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Posted

Has anyone been able to master how to get the perfect looking reticle in VR?

 

I cannot get the reticle to look right, it is either shinny on one side and faded on the other side, either blurry and very visible or very neat but faded.

 

I am under the impression that there is a perfect and very small sweet spot in terms of head positioning (up/down/back/forth/right/left)that would give the reticle its best and neateast apparence, and anything else introduce blurriness or over brightness or totally faded.

 

Am I missing something here?

 

Many thanks in advance,

y.

Posted (edited)

I don't think I've encountered some sort of issue like that. How are you aiming? This is very similar to how a reflector scope/sight on a rifle would work IRL, get close in with your dominant eye and let it focus in to the distance, don't try to look at the reticle itself.

 

 

Edited by Firdimigdi
Posted

You do not see any difference of brightness in the reticle? I mean is the reticle with uniform brightness through all the circle?

 

I target with my right eye, aligning before shooting.

 

Maybe it is also due to IPD settings.

Posted

I believe so, but I'll check next time I'm in game, any preference in reticle type?

Posted

It happens with all of them.

 

I m flying currently MC.202, and it is quite marked.

Posted

Well I just started it up in 2d real quick - are you referring to something like this for example?

 

image.png.34723c9b4c0a153da1909a71c8f7b62f.png

 

Because if that's the thing you mean then it's completely normal if your eye is at an angle due to the way reflector sights work. But it should not be blurry.

  • Thanks 1
Posted

Try the iron sights if you have them. In the MC.202 for instance they work great @170yds.

Posted
55 minutes ago, Firdimigdi said:

Well I just started it up in 2d real quick - are you referring to something like this for example?

 

image.png.34723c9b4c0a153da1909a71c8f7b62f.png

 

Because if that's the thing you mean then it's completely normal if your eye is at an angle due to the way reflector sights work. But it should not be blurry.

Yes, it is. Except that the brightest parts seems to have a thickness and blur in VR.

Posted
10 minutes ago, Youtch said:

Yes, it is. Except that the brightest parts seems to have a thickness and blur in VR.

 

Can't really help there, one thing I wish we had was control over the brightness like the real things to reduce the "halo" like effect some have. That said, if you look up videos and photos of how they are in real life we seem to be getting a somewhat modeled version (in DCS for example they were way too perfectly projected regardless of angle last time I checked). Here's an example of such sights with videos showing how they behave with movement:

 

Keep in mind though that the view through a camera and indoors would be different to what you'd see with your eyes in a plane with daylight. Much like in this photo were it's way too bright since it's indoors and also displays the excessive halo effect due to that (plus the reflection because of this):

image.png.f1ce002fd29d927ea21d4fef736f0417.png

  • Thanks 1
=MERCS=JenkemJunkie
Posted

I've been playing with this exact thing this week, and I figured out how to get uniform brightness in the reticle at any angle. The only problem is it looks a little cartoony, but I'll release my WIP reticles later today, and explain how I did it. Maybe someone else can figure out how to make it look prettier.

  • Thanks 1
Posted
2 hours ago, Firdimigdi said:

Much like in this photo were it's way too bright since it's indoors and also displays the excessive halo effect due to that

In my case it looks like the halo and the reticle are almost indissociable, hence probably the blur.

 

I don t see a neat reticle and halo. The reticle is only neat when it is more faded.

 

So it might be the cause of the apparent blur on the brighter reticle.

=MERCS=JenkemJunkie
Posted (edited)

Here's my WIP sight on a Spitfire, but I've got it copied to most planes in the pack. It's an exact tracing of the original Revi, with the center modified. The circle part of every sight is scaled to match the circle on the original, and for the British Mark II sights, the bottom and top of the vertical line match the original too.  Anything else matching is coincidental.  I've just left it black and white for now. It's fully functional, and you can go pew pew things just fine, just it could use a little prettying up. It will only look clear in VR if you're looking in the headset's sweet spot, but I like that quirk as it helps me line up into my headsets sweet spot easy. I'm only gonna show the steps specific to deleting the lighting effects, the general steps are covered in tutorials stickied in the skins forum. Install using JSGME.

