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Posted

So far, i have been using Reverb G2 with Steam VR and WMR, as standard.

 

I just realized that i had at the very beginning downloaded from Steam WMR for Steam VR.

https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/

 

Is it a necessary piece of software for IL2 to work properly. I am unclear about what this does exactly compared to vanilla WMR coming by default with windows.

 

It is always kind of hard to navigate what is needed and what is not for all the configurations to apply around VR.

 

Thank you very much in advance, 

Y.

Posted (edited)

I can not tell you the exact reason but yeah you will want to use WMR for Steam VR with your G2.  I always used the beta myself back when I was using the G2.

Edited by dburne
Posted

When I launch IL2, for me it launches automatically SteamVR and SteamVR automatically opens Windows Mixed Reality.

 

It is quite convenient, but I don t know if there is a proper sequence to open the SteamVR / WMR, or it does not matter.

 

As per the link you shared, they seem to suggest to start with WMR first.

 

I wish also that WMR will open as minimize and not always put me the big window with all the NEW app in my face. ?

paul_leonard
Posted

The correct procedure is

 

1 - launch WMR

2 - Put your G2 on an make sure that moving your head around in the Cliff House looks like you are moving around.  Generally in the position you will be sitting.

3 - Take off G2

4 - launch SteamVR for WMR

5 - launch iL-2 in VR mode

6 - Put back on the G2

 

Failure to follow these startup procedure will at some point lead to the situation where you are sitting in the cockpit, and every time you move your head the cockpit kind of moves away from your head rather than your head moving within the cockpit.   It's an environment calibration thing.  You can still get weird cockpit movements but this is then more often you banging your virtual head against the virtual cockpit glass, if you've set the realism settings such that you can't look outside the confines of the cockpit.

 

More steps required if you use Simshaker, check joystick id's etc.  Man this is complicated...

chiliwili69
Posted

Just off topic, but I like the simplicity of the Index procedure:

 

1.- Launch IL-2 in VR mode.

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Posted
11 hours ago, paul_leonard said:

Failure to follow these startup procedure will at some point lead to the situation where you are sitting in the cockpit, and every time you move your head the cockpit kind of moves away from your head rather than your head moving within the cockpit.   It's an environment calibration thing. 

This is what i have been experiencing, unaware that it was related to not respecting proper sequence and starting directly IL2.

 

As for @chiliwili69: when I launched it directly it works as well, but it has the disadvantage describe above.

 

11 hours ago, paul_leonard said:

4 - launch SteamVR for WMR

Do you mean Launch SteamVR or Launch WMR for SteamVR?

I think the best way is probably to create some type of bat for the starting sequence.

 

I also have to overclock my 5600X through Easy Tune to support many planes, I haven t found yet a way to automate through bat choosing the overclock option, without clicking manually 

Posted

Put a shortcut to your desktop for Windows Mixed Reality for Steam VR on your desktop. I myself always ran the beta for it back when I was using the G2.

Launch that shortcut just prior to launching game.

Done.

Posted
45 minutes ago, dburne said:

Put a shortcut to your desktop for Windows Mixed Reality for Steam VR on your desktop. I myself always ran the beta for it back when I was using the G2.

So no need to launch separetly WMR beforehand or is it still needed?

 

Do you launch WMR for SteamVr before starting SteamVR?

 

Do you need to start steamVR at some point, or just let IL2 start SteamVR by itself?

 

Thank you again, this is very confusing.

Posted
Just now, Youtch said:

So no need to launch separetly WMR beforehand or is it still needed?

 

Do you launch WMR for SteamVr before starting SteamVR?

 

Do you need to start steamVR at some point, or just let IL2 start SteamVR by itself?

 

Thank you again, this is very confusing.

 

If you use Windows Mixed Reality for Steam VR ( you get it from Steam store), it takes care of launching Steam VR for you when you launch it.

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Posted (edited)

I used to just turn on/plug in the power to the headset and start the game. Never had any problem.

But, as I accumulated various satellite software (JoyToKey, Simshaker, VRNS, etc) any more I plug in the headset and start a batch file which starts all that up and finally starts the game. After that all I need to do is wear the headset and look left-right in the "main menu" hangar for it to start tracking.

Edited by Firdimigdi
Posted
35 minutes ago, Firdimigdi said:

start a batch file which starts all that up and finally starts the game

Are you introducing some delays in the batch file between 2 software launch?

 

 

1 hour ago, dburne said:

If you use Windows Mixed Reality for Steam VR ( you get it from Steam store), it takes care of launching Steam VR for you when you launch it.

In that case, do you still need to start WMR alone before starting WMF for Steam VR to respect the sequence?

Posted
4 minutes ago, Youtch said:

Are you introducing some delays in the batch file between 2 software launch?

 

Yes, I have a 6 second timeout between starting vrmonitor (steamVR) and VRNeckSafer - I found that's the most dependable way to get VRNS to register properly.

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paul_leonard
Posted
On 3/11/2022 at 6:46 AM, Youtch said:

This is what i have been experiencing, unaware that it was related to not respecting proper sequence and starting directly IL2.

 

As for @chiliwili69: when I launched it directly it works as well, but it has the disadvantage describe above.

 

Do you mean Launch SteamVR or Launch WMR for SteamVR?

I think the best way is probably to create some type of bat for the starting sequence.

 

I also have to overclock my 5600X through Easy Tune to support many planes, I haven t found yet a way to automate through bat choosing the overclock option, without clicking manually 

Launch Windows Mixed Reality for SteamVR.

 

The rest of this thread is reminding me of autoexect.bat/config.sys editing.

[CPT]Crunch
Posted

Drawback is if you use the version supplied from steam you may have trouble with certain mods not working right, not particularly IL-2, but some other sims.  Best to stick with the windows supplied version if your going to do mods on VR games.  And there are some really good ones at present for other major sims.

Posted
On 3/11/2022 at 1:46 PM, Youtch said:

So no need to launch separetly WMR beforehand or is it still needed?

 

Do you launch WMR for SteamVr before starting SteamVR?

 

Do you need to start steamVR at some point, or just let IL2 start SteamVR by itself?

 

Thank you again, this is very confusing.

Hello, In my experience, the order to launch is:

Put your Headset to open WMR portal, remove to see your desktop

start Steam Vr

Clich on the app in your steam folder,...Steam will ask you wich version launch (flat screen or steam VR)

Make sure for later launches you have ticked the vr in graphics options

and Wait.......

Also you can put your  headset, open steam vr from your WMR room and the search for il2 and launch it pointing with your controller.

 

The issue related to your head moving with the cockpit is not because of your method to start the game, it is due a poor ilumination (start WMR portal whith lights off or too dark), the headset is unable to read well the possition and makes this nosense...

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SvAF/F16_Goblin
Posted

The easiest way is:

Simply start IL-2, it will automatically launch Steam and SteamVR and WMR for SteamVR.

Remember to look straight in the direction You are seated when flying when starting.

 

If you have third party software that needs SteamVR (necksafer for instance) then take off the headset after start and ALT TAB out and start that app.

Then put the headset back on and recenter.

 

Posted
8 hours ago, SvAF/F16_Goblin said:

Remember to look straight in the direction You are seated when flying when starting

I will try this way. Maybe it is my mistake to start the game without wearing the headset.

SvAF/F16_Goblin
Posted

@YoutchWell my bad for describing things a bit wrong, no need to wear it per se. Just hold it in front of You in the direction that you are seated until WMR for Steam and SteamVR has started up and the game boot window shows on the monitor. Then the headset should have found the orientation.

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