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Posted (edited)

It would be cool if FVP and AAS featured roving bands of Bazooka, ATR and Panzerfaust/schrek teams in random locations.  AI controlled of course.  Doesn't seem like it'd be a difficult add-on to the game.

Edited by ShampooActual
Posted

I recently played on a server where infantry was present, so sure, it's a very basic AI, which doesn't have anti-tank weapons but it was already nice to have targets for HE shells or machine gun.

For the moment, the infantry is reminiscent of MOBA minions, but it gives you a first impression of what assaults would look like with infantry support.

 

 

 

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Posted

No WitchyWoman, I did not forget Panzer Elite if you read my post carwfully you will see it listed '  Panzer Elite old and venerable n but sitll entertaining' .

 

TC  has enormous potential but will need lots of love and attention . It has not peaked  because it never reached its zenith. But the devs are focusing on the aircrafts and I don't blame them it's their bread and butter and most likely will remain that way. If thye would allow modders to introduce more feature not just the superificial ones like skins etc then  it could become like Arma or Steel Beasts.

Posted

@No_Face

Nice work on the video and a good highlight of using the MG-34. It's captures the feel of swapping drums every 50 rounds very well.

I hated using the drums on mine during re-eanctments. A can with a full length belt is much more enjoyable. ?

Posted

Yeah, 50 rounds goes a long way.  Almost more time is spent reloading than shooting. ?

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Posted
8 hours ago, ShampooActual said:

It would be cool if FVP and AAS featured roving bands of Bazooka, ATR and Panzerfaust/schrek teams in random locations.  AI controlled of course.  Doesn't seem like it'd be a difficult add-on to the game.

Watching No_Face's video helped me realize the potential of having A/I infantry in TC.  As it is, charging infantry is great, but if they are able to get close to their enemy (tanks, trucks, artillery, etc.) they should be able to use a bazooka/panzerfaust, grenades, or explosive "sticky bomb" to destroy the enemy.  This would add much more realism and give the defender (in the tank or other) something to worry about.  Even the airplanes covering the ground units would be forced to take the enemy infantry seriously.

 

A more heavily-armed and dangerous infantry is what is needed, please. 

I hope it would not be too difficult to add to the game.  My Sturmovik loves strafing ground targets! but to do so in order to protect ground units from destruction adds gravity to the situation.

 

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Posted
11 hours ago, No_Face said:

a first impression of what assaults would look like with infantry support

 

SCOOP  /  This is the first video of the mysterious  KiRoKI  Rgt of Foot,* in action, after a long period of  Tir prep.............It shows also the coolness of MG tanky ☠️

 

*King's Royal Kamikaze Infantry

**Training, Intelligence, Reflexion

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Posted

oh, I see that Digital Forms starts communicating about TC... maybe a good sign for TC2? ?

Posted
2 часа назад, Eeafanas сказал:

D08AB2CC-2E06-4E29-A744-9FED2A5E0F2B.jpeg

Mmm, the GROUND ?

I want, I want

Posted
On 12/3/2022 at 6:58 AM, CzechTexan said:

Watching No_Face's video helped me realize the potential of having A/I infantry in TC.  As it is, charging infantry is great, but if they are able to get close to their enemy (tanks, trucks, artillery, etc.) they should be able to use a bazooka/panzerfaust, grenades, or explosive "sticky bomb" to destroy the enemy.  This would add much more realism and give the defender (in the tank or other) something to worry about. 

It would be nice to impove infantry abilities, atm we have only 2 types: GB and US detachmens(group of 5 soldiers, "5-turret tank" as Jason said before release). They "not official released" yet, game not count them as a targets, i change stats to do this, it now show it in players stats as "machinegunner" with points. I hope devs will add more infantry, DE and RU models.

Infantry give us more relistic gameplay - they attack targets, fire in the air if enemy planes attack them, can capture flag. And tankmens - help them to complete mission, not just a tank vs tank battles, like in real life.

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Posted
12 minutes ago, NHK295M said:

 

Infantry give us more relistic gameplay - they attack targets, fire in the air if enemy planes attack them, can capture flag. And tankmens - help them to complete mission, not just a tank vs tank battles, like in real life.

From their last displayed action, I'm afraid there is a long way before they could do something like an attack or a flag's capture  ...

