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Game version 4.703 discussion: New Sky, Ju-88-C6, Gotha G.V, H.P.400, Griffons Campaign


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Posted (edited)
10 hours ago, Rapierarch said:

I love everything that you have done. BF-109 later series feels more logical now. But I still need to try them more. 

 

New sky and lighting is a visual delicacy for VR users.

 

One critic. Those stars are really tooooooo big guys. The most powerful telescope on earth cannot see them that big. All the rest is very nice. 

Thanks very much for this update. A lot of excellent stuff.

The update to a realistic starry sky with starts and planets corresponding to the real position according to the date and time is an excellent step towards realism.

All stars are pointlike objects. The problem here is how to replicate the light intensity of a star that we perceive with our eyes. In the previous version stars where in a way more realistic or more pointlike but this did not correspond to the feel that one has when looking at the stars in a dark moonless night. Because you cannot augment the intensity of a pixel the only thing you can do is to increase the surface to make it brighter. So yes they may be larger than they should but they convey better the feel of a clear starry sky. It is a matter of compromise. Here two images the first with the older version and the second the new update. It is a Po2 mission and it is night at 01:00 am on a moonless sky:

 

Older version, you barely see the stars

2021_9_6__9_24_12-compact.thumb.jpg.93d7073f56fb3f25281cfc58d74ddb89.jpg

 

Newer version 

2022_3_16__8_17_50---compact.thumb.jpg.e5c7718676468348a50cd38dfdcf55af.jpg

 

One can also see that the tint has changed. From too bluish we are greyish probably maybe too much. Difficult to say and it is really a matter of taste and not two of us see colors the same. On that topic we can have endless discussions.

Anyway good job. Let's now check the moonlit nights ? .

Edited by IckyATLAS
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Posted
1 hour ago, Ryanair_MilitantPotato said:

Also, the sun is way, way too much in VR.  If it's in your FOV it's blinding and causes comfort issues for me. Lower gamma kind of helps, but low enough to not cause a headache (.6) makes the rest of the game very dark. 

 

Yes, the new sun effect does not work well in VR. It's applied even if you don't look directly at the sun, but the sun is in the corner of rendered area. And that area is much larger in VR. I mentioned it in the bug report I made:

 

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Posted
1 hour ago, [LeLv34]Lykurgos88 said:

Some quick comments after testing:

 

 

 

2) I refuse to believe that the Real Life Gotha was this dangerous to fly. Taking off with bomb-loaded Gotha is maddeningly hard, even with reduced fuel load. I tried 15 takeoffs and only once succeeded to lift the bird from the ground. And this is with over 1000 hours of game time with other WW1 and WW2 planes. It's also probably the only plane that is way harder to takeoff than to land. All my 6 attempts at landing were succesful.

 

 

Im sorry but in all sims we have the take offs and landings are very much dumbed down and are very ,very easy in comparision to real life.

The Gotha isn't difficult, just Has some specjal quirks like more stearing with the rudder and only slight use of the airlons etc.

  • Upvote 1
Posted

23. The S.E.5a machine guns are directed upwards relative to the propeller axis;

 

Thanks so much! I've been waiting for this since RoF! Looking for to trying it out! 

  • Like 1
Posted

+1 to BoM career mode waypoints being broken.

I started a new career in a hurricane squadron and the first waypoint had me leaving the combat area.  When I started to leave the map, performance dropped significantly.  Some cool looking searchlights in that area though!

  • Upvote 1
Posted
1 hour ago, IckyATLAS said:

Because you cannot augment the intensity of a pixel the only thing you can do is to increase the surface to make it brighter.

 

Actually you can make it a brighter or darker shade of the same color without changing its size. I think they only did a pass on implementing the new celestial objects position calculations and will likely tweak it in the future. Also I think that in VR it is even more exaggerated than on screen, the size of Mars being a good example: it's practically a bright red ball in-game.

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Posted
17 hours ago, moustache said:

hello, are there any bug fixes and improvements for TC? I don't see anything in the update...

