Cynic_Al Posted February 11, 2022 Posted February 11, 2022 2 hours ago, Avimimus said: I tried using it to attack the Ilya Murometz in Rise of Flight... Was it a mixed-planes mission or did you think it an enemy? In RoF it's the only gun that can break a DVIII wing.
Diggun Posted February 11, 2022 Posted February 11, 2022 19 minutes ago, tbauchot said: Do you plan a FC3 ? Yeah this has been mentioned as the intention
J2_Bidu Posted February 11, 2022 Posted February 11, 2022 6 minutes ago, Diggun said: Yeah this has been mentioned as the intention Where would they put the Albie DIII, the Pup, the Hanriot...? And what would I throw money at? 1
messsucher Posted February 11, 2022 Posted February 11, 2022 Radio navigation need to be implemented. 3 2
Avimimus Posted February 11, 2022 Posted February 11, 2022 (edited) 33 minutes ago, Cynic_Al said: Was it a mixed-planes mission or did you think it an enemy? In RoF it's the only gun that can break a DVIII wing. I hunted two Ilya Murometz in the QMB using the O/400... it was interesting. I did occasionally get a hit with the recoilless rifle - but I was usually so close that it'd take out my H.P. O/400 in the blast. There was also a magnificent moment when the top wing of the Murometz sheered off, flew upwards ...and allowed my Handley-Page to fly through the middle! However, the Ilya Murometz that could fire a cannon back was of a substantially different type than the one in Rise of Flight (and thus we are very unlikely to see it - even in an FC4 if that happens): https://riseofflight.com/forum/topic/35966-sikorsky-ilya-muromets/?p=516672 We're also unlikely to see the Voisin cannon equipped pushers (which are smaller, but saw mass production - especially the bomber variants). I think the Caudron G.IV is more charismatic, and the Morane-Saulnier L is more useful (as it was used by both sides, and slow enough to be a target for both the D.H.2 and E.III - something much needed, and has interesting stories, being the first aircraft to successfully bomb a Zepplin and the first conversion to single-seat fighter in history). That said, from a historical perspective the Voisin pushers are more important than the Caudron G.IV or Morane-Saulnier L - although we're unlikely to see any of them. P.S. I suppose the last hope for a WWI cannon aircraft would be if they gave the D.H.2 field mods. In the original Rise of Flight it never received them... however, it carried rockets, 37mm cannon for gorund attack, and a variety of different armaments (e.g. twin guns) at various points as part of tests at the front or for intercepting Zeppelins. So if they add rockets they might go one further and add something else? Also seems a stretch though! 32 minutes ago, Diggun said: Yeah this has been mentioned as the intention Edited February 11, 2022 by Avimimus
Voyager Posted February 11, 2022 Posted February 11, 2022 2 hours ago, J2_Bidu said: Beautiful stuff. We can't get rid of the Tripe's middle wing, I sPupose? Next one, but not quite yet. Have to finish this one first... 1
1CGS LukeFF Posted February 11, 2022 1CGS Posted February 11, 2022 34 minutes ago, messsucher said: Radio navigation need to be implemented. It already is. 1
BMA_FlyingShark Posted February 11, 2022 Posted February 11, 2022 1 hour ago, LukeFF said: It already is. True but some more control over it would be nice (choosing what base to get guided to, ability to set course on repeater compasses, asking Morse signal to home base). Have a nice day. 3 1
MajorMagee Posted February 11, 2022 Posted February 11, 2022 (edited) 6 hours ago, ROCKET_KNUT said: GREAT! Looking forward to those heavies! I´d love to say "THANK YOU TOO DEVS!!!" by purchasing several copies of something flyable... Makes a great noise, is as fast as..., name starts with "A-" and ends with "26C". You need any other clue? Here you go: I loved seeing the new K-46 aircraft lined up on the other side of the runway. I was involved with that program back in 2018, and walked the ramp over there as part of our inspection prior to Boeing delivering the first seven. Edited February 11, 2022 by MajorMagee 1
RNAS10_Oliver Posted February 11, 2022 Posted February 11, 2022 (edited) The shots of the tripe look great. I am looking forward to its release. Is the pointed spinner a modification? Edited February 12, 2022 by RNAS10_Oliver
1CGS LukeFF Posted February 12, 2022 1CGS Posted February 12, 2022 33 minutes ago, RNAS10_Oliver said: Is the pointed spinner a modification? Looks like it:
RNAS10_Oliver Posted February 12, 2022 Posted February 12, 2022 (edited) 23 minutes ago, LukeFF said: Looks like it: I meant is this going to be a “modification” in the game. You know, something that we can choose whether or not to take. The only screenshots so far show the spinner existing so am presuming it’s fixed and not a modification, though hope I’m wrong. Am aware that some Triplanes had these spinners IRL as did Camels also. Would like to see it as a possible mod on the Camel also. Edited February 12, 2022 by RNAS10_Oliver
migmadmarine Posted February 12, 2022 Posted February 12, 2022 It might be a mod, or it might be a thing in the skin file that can be deleted via alpha channel.