...but I strongly support the idea of an active infantry, beside the excellent allied combat vehicules ( variousguns, Portee, Halftrack, scout cars,...) provided with BoN, and their use in the QM for solo play.

Guns 015b.jpg

Posted

Wow, I can see that they've put a lot of work into detailing the interior models! Too bad I never pay any attention to most of it. I'm too busy looking through my viewfinder at the outside of those tanks while I'm trying to spot, range, and shoot at them. For me, enhancing the environment the exteriors are embedded in is time better spent.

Posted
9 hours ago, Bonnot said:

there is a long way before they could do something like an attack or a flag's capture

They do.

Posted

I have no real problems with the KV-1S.  But, how about those new sexy Puma and Greyhound models.  I’d rather see us get these two as “Collector Vehicles” and toss in the German and Russian AI infantry models.  We got tanks, we just need to fill in a few holes here and there…..

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Posted
21 hours ago, NHK295M said:

They do.

 

How many survive to tell the story  ?

Posted
2 hours ago, 352ndOscar said:

I have no real problems with the KV-1S.  But, how about those new sexy Puma and Greyhound models.  I’d rather see us get these two as “Collector Vehicles” and toss in the German and Russian AI infantry models.  We got tanks, we just need to fill in a few holes here and there…..

 

 

I would purchase and play tank crew just to putz about in a Puma in VR. Seems like good fun. Imagine getting a few of those and driving over to an enemy airfield for some cheeky destruction?

[CPT]milopugdog
Posted
On 12/13/2022 at 12:30 PM, squidboi said:

 

 

I would purchase and play tank crew just to putz about in a Puma in VR. Seems like good fun. Imagine getting a few of those and driving over to an enemy airfield for some cheeky destruction?

Ah, airfield raids. Done a few of those in my time. Only problem is that the airfield radar lets people know you're there, so then they don't spawn in. ?

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Posted

Yep, I’d like to see the “kludge” icon red/blue radar indicators disappear as well.  Gives away your sides’ position, tactics etc in MP.  It’s like spreading sugar for the ants, it’s like a magnet that gets attention that it shouldn’t.

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Posted

Mods can do this

Posted
On 12/13/2022 at 7:30 PM, squidboi said:

 

 

I would purchase and play tank crew just to putz about in a Puma in VR. Seems like good fun. Imagine getting a few of those and driving over to an enemy airfield for some cheeky destruction?

 

Seriously, did this Puma saw really action - when and where ? -     the older model is quite well documented (with actual war photo) ,  but this beauty which is ubiquitous in drawings and modellers pics,  seems to have  little actual evidence. 

The production seems limited ( less than 150 ??? ) and I didn't find more infos in wartime recollections....

Anyway I agree it is very attractive, suggests fast raiders actions, Hit & Run and ambush......as we liberally used it on past wargames tables    ?

Thanks for more infos if you have some !

1PL-Husar-1Esk
Posted

Didn't know that puma was not used that much, I drove it in HLL ? and  had fun.

Posted (edited)

I consider here only this one -234/2 50mm kwkl60-  autumn 1944 built.

the other members of the family without turret, 75mm short or AT gun and separate wheels (2x2)  were used earlier and more documented as good workhorses ;

You may still have Fun  !!!

Edited by Bonnot
Posted

Have you guys seen the latest developer stream from the GunnerH? Beautiful effects and the last scene with the melting suspension....?

Posted

I've not seen it. Do you have a link?

Posted

So, did we have more info on all this or not? it's pretty, the lights are cool, but it's basically the same model as the one we already have... is it just to look pretty or is there a project behind it?

Posted
42 minutes ago, Voidhunger said:

Beautiful fire affects

this game looks really nice... not necessarily a fan of more modern tanks, but the physics, the graphics, the general atmosphere... Woooh! (especially since it's a relatively small team from what I understand...)

I had tested it in demo, but the content was quite limited (several scenarios, but always the same, but several vehicles, very different...): does anyone have this game? how is it evolving? the price is quite low, is it a good buy?

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Posted
44 minutes ago, moustache said:

this game looks really nice... not necessarily a fan of more modern tanks, but the physics, the graphics, the general atmosphere... Woooh! (especially since it's a relatively small team from what I understand...)

