Jackfraser24 Posted January 30, 2022 Posted January 30, 2022 Hi Everyone who reads this. I just want to ask a few of questions again. Does anyone have a fair idea about where Tank Crew could likely go next? Could it head to Battle of Kursk’s northern salient - Orel, where Operation Kutuzov took place? Or would it go somewhere else along the Eastern Front like Stalingrad where a specialised smaller map could be made for the tanks to use? Or sometime later on the Eastern Front? Or somewhere on the Western Front from June 1944 to April 1945?
Yogiflight Posted January 30, 2022 Posted January 30, 2022 45 minutes ago, Jackfraser24 said: Or somewhere on the Western Front from June 1944 to April 1945? Most likely this one. Too many American (including Canadians) and British players, who want to have their late war beasts to shredder those German heavy tanks. 1 3
moustache Posted January 30, 2022 Posted January 30, 2022 there are many possible answers... but until proven otherwise, there is no TC2 planned... and if planned, the 18th wave of COVID will surely have mutated us (with the nano particles of the Chinese vaccine from freemason bill gates!!!) 1 8 2
Frinik22 Posted January 31, 2022 Posted January 31, 2022 I am also sceptical about Tank Crew 2. I'd rather they polish this one and add content to make it more immersive. 5
Tomi_099 Posted January 31, 2022 Posted January 31, 2022 (edited) With many projects you lose the overview because you don't want to deliver scrap. The work is enormous and the staff is overworked. and at least one counts on the small mistakes that creep in, which are then very time-consuming to correct. I think that's why they took a step back.. I'm confident in TC2. Edited January 31, 2022 by Tomi_099 2
moustache Posted January 31, 2022 Posted January 31, 2022 1 hour ago, Tomi_099 said: I think that's why they took a step back.. which step back?
smokey_mkii Posted January 31, 2022 Posted January 31, 2022 (edited) 16 hours ago, Yogiflight said: Most likely this one. Too many American (including Canadians) and British players, who want to have their late war beasts to shredder those German heavy tanks. Shame. I'm British, but honestly, British tanks don't interest me. I'd be much more excited to see more Russian equipment, perhaps early war, or perhaps greater representation of the minor Axis powers such as the Romanians, who seem to get forgotten a lot. At least there's a Romanian bomber coming. One of the reasons I love the IL-2 series is the greater focus on the Eastern Front. I get bored of all the WWII content in the West being very Anglo-American (especially American) focused. I love America (I used to live there), but you'd think they won the war on their own if you just looked at pop culture. Not that UK pop culture is much better sometimes. One day I hope there will be a game where you can fight the Japanese as the Chinese. Not that that would work in IL-2, but perhaps a strategy game. Edited January 31, 2022 by smokey_mkii 1
SCG_judgedeath3 Posted January 31, 2022 Posted January 31, 2022 50 minutes ago, smokey_mkii said: Not that that would work in IL-2, but perhaps a strategy game. Try heart of iron 4 or the others in the series. 1
Voidhunger Posted January 31, 2022 Posted January 31, 2022 what tanks are possible for TC2 and TC3 on late eastern front and wester front? If we use current BOX model that there has to be T34, Panzer IV and Sherman and some well known tanks for good sales. Mobile artilery like hummel, wespe etc are useles without infantry and with their light armor protection. Same goes for Nashorn or US/British tankdestroyers. Eastern front 1944 T34/85 Panzer IV H SU85 or SU100 Panther A IS2 Tiger I late ISU 122 Tiger ausf B ISU152 What else? Western front 1944 Sherman 76 Panzer J Sherman firefly Panther G Sherman jumbo Tiger ausf B Comet Jagdpanther Cromwell Hetzer jagdpanzer IV Stug IV Tiger I 2 1
Angry_Kitten Posted February 4, 2022 Posted February 4, 2022 id rather have fun driving one of those half track mounted howitzers or one of the german mobile rocket launchers.. 1
Spinnetti Posted February 4, 2022 Posted February 4, 2022 (edited) Infantry. People. Animals. its just too sterile overall, and with no infantry, its hardly a military simulator unlike with the airplanes where you can get away with no life on the ground, in the tank sim it makes no sense. PS, gimme a Jagdpanzer 38t ("Hetzer") Edited September 23, 2024 by Spinnetti 2
352ndOscar Posted February 4, 2022 Posted February 4, 2022 Dump the Comet and Cromwell - Add in the T19/T48 SP HMC, M5 Stuart and the M7 Priest. This would better matchup with any BON/BOBP scenarios…….. 1
Voidhunger Posted February 4, 2022 Posted February 4, 2022 1 hour ago, 352ndOscar said: Dump the Comet and Cromwell - Add in the T19/T48 SP HMC, M5 Stuart and the M7 Priest. This would better matchup with any BON/BOBP scenarios…….. i would rather dump the Sherman. Comet and Cromwel is much more interesting to me.
