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moustache
Posted (edited)

I know that the stalinium is a formidable weapon... but as even, from there to pierced 50mm of shielding at 500m, come on, 350m...

 

20220508003114_1.thumb.jpg.d9c04ba44117fbf357e6dc367cbc9be5.jpg

loader and gunner (in the tank), injured by sustained fire from 2 Russian machine guns... the power of the motherland!!!

 

and there, detrack...

20220507235453_1.thumb.jpg.e18a0c0c0c8dc93da6cadd506bdb5ce3.jpg

 


it pierces the side of a Pz III the 7mm

20220508094840_1.thumb.jpg.36e542904ebb83b5bb16adfac2dd5a86.jpg

Edited by moustache
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  • 4 weeks later...
Posted

how he survive?!?

20220531123949_1.thumb.jpg.a961b35890825a5da42c4c3e8b63c78a.jpg20220531124007_1.thumb.jpg.6a4cc6ba584562a2db3da0122f3bc431.jpg

Angry_Kitten
Posted

well from my own experience that if a sherman can survive 5 hits at 300 meters directly onto the lil white star of german AP,, then well russian machine gun ammunition is likely going to kill your german TANK..

 

seriously a point to make, 

 

bf109 can take a direct hit of russian 20mm flack ammo to the wing and just limp off... but my pz III is killed by 2 hits at 1,000

Yogiflight
Posted
1 hour ago, pocketshaver said:

well from my own experience that if a sherman can survive 5 hits at 300 meters directly onto the lil white star of german AP,

I tried it yesterday and was even able to kill a Sherman frontally with the Panzer III from 1000m with two hits.

Posted
26 minutes ago, Yogiflight said:

I tried it yesterday and was even able to kill a Sherman frontally with the Panzer III from 1000m with two hits.


since the update, I managed to kill Shermans more easily, I don't know if it's a stroke of luck, I haven't changed anything in my shooting...

  • 1 month later...
Posted

2022_7_29__9_40_25.thumb.jpg.50fe28235fc6bceb007e9eebcc7e8e48.jpg


the quality of Russian cars is well established...

  • Haha 1
super-truite
Posted

I play a lot with the AA cars and sometimes I indeed get some suspicious kills. On the other hand, I wish I would do more damages to optics and tracks. I find it suspicious that continuous fire at point blank on tracks cannot do any damage. I know it is only 20 or 25 mm but still, as can be seen on this video, 50 cal BMG can begin to do some little damage to tracks (last trial he does at 12:37 with a Barret I guess ?):

and 20 mm vs 50 cal is quite a difference (not a specialist though so not sure if the hitting power is that bigger):
main-qimg-27ded41f062ab6f2057c043ef89d4d

Posted

ah no but there, it's not even AA truck shooting, I just wanted to crush a car with my tank... and 4/5 of the team died by collision with this one... .

LachenKrieg
Posted
5 hours ago, moustache said:

2022_7_29__9_40_25.thumb.jpg.50fe28235fc6bceb007e9eebcc7e8e48.jpg


the quality of Russian cars is well established...

This video is a good historical review of late WwarII on the Western front, but there are a lot of little tidbits the devs could maybe use as pointers for some of their models.

 

 

  • Like 1
Posted

@moustache Dude the other day on Finnish when you got your first Plane kill I had to laugh.  After a few minutes at the Temp you typed into the chat "This is boring"  LOL literally 10 seconds later they dropped a bomb on you.  That was great.  See you back out there!

 

@LachenKrieg  Dude you really need to join us on the FVP Server.  You'll love it.

  • Haha 1
LachenKrieg
Posted

I probably would, but I would need to reinstall the game first. Just waiting for them to fix what they broke.

Posted
24 minutes ago, LachenKrieg said:

Just waiting for them to fix what they broke.

Tumbleweed GIFs | Tenor

  • Haha 2
JV44HeinzBar
Posted
On 7/29/2022 at 5:44 AM, moustache said:

2022_7_29__9_40_25.thumb.jpg.50fe28235fc6bceb007e9eebcc7e8e48.jpg

 

 

Hey!!! I know that tank :)

 

As a side note, I got killed by a 57mm soviet AT gun shot to the front glacis from ~ 800m. I wished I had been recording it. The one shot caused my entire crew to bail, but killed my commander while buttoned up.  sigh.