 

Is there a way to retrieve all the modifications of the update (some people say that all is not present in the debrief)? a bit like war thunder, where there is a brief page and a more complete/whole...

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Posted
13 hours ago, Yogiflight said:

Yes, I just wanted to fly a second mission and it looks exactly like yours.

 

@=FB=VikSthere occured a bug with the update, so that missions don't go to the north, but to the south deep into friendly territory on the Moscow map. My Bf 110 E2 career and obviously Duchvdm's career, too are completely screwed.

 

yup - my mistake (just one damn symbol and...) - gonna be fixed in closest hotfix - but youll need to skip this day and start the next one - to get it ok.

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Motherbrain
Posted (edited)

In RoF I bearly even used aileron input in the Gotha. Just used the rudder. Flew it like a massive three channel RC plane.

Edited by Motherbrain
Posted

Wow, nice job, thank you.

Sky looks great the 109 (at least the g14 which is what my Rhineland career usually draws) seems more fun than ever and the game actually seems to run smoother.

I was dreading this update, thought the 109 would be nerfed and i would have to tweak the graphics yet again, but its very, very, good :)

[APAF]VR_Spartan85
Posted
1 hour ago, IckyATLAS said:

Thanks very much for this update. A lot of excellent stuff.

The update to a realistic starry sky with starts and planets corresponding to the real position according to the date and time is an excellent step towards realism.

All stars are pointlike objects. The problem here is how to replicate the light intensity of a star that we perceive with our eyes. In the previous version stars where in a way more realistic or more pointlike but this did not correspond to the feel that one has when looking at the stars in a dark moonless night. Because you cannot augment the intensity of a pixel the only thing you can do is to increase the surface to make it brighter. So yes they may be larger than they should but they convey better the feel of a clear starry sky. It is a matter of compromise. Here two images the first with the older version and the second the new update. It is a Po2 mission and it is night at 01:00 am on a moonless sky:

 

Older version, you barely see the stars

2021_9_6__9_24_12-compact.thumb.jpg.93d7073f56fb3f25281cfc58d74ddb89.jpg

 

Newer version 

2022_3_16__8_17_50---compact.thumb.jpg.e5c7718676468348a50cd38dfdcf55af.jpg

 

One can also see that the tint has changed. From too bluish we are greyish probably maybe too much. Difficult to say and it is really a matter of taste and not two of us see colors the same. On that topic we can have endless discussions.

Anyway good job. Let's now check the moonlit nights ? .

I like the attempt they made to make the stars more prominent and pop out, the only thing is it some of them are a quarter size of the moon… I feel I’m in a wicked sci-fi ww2 space sim… 

 

not sure how it looks in 2d but VR they are very overwhelming….

And not sure if it was because of the moon (which looks amazing btw) but there was lacking of stars.  Felt like I was in a modern city with all the light pollution.  However at the time of the sim in the middle of darkness of an airfield (no night lights - another topic)

you’d expect a full night sky?

 

anyhow, that’s my only critique this patch.. my performance hasn’t changed, like previous update but getting better.

 

New big lumbering bomber kites are amazing :)

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Supercharger
Posted
12 hours ago, E69_julian57 said:

Hello
After the update, when I close the game, I get a black screen and I have to press escape to see the desktop....?:scratch_one-s_head:
This has never happened to me before.

:salute:
 

I've got the same problem.... 

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Posted
17 hours ago, =621=Samikatz said:

Detail on the Gotha I really appreciate: When the crew bail they don't just jump out, you can watch them stand up from their seat and shimmy along the little corridor that connects all the stations, where they fall out the back. Looks great!

Thank you! This motivates me alot

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MisterSmith
Posted

I've found a number of bug reports in this thread. Please post bug reports in the proper thread. They may or may not be addressed here and that will lead to frustration for those that do not get a response. I will let those already posted stand as the Dev's read DD/New Release responses pretty thoroughly for the first several days after posting. You should, however, post properly if you expect a resolution to the perceived problem.