Avimimus Posted February 5, 2022 Posted February 5, 2022 (edited) On 1/30/2022 at 1:57 PM, Yogiflight said: Most likely this one. Too many American (including Canadians) and British players, who want to have their late war beasts to shredder those German heavy tanks. I agree. There could be a tie in to a 1945 East scenario instead (it depends on if that is developed next and if TC2 takes a while to get off the ground). However, the U.S. in particular is a big market (and the Commonwealth does okay as well in that regard). My personal preference would be more Battle of Moscow era - 1941 with short-barrelled Panzer IV variants, Panzer III with thinner armour, and the early KV-1 with its even thicker armour! Throw in some light tanks for artillery spotting... it'd be fun. On 1/31/2022 at 6:17 AM, smokey_mkii said: Shame. I'm British, but honestly, British tanks don't interest me. I'd be much more excited to see more Russian equipment, perhaps early war, or perhaps greater representation of the minor Axis powers such as the Romanians, who seem to get forgotten a lot. At least there's a Romanian bomber coming. One of the reasons I love the IL-2 series is the greater focus on the Eastern Front. I get bored of all the WWII content in the West being very Anglo-American (especially American) focused. I love America (I used to live there), but you'd think they won the war on their own if you just looked at pop culture. Not that UK pop culture is much better sometimes. One day I hope there will be a game where you can fight the Japanese as the Chinese. Not that that would work in IL-2, but perhaps a strategy game. I hear you! It is one reason these Russian developers are a breath of fresh air. The fact that they also gave us a Tempest/Typhoon/Hurricane and Mosquito (in addition to three Spitfires) is very much appreciated. Modelling of the Typhoon in particular was neglected by American developers (although that is true of most Commonwealth aircraft). That said - as a kid I really liked the German casemate tank-destroyers... so I still kind-of want a "Jagdpanzer IV" and a "Jagdpanther" or "Hetzer". Edited February 5, 2022 by Avimimus 2
Yogiflight Posted February 5, 2022 Posted February 5, 2022 4 hours ago, Avimimus said: My personal preference would be more Battle of Moscow era - 1941 with short-barrelled Panzer IV variants, Panzer III with thinner armour, and the early KV-1 with its even thicker armour! Throw in some light tanks for artillery spotting... it'd be fun. Yes, that would be cool. Add a short barreled StuG, Panzer 38(t) and maybe the SdKfz 222 for recon.
JG27_Steini Posted February 5, 2022 Posted February 5, 2022 The best option would be a scenario where we can use current and next scenario tanks togehter. All other scenario's will be a new game unable to connect. Then we have to different games.
Avimimus Posted February 5, 2022 Posted February 5, 2022 6 hours ago, Yogiflight said: Yes, that would be cool. Add a short barreled StuG, Panzer 38(t) and maybe the SdKfz 222 for recon. Especially with a few more 'infantry' objects to allow lighter vehicles and short-barreled HE rounds to be more useful on the battlefield. I think it is possible:
Yogiflight Posted February 5, 2022 Posted February 5, 2022 24 minutes ago, Avimimus said: Especially with a few more 'infantry' objects to allow lighter vehicles and short-barreled HE rounds to be more useful on the battlefield. And maybe some more bunkers and machineguns shooting out of buildings. And on the Russian side we could then finally bring some light tanks into service as well.