 

HB

  • Sad 1
LachenKrieg
Posted
5 hours ago, moustache said:

Tumbleweed GIFs | Tenor

I know, don't remind me...?  But I am starting to really appreciate your sense of humor, so keep the posts coming.

Posted
4 hours ago, JV44HeinzBar said:

 

Hey!!! I know that tank :)

 

As a side note, I got killed by a 57mm soviet AT gun shot to the front glacis from ~ 800m. I wished I had been recording it. The one shot caused my entire crew to bail, but killed my commander while buttoned up.  sigh.

 

HB

No kidding HB, those "57's" hit like an 85 or even a 120.  I wish the PZ III 57's hit that hard!!  LOL

9 hours ago, LachenKrieg said:

I probably would, but I would need to reinstall the game first. Just waiting for them to fix what they broke.

Oh come on bro - what else are you playing that's any better?  Dude we are having a s*** ton of fun on FVP.  You should be here.

  • Like 1
LachenKrieg
Posted

Yeah needless to say you know things must have been pretty bad for WT to steal the show! But I do look forward to being able to meet you guys on the FVP server.

  • Upvote 1
  • 4 weeks later...
E69_geramos109
Posted

Yesterday I faced two sherman tanks with the tiger in the server advance and secure. The sermam took like 5 or 6 direct hits in the front with no kill. I tried everywhere, frontal sloped plate, the flat part where transmission is, the turret. After taking two shots or tree he just blowed me and he survived. Seems that there are some big bugs with the sherman

Posted
2 hours ago, E69_geramos109 said:

Yesterday I faced two sherman tanks with the tiger in the server advance and secure. The sermam took like 5 or 6 direct hits in the front with no kill. I tried everywhere, frontal sloped plate, the flat part where transmission is, the turret. After taking two shots or tree he just blowed me and he survived. Seems that there are some big bugs with the sherman

 

 

but because it's not a Sherman... we've been telling you for 10 years... it's an M24 Pershman or an M46 Sherching  ??

a bit of fun ^^

 

 

 

 

  • Haha 3
super-truite
Posted
On 8/25/2022 at 3:28 PM, E69_geramos109 said:

Yesterday I faced two sherman tanks with the tiger in the server advance and secure. The sermam took like 5 or 6 direct hits in the front with no kill. I tried everywhere, frontal sloped plate, the flat part where transmission is, the turret. After taking two shots or tree he just blowed me and he survived. Seems that there are some big bugs with the sherman

I always aim below the radio man mg port, it seems to be a sort of shot trap. But I agree the survivability of the M4A2 seems off

Posted (edited)

I don't know if it's a matter of luck or perhaps simply that you guys encountered glitches and as a result felt that the  M4A2 was OP but I decided to try and see for myself what exactly is the situation.I  decided to use the Panzer IV Ausf. G for the experiments and simply used random quick missions against a mix of M4A2s and T34/42 models. My own reckoning was normal. I managed to destroy a total of 9 M4A2s, 2 at distances of 1200 metres, 5 of them at distances of 1300 to 1400 metres and the last 2 at 1600 metres. In all cases it took me a maximum 3 shots to kill these tanks. One I killed with my first shot at 1200 metres and it blew up . Three others I disabled with the first shot and finished off with the second shot. For the remainder it took me three shots.  The 5 T34/42s I destroyed i did it with two shots and all blew up( A tad unrealistic) . I did not experiment with the Panther Ausf. D nor the Tiger. However it is possible that the problems you faced were connected to the Pzgr. 39 shells of the Tiger in game. Have they been nered by the developpers in response to too many players complaining about OP Tigers? It's possible. But based on my experience there appears to be nothing wrong with the M4A2 armour.

Edited by Frinik22
  • Upvote 1
Posted

@Frinik22, the results you provided sound reasonable. In fact I would agree that I was seeing similar results when I first got TC. But that is not what I was seeing after using it for several months.

 

The results became dependent on which tank I was in when they should be similar regardless of whether your shooting at a Sherman in a IVG, or the other way around. It is highly unlikely that any tank could take multiple penetrating hits and still be combat effective. And it is absolutely unbelievable that this scenario could be repeated over and over again with the same allied tanks in both SP and MP game play.

