Jump to content

Recommended Posts

  • 1CGS
Posted

Hi all!

 

Perhaps this information has long been known to many here but for me it has become a complete discovery.

 

I'm currently finishing up a new scripted campaign for BOBP and I needed to set the wind speed near the ground to 9 and 10 m/s for a couple of missions according to the weather station data for these days. Aircraft refused to taxi after landing according to the specified route in the properties of the airfield in these missions, stopped in the middle of the runway, turned off their engines and disappeared.

 

2022_2_16__15_34_59.jpg

 

I talked with colleagues and it turned out that there is a limit on the maximum wind speed near the ground after which this script is turned on. Thus, I highly recommend not to use a value above 6 m/s. Some planes can taxi when the wind speed is 7 m/s but it's best not to. You can check this yourself in your missions by setting the wind speed near the ground to 8-9 m/s and look at the landings.

  • Thanks 3
  • Upvote 1
Jaegermeister
Posted

Yes, I discovered this when making "Lightning Strikes". I had the wind set fairly high and the landing planes would not taxi off the runway. It took me a while to figure out it was the wind speed.

Posted

Yeah...has been screwed up forever which is why I have no wind in my campaign missions.

Further AI can't land with even a slight cross wind which is the other reason I turned wind off.

 

 

 

 

Posted

I knew of this issue.

I use wind and even strong wind, to have interesting take-offs and for the sea effects and ships. But for the landings I leave the AI to their fate as long as they land. 

Anyway after the landing things are not properly managed by the airfield taxi logic which is not up to the task.

Posted

Thanks! I'll make sure there is a limit on windspeed near the ground in my mission generator.

Guest deleted@50488
Posted

Well,

 

what concerns me the most is that I do not think it should be impossible to taxi a ww2 fighter / bomber under 7ms/s ~14 knot ground winds ...

 

Indeed I to noticed since a long time that IL-2 ground physics / flight dynamics do not deal well with such winds, and I wish something could be done about it to make the simulator more realistic.

Posted
On 2/17/2022 at 12:58 PM, BlackSix said:

...and I needed to set the wind speed near the ground to 9 and 10 m/s for a couple of missions according to the weather station data for these days.

 

@BlackSix Thanks for the info! Question: When you mean "these days" do you have access to a website that has historic weather data? If so, do you mind sharing? 

Posted

It’s amazing what you can find on the internet. I was able to piece together weather for Western front in April 1918 from English weather reports online.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...