Avimimus Posted February 5, 2022 Posted February 5, 2022 1 hour ago, Yogiflight said: And maybe some more bunkers and machineguns shooting out of buildings. And on the Russian side we could then finally bring some light tanks into service as well. Yes - I agree. Simulating infantry dug into buildings is a good idea (if trenches can't be done).
Angry_Kitten Posted February 6, 2022 Posted February 6, 2022 On 1/31/2022 at 5:17 AM, smokey_mkii said: Shame. I'm British, but honestly, British tanks don't interest me. I'd be much more excited to see more Russian equipment, perhaps early war, or perhaps greater representation of the minor Axis powers such as the Romanians, who seem to get forgotten a lot. At least there's a Romanian bomber coming. One of the reasons I love the IL-2 series is the greater focus on the Eastern Front. I get bored of all the WWII content in the West being very Anglo-American (especially American) focused. I love America (I used to live there), but you'd think they won the war on their own if you just looked at pop culture. Not that UK pop culture is much better sometimes. One day I hope there will be a game where you can fight the Japanese as the Chinese. Not that that would work in IL-2, but perhaps a strategy game. Please look at the historical record... after a strange beach party called Dunkirk, it WAS nothing BUT American factories churning out an unlimited stream of ammunition, food, oil, gasoline, guns, and men to England. And then england sending them into the europe... I have yet to see the historical record showing any actual military resistance other then Poland, after Germany moved through Poland. I have yet to see how any delightfully designed French tanks engaged german troops, or seen a record of arial combat of french planes.. etc. WW2 essentially IS an American/English Production company film. 3 1 1
No_Face Posted February 6, 2022 Posted February 6, 2022 3 hours ago, Eeafanas said: БТ-7М!!!! БТ-7М!!!! БТ-7М!!!! It has a weak armament and armor. I'm not sure that most Allied players would be happy to have this kind of tank since many of them are already complaining about not being able to fight German tanks. ?
Yogiflight Posted February 6, 2022 Posted February 6, 2022 2 hours ago, No_Face said: It has a weak armament and armor. I'm not sure that most Allied players would be happy to have this kind of tank since many of them are already complaining about not being able to fight German tanks. ? You have to see the time context we are talking about. In the Moscow campaign the Germans didn't have Tiger or Panther tanks.
No_Face Posted February 6, 2022 Posted February 6, 2022 4 minutes ago, Yogiflight said: You have to see the time context we are talking about. In the Moscow campaign the Germans didn't have Tiger or Panther tanks. That's right. But from the comments I've read on the forum, I think most players prefer to see tanks from the second part of the conflict. (which is a pity, personally I think that tanks from the beginning of the war can be nice, but all tastes are in nature) 1
Yogiflight Posted February 6, 2022 Posted February 6, 2022 2 minutes ago, No_Face said: But from the comments I've read on the forum, I think most players prefer to see tanks from the second part of the conflict. This was what I answered to the OP as well. There is a reason, why the team started the west front with Bodenplatte, not with Normandy or maybe Italy. Most players want to have the late war beasts, no matter if we are talking about the air or the ground combat. I, too, would be more interested in some early war scenario with lighter tanks 1
SCG_Neun Posted February 6, 2022 Posted February 6, 2022 (edited) 7 hours ago, Eeafanas said: БТ-7М!!!! БТ-7М!!!! БТ-7М!!!! This tank developed a speed of 86 km / h on the highway. It will be a great gift for deep raids and airfield wolching! When we go MKIII against this tank in it's AI form, it gives us a challenge and I'd like to see it as a player tank as well. This would open up some early Eastern Front player vs player options that currently do not exist, except with the early T-34. It has amazing speed and would be tough to hit moving full speed at any real distance and I agree the flanking opportunities, or racing to take an objective would clearly have this tank in the advantage column. Edited February 6, 2022 by SCG_Neun 1