 

The fact that you were able to show a reasonable outcome does not explain all the unreasonable outcomes that have already been reported, it just simply ignores them. And IMO all this does is contribute to the problem because its like telling the devs we are all okay with the way the game is currently rigged. Nothing could be further from the truth.

 

  • Upvote 1
Posted (edited)

LachenKrieg , you make it sound like I should'nt be reporting on my experiments on the forum unless they agree with your own experience and findings? That's not how it works my friend! I am not saying that what you and others experienced is not real or not true, I am just saying I was not able to replicate them with the Panzer IV Ausf. G. It is not impossible that as I said in my previous post the devs may  have nerfed the penetrating power of the Panzergranate 39 and 39/42 to make the Tiger I and Panther less lethal and address the complaints and moaning of those saying the German cats are OP. When I played the old simulator Tiger versus T34 (2007) I had noticed then that the Tiger was getting killed by T34/85s at well over 1200 metres from the front. I found that odd until I read that because that game had been intended as a Multiplayer one the devs had deliberately nerfed the Tiger I armour to balance the game and give the the players on the Soviet side equal chances. TO me this defeated the purpose of a simulator but I understood the developers logic  even though it was dishonest in a way. The same could be happening with Tank Crew. A sneaky balancing of sort to keep as many people happy as possible. I will try testing these two tanks in random missions against Shermans  and KVs to see if my theory holds water.

 

The thing is stay level-headed and refrain from asking players to self censor or tow the line when they don't share your experience. I am not ignoring problems as you accused me of doing  I simply said I was not able to reproduce your findings. I did not accuse you of bad faith or of exaggerating so  please don't accuse me of siding with the devs or making the problem worse.

Edited by Frinik22
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  • 1CGS
Posted
2 hours ago, Frinik22 said:

The same could be happening with Tank Crew. A sneaky balancing of sort to keep as many people happy as possible. I will try testing these two tanks in random missions against Shermans  and KVs to see if my theory holds water.

 

Except that it's never been the policy of the developers to artificially balance things. Sorry, but the problem - if there is one - lies elsewhere. 

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Posted (edited)
On 8/28/2022 at 1:25 AM, Frinik22 said:

I don't know if it's a matter of luck or perhaps simply that you guys encountered glitches ... But based on my experience there appears to be nothing wrong with the M4A2 armour.

 

5 hours ago, Frinik22 said:

LachenKrieg , you make it sound like I should'nt be reporting on my experiments on the forum unless they agree with your own experience and findings? That's not how it works my friend! I am not saying that what you and others experienced is not real or not true, I am just saying I was not able to replicate them with the Panzer IV Ausf. G....

 

The thing is stay level-headed and refrain from asking players to self censor or tow the line when they don't share your experience. I am not ignoring problems as you accused me of doing  I simply said I was not able to reproduce your findings. I did not accuse you of bad faith or of exaggerating so  please don't accuse me of siding with the devs or making the problem worse.

I have done no such thing my friend!

 

Go back and try reading my post again a little slower this time because you have either misunderstood, or are exaggerating what's there.

 

I acknowledged that what you are reporting was reasonable. I also acknowledged that I was seeing something similar when I first started with TC.

 

My point was and still is that a number of people, myself included, have been reporting unreasonable outcomes for well over a year now. And not just with words, but with video of actual game play to document what is happening. This is not just bad luck, or some nothing-to-worry-about glitch, which is what your post is trying to suggest!

 

And LIKE I SAID, you showing a good outcome does nothing to explain what others have and are still seeing. Go back and look at all the videos posted and compare them to what your reporting.

 

The game has essentially become unplayable for me my friend! I have no problem with you reporting your experiences. I do however have a problem with you suggesting that my experiences were simply a matter of luck, or some nothing-to-worry-about glitch!

 

So if anyone here has suggested we are to self-censor, or tow the line when they don't share your own views its you.

 

 

2 hours ago, LukeFF said:

 

Except that it's never been the policy of the developers to artificially balance things. Sorry, but the problem - if there is one - lies elsewhere. 

I can't speak about what the devs views are on balancing game play, but what I can tell you is that my in-game results became predictable and dependent on which tank I was in. I posted a video comparing results in the PzIV/Sherman and Sherman/PzIV to show this.

