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IL-2 with Open XR "proof of concept" works with Reverb and some other headsets probably


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Posted
2 hours ago, PB0_Foxy said:

I'm using the system wide installation. You don't have to worry you can choose what runtime you want for the game you want and it is done in 2 clicks so it's super easy to revert if you don't like it or if you want to compare the performances. Game will be automatically added after the first launch.

Is there any benefit of system wide installation vs in-game installation in terms of performance, ease of use and functionality?

Posted
6 hours ago, PB0_Foxy said:

adjust colors , contrast, saturation

Where exactly do you adjust contrast and saturation? I can perfectly adjust colors RGB but not contrast and saturation.

3 hours ago, PB0_Foxy said:

Here are the installation instructions for a local install per game :

Quote

Per-game installation

Download the DLLs: 32-bit 64-bit

These come from AppVeyor - whenever I push some new code, it will be compiled and uploaded to those links automatically.

Find your game's openvr_api.dll file, and replace it (though I highly recommend keeping a copy of the old file if you want to switch back) with one of the DLLs available above. Be sure to get the matching platform - if the game is a 32-bit game you need the 32-bit DLL, even though you're probably running a 64-bit computer. Simple solution: if one doesn't work, try the other.

Some time in the near future I plan to release a system-wide install - run an EXE and all your games will open via OpenComposite, and you'll be able to switch back by starting SteamVR. This will make updating much easier.

 

Expand  

 

This is what I did, I was just curious why the orignal post had many more files in /bin/games than openvr_api.dll, inquiring where those were coming from and if they were necessary.

Posted
3 hours ago, Youtch said:

Is there any benefit of system wide installation vs in-game installation in terms of performance, ease of use and functionality?

No benefits regarding the performances.

This is just easier to use and to update.

 

2 hours ago, Youtch said:

Where exactly do you adjust contrast and saturation? I can perfectly adjust colors RGB but not contrast and saturation.

This is what I did, I was just curious why the orignal post had many more files in /bin/games than openvr_api.dll, inquiring where those were coming from and if they were necessary.

I’m not in front of my computer right now but it should be in one of the tabs, did a quick google search and apparently it should be in the apparence tab.
You probably need to turn post processing ON to see the different options. If you don’t it’s probably because things changed in newer versions and I’ll let you know when I’m back home.

69A52D25-CC2E-4E47-91FF-3BC3E6AB2246.png.c4c489b91218bfd1433f37eb5b57952e.png

 

  • Thanks 2
[CPT]Crunch
Posted

If you ever get an error after running an update on a new version using the universal OpenComposite Runtime Switcher version, just shut it all down, open the OpenComposite folder and delete all the contents in the Runtime folder.  Fire it back up and it'll automatically do another clean update, and your issue is more than likely fixed.  

Posted
11 hours ago, PB0_Foxy said:

You probably need to turn post processing ON to see the different options

This is what i was missing. Thanks.

 

I am also adopting OpenXR and very happy to drop SteamVR.

 

I still need to undergo all the finetuning with OpenXR.

 

The world scale seems to be bounded to IPD and moving it to 110% as I had it configured with Steam made everything blurry. Am I understanding the concept of world scale correctly in OpenXR? Is it still to define the relative size of the cockpit around me?

Posted (edited)

Wow, Thank you!
This thread just gave me a real substantial FPS-Boost
Not only, can i play with higher fidelity, the Black screen while loading is so much better than the SteamVR-loading-Flicker.
This needs to be a thing.
How is this not More known?
This should to be inside the pinned VR-tips.
Hell, it needs to be on the Steam-page.

Edited by dawud
  • Like 1
Posted
45 minutes ago, dawud said:

This should to be inside the pinned VR-tips.

Fully agree.

Posted

I’m glad you guys are happy with it ?

 

Posted

Hi, I would like to use the XRtoolkit but it times out before I can put my glasses on to see the keys! I have read the website but I cant see a way of doing it other than wearing my headset? Thanks for your help so far.

shirazjohn
Posted
19 minutes ago, DD_Crash said:

Hi, I would like to use the XRtoolkit but it times out before I can put my glasses on to see the keys! I have read the website but I cant see a way of doing it other than wearing my headset? Thanks for your help so far.