Beazil Posted February 12, 2022 Posted February 12, 2022 Ty for the update. Can't wait for some air to ground with that 88! ? Salute team! 1
Danziger Posted February 12, 2022 Posted February 12, 2022 12 hours ago, Avimimus said: I tried using it to attack the Ilya Murometz in Rise of Flight... it was pretty hilarious. It made me want the Murometz variant with the hand-loaded 37mm... the duels are somehow magical - with such enormous slow aircraft using such enormous slow-to-fire weapons. Like a pirate ship battle in the sky! 1
pasao Posted February 12, 2022 Posted February 12, 2022 Good morning all Wow, no words to say it When oneself have not recovered from the last update, they coming with another amazing update, it is like a boxing from punch to punch in the face until you get out of sense: wham, wham wham!!! Thanks a lot for yours effort and the time of enjoyment you give us, it has no price Really appreciate it
6./ZG26_Loke Posted February 12, 2022 Posted February 12, 2022 Have been looking forward to the Gotha and HP bomber, but as long as the ai gunners remain useless they will be irrelevant, along with the rest of the 2-seaters.
messsucher Posted February 12, 2022 Posted February 12, 2022 If AI gunners can actually hit something, then a huge uproar happen by fighter pilots. Bombers are considered widely to be free kills, else "something is wrong". 1
ShamrockOneFive Posted February 12, 2022 Posted February 12, 2022 16 hours ago, J2_Bidu said: Where would they put the Albie DIII, the Pup, the Hanriot...? And what would I throw money at? Probably all of those. The only thing we've heard is that Nieuport fans wouldn't be disappointed. So ... N.17 or N.11? That lines us up with the rest of the aircraft you listed. I think most of the rest of the Rise of Flight list would be possible minus a couple.
Avimimus Posted February 12, 2022 Posted February 12, 2022 8 hours ago, Danziger said: Like a pirate ship battle in the sky! If you don't have Rise of Flight - look up the Felixstowe! A WWI Seaplane complete with a 'fighting top' 'crows nest' gun turret. Hopefully it'll also be in a future version of Flying Circus (FC3 or FC4 if that happens)! By the way, there are actual orthographic drawings that survive of the Oeffag G series, along with multiple photos. It is unlikely, as there would need to be a bit of guesswork, but there is a small chance that an FC5 set in the Adriatic could have the three-engined flying boat with the 66mm cannon broadside and torpedoes: Very unlikely though. 1
Rjel Posted February 12, 2022 Posted February 12, 2022 As one of the common people, I enjoy each and every DD update. Never in my gaming experience have I been privy to the development of a game like I have this one. This DD one was no exception. Not every DD features a subject that is in my main interest but each and every one show what is coming by way of new features, improvements to the existing product and goals for the future from the team. What more could anyone truly want? Improvements have been many from the beginning of this series. I don't see that changing. This fanboy will stick with this team til the end. 2
No105_Swoose Posted February 12, 2022 Posted February 12, 2022 At the end of this DD entry Jason wrote, "In the face of all this disruption, we want to say THANK YOU to all who have supported us during the last couple years as we have struggled to maintain a steady flow of content and improvements for the Great Battles series. We can never thank you enough and we will continue to work hard for you." You're welcome, but we owe big thanks to you and the Developers as well. IL-2 Sturmovik has, and continues, to give me hours and hours of challenging flight simulation enjoyment. I, and perhaps others, would credit playing IL-2 as a major factor in helping me get through the pandemic. Keep up the great work! I will support you. 4 6
J2_Bidu Posted February 12, 2022 Posted February 12, 2022 2 hours ago, ShamrockOneFive said: Probably all of those. The only thing we've heard is that Nieuport fans wouldn't be disappointed. So ... N.17 or N.11? That lines us up with the rest of the aircraft you listed. I think most of the rest of the Rise of Flight list would be possible minus a couple. Pretty sure the 17. N11 will come with DH2, Eindecker and Morane Bullet 2
Lusekofte Posted February 12, 2022 Posted February 12, 2022 (edited) Damn, my visjon to spend more time in RL when free, is a hopeless undertaking. Thank you very much team ? Talking to my wife is over estimated anyway Edited February 12, 2022 by LuseKofte 5
Missionbug Posted February 12, 2022 Posted February 12, 2022 Those bombers always have the ability to impress, they must have instilled fear for those under their path in wartime. Thank you very much to all, really appreciated. Take care and be safe. Wishing you all the very best, Pete. 1
Jason_Williams Posted February 12, 2022 Author Posted February 12, 2022 Everyone, No make me waste my weekend pruning nasty comments to either us or each other which I have just done. Stay on the topic of the DD and if you have a complaint or suggestion, put it in the proper section. Jason
Avimimus Posted February 12, 2022 Posted February 12, 2022 5 hours ago, J2_Bidu said: Pretty sure the 17. N11 will come with DH2, Eindecker and Morane Bullet Well, the others are plausible for FC3 or FC4 - but the Morane Bullet / Morane N is less likely. An existing model doesn't exist from Rise of Flight and it wasn't very historically important. Better something slow enough for the existing early fighters to actually catch (e.g. a Caudron G.IV or a Morane-Saulnier L or an LVG C.II or Central Powers B-series - some of which had fieldmods to give them guns). That is my two cents anyway. I think Rise of Flight had 38 aircraft - so that leaves only one or two slots for new aircraft in FC4 (if it happens)... and I can't help but argue for a lot of other aircraft over the Morane Bullet (even an early B.E.2c or D.H.5 would be a better fit I think). Of course, that is just my opinion - and we're discussing something that won't be released for years - if it gets made at all. 1