Edited by LachenKrieg
  • Confused 1
Posted (edited)

All right.So I tested the Tiger in a random missions against both Sherman and the KV-1S . I have to admit that there seems to be a problem with the Tiger I 's shells. I saw an incredible number of my shells bouncing off repeatedly against the Sherman and KV's armour . In one instance , my first three shots against a Sherman  at 1300 metres just glanced off the front armour???? Statistically speaking the probability of this happening in real combat situaiton is infinitely small. What I saw repeatedly was a high rate of Panzergranate 39 and 39/40 bouncing off armour that they should have punched  through given the angle of the hits and the known armour penetration values of the shells vs the front armour thickness of both tanks.  I think there's is nothing wrong with the armour of the tanks, based on my experience using the Kwk 40 L48  against these two tanks but there is something wrong with the Tiger I AP shells. I don't know how the developers have modelled the penetration values of these shells in their simulator but there seems to be something off. I suspect they did introduce some random calculations to reflect shells that misfunctioned or misfired or that would be deflected by the armour. However it may be thaat their calculations are off.  Approximately 5 to 11 % of all shells fired by tanks in WW2 either were defective or failed to perform as expected. Due to a variety of causes: sabotage, hasty manufacturing, use of substandard materials, poor quality control etc. The 11% rate was recorded by Soviets manufacturing. Did the devs try to reproduce this random element  in hoe shells perform  I  would certainly  argue that they would or should. You can't make an accurate simulator without taking material failure into your game. We should certainly flag this to the developers and ask them to look at bhow the Tiger and Panther AP shells are performing and see what the problem coudl be. On average with the Tiger it took me 4 to 5 shots to destroy tanks at 1200 metres and beyond whereas it took me only 3 to 4 with the Panzer IV Ausf. G whose AP shells had normally inferior penetration values. I will try testing with the Panther to see if I find the same issue. However I still believe the problem lies in the shells not the armour.

Edited by Frinik22
Posted

All good points, but regardless of how the devs have modeled things, the simulation would have to rely on mathematical calculations, so I am not sure how you are able to separate various components of a calculation by watching game play alone.

 

There could certainly be some truth to what you are suggesting regarding the shell component, but I think it goes even further in terms of what the problem includes. 

 

From my own experience, I first noticed a problem with the Panther against a Sherman at close range. I was unable to destroy a Sherman with multiple shots at near point-blank range. I then saw the same problem with the Pz IV G vs Sherman, which was about the same time a number of other people were reporting the issue in MP game play. The Sherman could basically take multiple penetrating shots with little to no effect, and then locate and one-tap the guy in the Pz IV back to the spawn point.

 

Based on your experience, I would ask whether these issues have been addressed? I haven't seen anything in the patch notes that would indicate it has been, but then again, I haven't seen the issue ever being acknowledged by the devs either.

 

Then there seems to be a HE bug that players can now use to disable a tank and send the affected player back to the spawn point.

 

And finally, there seems to be a ricochet issue that is obviously overdone.

 

So you can see this as whatever you want, but I see it as primarily a way to balance game play. Take the two linked posts below as an example. I think it is clear, when your in a Tiger there is a good chance you shot will bounce when it shouldn't. And when your in a Sherman, all you have to do is hit your opponents tank with an HE shell to win. I don't know what caused this, but what ever it is, it has destroyed the simulation and should be fixed.

 

 

 

Posted (edited)

@LachenKrieg  Dude I'm just curious about something - and please don't take this  the wrong way, I really like reading your posts - but how is it that a guy that doesn't even have the game installed can have so many posts in the TC Forum??  I think you are our number one poster too.  I mean, I wonder how many posts you have in a forum of game you actually play?  hundreds of thousands? LOL

 

PS: get on FVP!!!  Lets go.

Edited by ShampooActual
Posted

The vast majority of my posts were made while I was actively playing. I am really hoping to be able to get back to TC if and when it gets fixed, so I still read all the patch notes and check in here regularly.

Posted
On 9/1/2022 at 5:37 AM, LachenKrieg said:

The vast majority of my posts were made while I was actively playing. I am really hoping to be able to get back to TC if and when it gets fixed, so I still read all the patch notes and check in here regularly.