I had this problem,  when you open Toolkit ctrl f2, use ctrl f3 until you reach settings then ctrl f2 down until menu timeout then change it to none.

You have 10 seconds to do so don't panic ?

Posted

Sounds like a job for voiceattack

shirazjohn
Posted (edited)
4 minutes ago, DD_Crash said:

Sounds like a job for voiceattack

Yeah sorry just read your post again , i wear glasses and the only way i do it is put my headset on first and feel the keys . Once you've changed timeout to none its no problem after that.

First time i accidentally changed it to 3 seconds i think now that was a panic.

Edited by shirazjohn
Posted (edited)

I have my adjustments for the OpenXR toolkit assigned to CTRL + the arrow keys - up down left and right. Little easier to reach on my keyboard as they are at the bottom.

Edited by dburne
  • Like 1
  • Thanks 1
firdimigdi
Posted
1 hour ago, DD_Crash said:

Hi, I would like to use the XRtoolkit but it times out before I can put my glasses on to see the keys! I have read the website but I cant see a way of doing it other than wearing my headset? Thanks for your help so far.

 

You can edit the settings in the registry or via command line (great for use in VoiceAttack/JoyToKey) or if you use WMR you can turn on the desktop mirror in the Mixed Reality Portal, set the headset on your desk and use the keyboard.

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Posted

How can I change or pause the timer? Voice Attack works but I would like to read all the options without the countdown running.

Posted

I think it is in the Menu Tab , then look for something called Menu timeout

Posted

Thanks I will check tonight.

Posted
2 hours ago, Firdimigdi said:

You can edit the settings in the registry

Is there anyway to edit directly all the toolkit settings via notepad, as we do with startupconfig? Where is the configuration stored exactly?

firdimigdi
Posted (edited)
15 minutes ago, Youtch said:

Is there anyway to edit directly all the toolkit settings via notepad, as we do with startupconfig? Where is the configuration stored exactly?

 

In the registry under:

 

Computer\HKEY_CURRENT_USER\SOFTWARE\OpenXR_Toolkit

 

Specifically for IL2 it would be in

 

Computer\HKEY_CURRENT_USER\SOFTWARE\OpenXR_Toolkit\OpenComposite_Il-2

 

But it only contains the values you have changed already. You can find all the possible settings to change here, starting at line 105:

https://github.com/mbucchia/OpenXR-Toolkit/blob/main/XR_APILAYER_NOVENDOR_toolkit/interfaces.h

 

Instructions for using the command line to modify values here:

https://forums.flightsimulator.com/t/openxr-toolkit-upscaling-world-scale-hand-tracking-release-thread/493924/2059

 

Edited by Firdimigdi
  • Thanks 1
Posted

@Firdimigdi: have you also totally adopted OpenXR?

 

Which settings did you settle for?

firdimigdi
Posted (edited)
14 minutes ago, Youtch said:

Which settings did you settle for?

 

Nothing exotic. I just use OpenXR Toolkit to override the resolution to 2900px width and use FSR only for 75% sharpening like I had previously. Gives pretty much the same frametimes as I had with OpenVR.

 

Edited by Firdimigdi
typos, typos, typos...
Posted
24 minutes ago, Firdimigdi said:

I just use OpenXR Toolkit to override the resolution to 2900px width and use FSR only for 75% sharpening

So, you still don t use in-game sharpening, nor upscaling.

firdimigdi
Posted
8 minutes ago, Youtch said:

So, you still don t use in-game sharpening, nor upscaling.

 

Correct.

Posted (edited)

OpenXR works but I cant adjust anything now as it is a race before it times out. I have looked in the options but I cant find a way to pause the timer.

Edited by DD_Crash
Posted
2 hours ago, DD_Crash said:

OpenXR works but I cant adjust anything now as it is a race before it times out. I have looked in the options but I cant find a way to pause the timer.

 

You can adjust in the toolkit the amount of time before it shuts off, as well as having it never shut off iirc.

shirazjohn
Posted
2 hours ago, DD_Crash said:

OpenXR works but I cant adjust anything now as it is a race before it times out. I have looked in the options but I cant find a way to pause the timer.