GenMarkof007 Posted February 6, 2022 Posted February 6, 2022 (edited) S! All tankers in IL2, On my part, seeing the Normandy map coming out soon to our screens! I would think that a Tank Crew 2 might be great way to continue with the first version (maybe adding around 4 tanks per side + 2 collector tanks). Also, why not add some ammo or repair trucks that we could use to help a tank squadron moving to specific area of the map! Last thing, in JG1 Tanks in Flames event, the mission builder (JG1_Butzzell), made a special tank on each side repair wooden bridges inside a specific time (ex. 15 min). Why not have a tractor tank (engineer unit) as a repair unit in the game for bridges? Cheers, GenMarkof Edited February 6, 2022 by JG1_GenMarkof 1 1
Avimimus Posted February 6, 2022 Posted February 6, 2022 (edited) 7 hours ago, No_Face said: It has a weak armament and armor. I'm not sure that most Allied players would be happy to have this kind of tank since many of them are already complaining about not being able to fight German tanks. ? Bah. There are lots of complaints on the forum about the Tiger being under-gunned and ineffective (as well as too vulnerable). People will complain about all sorts of things. In 1941 a BT-7M with its 45mm gun can penetrate the frontal armour of the typical Panzer III at 1000 metres. With APCR it can still penetrate later Panzer III at under 500 metres (albeit less reliably). A Panzer IV Aus.F Should still be vulnerable from the front at 500 metres with APCR, and from the side at 1000 metres with normal APHE. So it could destroy the German tanks of the era - albeit at about half the range of the T-34 (if not firing from the sides/flanks). The high speed would make flanking more likely, and the higher rate of fire (2-3 times higher than the T-34) should make scoring a first hit much more likely. The bigger weak-spot is armour. The Panzer III with its 50mm would be pretty effective. That said - what is a WW2 armour sim with at least one German tank which has excessive firepower relative to its opponent? Edited February 6, 2022 by Avimimus
No_Face Posted February 6, 2022 Posted February 6, 2022 @AvimimusI didn't quite understand your last sentence, but the rest of your message sells me a dream (although I play German).
Avimimus Posted February 6, 2022 Posted February 6, 2022 3 minutes ago, No_Face said: @AvimimusI didn't quite understand your last sentence, but the rest of your message sells me a dream (although I play German). Oh - just that a Panzer III Ausf. F onward (with its 50mm) would be able to penetrate the BT-7's armour at a reasonable range (even if the contemporary Panzer IV couldn't), and the turret armour is weak enough to be penetrated even with the 37mm cannon. With the Ausf. H's additional frontal armour, the Panzer III would have an edge in frontal combat. So, I'm saying that the BT-7 wouldn't be that different from a T-34 vs. a Tiger I... there would be a bit a similar dynamic... (although the BT-7 would be better at penetrating the German tanks than a T-34 and have a higher rate of fire). So, it wouldn't be that different from what people already know and the balance would be about the same. That was my point - one can't claim that the BT-7 vs. early Panzer III or Panzer IV has worse 'game balance' as a match-up. People who are familiar with fighting for Red or Blue wouldn't find it completely different. However, the early KV-1 vs. the Panzer III would be - with a distinct edge in armour going to the Russian heavy tank. So, it'd provide a lot of variety actually (Early KV-1, early T-34, and BT-7 vs. early Panzer III, Panzer IV & StuG variants - and maybe a Marder collector vehicle).
