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LachenKrieg

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About LachenKrieg

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  1. You are right, it is a very different kind of game, but I was just focusing on the infantry part in relation to the upcoming addition of infantry for Tank Crew. I know that DCS also has infantry, but I am hoping that the team here is able to step it up a bit beyond that. BTW, do you have, or have you ever tried Combat mission shock force 2? And how would you rate it in comparison to Men of war assault squad 2?
  2. Although the module is still in early access and does have some teething issues to work through, if you are interested in AFV simulation, Tank Crew is well worth the effort IMO.
  3. I just wanted to say thanks again. The exampled missions and explanations you provided are methodical and very well thought out. Combining the downloadable Mission Editor users manual with your extremely well explained mission examples should be enough to get anyone interested up and running with content creation for the IL2 platform. Your efforts are appreciated, and thank you for giving such a great service to this community so freely.
  4. I agree, there are so many possible explanations given the circumstances at that time, and it is easy to imagine how existing inventories of older spare parts could suddenly become the new part replacement, especially in a war torn country like Germany in 1943-45. But the jack block issue of the Panther example above is the reverse situation really, because the implication is that a new part was used ahead of schedule, not an older part being used at a later date. It may be that the people responsible for researching this had access to technical data/specifications of the Panther in question, and the reason one part was used over another is left to history. But in the brief review I was able to make, I must say that I am thoroughly impressed with the accuracy and level of detail given to the in-game vehicles. I am fairly new to this community, but am quickly learning how much effort the IL2 franchise puts into making a historically accurate product. I am also the type of person that is fascinated by the history behind these issues, and would love to get the details on what exactly the models were based on, but whatever they are, the people behind this have certainly done their homework. Regarding the Panther image above, it is hard to tell exactly what the number on the hull represents, but it seems clear enough that it is a "5" digit number, with the second digit being something other then a "3". It looks to me like it is either a "0", or a "6". But I can't tell with any certainty. Regarding the Tiger unit number S11, a similar late war number system seems to have been used by both SS-Panzer regiments 1 & 2. Tanks issued between December 1942, and February 43 when attached Heavy Companies consisted of Tiger's/PzIII's would have first seen action retaking/defending Kharkov, and many of them would have been replaced before the Kursk action. Between March and November of 1943, the 1st, 2nd, and 3rd SS-Panzer Regiments were apparently amalgamated, regrouped, moved between fronts, taken out of action for rest and refit, shuffled and then placed back into action in fire brigade fashion, while their tanks and equipment were constantly being moved between units. From November 1943 the two Company formation of the previous summer was dropped in favor of a single Company consisting of 27 Tiger tanks including two command vehicles. The first tank of the first platoon was S11, and the last tank was numbered S15. The first of the fifth platoon was S51, and the last was numbered S55. So the number pattern of the in-game SS Tiger skin doesn't appear to be attached to a February production vehicle as much as it is to the historical evolution of the SS-Panzer Regiments that fought on the Eastern Front. And so it appears that the 13 Company attached to SS-Panzer Regiment 1 LSSSAH also fielded a tank numbered S11 on the Eastern Front late in 1943. I believe the unit's insignia however would have remained attached to the respective Companies. In another source I found for Tiger H1 production during the month of February 1943, it states that the number of gun cleaning rods was increased to 6 starting with vehicle 122, which further supports a February production vehicle as the tank depicted in Tank Crew. Regarding the S-mine issue, I have seen numerous photos of early production Tiger's with and without the dischargers, but it would be interesting to know why the Tank Crew model not only has none, but only has what appears to be two mounting brackets installed.
  5. Wondering if anyone here has Men of war assault squad 2 developed by 1C entertainment. I just saw an ad on steam for it. I wouldn't count on a FPS either in terms of the coming AI infantry, but it could be something similar to Men of War assault squad 2.
