Lord_Haw-Haw Posted July 17, 2013 Posted July 17, 2013 Name the plane for bonus points. A380 and what do I get as a prize?
DD_bongodriver Posted July 17, 2013 Posted July 17, 2013 (edited) Name the plane for bonus points. I want to say Yak-9, could be a Lagg.....something about the spinner seems odd. Gonna go back to Yak-9....final answer Edited July 17, 2013 by bongodriver
StG2_Manfred Posted July 17, 2013 Posted July 17, 2013 (edited) Nah, he's a great boss, seriously. About the bottlenecks - beta test will show them hopefully. I'm not going to give out details about it but we indeed plan a closed public test. You've probably heard of it already, so I'm confirming it. 'Cause it's good news. Yay! Here's a photo with Viks and LOFT examining an old warbird (it's from our Twitter which I started a couple of days ago) ...I'm just kidding Yeah, he probably is! Oy oy oy, you guys are really damn fast! :clapping: Edited July 17, 2013 by Manfred
Bearcat Posted July 18, 2013 Posted July 18, 2013 I half agree with you, certainly functions critical to combat need to be able to be mapped to HOTAS, but there's nothing stupid about clickable pits if they are representative of the true systems, and there is without question still a significant element of the siming community that would like to be able to deal with the systems in a realistic manner, you can't deny there are many systems on aircraft that require the pilot to swap hands etc, many great recounts from combat involved the white knuckle, sweaty brow accounts of just making it home with a sick airplane.........what's not immersive about that? One could argue if you were actually trying to change the sight ring at 4 'g' inverted then you were having a harder time than someone doing it with mouse clicks. I agree with that but I think that more important than clickable pits are mappable commands. There is nothing realistic about mousing over to a switch and hitting it.. but for me every switch in DCS is mappable.. so the startup procedure while not resembling a real P-51 cockpit.. still demands that I go through a particular sequence.. Don't get me wrong.. if BoS winds up with clickable pits down the line I have no problems with it.. but given the deadline and them actually trying to meet it .. as opposed to pushing it back.. and back .. and back.. to the point where it is rumored as vaporwre.. and then finally releasing a buggy mess.. that will only run .. buggily.. on the top of the line systems of the day.. Well I have no doubts that that.. will not happen here. you have confidence, others don't, ROF is a quality product.........but top?, the devs open, frank and regular Friday updates give plenty of justifiable reasons for the less faithful to doubt, I'm half way, I like what I see so far, I am slightly 'meh' about what I hear......and I can already feel the hot breath of the hate mongers having just said that, the wait and see theory goes both ways, not simply to assume everything will be perfect......besides, apparently none of us here even remotely reflect the wider potential user base so why we waste our breath I don't know. I disagree.. I think the fact that we even are getting.. regular weekly updates is a very good thing.. and they did not say that they were going to focus on offline at the expense of online.. they said they were going to focus on off line.. Something that folks have been complaining about in IL2 for years. As hard as I try I can't take word you say seriously with that avatar. To me its all just a complaint to complain hidden behind "oh I really want it to be good " comments but not so secretly wanting it to crash and burn because it isn't your avatars namesake. But that's just me. Honestly reading these back and forths I am really starting to ask myself. What does it matter? I can promise you that at release non of the things we are talking about right now will even on on our perverbial radar. So like the news or not. There just isn't enough to go on. .. I agree.. but I think you mean proverbial.. You mean all XXIV of these these regular Friday updates so far told us nothing? Yeah.. and that is XXIV in XXV weeks.. I think there was one week where we got no update... but think about it.. this thing is half a year in.. This thread has become more interesting, I think. People actually responding rationally to each other. It has given me some things to think about. As for the comment about not actually having shown us much (of the workings of the game) well, that may be true but there's still plenty of time. Release is scheduled for early Q2 2014, which puts us about 8 months out, easily. Perhaps the flight vids made us jump the gun. Previously we'd only seen screenshots against sky backgrounds or 3D modelling shots. I don't think so FSM.. I think we have had more total information and more importantly seen a glimpse into the mindset and lengths to which the devs are going at this to get it right.. and all this in 6 months... with a proposed release date of Q2 14 so even if it is pushed back to Q4 14 or even a full 12 months to Q2 15 we have already had more information in 6 months than in any other sim I have followed in it;s development. We're showing pretty much everything that we can show (even thou everything you've seen is in WIP stage). All the rest just doesn't satisfire the critical look of LOFT the prooducer. You know, some features are simply great for me, but he knows that they will significantly impove over time, so some of the demos and presentations just need to be postponed. And come on, we're in pre-alpha! Most game studios don't show anything at all at such early stage. I agree. I don't get it.... where the angst is coming from at this point.. because there is not enough information that can be put in the context of a final product out yet to warrant it.. but hey..