Come on brother Lach.  Ignore the single player - it sucks. It sucks badly.   Join us on FVP.  Stalk, hunt, ambush and kill.  If you play German, you also have to hide from relentless Ivan air attacks.  Just like the real thing back in 1943/44..  I work for 45 minutes or more to get in a position to make one kill on another live player.  I say work because the planes are brutal and you always have to be looking up.  There is nothing more real than that.  All the stupid little game issues go away when it's you vs. another human mind in  a large map, historically accurate, simulation.  And if you can link up with some of the other guys here like Heinz Bar, the teamwork is unprecedented.  I promise you, if you like to hunt, if you ever served in the military, if you are sick of kids video games....FVP is the closest thing you will have to the real thing.  Lets go.

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Posted (edited)

Good luck with game that is made for few delusional MP tank players, tere is nothing historical in MP tank play...its just WT without icons and oponenets with ability to have better tank then you, no wonder this turned in small numbers of players that are mostly axis MP players in fantasy game where they have to beg players to come and play with them lol.

WT is where most ppl go back to, and nothings gona chanhe untill devs give better tank optios to BOTH sides not just favoring axis. Only then you gona get more players on and reason to spend time fixing bugs, no one gona fix bugs for game with no players...

Edited by CountZero
  • Upvote 1
Posted
On 9/3/2022 at 2:00 AM, ShampooActual said:

Come on brother Lach.  Ignore the single player - it sucks. It sucks badly.   Join us on FVP.  Stalk, hunt, ambush and kill.  If you play German, you also have to hide from relentless Ivan air attacks.  Just like the real thing back in 1943/44..  I work for 45 minutes or more to get in a position to make one kill on another live player.  I say work because the planes are brutal and you always have to be looking up.  There is nothing more real than that.  All the stupid little game issues go away when it's you vs. another human mind in  a large map, historically accurate, simulation.  And if you can link up with some of the other guys here like Heinz Bar, the teamwork is unprecedented.  I promise you, if you like to hunt, if you ever served in the military, if you are sick of kids video games....FVP is the closest thing you will have to the real thing.  Lets go.

Just curious how the current TC issues affect SP game play, but not MP? I don't find it enjoyable at all when shots repeatedly bounce off an Ai tank that shouldn't, or when I hit it multiple times without doing damage, but it is even less enjoyable when this happens while facing real players.

 

 

On 9/3/2022 at 5:33 AM, CountZero said:

Good luck with game that is made for few delusional MP tank players, tere is nothing historical in MP tank play...its just WT without icons and oponenets with ability to have better tank then you, no wonder this turned in small numbers of players that are mostly axis MP players in fantasy game where they have to beg players to come and play with them lol.

WT is where most ppl go back to, and nothings gona chanhe untill devs give better tank optios to BOTH sides not just favoring axis. Only then you gona get more players on and reason to spend time fixing bugs, no one gona fix bugs for game with no players...

I get how you are disappointed with the Churchill as one of the next collector vehicles, but I can't say that I agree that there are no good tank options.

 

I think the current tank lineup and coming collector vehicles provide a really good mix. Sure it would be good to see many more variants make it into TC, but the problem isn't with what is available in TC, it is the way TC is currently modeled IMO.

 

I would be more than happy to pick up all the collector vehicles/modules I don't already have if the simulation actually worked.

Posted
On 9/4/2022 at 4:04 PM, LachenKrieg said:

Just curious how the current TC issues affect SP game play, but not MP? I don't find it enjoyable at all when shots repeatedly bounce off an Ai tank that shouldn't, or when I hit it multiple times without doing damage, but it is even less enjoyable when this happens while facing real players.

 

 

 

The issue are the same my brother.  But the quality of game play and the immersive experience in FVP more than make up for any tiny glitches in the game.  PvP is where it's at home slice!!  Get with the cool kids!!

Posted

Cool kids!?... ? Well alright, I don't know about all that, but the various discussion points on this forum are not tiny glitches, they are total immersion killers. Currently, there is no reliable gun/armor model in what is supposed to be an AFV simulator.

 

We obviously have a different view on "quality of game play", because I'm not getting it.

 

I was really expecting BON to be released by now, but I am just waiting to see what comes of Tank Crew once they get that very important milestone off their plate.

 

 

  • Upvote 1
Posted

Well, Steel Beasts Pro PE is pretty high fidelity, but that's about it.

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