  6. Thanks for pointing that out. What got me started here was the variations in penetration values for the different rounds available in the SIM. The shell velocities and weight given in-game match all of the outside sources I can find, but I noticed that the penetration values are usually somewhere between the average reported performance, and the calculated penetration value of each shell. There are also a few what look to be like typo's. For example, the engine listed in-game for the Tiger H1 is the HL 210 P30, which I think was an engine designation for the original Panther tank. So it got me interested to know how accurate the detail of each model was and how that corresponded with changes in actual production. I was really pleased to see when comparing the in-game models with available literature on the subject that the people behind the Tank Crew effort have really put a lot of work into getting things right. That being said, there are still a few things that don't seem to match up at least on the surface and at first glance. Like with the Panther example above, the Tank Crew model has the updated bracket for the jack block supposedly implemented in July, but doesn't have the rivet reinforced road wheels from June. The timing between some of these events is so short that it could easily be explained by supply logistics of various parts as changes were being made on the fly. MAN was the principal contractor for the Panther, so one might think that they would be the first to know about/implement changes, but it is possible that the Hanover manufacturer had no inventory left over of the previous bracket, and started using the approved change-out piece ahead of everyone else. Information that is not readily available is any time lag that might have existed between the time a change was approved, and the time it was implemented. Regarding the Tiger H1, the biggest discrepancy between the Tank Crew model and available literature that I found was the supposed addition of 5 S-mine dischargers in January starting with vehicle number 82. This should have definitely been included on vehicle number 143 as part of February's production. Even the mounting brackets for the dischargers themselves on the Tank Crew model don't match the supposed production schedule, which was apparently implemented in December. Out of 5, there are only 2 on the rear hull. So was there something with this specific vehicle? Command vehicles for example were supposedly only issued 4 S-mine dischargers. But what I find to be more telling about the accuracy of the Tank Crew model of the Tiger H1 is the reinforced armor upgrade to the gun mantlet in November 1942. From the information sources I have, starting out from January production numbers, there were still 90 tanks listed as being assembled without the upgraded gun mantlet, presumably to use up the remaining supply of existing pieces. Considering at that point that monthly production capacity was about 40 vehicles, the production of these 90 tanks would most certainly stretch into February. So with the S-mine issues aside, the recorded history of gun mantlet changes for the early production Tiger fits very well with the model depiction in Tank Crew.
  7. Yes, just select multi-player from the main menu and choose the game mode you want, co-op or dog fight, and a list of available servers will display. You can also build your own missions and host your own server. Just google IL2 mission editor manual, and download the pdf. It is an excellent resource for both building your own missions in the mission editor, and the basic "how to's" on hosting your own server. You might want to explore the quick mission builder, and some of the single player content included with the module before getting into that. Good luck, and enjoy.
  8. Taking a closer look at the Tiger H1 and the first 50 or so copies completed by the end of November 1942, we can see a number of period correct features included on the Tank Crew model of this vehicle. For example, the first 8 units manufactured in August had a hinged flap attached to the top of each exhaust pipe, fasteners welded to the rear deck to secure cleaning rods, a storage tube for a spare antenna mounted on the right rear hull edge, and two holes cut into the front glacis plate as attachment points for a canvas covering that was meant to help disguise the Tiger as a truck. All of these features are present on the Tank Crew model of the Tiger H1. In September, fasteners to secure the track replacement cable were added to the left hull, along with the fasteners needed to secure an assortment of tools on the front glacis plate. A point worth noting about the vehicles produced in September is that the 15-ton jack attached to the rear hull was mounted vertically. All of these features except for the vertically mounted jack are present on the Tank crew model. In October, aside from the standardization of the track type mounted on the Tiger, a small rectangular convoy light found on the bottom left rear of the hull was changed to a round light, an antenna base found on the rear of the hull was removed, the 15-ton jack was mounted horizontally under the right side Fiefel filters, and a long shovel was added to the list of