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How to design capture the airfield MP mission


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JGr2/J5_Hotlead
Posted (edited)

Salute all! I’m sure this has been discussed before, but I’ve not been able to find it. How would one go about making a small multiplayer dogfight map where airfields can be captured and switched to the other side by destroying ground targets + an observation balloon over them? Back in ROF, we used to have a dogfight server like that called Aces Falling, and it was enormous fun. Curious to see if I could recreate a similar mission for Flying Circus.

 

Thanks! ?
 

PS: If anyone here has some of those old Aces Falling dogfight missions on their hard drive, I’d love to get a look at them to see how the logic was implemented! ? 

Edited by JG1_Hotlead_J10
Posted

In the editor manual, see "Change Control of an Airfield to the Enemy" on pg. 132.

  • Thanks 1

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