 

image.thumb.png.05393319c7484de08082624605106189.png

 

470219651_Howto1.thumb.PNG.159f304605355465cca2a8ac398c136e.PNG

 

980702100_Howto2.thumb.PNG.3f03e7573b28553b77e784abfd5a514b.PNG

 

WIP Clear Sight Mods.rar

Edited by JenkemJunkie
  • Thanks 1
54th_Coopaloop
Posted

made this with the file stonehouse posted.

Schwalberich
Posted

I have a question as I think it fits to this thread. 

Do you have only one reticle when looking through the sight in VR (more or less faded)? 

 

For me it seems like there are 2 reticles depending on how far left or right I move my head inside the cockpit. 

 

No problem with that when I sit in German planes as the revi is mounted offset to the right. 

But I am struggling with the British and American sights where they are mounted directly in front of me. 

It seems those two reticles overlap each other. One slightly less bright. Which is really confusing to aim. 

Even tried changing the IPD both at the G2 slider as well as the in-game setting. 

On a -30 value I have 2 reticles non overlapping besides each other and on a +30 Value they are about 1cm overlapped but never completely aligned on top of each. 

 

Is this as the sights should work and just need to find another head position? 

Posted

It does not seem to have any glow/halo

 

54th_Coopaloop
Posted

this is the one here fellas. made by jenkem

=MERCS=JenkemJunkie
Posted

Schwalberich it's normal to see one reticle for each eye in VR when both eyes are looking through the reticle. You don't see a second reticle in the German sight because usually only your right eye is looking through it. If you see two reticles close one eye, the second should disappear.

Customizer171
Posted

I also experience some problems with the reticles in VR. German planes looks best to me. In Russian planes it feels like I need to have my head way to close to the sights if I wanna see all of the reticle and the Tempest is very weak in intensity of the reticle. Wonder why it is like this? 

Posted
57 minutes ago, Customizer171 said:

In Russian planes it feels like I need to have my head way to close to the sights if I wanna see all of the reticle and the Tempest is very weak in intensity of the reticle. Wonder why it is like this? 

 

Apparently that's how the PBP-1 was according to the thread I had linked above:

  

On 11/14/2013 at 2:16 AM, Sternjaeger said:

I'll take some comparison shots later of my PBP-1 compared to a standard US Navy gunsight, so you'll be able to see the difference, but basically you had to be very very close to the gunsight to be able to see the whole reticle, which was uncomfortable and potentially dangerous.

  

On 11/15/2013 at 7:24 PM, Sternjaeger said:

Note how, in order to see the Russian one in full on the reflective glass, you really need to get up close (this because of the small reflective glass and lens). 

 

Customizer171
Posted
28 minutes ago, Firdimigdi said:

 

Apparently that's how the PBP-1 was according to the thread I had linked above:

  

  

 

 

Thanks, now I don´t need to think it´s because of some mistake from my side ?

Schwalberich
Posted
17 hours ago, JenkemJunkie said:

Schwalberich it's normal to see one reticle for each eye in VR when both eyes are looking through the reticle. You don't see a second reticle in the German sight because usually only your right eye is looking through it. If you see two reticles close one eye, the second should disappear.

Thanks Jenkem, 

I know that for VR you need to render 2 images slightly offset so your brain merges it to the 3D illusion. 

Closing one eye to aim works but you would also loose depth perception and I thought the goal of reflection sights is not to close eyes during combat? 

 

I overread the first reply from @Firdimigdi where he stated not to look at the reticle itself. My failure was probably that I first tried to line up by looking through the reticle rather than at the target, which likely confused my vision with multiple reticles. By doing this the sight "magically" merged to one. Maybe I need more training to stay focused on the target and not the sight.

 

Guess I understood the sights wrong as I thought the reticle would be rendered as one like in 2D mode. 

 

Thanks a lot! 

=MERCS=JenkemJunkie
Posted

I don't know what the intended way to do it is, but ultimately its personal preference. I only close one eye if I'm dive bombing. You just gotta wiggle your head in all 6DOF until you find something comfortable/least horrible. Personally in a centered sight plane I lean over to the left to make my right eye dominant, and move as high up as necessary to get the dot near the top of the sight glass for the best view over the nose.

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