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354thFG_Rails
Posted

I think the haze, time of day and cloud density is having an effect on the bloom or brightness of the horizon. It really needs to be toned down for vr. Or give the ability to apply a tint as if you were wearing tinted goggles. Looking through a tinted front windscreen is perfect, looks great and doesn’t affect spotting. 

Posted (edited)
On 4/7/2022 at 9:35 AM, IckyATLAS said:

Can you post a screenshot?

Do you know how can take a screenshot during VR play?  Next thing is will the screenshot look the same as what I'm seeing in the headset. The thing is that mirroring on the monitor is processed differently than image inside the goggles. That is why it is so important to have dev/tester with VR.  

Edited by =LG/F=Gora_
TCW_Brzi_Joe
Posted
1 hour ago, =LG/F=Gora_ said:

Do you know how can take a screenshot during VR play

I use fholgers FSR, and then I have shortcut for screenshot. You may use it without scaling and sharpening, just for screenshots.

But it is much better with sharpening and oversampling 

  • Like 1
  • 2 months later...
OG__Iceman_VR
Posted

This is so bad in my HP Reverb G2 that I have to turn down so many settings just so my eyes don't water when I'm in VR and Il2. I am getting a bit of help from openxr tool kit but I have to take a break every hour or so now due to the time of day in the game and the sun set to 5000w light bulb. 

 

OG__Iceman_VR
Posted

I love how NO one from the beta testing team caught this major issue. And if the only answer is to turn down graphics and get a poor-quality image is now forcing everyone in VR with this issue to get 50% of the game they paid for. Odd update.

  • Upvote 1
Posted

Id like to see the fix for this too, its annoying bug for VR users.

  • Like 1
BBAS_Tiki_Joe
Posted (edited)

Is this the reason I'm seeing all the smoke and dirt as a pinkish hue color and orbs/halos around planes? I thought I was going crazy as I had not heard anyone else complain about it. Added picture, it looks pinker in my actual vr head set.

20220619123750_1.jpg

Edited by BBAS_Tiki_Joe
added picture
Posted
36 minutes ago, BBAS_Tiki_Joe said:

Is this the reason I'm seeing all the smoke and dirt as a pinkish hue color and orbs/halos around planes? I thought I was going crazy as I had not heard anyone else complain about it. Added picture, it looks pinker in my actual vr head set.

20220619123750_1.jpg

I think that looks similar to the artifacts you get in smoke/dirt emmiters when you enable transparency antialiasing in the nvidia profile.

  • Like 1
BBAS_Tiki_Joe
Posted
1 hour ago, Firdimigdi said:

I think that looks similar to the artifacts you get in smoke/dirt emmiters when you enable transparency antialiasing in the nvidia profile.

 

Man, thanks so much. I was experimenting a few weeks ago and thought I had everything set back to default right around the update. It has been driving me crazy. You rock.

OG__Iceman_VR
Posted

Just some FYI 

 

Posted (edited)

I'll just leave it here :popcorm: :

 

SuADxV3.jpg

 

J6HzRUq.jpg

 

FinishedInsignificantBat-size_restricted

Edited by YoYo
  • Like 2
Posted
On 3/17/2022 at 3:14 AM, Pastrana said:


I had reported this problem a while ago, although I deleted the comparison videos. The problem in VR is evident and some tried to tell me that the sun shines like this in reality. But those of us who are in vr know that something is wrong with the sun.

 

 


 Btw. Bloom enable = 0 do nothing with this. The same as it was.

  • Like 1
Posted
On 6/21/2022 at 1:52 AM, YoYo said:

J6HzRUq.jpg

 

 

What's the weather conditions for that one? It looks a lot like the video I had posted in this thread ( https://imgur.com/a/Gq6rm2N ) only that one used bloom to get that. Is this a screenshot from playing on monitor or VR?

Hellequin13
Posted

Question for those still dealing with this issue: what is your current render distance?

 

Normally I run with a 70km render distance, but was fiddling with settings, trying to squeeze more out of the quality/performance balance, and long story short, found the bloom ridiculous while running 40km. It's likely the excess haze built in to the reduced draw distance causing the massive bloom.

 

Perhaps try bumping up your render distance a notch and see if you like that better.

  • Upvote 1
354thFG_Rails
Posted

The only way I’ve dealt with this issue is to use open xr tool and fiddle with some settings in there. Combined with using the sunglasses filter in it as well depending on the weather conditions for a map. And even then there’s just a slight bright line on the horizon but it’s manageable now. Whatever they did when they fiddled with the sun and sky a few patches ago. It has to be a combination of that and colors or how they are simulating the light hitting clouds etc. it’ll probably never get addressed. Vr users are a minority in this sim. 

Posted
14 hours ago, 86th_Rails said:

Whatever they did when they fiddled with the sun and sky a few patches ago. It has to be a combination of that and colors or how they are simulating the light hitting clouds etc. it’ll probably never get addressed. Vr users are a minority in this sim. 

 

What would help is finding the same issue in screen mode as illustrated in previous posts of this topic. The ones in the first page of the thread were before the first time the issue was addressed in 4.703c:

 

After that I've not seen this occurring - so perhaps it would be more beneficial if people could post their settings and the weather conditions used that yielded the result. Would also do good if you could compare it with the same situation in screen mode (perhaps record a track where it happens and play it back) with screenshots.

 

That would at least give a specific scenario to target.

