JG7_X-Man Posted April 4, 2022 Posted April 4, 2022 Just want to say I have seen huge improvements in AI taxi logic over the years. Thank you guys for that. When possible, can the Spit XIV be tweaked a bit. I have noticed a few things: They have a nasty habit of spinning when trying to negotiate 90 degree turns, as if they are applying too much rudder. They don't give enough space b/w each other during taxi (this might be related to the above carrying too high RPMs during taxi). This is seems like the same issue with Fw 190D-9s before it was fixed.
I./JG52_Woutwocampe Posted April 7, 2022 Posted April 7, 2022 I would add the 109 K4 too. I had to change squadron in my BoBP career because no AI pilot was able to take off all of a sudden. For like 3 missions in a row all 7 AI pilots would make donuts and kill themselves on the runway and I was the only one able to takeoff.
JG7_X-Man Posted April 10, 2022 Author Posted April 10, 2022 On 4/7/2022 at 12:52 PM, I./JG52_Woutwocampe said: I would add the 109 K4 too. I had to change squadron in my BoBP career because no AI pilot was able to take off all of a sudden. For like 3 missions in a row all 7 AI pilots would make donuts and kill themselves on the runway and I was the only one able to takeoff. @I./JG52_Woutwocampe This is related to mission building and making AI taxi from parking to runway. AI doesn't taxi in career mode.
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