I had tested it in demo, but the content was quite limited (several scenarios, but always the same, but several vehicles, very different...): does anyone have this game? how is it evolving? the price is quite low, is it a good buy?

I dont like modern tanks too but it looks so good in every part. I have bought it but im waiting for the next major patch to test it.

Demo was very good and now there is a campaing which you can play in early access game.

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Posted

Lets keep any videos and discussions of other tank sims to the "Other Sims and games" sub-forum.

That will avoid any rule 8 violations.

This thread has drifted a little previously, and I let it play out. But we need to keep it on TC from here on out.

Posted
16.12.2022 в 00:18, MajorMagee сказал:

I've not seen it. Do you have a link?

S! I added a link in the appropriate thread

 

Posted

well... let's get back to the subject otherwise we will still be deprived of dessert...

 

if I summarize what I understand: nah, TC has not reached its peak... it lacks a number of mechanics to speak of a "real" simulation (we have a simulation of ballistics of armor, quickly of terrain. .. but at the limit, these are things that games like WT also simulate, in a more arcade perspective, of course, but it also does it...)... the official content is quite poor, it's in large part of the modding, and you have to look more at the multiplayer side to add a little depth (admittedly still limited by what the game offers, no choice...)...

 

in the end, wouldn't a more specific question be: can TC still evolve?
do the developers still have the means (from a personal point of view, in resources of knowledge, and because of the game engine) to make the game evolve?

 

there have certainly been some developments: the appearance of smoke bombs, slight improvement in the terrain and the handling of vehicles, DVD (even if we can criticize all that: the smoke bombs are only white smoke, with their "bug" due to the limitation of the system, no interaction with the AIs, the terrain is very binary, road/no road, the DVD has its limits like on the Schurtzens or on the angles of the armored vehicles...)

 

the bugs are numerous: some seem impossible to correct (like the AI or the panther counter which counts backwards...), some are partially corrected, or reappear even after one or two updates

 

and even, is there an interest in developing TC (I mean, we are on a niche game, which counterbalances the limited number of sales with a high purchase price, but we are not making profits like UBISOFT or EA..., is it financially interesting for the developers, because even if we say that they are enthusiasts and all that, it remains a commercial product managed by a company, it's not an NGO either... especially since TC is only a small part of the license, so a lower income...

Posted

The question or rather the elefant in the room is: was TC developed as an after thought by a company that wanted to keep the air players interested and invested and decided;  why not use the game engine and the maps we have and add a new one and create a tank sim which will complement the air sim. That way we cash in on our assets , use them more inten sively and stop our players from movign to DCS, WoT , War Thunder etc.  This is where I think the devs did not realise how demanding a tank sim could be and how small the market is for one. Once ty you start going into that you need to add more stuff and it starts competing with your priorities which are  the air campaigns and new aircraft models. It's also possible the devs over estimated the amount  of new players they could attract. TC will continue moving forward but at a low pace and probably always on the back burner.

Posted (edited)

I came to Tank Crew from outside the IL2-BOX world. I looked at it for a good long while before making the investment (time and money). I knew it was not everything I wanted, but it was good enough that if it never went much beyond where it was I was okay with that. That's the hurdle they face for most IL-2 outsiders. We're only ever going to get the ones resigned to be underserved.

 

The Armor players have a long history of wanting more than the market ever delivers. We've seen various high potential titles over the years that we put our heart and souls into, only to have them disappoint and fade away. Worse yet, we've seen the market diluted with Arcade versions that offend our sensibilities.

 

SB Pro PE is top of the line for coming close to meeting the needs of our fraternity (no offense to the lady tankers out there). It does everything we want (tank centric combined arms combat) but doesn't scratch the itch for playing out historic battles before the modern age. Somewhat like IL-2, the consumer version is riding the tails of a big budget, Military Training Package, that by definition will never deal with WW2 equipment. It will also never be driven by our requirements and interests, those come from the governmental paying customers.

 

Which brings me back to the symbiotic relationship Tank Crew has with IL2-BOX. I got on for the ride, and I'll take what comes my way. I won't be disappointed if that turns out to not meet my ideals, but I will rejoice in everything I do get as it will be an unexpected gift.