 

You can find the bug reporting thread here:

 

https://forum.il2sturmovik.com/forum/89-technical-issues-and-bug-reports/

 

Smith

  • Upvote 6
Off_Winters
Posted
4 hours ago, jollyjack said:

Skins Q: Handley Page and Gotha not yet in the skins21.gtp?

G'day Jollyjack

they are in skins20.gtp

regards Rob.

  • Upvote 1
Posted

Thanks, found, the new skins20.gtp, i was looking at the old one LoL; now the wait is for the templates ...

J99_Himmelhund
Posted

Hi there,
finally the Gotha (+HP) is here. I just did a few test flights.
I find landing with the Gotha easier than in RoF. It's always been like that at HP.

I am disappointed by the explosive power of the bombs, regardless of whether they were HP bombs or Gotha bombs.
In order to transport these "Knallerbsen (german)"( cap bomb or toy torpedo, I don't know how to translate that), using a bomber like the Gotha or HP doesn't make sense at all!

The effect of the 300kg bomb is just ridiculous. The difference to RoF is huge!
So you can get back into a 2-seater, because you can't get much more with these bombs!

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Posted
9 hours ago, oc2209 said:

*Edit: I should also add, these are locations with near-zero light pollution, so the stars would look a little brighter than what most of us are accustomed to. Not a perfect justification, maybe, but close enough.

 

Good point! Yes, the stars should appear much denser as less bright stars would be visible at altitude and away from dense urban areas. Even in a lot of villages light pollution would have been much much less! I have to rethink how I imagined the nights of the war now.

 

 

6 hours ago, [LeLv34]Lykurgos88 said:

2) I refuse to believe that the Real Life Gotha was this dangerous to fly. Taking off with bomb-loaded Gotha is maddeningly hard, even with reduced fuel load. I tried 15 takeoffs and only once succeeded to lift the bird from the ground. And this is with over 1000 hours of game time with other WW1 and WW2 planes. It's also probably the only plane that is way harder to takeoff than to land. All my 6 attempts at landing were succesful.

 

Given that it was designed ~10 years after the first aircraft... it seems plausible to me. Just... be aware of adverse yaw, avoid using both rudder and ailerons at the same time... and don't use your full control deflection (i.e. limit the size of stick movements)... and it'll be flyable.

 

Of course the 'it will be flyable' comes from someone who, not having flown it in a while, read "All my 6 attempts at landing were succesful." and thought "me too, especially the ones that ended in a spiral"

 

I now understand why I was interested in them adding AEG G.IV (which is fast by the way, as fast as an Albatross D.II) or the Friederichshaffen G, or even an R-plane - I actually had two good reasons: These aircraft are really epic to fly and watch. The Gotha is a bit stressful to fly.

JG4_Moltke1871
Posted

Great update ❤️

Gotha: After my third try landing not nice but without damage, after 6-7 try I think I know how to do ?

Taxi the Gotha is a challenge… best use left and right throttle, rudder have no influence… but can use left and right aileron in opposite direction, I guess it have to do like that?

Also the Handley Page is amazing, I love the engine sound.

When I use the Davis gun including Lewis MG can’t move the direction… maybe I have to check my settings because to move a machine gun I need to move my mouse including press right mouse button, now the right mouse button triggers the Lewis gun.

Also Ju 88 C-6 is great work, please give the pilot a bit more space to move ?

In any case I am very happy about all this new content.

To all people who work on this:

Where ever you work and live you are my friends! ??

 

 

38 minutes ago, J99_Himmelhund said:

Hi there,
finally the Gotha (+HP) is here. I just did a few test flights.
I find landing with the Gotha easier than in RoF. It's always been like that at HP.

I am disappointed by the explosive power of the bombs, regardless of whether they were HP bombs or Gotha bombs.
In order to transport these "Knallerbsen (german)"( cap bomb or toy torpedo, I don't know how to translate that), using a bomber like the Gotha or HP doesn't make sense at all!

The effect of the 300kg bomb is just ridiculous. The difference to RoF is huge!
So you can get back into a 2-seater, because you can't get much more with these bombs!

The damage model of the Bombs, especially the big ones is a problem since long time…. Maybe you Post in bug report ?

