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Posted

How to create a random switch? I can't find the switch in the mission editor.

Anyone can tell me how to  find and use this switch?

Thanks !

Posted

Hi thanks, can you maybe post this as a group file?

Posted

I am just learning the editor manual ,"Randomly Choose a Route for an Object to Follow", but I can't find the random switch .
 

Posted (edited)

If you select the Group icon called 'two-way-random switch' and with it highlighted you can export it as a group (selected) file from the ME top left drop down.

For posting her you need to make a zip file of it .. I am curious how this one works; where  did you get it?

 

Here's a 4 way from Stoopy i think:

 

four-way non-repeating random switch.zip

 

here's another interesting set, dunno where i got this, i think here https://www.sas1946.com/main/index.php?board=276.0:

It's pretty old so some things might not work however ...

 

Logic Gates and Switches 1.2.zip

Edited by jollyjack
Posted
36 minutes ago, jollyjack said:

If you select the Group icon called 'two-way-random switch' and with it highlighted you can export it as a group (selected) file from the ME top left drop down.

For posting her you need to make a zip file of it

 Thank you for your explanation and your zip file!  I've got it!    It looks  complicated,I will study the zip file!

Jaegermeister
Posted

Here is a much simpler 2 way random switch. This is what I use. It should work for you but you will need to object link the Waypoints to your aircraft, and trigger the 1st waypoint.

 

Switch.thumb.png.b4771ca9315d09bf3d1d63c97662f010.png

 

2 Way Random Trigger.zip

 

 

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Posted (edited)
4 hours ago, =Rookie=PeppaBig33 said:

I am just learning the editor manual ,"Randomly Choose a Route for an Object to Follow", but I can't find the random switch .
 

 

@=Rookie=PeppaBig33, the random switch discussed in the manual is available as a zip file under "Sample Missions From the Manual", in the editor manual post. See the readme.txt included in the zip file.

 

In the manual, see:

  • Sample Missions and Groups (pg. 11)
  • Access Saved Objects, MCUs, and Groups in the Object Library (pg. 30)
  • Random Switch (pg. 294)
Edited by JimTM
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Posted
3 hours ago, Jaegermeister said:

Here is a much simpler 2 way random switch

Thanks! You just make it  so simple and  brilliant! 

2 hours ago, JimTM said:

the random switch discussed in the manual is available as a zip file under "Sample Missions From the Manual", in the editor manual post. See the readme.txt included in the zip file.

Thanks,JIm!

I just downlaoded the zip file.

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JG4_Deciman
Posted

Generally....

 

Random switches are nothing but a 'chain' of timers (percentage AND increasing delay needed)

 

INPUT triggers them all (and they should be activated if needed!!!)

- timer 1

- timer 2

...

 

Every timer MUST disable all timers as OUTPUT (and should trigger your desired action...)

- so make sure that the needed timers are activated when INPUT is triggered

Delay must be increasing

Percentage must be calculated

Percentage is always 100 / (Number_of_timers_following +1)

 

4 timers in a row.

1st -> 25% (100/ (3 + 1)

2nd -> 33% (100 / (2 +1)

3rd ->  50% (100 / (1 + 1)

4th -> 100% (100 / (0 + 1)

 

Deci

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