gavagai Posted July 18, 2013 Posted July 18, 2013 (edited) I agree with that but I think that more important than clickable pits are mappable commands. There is nothing realistic about mousing over to a switch and hitting it.. but for me every switch in DCS is mappable.. so the startup procedure while not resembling a real P-51 cockpit.. still demands that I go through a particular sequence.. The point is to understand the aircraft systems and use them to operate the aircraft efficiently. The realism is in your own understanding. Edited July 18, 2013 by gavagai
FlatSpinMan Posted July 18, 2013 Posted July 18, 2013 Guys, guys, I said it 'may' be true and that it is still early in the process. I just think that seeing video gives people the impression that the thing is nearly done. Anyone know the answer to that plane picture, by the way? I have a couple of bonus fairy points to award
DD_bongodriver Posted July 18, 2013 Posted July 18, 2013 There is nothing realistic about mousing over to a switch and hitting it There's nothing realistic about sitting in a living room in front of a monitor with a silly baseball cap on, even a HOTAS system might run out of space for mapped functions so being able to click a mouse is more convenient than hovering a finger over the keyboard searching for the key or combination..........how many WWII fighters had a HOTAS system anyway. but given the deadline and them actually trying to meet it .. as opposed to pushing it back.. and back .. and back I agree, it is low on priority, if they want to stick to deadline.......or are under pressure for the deadline. regular weekly updates is a very good thing I think you misquoted me, I'm not saying good or bad, I'm saying that regular information can make some as unhappy as it makes others euphoric. Yeah.. and that is XXIV in XXV weeks.. I think there was one week where we got no update... but think about it.. this thing is half a year in.. Yep, half a year....6 months, with the estimated release in Q1 2014...about 8 months.......that makes us just short of half way more or less,
FlatSpinMan Posted July 18, 2013 Posted July 18, 2013 Yep, still a long way to go, still a lot to see and find out. Seems like a damned good start though.
I/JG27_Rollo Posted July 18, 2013 Posted July 18, 2013 [...] being able to click a mouse is more convenient than hovering a finger over the keyboard searching for the key or combination [...] Actually that depends entirely on the guy with the silly baseball cap on. I personally love the clickable 'pit in CoD for engine startup and take-off preparation but once I'm in the air, it's rather cumbersome for me to use and I'm by far faster and more precise with the keyboard. Use the keys often enough and there is even no searching for them. Your hand will find them automatically without looking (and in the process accidentally retract your landing gear on the ground when you meant to move the flaps but that's a matter of adjusting your key bindings ).
FlatSpinMan Posted July 18, 2013 Posted July 18, 2013 That stuff happens to the best (??) of us, Mr Ploughman.
I/JG27_Rollo Posted July 18, 2013 Posted July 18, 2013 I guess. ^^ That's one of the upsides of WWI aviation - you don't have to care about those things.
FlatSpinMan Posted July 18, 2013 Posted July 18, 2013 Exactly. Engine on! Fly! Get close! get closer! Shoot the other guy! Try not to make your wings fall off! Land.
