisch pinups in a 410.

 

I try to use semi-plausible modern photos instead:

 

Spoiler

20220802141404_1.thumb.jpg.c8630f9e7950cae1dd2be9cd11de68e5.jpg

 

She looks vaguely Germ-oid enough. I can't be bothered to look up real 30s and 40s photographs.

 

The viewing angle is awkward, but at least it gets its own 'picture frame' and museum lighting.

Posted (edited)

Mara, the White Russian from Hogan's Heroes for German planes and Veronica Lake for 'Murcans.
Oh  I have to say 410 or I'm off topic.  410.
 

custom_photo.jpg

veronica-lake 4.jpg

Edited by III./SG77-K_Bobo
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Posted
4 hours ago, Plurp said:

I can confirm this happens when you enter the gunner's seat.  I have no conflicts with bindings.

 

Also in the gunner's seat:  In the compass, the P/S needle is reversed.  The P needle should point to the nav beacon and the S away from it.  In the 410 the S points towards the beacon.  110 E, 110 G, 111s and 88s are correct.

 

Okay, thanks, I'll report in the beta testing forum.

AH_Col_Hogan
Posted
47 minutes ago, III./SG77-K_Bobo said:

Mara, the White Russian from Hogan's Heroes for German planes

09bc126f015f5146e6590f4b71ac5592.jpg?width=650&height=340

How 'bout that 410...

  • Haha 2
  • 1CGS
Posted
9 hours ago, Hitcher said:

3 hitboxes per wing

This is an oversimplified explanation to say the least.

  • Upvote 1
Aurora_Stealth
Posted (edited)
4 hours ago, CUJO_1970 said:


410’s got a whole pile of excess power on tap with those big DB-603s. 
 

It’s almost uncanny how well done the FM is on this aircraft. Flies just as I imagined one would (like I would know, lol) - a knife-edger just like Eric Brown said. For whatever reason, the forte of Great Battles is Messerschmitt flight models…they just seem to nail them IMO, the good points and the bad points being faithfully recreated. Exactly why I fly them more than any other aircraft in the sim, and the 410 may be the funnest of them all. 

 

...so I'm going to keep typing while I smile at some of the photos/pics being posted haha!

 

I know what you mean, the DB603's huge capacity (44 litres ?) allows it to throw a heck of a lot of torque and power at the problem (its sound from the cockpit doesn't give you that impression though!). It's a great engine but it is stuck with a lot of weight to carry from the airframe. That's why I (ideally) always want to start combat/attacks in a hostile area with a decent dive to gain a cushion of speed to work with if I need to evade later.

 

Yep - my thoughts also. It does have fairly vicious spin characteristics if you push the turn too far with it, as a few people mentioned/shared (if you get too slow)... but its still very rewarding to fly when flown to its strengths. I still feel its handling overall is more manageable than has been implied by some authors in past books etc and I do agree IL-2 got this one exactly right.

 

It does seem like it makes up for some of its handling deficiencies by being better armed and more solidly constructed than many other aircraft. It was never going to be that special at dogfighting (no surprises) ... and that will no doubt push some people away from it, but it can still be used to get angles and be evasive if you keep the speed up. It's the kind of aircraft you use to knock out the low flying fruit and opportunistic targets but not expending too much energy directly engaging enemy fighters or dogfighting.

 

And as you say, the reassuring thing with IL-2 is the handling details are typically so well crafted. Very few teams if any... could or would want to try replicating the 410 to the detail these folks have so yeah credit where its due. I think in general they have done a lot of homework and research to understand the flight characteristics of the models they are creating and it shows. With a bit of steer here and there, IL-2 has nailed quite a few of the most challenging WW2 flight models... with all the mythology that comes associated (there are some FM's that could do with a revisit but no game/sim is perfect and it takes time to resolve things when people demand both quality and quantity all the time). I was quite impressed for the same reasons with the Spitfire Mk XIV model as they somehow precisely simulated the aerodynamic characteristics that pilots mentioned differently in various memoirs - instability, agility, power and familiarity all with regards to the same airframe.

 

Well... a lot of Luftwaffe aircraft and especially the fighters modelled in past games and sims have ended up with a somewhat tarnished brush because historians and literature in general (going back about ten years or so) were recycling the same one sided views and conclusions without actually having primary sources from both sides to know the actual aircraft characteristics in detail. It helps that we have some of these aircraft now restored (like the 109's) because people can then verify the flight characteristics and performance and not rely on individual opinions - regardless of who or where they originated from.

 

People can say whatever they like about Messerschmitt.. and frankly I've heard it all, at the end of the day he was a cunning politician as much an ambitious and clever engineer... but he essentially built some of the best performing aircraft of his generation (and some awful ones too - you can't have it all lol). But it's great to see IL-2 representing these aircraft without the historically moulded, one sided frame that just got accepted at the end of the war.

Edited by Aurora_Stealth
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Posted (edited)
1 hour ago, Sneaksie said:

This is an oversimplified explanation to say the least.

I mean the main sections of the wings, excluding the flaps, ailerons, gear covers, internal structures/components etc. Just the skin for the main body of the wing.

Edited by Hitcher
Posted (edited)
2 hours ago, III./SG77-K_Bobo said:

Mara, the White Russian from Hogan's Heroes for German planes and Veronica Lake for 'Murcans.
Oh  I have to say 410 or I'm off topic.  410.
 

custom_photo.jpg

 

Daaaaaaamn! - Imgflip

 

Giggity giggity ?