J2_Bidu Posted February 12, 2022 Posted February 12, 2022 15 minutes ago, Avimimus said: and I can't help but argue for a lot of other aircraft over the Morane Bullet (even an early B.E.2c or D.H.5 would be a better fit I think). Of course, that is just my opinion - and we're discussing something that won't be released for years - if it gets made at all. A BE2c would be great, that old cow had a big role, that should be recognized in game. 2
Avimimus Posted February 12, 2022 Posted February 12, 2022 16 minutes ago, J2_Bidu said: A BE2c would be great, that old cow had a big role, that should be recognized in game. Yeah... here I am waxing over all of these exotics... and the B.E.2c is still yet to be done That and some of the early French two-seaters... at least if numbers in service were the main consideration (which it should be in some ways, at least from a historical perspective). I think the early versions clocked about 115 km/h? So that should make it vulnerable to the E.III! We really need a couple more early-war two-seaters to better capture the 1916 to early 1917 scenario... we have the fighters but we lack the observers! 2 1
JG7_X-Man Posted February 15, 2022 Posted February 15, 2022 From what I remember from secondary school science, from an observers perspective, the stars and planets visible depend on two factors: Location (Latitude) Date @Jason_Williams So which of the two below best explains the logic if you don't mind? When I select a map and choose a date in the ME for a mission: The constellation alignment at mission start will be correct from every eyepoint depending on latitude and date? For every map in the game, a snapshot of the sky will be taken from the center coordinate (latitude) factoring the date and displayed from that point of reference? #2 seems the less strain on resources but won't everyone see the same section of the night sky?
Jason_Williams Posted February 15, 2022 Author Posted February 15, 2022 4 hours ago, JG7_X-Man said: From what I remember from secondary school science, from an observers perspective, the stars and planets visible depend on two factors: Location (Latitude) Date @Jason_Williams So which of the two below best explains the logic if you don't mind? When I select a map and choose a date in the ME for a mission: The constellation alignment at mission start will be correct from every eyepoint depending on latitude and date? For every map in the game, a snapshot of the sky will be taken from the center coordinate (latitude) factoring the date and displayed from that point of reference? #2 seems the less strain on resources but won't everyone see the same section of the night sky? It takes into account the latitude, date and your position. Like others on the market, our sky now takes into account the globe, but we have to perform special tricks to make the sky look as if it would if we had an actual round globe like MSFS does. Someday in the future we will have a round globe. Jason 10 2
Avimimus Posted February 15, 2022 Posted February 15, 2022 I'm curious what the benefits of a round globe are? Our engagement ranges are under five kilometres and we're pretty high up - so it isn't like some sims where the horizon is important for things like radars or anti-ship cruise missiles... similarly we're unlikely to get global maps (as this would mean an unacceptable drop in quality).
Gambit21 Posted February 16, 2022 Posted February 16, 2022 2 hours ago, Avimimus said: I'm curious what the benefits of a round globe are? Our engagement ranges are under five kilometres and we're pretty high up - so it isn't like some sims where the horizon is important for things like radars or anti-ship cruise missiles... similarly we're unlikely to get global maps (as this would mean an unacceptable drop in quality). They may want to introduce radar someday...as were operational even in WWII for instance.
BlitzPig_EL Posted February 16, 2022 Posted February 16, 2022 Radars do exist as static objects in the FMB. The US Army radar trailer's dish antenna even tracks enemy aircraft within visual range, it must be coded like an anti aircraft gun. I've tried to make it an ersatz radar by making it a linked object and giving it a spotting distance equal to the real WW2 set, so maybe it would show aircraft on the map, but it doesn't seem to work that way.
Avimimus Posted February 16, 2022 Posted February 16, 2022 2 hours ago, Gambit21 said: They may want to introduce radar someday...as were operational even in WWII for instance. 2 hours ago, BlitzPig_EL said: Radars do exist as static objects in the FMB. The US Army radar trailer's dish antenna even tracks enemy aircraft within visual range, it must be coded like an anti aircraft gun. I've tried to make it an ersatz radar by making it a linked object and giving it a spotting distance equal to the real WW2 set, so maybe it would show aircraft on the map, but it doesn't seem to work that way. I think the most realistic way of doing this would be to have a radio operator vector the player towards the target (much like in SFP1) rather than show the aircraft on the map. One could even have the back-seat radar operator direct the player verbally (as was done in many aircraft). Anyway, something which I doubt we'll see unless they redo Battle of Britain on this engine... but still interesting to think about how it could work.
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