  • Upvote 1
Posted

Since the update my moscow carrer has a bug. every mission I've to fly to the low left corner of the campaign map. this sucks!

RNAS10_Mitchell
Posted

Last week we were told:

 

 

"

The Sopwith Tripe is also entering its later stage of development and will be in our next update.

 

"

 

 

Can you shed any light on what happened to the Sopwith Triplane?

 

Jason_Williams
Posted
Just now, RNAS10_Mitchell said:

Last week we were told:

 

 

"

The Sopwith Tripe is also entering its later stage of development and will be in our next update.

 

"

 

 

Can you shed any light on what happened to the Sopwith Triplane?

 

 

Nothing happened to it. Next update not this one.

 

Jason

RNAS10_Mitchell
Posted
Just now, Jason_Williams said:

 

Nothing happened to it. Next update not this one.

 

Jason

Ok.  Thanks for the update.   Latest stuff looks great btw.  Thanks again.

Posted
12 hours ago, DFLion said:

Following my post 10 minutes ago, attached are some pics of the Ju88-C6 radiators showing the 'see-through' gaps at the bottom of each radiator. Could somebody kindly check this out to see if it is ok?

DFLion

20220316133422_1.jpg

20220316133444_1.jpg

Here'2 What I Get.  TC

Il2 703.jpg

  • Haha 1
  • 1CGS
Posted
12 minutes ago, too-cool said:

Here'2 What I Get.  TC

 

That's almost certainly an issue with a mod.

Posted (edited)
57 minutes ago, too-cool said:

Here'2 What I Get.  TC

Il2 703.jpg

 

If you have pilot in cockpit mod, this happens.

 

 

AS well, I've tried starting a career in JU88C and for the life of me, I can't find it on Stalingrad or Kuban.   I even looked in the squadrons listed by Jason.    What am I doing wrong?

Edited by Vishnu
migmadmarine
Posted
15 minutes ago, Vishnu said:

 

If you have pilot in cockpit mod, this happens.

 

 

AS well, I've tried starting a career in JU88C and for the life of me, I can't find it on Stalingrad or Kuban.   I even looked in the squadrons listed by Jason.    What am I doing wrong?

Try using the filter system, and toggle off all of the aircraft aside from the 88C. In kuban they are located on the west side of the Kerch strait. 

Posted

109 G2 

 

 

 

 

 

 

 

  • Upvote 1
Posted

Superb job to the devs for an excellent update.

I exclusively fly in VR and now IL-2 is smooth, slick and fast in VR even with my lowly 1080ti GPU.

Lighting is sublime and the new clouds absolutely nail it, well done...?

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Posted

Thank you to the developers for their hard work & dedication in the current climate to continue to develop & update this sim.

Posted

There is a bug with the Ju88c Jason. 

When using the 13mm turret (I don't know if it happens with the standard MG aswell) you have a small chance of damaging your own plane on a certain angle, by me it happend while shooting all the way in the bottom right i shot the gunners tempered glass and damaged both wings on my friends plane. Sadly i have no recordings or had the chance to take a screenshot, otherwise i would've include them naturally.

 

In the process I got a 4 hour ban on FVP? so fellow aviators be aware!

 

Best wishes Kimi Ps. I allready submitted a ticket for the bug but i don't know if i did it right so thats why ill post it here aswell. ☺️

 

 

 

 

Posted

I'm getting some weird blooming with the new lighting. The Gotha gunner's hands don't line up with the Becker autocannon. The crew often refuses to bailout of the Ju-88C (even when flying level)... but I'm sure they'll work these things out over time. I am hoping for a return of the blue tinting in at least some winter lighting conditions though :)I'm tempted to post photos of the view outside in the evening or on days with a really clear sky (it seems the blue tint is dependent on atmospheric moisture and clouds - i.e. the blue sky isn't reflected in the snow if there is any water-vapour).