 

Oh and I shot down a 410 last night... see still on topic ?

Edited by DBFlyguy
  • Haha 1
=SqSq=SignorMagnifico
Posted
21 hours ago, =SqSq=SignorMagnifico said:

I am getting a launcher "Failed to Update" message when trying to install this hotfix. The game worked fine after installing 4.707a yesterday. Looks like the hotfix needs a hotfix.

Found a fix to my launcher failed to update error. Solution posted here in case someone else has the same problem. 

 

  • Upvote 1
Posted
12 hours ago, Denum said:

The 410 got absolutely wrecked by allied planes late war so this doesn't really come as a surprise to be honest.


So did the 110G2 for that matter.

  • Like 1
Posted

During training pilots were lost aswell ....

 

Wulf 410.png

Posted

I've built the Revell kit of the Me410B-2/R4 of Stab I./ZG26 in 1/48 and seeing it on the shelf reminded me of the kit having 2 of 3 variants with twin 20mm belly pack - giving a total of 6x 20mm. This variant  subsequently replaced the big 50mm (Me410A-1/U4) as was too slow firing with its own issues and caused quite a stress on the airframe. Further discussion about it is in Me410 in action by squadron/signal  publications and likely elsewhere on net too. Nice options for it though.

Posted

wow .. thanks

Posted

kick-arse awesome

Posted (edited)

Any one has this: 4.707c: My 4k resolution no longer works ...

 

my startup.cfg:

------------------------------

[KEY = account]
      login = ""   (Email set OK)
      password = ""
[END]
[KEY = camera]
      cinematic = 1
      head_smooth = 0.50000
      hmd_restricted = 0
      shake = 0
      vr_zoom_speed = 0.30000
[END]
[KEY = force_feedback]
      amplitude = 1.00000
      enabled = 1
      force = 1.00000
[END]
[KEY = graphics]
      3dhud = 0
      adapter = 0
      bloom_enable = 1
      canopy_ref = 0
      desktop_center = 1
      detail_rt_res = 1024
      draw_distance = 1.00000
      far_blocks = 1
      fps_counter = 0
      fps_limit = 60
      full_height = 768
      full_width = 1280
      fullscreen = 1
      gamma = 1.00000
      grass_distance = 100.00000
      hdr_enable = 1
      land_anisotropy = 0
      land_detail = 1
      land_tex_lods = 0
      max_cache_res = 1
      max_clouds_quality = 2
      mgpu_compatible = 0
      mirrors = 1
      msaa = 1
      multisampling = 2
      or_ca = 0.00000
      or_dummy = 0
      or_enable = 0
      post_sharpen = 1
      preset = 3
      prop_blur_max_rpm_for_vr = 155
      rescale_target = 0.80000
      shadows_quality = 2
      ssao_enable = 1
      vsync = 1
      win_height = 2160
      win_width = 3840
[END]
[KEY = input]
      exclusive = 1
      input_map = "input.map"
      mouse_plane_control = 0
      old_trackir = 0
      turrets_angle_limit = 0.00000
      turrets_dc = 1
[END]
[KEY = interface]
      forces_color_mode = 1
      language = "eng"
      log = "_gui.log"
      scale = -1
      showcompas = 1
      showicons = 1
      units = "metric"
      withdebug = 0
[END]
[KEY = iservice]
      proxy_name = "alpha.il2sturmovik.net:443"
      register_url = ""
      server_debug = ""
      try_ping = 0
      try_web_port = 1
      use_proxy = 1
[END]
[KEY = network]
      available_ip = "[object Object]"
      client_download_traflimit = 1000
      client_ip = ""
      client_upload_traflimit = 1000
      downloader_port = 28100
      server_download_traflimit = 1000
      server_upload_traflimit = 1000
      tcp_port = 28000
      udp_port = 28000
[END]
[KEY = sound]
      count = 32
      debug_radio = 0
      interface = 0
      interface_music = 0
      quality = 1
      speedenable = true
      volume = 0.68000
[END]
[KEY = system]
      bin_log_folder = ""
      chatlog = 0
      debug_info = 0
      debug_render = 0
      dlgbox_sky = 0
      gamelog = 0
      keep_binary_log = 0
      mgenlog = 0
      mission_text_log = 0
      modes = 1
      playoffline = 0
      reset_configs = 0
      reset_effects = 0
      reset_textures = 0
      sdebug = 0
      show_net_skins = 1
      skin_dir = "graphics\Skins\"
[END]
[KEY = track_record]
      fx_sound = 2
      record_graphics_effect = 1
      record_ground_vehicles = 1
[END]
[KEY = updater]
      language = "eng"
      locales = "rus,eng,ger,spa,fra,pol"
      seed = 0
[END]

 

Edited by jollyjack
Posted

@jollyjackWorks perfectly fine here. I have: 

 

    full_height = 2160
    full_width = 3840
    fullscreen = 1

 

While you have for some reason:

 

     full_height = 768
      full_width = 1280

 

Posted

Thanks, adjusted, now OK

full_height = 2160
full_width = 3840

Posted

Very cool to be able to fire backwards with both guns and also to have both wingtips (and aileron control)!! ? I love it even more!

Posted



Will have to recreate this with the boys on FVP when it comes. Finally saw the screenshots on something bigger then a phone. Looks amazing. 

  • Like 2

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