tools secured to the front glacis. While all of these features are again present on the Tank Crew Tiger, the specific method of mounting the 15-ton jack tells us that the Tank Crew model is at least a copy of the vehicles produced in October 1942. November apparently saw the addition of hinged front fenders, and a crew compartment heater in preparation for the Eastern front. Except for the compartment heater, the hinged front fenders are also visible on the Tank Crew model. December production is where it starts to get a little more difficult to make connections as there was apparently a change to the track guards that do not exactly match the Tank Crew Tiger. There are other features however from this months production that are undoubtedly included. The most prominent feature is the escape hatch that replaced the pistol port on the right rear turret. But there is also the track tool box added just below the left side Fiefel filters, the five S-mine discharger mountings on top of the hull, and the reinforcement washers welded into the holes for the canvas camouflage cover. Although only the two rear most S-mine discharger mountings are present on the Tank Crew model, the brackets for the other 3 on the front and left mid-hull are visible. Other then a deflector plate fitted over both exhaust pipes, which was apparently added to production vehicles in January 1943, all other modifications made beyond December 1942 are not present on the Tank Crew model. Something that also struck me as interesting surrounding the history of the Tiger H1 modeled in Tank Crew is the included camouflage skin for the heavy tank company from SS-Panzer Regiment 2 of the 2nd SS-Panzer Division Das Reich. This unit received its first Tigers in December 1942, and after being fully outfitted in the following month, was then transferred to the Eastern front at the end of January 1943. The 2nd SS-Panzer Division was also present at the battle of Prokhorovka. It seems plausible that the model depicted in Tank Crew is a representation of the first 80 or so Tiger tanks produced by December 1942.
  9. That is a good question. I didn't do anything special in my settings other then customize the key-map a bit. I do have technochat turned on though. If you can't see the round targeting icon, make sure that you are either viewing from the cupola, or from the commanders opened hatch while in F1 vehicle view. Not from the binocular view.
  10. Good to know that thanks. So maybe there is hope that it will happen for Tank Crew as well.
  11. Nice overview, thanks and welcome to the IL2 Tank Crew community.
  12. You are leaving out a whole bunch of talented people, starting with yourself. When I arrived a few months back, there was a much bigger gang making skins. I'm sure life has all of you busy with other things, but it would be nice to see you back here a little more often.
  13. Voidhunger, just wanted to let you know that the command menu seems to work again for me today. I can't explain why it didn't work yesterday, but you can see in the video that it works in both expert and normal settings. The difference being you don't see the attack/way-point icons in expert mode. Personally I think it adds a big boost to realism of the sim in expert mode when you are alone, as Its similar to a tank commander giving orders over his intercom. I really like this feature in Tank Crew, and hope they continue to flesh it out. What I tired to show in the video is just how fast it can actually be. With both the primary and secondary command menus, it basically comes down to memorizing a group of key strokes, and being able to use the mouse with the secondary menu adds significantly to the command interface. Once you click on a point to move to with the LMB, hit F5, F3, F2, F1 as fast as you can to have your driver go there cross country at full speed. To have your gunner fire on a target after selecting it with the LMB, simply hit F1, F3, F1 as fast as you can to give the command. You can affect the turning radius of your tank by changing the speed at which you make the turn. If you want to turn sharper, use the slowest speed. You can spend literally hours playing around with this feature and still not cover it all. And when you think you have mastered commanding just your crew, try coordinating an attack on an enemy position with a platoon. The biggest bug I have found so far is with the secondary menu's F1 attack command. It seems to always use the main gun, even when you ask for machine gun suppression/attack. And depending on how your tank is positioned when you give an attack command, the tank sometimes starts to shake as if it is not sure where the target is. But other then that, the general foundation is there and its a beautiful thing... when it works.
  14. There are so many talented artists here making skins. If the developers don't have the resources to spend on making historically accurate skins, would they consider including some of the amazing work being done by the user base? I have seen other developers hold contests where they have the user base vote on the best skins to be included with the module. Has this ever been considered/ tried in the IL2 community?
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