PeppaBig03 Posted April 10, 2022 Posted April 10, 2022 How to create a random switch? I can't find the switch in the mission editor. Anyone can tell me how to find and use this switch? Thanks !
jollyjack Posted April 10, 2022 Posted April 10, 2022 Hi thanks, can you maybe post this as a group file?
PeppaBig03 Posted April 10, 2022 Author Posted April 10, 2022 I am just learning the editor manual ,"Randomly Choose a Route for an Object to Follow", but I can't find the random switch .
jollyjack Posted April 10, 2022 Posted April 10, 2022 (edited) If you select the Group icon called 'two-way-random switch' and with it highlighted you can export it as a group (selected) file from the ME top left drop down. For posting her you need to make a zip file of it .. I am curious how this one works; where did you get it? Here's a 4 way from Stoopy i think: four-way non-repeating random switch.zip here's another interesting set, dunno where i got this, i think here https://www.sas1946.com/main/index.php?board=276.0: It's pretty old so some things might not work however ... Logic Gates and Switches 1.2.zip Edited April 10, 2022 by jollyjack
PeppaBig03 Posted April 10, 2022 Author Posted April 10, 2022 36 minutes ago, jollyjack said: If you select the Group icon called 'two-way-random switch' and with it highlighted you can export it as a group (selected) file from the ME top left drop down. For posting her you need to make a zip file of it Thank you for your explanation and your zip file! I've got it! It looks complicated,I will study the zip file!
Jaegermeister Posted April 10, 2022 Posted April 10, 2022 Here is a much simpler 2 way random switch. This is what I use. It should work for you but you will need to object link the Waypoints to your aircraft, and trigger the 1st waypoint. 2 Way Random Trigger.zip 1 1 1
JimTM Posted April 10, 2022 Posted April 10, 2022 (edited) 4 hours ago, =Rookie=PeppaBig33 said: I am just learning the editor manual ,"Randomly Choose a Route for an Object to Follow", but I can't find the random switch . @=Rookie=PeppaBig33, the random switch discussed in the manual is available as a zip file under "Sample Missions From the Manual", in the editor manual post. See the readme.txt included in the zip file. In the manual, see: Sample Missions and Groups (pg. 11) Access Saved Objects, MCUs, and Groups in the Object Library (pg. 30) Random Switch (pg. 294) Edited April 10, 2022 by JimTM 1 1
PeppaBig03 Posted April 10, 2022 Author Posted April 10, 2022 3 hours ago, Jaegermeister said: Here is a much simpler 2 way random switch Thanks! You just make it so simple and brilliant! 2 hours ago, JimTM said: the random switch discussed in the manual is available as a zip file under "Sample Missions From the Manual", in the editor manual post. See the readme.txt included in the zip file. Thanks,JIm! I just downlaoded the zip file. 1
JG4_Deciman Posted April 14, 2022 Posted April 14, 2022 Generally.... Random switches are nothing but a 'chain' of timers (percentage AND increasing delay needed) INPUT triggers them all (and they should be activated if needed!!!) - timer 1 - timer 2 ... Every timer MUST disable all timers as OUTPUT (and should trigger your desired action...) - so make sure that the needed timers are activated when INPUT is triggered Delay must be increasing Percentage must be calculated Percentage is always 100 / (Number_of_timers_following +1) 4 timers in a row. 1st -> 25% (100/ (3 + 1) 2nd -> 33% (100 / (2 +1) 3rd -> 50% (100 / (1 + 1) 4th -> 100% (100 / (0 + 1) Deci
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