 

 

1330614055_OrdnanceCorpsVeteran.jpg.593b3129f6432cc9b6848c7cc0e83feb.jpg

Edited by MajorMagee
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Posted
2 hours ago, MajorMagee said:

Which brings me back to the symbiotic relationship Tank crew has with IL2-BOX. I got on for the ride, and I'll take what comes my way. I won't be disappointed if that turns out to not meet my ideals, but I will rejoice in everything I do get as it will be an unexpected gift.

I agree with most of that but  : You have to pay for the Gift ( ? ) and -personnally- I consider the "gift"  as a teaser somewhat unscrupulous .....

I say,   the Baby is one handed as long as it has only a left -East- arm and refuses to show the right : Second Front, even thouht the devs made an amazing job at creating Guns, APC, AFV, Ships to wet our empty belly ...?

That should be a priority now : don't make more  " NEW_NEW " 109 or Spit  and put on the tabletop all these superb toys we're rebuked to handle !

Posted (edited)

All they care about is nickle and diming everyone. Its like this in everything they make. Add AI controlled infantry or I'm not paying another dime on this. The greyhound with its 37mm is also a joke and will get murdered by everything in the game so far. Why add that scout and not have a basic infantry threat that is absolutely important and crucial to any ground combat sim? Why, its because its not a priority for them. Unless enough people sound off and stop throwing away money. I notice some people asking for this basic feature on steam have their posts deleted too which is despicable.

 

I get tht people need to eat but why also should a person have to play for every mark of the same plane. Add a pack of Me-109's or Yaks of the same airframe for sale. Geeze this new trend of parting out games in sections and charging for all parts is just as bad as "loot boxes" in MORPG's.

Edited by WitchyWoman
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Posted (edited)
6 hours ago, WitchyWoman said:

All they care about is nickle and diming everyone. Its like this in everything they make.

 

LOL, how so?

 

6 hours ago, WitchyWoman said:

The greyhound with its 37mm is also a joke and will get murdered by everything in the game so far.

 

It's an AI-only vehicle, so what's the big deal? It's no different from similarly light-armored scout cars that have been in the game for years - and you're not paying anything extra for it anyways. You apparently missed the part where it will be included in the Normandy package that your profile says you already own.

 

6 hours ago, WitchyWoman said:

I notice some people asking for this basic feature on steam have their posts deleted too which is despicable.

 

Links? That's awfully...brave to make an accusation like that.

 

6 hours ago, WitchyWoman said:

I get tht people need to eat but why also should a person have to play for every mark of the same plane

 

Because someone made "every mark of the same plane" and would like to be compensated for their labor? Do you work for free?

 

6 hours ago, WitchyWoman said:

charging for all parts is just as bad as "loot boxes" in MORPG's

 

That's a laugh if I've ever seen one.

Edited by LukeFF
Posted (edited)
On 12/18/2022 at 2:04 PM, MajorMagee said:

The Armor players have a long history of wanting more that the market ever delivers.

personally, it's not the problem of having more that bothers me the most: of course, I'll be happy to see the infantry land in TC... of course, I'll be happy to see anti-tank ditches appear.. . etc...

 

it's more the problem that the game is sold as a simulation (in the sense of a simulation game, well all games simulate, but there in the sense of simulation=realism, for example, Arma is a war simulation, CoD is an fps...), but in the end, I don't see what it brings more (except the interiors) than WT (which is more considered as arcade, casual...): ballistics is present in both, manage the elevation too, the armor too, the repairs too, the modules too... etc...

 

when I see the "complexity" of aircraft management, I expected the same thing for tanks: for tanks that require it, pumped fuel / evacuated air from pipes, be able to manage ventilation, managing turret secondary engines, handbrake management... etc... compared to planes (even if I understand that historically/physically, there is more complexity in planes...), we manages the tanks in a very arcade way...

 

bah, and worse a little more "intelligence" to the "artificial intelligence" of the game too: see 12 t 34 stupidly rushing on a German heavy tank straight ahead, without even trying to flank it or surround it, or even see them shoot with their 76mm at 1500m distance on 100mm and more armor, well...

Edited by moustache
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Posted (edited)
On 12/20/2022 at 1:08 AM, LukeFF said:

 

LOL, how so?

 

 

It's an AI-only vehicle, so what's the big deal? It's no different from similarly light-armored scout cars that have been in the game for years - and you're not paying anything extra for it anyways. You apparently missed the part where it will be included in the Normandy package that your profile says you already own.