No_Face Posted February 6, 2022 Posted February 6, 2022 Oh ok, so it's a bit sad because we realize that there will never be a balance. This is normal, since the purpose of war is to create imbalances (the goal being to be stronger than your enemy and not equal to them) but it means that players will never be satisfied ? 1
Avimimus Posted February 6, 2022 Posted February 6, 2022 10 minutes ago, No_Face said: Oh ok, so it's a bit sad because we realize that there will never be a balance. This is normal, since the purpose of war is to create imbalances (the goal being to be stronger than your enemy and not equal to them) but it means that players will never be satisfied ? Yes, except the players who can learn to enjoy the imbalances! That said, an early-war scenario would be more balanced than a late war scenario. The German Heavy tanks could resist 85mm, 100mm, and 122mm rounds at moderately long ranges in the later war period - and could usually penetrate Soviet armour (with the exception of the IS). However, in the early war German tanks are often using 30mm or even 15mm of armour, and firing with 37mm cannons, short barreled 75mm cannons with even worse penetration... and facing a 76.2mm cannon equipped KV-1 with 90mm of armour on the front and 75mm on the sides. So the Soviets have a distinct advantage in their heavy armour! So the BT-7 would actually give the Germans more of a chance (although with 15mm, later 30mm of side armour the BT-7 could easily destroy them if it flanked). 2
69th_chuter Posted February 6, 2022 Posted February 6, 2022 11 hours ago, Eeafanas said: БТ-7М!!!! БТ-7М!!!! БТ-7М!!!! This tank developed a speed of 86 km / h on the highway. It will be a great gift for deep raids and airfield wolching! Dude, what you want is an M18 Hellcat. It had relatively awesome firepower (76mm) and was protected by TWICE the armor thickness of an M2 halftrack!
Avimimus Posted February 6, 2022 Posted February 6, 2022 That isn't a miniature T-34 though... ...although personally, I find the smaller silhouette of the T-70 interesting (harder to hit but much less mobility than a BT-7, although decent in urban environments. Apparently, the earlier T-60 was so low it could hide in tall grass/fields, so I assume the T-70 could do something similar. The BT-7 is much faster though.
Angry_Kitten Posted May 1, 2022 Posted May 1, 2022 On 2/6/2022 at 6:56 AM, No_Face said: That's right. But from the comments I've read on the forum, I think most players prefer to see tanks from the second part of the conflict. (which is a pity, personally I think that tanks from the beginning of the war can be nice, but all tastes are in nature) but when the sherman can survive 6 or 7 hits with german AP and APHE at 300 meters.... there is NO concern over all at have a realistic experience. Besides, having early vehicles, such as the FT 17 as a drivable vehicle, would mean players would need to comprehend history, and actualy play like it was real. And learn that catching bullets sucks. 1
ShampooX Posted May 4, 2022 Posted May 4, 2022 On 2/6/2022 at 9:28 AM, No_Face said: Oh ok, so it's a bit sad because we realize that there will never be a balance. This is normal, since the purpose of war is to create imbalances (the goal being to be stronger than your enemy and not equal to them) but it means that players will never be satisfied ? There is a place for balance - it's call War Thunder - where Tiger tanks regularly go up against other tanks from the 50's 60's and 70's. The thing that makes TC unique and special is it's focus on history vs. "balance." Only tanks that existed up until the battel of Kursk can be found here. If you are looking for blance - WT is your game. If you are looking for historical accuracy, TC is your game. I for one as a player who favors simulation and historical accuracy - as well as best in class PvP servers - am totally satisfied. 1 1
CountZero Posted May 4, 2022 Posted May 4, 2022 (edited) 45 minutes ago, ShampooActual said: There is a place for balance - it's call War Thunder - where Tiger tanks regularly go up against other tanks from the 50's 60's and 70's. The thing that makes TC unique and special is it's focus on history vs. "balance." Only tanks that existed up until the battel of Kursk can be found here. If you are looking for blance - WT is your game. If you are looking for historical accuracy, TC is your game. I for one as a player who favors simulation and historical accuracy - as well as best in class PvP servers - am totally satisfied. Said by Tiger player, what historical mission you played online ? where are historical tank numbers sides had, where are defects of thouse mighty Axis uber tanks they had in Kursk ? its easy to say one wonts historical types when he dont have to be bathered by historical enviroment they were used in, having historical types and nothing els is pure fantasy worst then what WT offer in MP, tank MP in this game is pure fantasy nothing historical about it exept tank names... good luck with new TC, oh wait there will be no more TC when only players existing here are axis Panzer and Tiger primadonas... only problems they see is airplanes are to good at finding us, where is our mighty luftwafe Edited May 4, 2022 by CountZero 3