AEthelraedUnraed
Posted
On 6/27/2022 at 11:07 PM, 86th_Rails said:

Vr users are a minority in this sim. 

I don't think that has anything at all to do with it. We VR players are a minority, yes, but likely a large minority, and all indications are towards the Devs considering us an important minority as well.

 

The issue is rather that there's nothing wrong with the sun in VR itself. I use VR and have never seen any of the excessive glare issues reported here. My VR just works, and I suspect that goes for the majority of VR users. I think I saw in another thread that it's just the G2 that suffers from this issue. That means that there are 5 possible causes:

- User settings (i.e. config file, graphics settings)

- Game issue

- Driver issue

- WMR issue

- Headset issue

 

Of which 3 are beyond the control of the Devs. Furthermore, until it is determined what exactly of the above things it is that causes this issue, it's extremely hard or even impossible for the Devs to troubleshoot this, since it's quite possible that none of the Devs suffer from this issue (and perhaps none of the Testers either). Therefore, I'd say that at the very least you should provide the following info before you get any expectations about solving the glare:

- GPU + driver version

- WMR driver version (or SteamVR if you don't use WMR)

- Headset type

Posted (edited)
7 hours ago, AEthelraedUnraed said:

I think I saw in another thread that it's just the G2 that suffers from this issue.

 

That is easily refuted by the fact that it is captured in screenshots people who experience it have posted. If it was a G2-only issue it would not be visible in the desktop mirror, it would only be visible in the HMD. For it to be visible in screenshots/desktop mirror then it is being rendered by the game.

 

I'm pretty certain it's an outlying combination of weather/time-of-day settings and graphic options of the game.

 

For example, I used to be able to reproduce the issue by enabling bloom in non-VR mode as illustrated in the video I had posted here:

https://imgur.com/a/Gq6rm2N - after the 4.703c hotfix that was no longer possible, plus in my view the sun glare was toned down to manageable levels and was just fine (in the G2). However, now I see a very similar thing showing up in @YoYo's images above:

 

J6HzRUq.jpg

Edited by Firdimigdi
AEthelraedUnraed
Posted
7 hours ago, Firdimigdi said:

That is easily refuted by the fact that it is captured in screenshots people who experience it have posted.

If that's the case then all the posts complaining about VR really don't make any sense...

 

Anyhow, on my setup everything works correctly and I haven't ever seen the glow that's visible in some of the screenshots. That also shows that there is no problem with the game itself, but rather with some specific setup. So it's still important to also note your GPU and driver versions (as well as HMD + VR software, if used), rather than just complain and hope the Devs figure out every single thing for themselves.

Posted
9 hours ago, AEthelraedUnraed said:

That also shows that there is no problem with the game itself, but rather with some specific setup.

 

Well no, the simple fact that I could reproduce a variant of the problem by combining specific graphic options with specific weather conditions, as displayed above, and then after a hotfix could not and now people are displaying the exact same issue somehow sort of hints that there is something up. But as long as the people affected keep mum and don't post any tangible information it's all indeed rather moot.

Flyingwrench
Posted

 

This is just a typical flight into the Bermuda triangle. Watch to see if your compass goes crazy and your time acceleration either goes to eight or slows to 1/32 to know for sure.

 

J6HzRUq.jpg

 

As for the glare issue, it's all too real. Been there in real life and sho' nuff, it is just as uncomfortable as it is in the sim. The only difference I find is the glare can be compensated for in ways not available in VR, like shading the eyes. I often look out to one side or turn to a different heading. The real serious issue is in a dogfight where the enemy A/C is lost in the glare. Of course one can always cheat by turning on the HUD. Landing into the sun is a real challenge, as one is pretty much flying blind, but I manage just as I did in real life. If you catch the sun on a canopy frame it will momentarily block the glare. All in all, IL2 VR fulfills all my boyhood dreams in ways I never dreamt.   

 

     

  • Haha 1
OG__Iceman_VR
Posted (edited)
On 6/21/2022 at 11:16 PM, YoYo said:


 Btw. Bloom enable = 0 do nothing with this. The same as it was.

You know I was noticing that too. I tested it with bloom on and off and it didn't seem to change much at all dealing with Rah and his new chariot. Other effect in the game did improve at bit. 

I know openxr tool kit does help on most maps. But there are a few times of the day in game that you can't do much other than find a new hobby for 3 hours.  At about 12:52 you can see some through the lenses stuff and how tool kit can help a bit. 

 

Edited by BlindedVR_The_SUN_isBroken
  • 1 month later...
Posted

setting bloom to 0 isn't doing anything at all, what should i do ?

  • 1 month later...
Posted

Yea its annoying i try to avoid look to the horizon , but indeed it gives you pain in the head .

 

1 other thing , today i hit a soad over about 200 meter i  quess , instantly the engine was on fire , it feels like a arcade sim , not good at al .?

 

Robin

Posted

Turning off HDR will greatly reduce the bloom effect. If for some reason you like the overbrightened HDR image, you can turn up your gamma and achieve a very similar look, minus all of the drawbacks.

 

Its also quite interesting seeing my own old screenshot get posted around here constantly. Pretty sure @Yo_Yo took it straight out of my (unrelated) bug report and cropped it to make the bloom issue look more exaggerated (not to mention removing my name from the screenshot)

 

Here is my original post from back in March

 

 

Posted

OpenXR exposure slider can control and eliminate the horizon event quite well.

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