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AI Spit XIV taxi control needs tweaking a bit


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Posted

Just want to say I have seen huge improvements in AI taxi logic over the years. Thank you guys for that.

When possible, can the Spit XIV be tweaked a bit. I have noticed a few things:

  1. They have a nasty habit of spinning when trying to negotiate 90 degree turns, as if they are applying too much rudder.
  2. They don't give enough space b/w each other during taxi (this might be related to the above carrying too high RPMs during taxi).

 

This is seems like the same issue with Fw 190D-9s before it was fixed.

I./JG52_Woutwocampe
Posted

I would add the 109 K4 too. I had to change squadron in my BoBP career because no AI pilot was able to take off all of a sudden. For like 3 missions in a row all 7 AI pilots would make donuts and kill themselves on the runway and I was the only one able to takeoff. 

Posted
On 4/7/2022 at 12:52 PM, I./JG52_Woutwocampe said:

I would add the 109 K4 too. I had to change squadron in my BoBP career because no AI pilot was able to take off all of a sudden. For like 3 missions in a row all 7 AI pilots would make donuts and kill themselves on the runway and I was the only one able to takeoff. 

@I./JG52_Woutwocampe This is related to mission building and making AI taxi from parking to runway. AI doesn't taxi in career mode.

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