moustache Posted May 4, 2022 Posted May 4, 2022 1 hour ago, CountZero said: where are historical tank numbers sides had, where are defects of thouse mighty Axis uber tanks they had in Kursk ? it would be so good if they integrated that into the game (engine breakdowns, the risk of untracking in turns at too high speeds, the panther's capricious gearboxes...), but don't dream... at the currently, apart from a tank interior, there is not much more... 2 hours ago, ShampooActual said: Only tanks that existed up until the battel of Kursk can be found here. If you are looking for blance - WT is your game. If you are looking for historical accuracy, TC is your game. wanting at all costs to be historical accuracy does not prevent you from also having interesting tanks to play... and then the historical precision of TC is not crazy either... there are a lot of things missing to be able to say that... 1
LachenKrieg Posted May 4, 2022 Posted May 4, 2022 Balance is a relative term. In a game like WT, balance means battle rating and has little to do with the tank your driving other than the fact that a Tiger tank will probably have a higher BR than a PzIII. But in a supposed armored vehicle simulator like Tank Crew, balance would more likely have to involve controlling the tank types and their numbers assuming the simulation is an accurate representation of the actual tanks they are modeled after. When the T34 entered the field against PzIII's, it tilted the balance of power in armored conflict largely in favor of the Russian Army. When the German's answered with the arrival of the Tiger, it was able to shift the balance of power back to the German side as long as the number of Russian tanks was not too excessive, and they could be kept at a reasonable distance. But in an on-line computer game/SIM, there also has to be a balance to make it playable/enjoyable. It gets real boring, real fast to have to sit through lopsided T-34/PzIII engagements just as much as it is to sit through lopsided Tiger/T-34 engagements all the time. The best way to approach balanced game play with an actual simulation would be to purposefully control/select vehicles that were reasonably well balanced against each other. For example, the in-game Sherman/PzIV could provide for a near perfect balance of historical on-line game play IMO, but without an accurate gun/armor model, balance becomes simply what the Dev's decided to make it. The reason the in-game Sherman/PzIV have the potential to make such a good balanced pair for historical on-line game play is because they were both lethal, and at the same time vulnerable against each other. Both vehicles had strengths and weaknesses that would leave it up to each player to leverage/exploit, but both were at great risk when fired on from up to 1200 m. But this only works as an on-line game mechanic if they are accurately modeled in terms of gun/armor performance. As an accurate simulation, Tank Crew leaves a lot to be desired. As an arcade shooter where I can sit down and enjoy a couple hours of blowing up/being blown up by other players, Tank Crew fails. I would really like to see Tank Crew break out of where it is now, but in order to fix it at least for me, they would have to make some fundamental changes to the gun/armor model, and fix other annoying idiosyncrasies in the model. 1 1
SCG_SchleiferGER Posted May 5, 2022 Posted May 5, 2022 15 hours ago, CountZero said: Said by Tiger player, what historical mission you played online ? where are historical tank numbers sides had, where are defects of thouse mighty Axis uber tanks they had in Kursk ? its easy to say one wonts historical types when he dont have to be bathered by historical enviroment they were used in, having historical types and nothing els is pure fantasy worst then what WT offer in MP, tank MP in this game is pure fantasy nothing historical about it exept tank names... good luck with new TC, oh wait there will be no more TC when only players existing here are axis Panzer and Tiger primadonas... only problems they see is airplanes are to good at finding us, where is our mighty luftwafe I may be playing the game wrong then, cause I have no problem dealing with any of the big German machines. Apply 152mm HE and the deal is done. The SU152 is even reasonably easy to aim and very hard to spot when shooting HE from long range. If you think the Tiger is an "uber tank", then you bring exactly that mentality into a game, that gets you killed fast in said "uber tanks". 1
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