Its in the last menu on the right (settings) and its called menu timeout about the third one down i think.

Posted
11 hours ago, Youtch said:

The world scale seems to be bounded to IPD and moving it to 110% as I had it configured with Steam made everything blurry. Am I understanding the concept of world scale correctly in OpenXR? Is it still to define the relative size of the cockpit around me?

What is the meaning of world scale in OpenXR is this similar to SteamVR world scale or it is just to adjust IPD?

shirazjohn
Posted
11 minutes ago, Youtch said:

What is the meaning of world scale in OpenXR is this similar to SteamVR world scale or it is just to adjust IPD?

It works the same as Steam vr world scale it changes the perceived dimension the cockpit/world . If you use ctrl + shift you can change the setting rapidly and literally see the cockpit grow or shrink.

Posted
10 hours ago, shirazjohn said:

It works the same as Steam vr world scale it changes the perceived dimension the cockpit/world . If you use ctrl + shift you can change the setting rapidly and literally see the cockpit grow or shrink.

I was under the impression that changing the world scale in SteamVR had no effect on IPD. Here the bigger the world, the smaller the IPD and it went all blurry.

shirazjohn
Posted (edited)
47 minutes ago, Youtch said:

I was under the impression that changing the world scale in SteamVR had no effect on IPD. Here the bigger the world, the smaller the IPD and it went all blurry.

It's a strange one worldscaling , the ingame version called ipd adjustment or something always made me feel cross eyed whereas the steamvr and xr toolkit version works great for me no blurring or cross eyed feeling. They all seem to effect people in different ways.

Edited by shirazjohn
pepper9881
Posted
7 hours ago, shirazjohn said:

It's a strange one worldscaling , the ingame version called ipd adjustment or something always made me feel cross eyed whereas the steamvr and xr toolkit version works great for me no blurring or cross eyed feeling. They all seem to effect people in different ways.

I tried all three scaling options. I like in-game more. It doesn't give me such a  blur as in SteamVR or OXRTolkit. But it is certainly subjective.

Posted
9 minutes ago, pepper9881 said:

I tried all three scaling options. I like in-game more

The IPD setting in game is not really a world scaling, it is just adjustment of IPD. Or am I missing something?

pepper9881
Posted (edited)
1 hour ago, Youtch said:

The IPD setting in game is not really a world scaling, it is just adjustment of IPD. Or am I missing something?

Yep.  As you probably know, the world scale problem occurs when the distance between the two cameras in the game that provide the stereo image does not match the distance between your pupils. In most games there is no setting for the distance between cameras. And we are forced to fix this in a clumsy way through external utilities. Fortunately, IL-2 has it) This setting has nothing to do with the IPD of the helmet.

Edited by pepper9881
Posted (edited)

For me, it´s the opposite.
The only x-offset working for me, is the ingame one.. i have to go to 18% to not feel crosseyed.

Also, i can open the ingame Toolkit- overlay, but i can´t control the menue with F1-F4
and make settings to upscaling, or should i just edit the openvr_mod.cfg ?

Edited by dawud
Posted
15 hours ago, dawud said:

Also, i can open the ingame Toolkit- overlay, but i can´t control the menue with F1-F4
and make settings to upscaling, or should i just edit the openvr_mod.cfg ?

You need to press Control at the same time, otherwise try to redefine the keys in Tool kit. I ended up configuration WASD without Ctrl for ease of use.

 

 

Posted

Thank you .. did the latter. .works like a charm.

Posted

Anyone running the Aero with IL-2 in Open XR along with the Toolkit?

Is setting it similar to DCS, where I just drop the modified openvr_api.dll into the game bin folder?

Posted (edited)

Interview with developer of Open XR Toolkit premieres in about 8 minutes. 11:00 am EST.

 

 

Edited by dburne
  • Like 3
OG__Iceman_VR
Posted (edited)

If you are like me and need someone to help you set this up so it works in il2 here you go https://youtu.be/h2q52SlpIBs I said download the 64 bit version but that is only based on what you use 32 or 64bit. 

 

Edited by USAF-Iceman_VR
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