Uufflakke Posted July 18, 2013 Posted July 18, 2013 (edited) Name the plane for bonus points. It is a Yak-9. From the Zadorozhny Museum, Moscow. Edited July 18, 2013 by Uufflakke
Uufflakke Posted July 18, 2013 Posted July 18, 2013 + a lot of images of plane parts of the Yak-9. http://svsm.org/gallery/yak9
JtD Posted July 18, 2013 Posted July 18, 2013 The producer has time to check exhausts himself, personally? I wish I had that much time on my job.
Freycinet Posted July 18, 2013 Posted July 18, 2013 These kinda posts are kinda moot arent they? CloD after all has been cancelled and doing these things just deepens the divide and reveals what side of the divide you are on. I have some real great screenies from CloD too, but I have had my fill of CtD's, stutters and horrible community members to last a lifetime. Lets move on Shall we? - Check out this vid... CoD is Battle of Britain, BoS is Stalingrad, I don't see why people can't fly both. I know that I myself love both theatres. The producer has time to check exhausts himself, personally? I wish I had that much time on my job. Difficult for me to be negative about seeing a producer really into his job! 1
71st_AH_Hooves Posted July 18, 2013 Posted July 18, 2013 The producer has time to check exhausts himself, personally? I wish I had that much time on my job. Dude, this is the biggest troll post Ive seen in awhile. Im stoked that he wants to make sure its just right personally. that does nothing but boost my confidence. Again complaining to complain.
Mac_Messer Posted July 18, 2013 Posted July 18, 2013 Dude, this is the biggest troll post Ive seen in awhile. Im stoked that he wants to make sure its just right personally. that does nothing but boost my confidence. Again complaining to complain. I didn`t see anything unpleasant in his post. Maybe JtD just envy`s that the producer has possibility to work with what he loves. At least that`s my take on it. You`re probably just reading too much into it. Again.
71st_AH_Hooves Posted July 19, 2013 Posted July 19, 2013 I didn`t see anything unpleasant in his post. Maybe JtD just envy`s that the producer has possibility to work with what he loves. At least that`s my take on it. You`re probably just reading too much into it. Again. yes I'm sure thats what he meant. (sarcasm).
JG13_opcode Posted July 19, 2013 Posted July 19, 2013 (edited) The developers are big boys who can take care of themselves. They don't need Hooves to stand up for them. Edited July 19, 2013 by JG13Doggles
71st_AH_Hooves Posted July 19, 2013 Posted July 19, 2013 Lol. I'm not standing up for anyone. I'm just tired of the same ole usual suspects injecting low blows. But you are right . They are big boys. Capable of some great work. Maybe some others could give them as much credit.
71st_AH_Hooves Posted July 19, 2013 Posted July 19, 2013 - Check out this vid... CoD is Battle of Britain, BoS is Stalingrad, I don't see why people can't fly both. I know that I myself love both theatres. Difficult for me to be negative about seeing a producer really into his job! I agree Frey. I think the bob scenario is lucky to have a functioning game that tells its story. My beef isn't that its a bad game. I think it looks great and plays relativley well on most rigs after the latest batch of 3rd party and stock patches. The reason I think posts comparing that title to the future BoS. Is that there is not anything else coming from that title. So comparitive posts are moot. I look forward to the modding community getting ahold of bos though. Some of the cloud mods in RoF are nothing short of breath taking. I do like some of the effects tf put in. But I equally dislike someof them. One being that glint effect, the other being the sounds
JtD Posted July 19, 2013 Posted July 19, 2013 Dude, this is the biggest troll post Ive seen in awhile. Im stoked that he wants to make sure its just right personally. that does nothing but boost my confidence. Again complaining to complain.You're of course free to understand my post in an as positive or negative way as you want to. However, I would like you to not attack me for some imagined insult or call me a troll just because in your world everything has to be meant in the most negative way possible.
71st_AH_Hooves Posted July 19, 2013 Posted July 19, 2013 I apologize for taking your comment the wrong way. But I'm simply inferring previous posts tone to your last post. If it was truly not malicious than again my apologies. I took your post as meaning you think the lead producer does nothing with his time so he spends it doing what others on the team should. Which I thought was an extremely unfair jab. Imsure there are otbers here that took it like that as well. 1
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