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Posted

Another great mission for us this past Sunday, the third mission in our October 1941 Operation Typhoon push towards Moscow.  This battle culminated in our attempt to take the last remaining bridge in the area, only to be thwarted by a Soviet strongpoint just across the river.  That and some terrifying artillery raining down on us.

As the last Soviet truck tries to cross the Russians blow the bridge to stop our advance.  As we pull back desperately trying to avoid the artillery, we receive a radio message indicating a pontoon bridge being completed up-river, so it was a race to get there before the artillery and the Russians across the river finished us off.

 

This is just a snippet in our 5 hour attempt to secure all objectives only to have failed in the face of 4 roving KV-1’s and some IL-2’s that swooped in and put an end to our advance.  MkIII’s just don’t have much smack on that KV armor. 

 

TyphoonM3.thumb.png.af24a35b1b4be90274623890e2240f84.png

Mission Start Map.....m3resultsmap.thumb.png.785f3d1e2c039c6fa3470accbb4ce684.png

Calling it after over 5 hours.........

We will start from our last position and push on next mission.......

 

More to come on our next mission……

  • Upvote 1
Deacon352nd
Posted

Will you release these missions to the general public?  They sound fantastic. 

Posted (edited)

Deacon352nd, I would be glad to put them up on our server for you to give it a go as a unit, with your squadmates, but these missions take a minimum of 8 tanks and coordination between groups, in addition to a set plan(like splitting units into north and south zugs and working together) which I would be glad to share with you.  So let me know, and I can work out something with you.   For instance, we just went with supply, rearm, refuel, using a vehicle that spawns and has to drive to our new captured assembly area to the front, so as a unit, you have to have cleared out the roadway to avoid having your resupply vehicle destroyed.  On these long missions, we have to have resupply....so if you just flank defensive pockets to achieve an objective your supply will never get through....stuff like that.

 

I've tried to have an open server for something like this, but it just doesn't work out, and just opening them up for everyone, really defeats the purpose of trying to solicit players who want to work as a unit to achieve objective based, somewhat historical tactics and realism.  Also, if your unit would like to join us for this particular type of mission just let me know. 

 

If you prefer American tanks, I can also let you try one for your group that you can put up on your server and give it a go.....Hurtgen Forest, somewhat historical and kind of straight forward....as busting out of that forest takes a pretty defined route.  :)

Edited by SCG_Neun
  • Upvote 1
Posted

Salute @SCG_Neun

 

I assume that this map is player V AI? Would it lend itself to being converted to player v player?

 

The DangerDogz have recently held a very enjoyable match against the 352nd and we are currently discussing another event.

It seems that our 3 squads all have the same ethos of not just being interested in FPS in a tank.

Taking TC to a more tactical level is something that I am very interested in. At the moment I am building a map that has player repairable bridges making them targets to slow / halt advances and also the ability to move player tanks by train, something I am quite chuffed about, I am sure you as a mission builder have those moments when you spend ages in the editor and you then run the process and the ai goes and does what you planned bringing a large smile to the face.

 

A factor that makes these sort of missions work really well I feel is good numbers, perhaps this opens up a possibility of a joint event between the three groups?

 

regards

DD_Friar

  • Upvote 2
Posted (edited)

Your matches, are they evenly distributed in numbers?  What I've done in the past with squads we include in our missions is have the smaller numbers augment the side with the AI on the defensive positions, so you have human players, say 4 on the side with the AI and like 10 or more on the other side. If the sides are fairly even then I reduce the AI defenses somewhat, but usually the defenses simulate a Soviet defensive position, so they are very formidable.  Since grass and vegetation don't render at long distances I usually have AT guns spawn on proximity as the attackers approach, so they remain hidden very often and not these guns standing out in the open all the time.

 

We've found the AI when used effectively, both AT and AI tank/attack groups work very well if placed properly, and we tend to fall back on the AI missions because this gives us large working Zugs with adequate player numbers to represent a historical attacking force.  I also use a lot of artillery...and I like things that go BOOM!  :)

 

Your idea about moving tanks by train is neat.  I don't have the mission building capabilities to do a whole lot, but I do have work arounds using standard methods which give a fairly immersive battlefield feeling.  We have something called Tank Tactical Duel which is stricktly tank on tank as well, which we find is an excellent tactical approach to the game.  Teaching navigation, using the terrain, and approach and defense techniques.  SCG_JudgeDeath and SCG_SchleiferGER came up with that scenario.

 

If you're like us, we have certain times only....and right now it's on Sunday's at 1:00PM EDT that we can bring in our members from both EU and NA, and I'm lucky if I get 10 or so on any given day.  It's just tough to bring people together these days.  But when we do get together our usual mission time is 4 hours and it goes over that very often, so all in all, we get our time together for the week.  Quality, not quantity. :)  

 

 

 

Edited by SCG_Neun
  • Like 1
Posted

You guys are geeking me out……. Between the three groups, we could pull 25-30 players for a human/ai vs human/ai - goal/target based tank battle!  

64A33A64-F884-413E-A46E-C114DF1986ED.gif

  • Upvote 2
Deacon352nd
Posted

If I remember correctly when we had the joint mission with the DDs we had 10 or 11 and they had 9 or 10. Is that right DDFriar?  My guys had a great time and are looking forward to the next one. If we can arrange a joint mission with the three groups that would be even better. 
Let’s discuss it via emails rather than taking up forum time. 

  • Upvote 1
Posted

Okay....and with pilots from all our squads we can have some combined arms as well.  Rig for silent running.....going to email now.  

On 3/29/2022 at 1:19 PM, DD_Friar said:

Salute @SCG_Neun

 

I assume that this map is player V AI? Would it lend itself to being converted to player v player?

 

The DangerDogz have recently held a very enjoyable match against the 352nd and we are currently discussing another event.

It seems that our 3 squads all have the same ethos of not just being interested in FPS in a tank.

Taking TC to a more tactical level is something that I am very interested in. At the moment I am building a map that has player repairable bridges making them targets to slow / halt advances and also the ability to move player tanks by train, something I am quite chuffed about, I am sure you as a mission builder have those moments when you spend ages in the editor and you then run the process and the ai goes and does what you planned bringing a large smile to the face.

 

A factor that makes these sort of missions work really well I feel is good numbers, perhaps this opens up a possibility of a joint event between the three groups?

 

regards

DD_Friar

Yes, sounds good DD_Friar.....I mean I've got a Deacon on one side and a Friar on the other....  :)

  • Haha 1

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