 

 

Links? That's awfully...brave to make an accusation like that.

 

 

Because someone made "every mark of the same plane" and would like to be compensated for their labor? Do you work for free?

 

 

That's a laugh if I've ever seen one.

If you don't like my comments don't read. Iv'e paid my share into this sim. I had a post deleted on steam for simply asking for a feature and giving some flak for neglecting important mechanics that are important in any sim like this so I will sound off when the freck I feel like it.

 

Your prolly the same guy over there who claimed it didn't happen to me either and when I posted proof he vanished. ? And as far as the work for free comments, think of the mass of games , this one and 1946 included where the modded FREE stuff rivals payware. Do they get paid? F no. But I am long past tired of paying for this and that when they dont even listen to their consumers and focus primarliy on pay modules rather than updates that would make this sim a far better and long lasting experience, again, like AI infantry and a career mode for ground vehicles.

 

BTW I didn't buy Normandy, it was gifted to me. I spent my own money on better things.? But the fact is I own all of the campaign modules for IL-2 except tank crew and the 2 WW1 modules, why BON is only showing up is anyones guess. Probably becauee it was carried over from Steam.

 

As far as being brave, you''ll never know in the flesh. On the net? I could give a rat less what happens. This is the kind of response you get from a passionate ginger. I don't appreciate someone claiming I'm telling lies. The fact your a 'tester" which probably comes with perks explains your fanboy  like  responses in defense of the sim...that is all.

Edited by WitchyWoman
Guest deleted@83466
Posted


 

12 hours ago, WitchyWoman said:

 

 

As far as being brave, you''ll never know in the flesh. On the net? I could give a rat less what happens. This is the kind of response you get from a passionate ginger. I don't appreciate someone claiming I'm telling lies....that is all.


Have some sympathy…poor, soulless Luke can’t even go out in bright moonlight anymore, much less the sun, because his pasty, tender ginger flesh will spontaneously combust.

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Posted
14 hours ago, WitchyWoman said:

If you don't like my comments don't read.

 

Oh, but I will, because I won't stand for people making false claims about what's being developed for the game.

 

14 hours ago, WitchyWoman said:

Iv'e paid my share into this sim.

 

No one ever said otherwise, but that doesn't mean you can just go off half-cocked without receiving some pushback.

 

14 hours ago, WitchyWoman said:

Your prolly the same guy over there who claimed it didn't happen to me either and when I posted proof he vanished. ?

 

Nope, I don't visit the Steam forums, much less do I have an account over there.

 

14 hours ago, WitchyWoman said:

And as far as the work for free comments, think of the mass of games , this one and 1946 included where the modded FREE stuff rivals payware. Do they get paid? F no.

 

What the hell does that have to do with them modeling vehicles that were planned months ago and are free to everyone who owns the game?

 

As for third-party modelers, well, that's their choice.

 

14 hours ago, WitchyWoman said:

a career mode for ground vehicles

 

How exactly would a career mode for ground vehicles work? I seriously want to know, because no one through the years has ever come up with a viable proposal.

 

14 hours ago, WitchyWoman said:

BTW I didn't buy Normandy, it was gifted to me.

 

Still means you own it. ?

 

14 hours ago, WitchyWoman said:

This is the kind of response you get from a passionate ginger.

 

I'm married to a ginger, so you don't need to tell me. ? I come fully prepared for arguments like this. 

 

14 hours ago, WitchyWoman said:

The fact your a 'tester" which probably comes with perks explains your fanboy  like  responses in defense of the sim...that is all.

 

LOL, I always love it when people post stuff like this. No, there are no special perks that come with a role like this, other than being able see new features before the rest of the community does.

1 hour ago, SeaSerpent said:

Have some sympathy…poor, soulless Luke can’t even go out in bright moonlight anymore, much less the sun, because his pasty, tender ginger flesh will spontaneously combust.

 

Well, I did go out last night and nothing bad happened, so maybe there is hope for me yet. ? 

Posted

Merry Christmas to you and your Ginger wife and son Luke! :P? . Hope each of you has a Blessed and Merry Christmas. Your son is at fun age now, what's Santa bringing him this year?

 

S!Blade<><?

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