 

Posted

Impressive update guys,
The 109's don't feel like the pigs they used to, that's for sure.
The C6 is a beauty, i can see why it took so long, so similar but so different to the A4.
But that sun on a winter map...... i'm going to go sun blind....
Maybe we could do like another certain sim and dim the screen to mimic the human eyes reaction when looking into direct sunlight...
Or ill have to start wearing shades to play the game... que Topgun music, aviators, lots of jokes about being inverted......etc etc ?..

Posted
5 hours ago, bobrock80 said:

Since the update my moscow carrer has a bug. every mission I've to fly to the low left corner of the campaign map. this sucks!

Same with me, Career in Moscow no longer playable - not what I wanted

Posted
12 hours ago, Blitzen said:

I’m away from my PC for two and a half weeks so I’d to ask some brave soul a favor: could you do a video of the new Ju-88 C, featuring interior & exterior view including the canon breech animation? I need something to look forward to!

 

Because I'm such a nice guy:

 

Spoiler

 

 

Apologies for my poor framerate, my poor gunnery, and my lack of smooth camera movement. Otherwise, it's an okay video.

 

The plane feels pretty nimble for its size. I was flying with about a 50% fuel load.

 

Don't know what you mean about the cannon breeches exactly. I took a screen of the ventral tray:

 

Spoiler

20220316131834_1.thumb.jpg.649c77cad9076e1a4d019bc6595cf894.jpg

 

ScotsmanFlyingscotsman
Posted

Brilliant! Thank you, Took the JU-88C out for a quick handling and set up keys, took out a poor C-47, unlucky guys, but at least you bailed out. Managed a take off, does'nt always work for me, landings I ground loop still...but tried against a couple of PE-2's the bane of my life.....success. Any chance of a Sunderland....pls haha

Posted

I'm new to this game so I didn't know "prop hanging" was a controversial feature of the BF-109's flight model.  I'll agree it looks silly and definitely wouldn't have been seen by combat pilots in WW2, but did anyone point out that "prop hanging" is actually a perfectly realistic depiction of a high-TWR plane in slow flight?

 

I just hope this fix is actually realistic, and not because nobody knew you could actually do that with a BF-109 irl. 

JV44HeinzBar
Posted
22 hours ago, Dave said:

In other words the RAE flight test data has been completely dismissed in favour  of luftwhiner wishful thinking. Every aircraft design makes compromises to achieve particular design goals. This and other recent 109 FM changes just erase the downside costs of those compromises so there is no price to pay for the design advantages. I think it’s disappointing. All 109s already have ridiculous elevator authority at all speeds and seem to pay no drag penalty for abuse of the stabilisor - which incidentally is movable at speeds over which it was well documented to be inoperable. The high alpha maneuvers the game 109 is capable of are frankly ridiculous and the total absence of its well documented stall characteristics make it impossible to outturn in an area of the performance envelope where the real aircraft was notably weaker than other aircraft optimised for turn fighting at the expense of speed.

S!,

Don't shoot the messenger. I just quoted what the developers stated with the release of this patch and mentioned 400km/h vs 400mph. I don't recall release saying anything about stabilizers.

 

HB

Posted
16 minutes ago, moeburn said:

I'm new to this game so I didn't know "prop hanging" was a controversial feature of the BF-109's flight model.  I'll agree it looks silly and definitely wouldn't have been seen by combat pilots in WW2, but did anyone point out that "prop hanging" is actually a perfectly realistic depiction of a high-TWR plane in slow flight?

 

I just hope this fix is actually realistic, and not because nobody knew you could actually do that with a BF-109 irl. 

 

hhmm, there might have been a tiny bit of prop hanging every now and then...

 

https://www.aerialcombat.co.uk/2016/11/six-miles-high-bud-andersons-roller-coaster-dogfight-victory.html

Posted
1 hour ago, lynchsl said:
7 hours ago, bobrock80 said:

Since the update my moscow carrer has a bug. every mission I've to fly to the low left corner of the campaign map. this sucks!

Same with me, Career in Moscow no longer playable - not what I wanted

The developers know about that bug. It will be fixed in a Hotfix, hopefully comming tomorrow. Once the Hotfix is out, you will find its announcement on top of each page of this thread.

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