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Looking for a quick favour, very simple mission for anyone with skill to do it please?


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Posted (edited)

Hi and thanks for reading my post. 

I would simply like to try to see what 

20-30 B-25's being escorted by 4 P51's at altitude 7000m looks like. 

Prefer over the Rhineland summer map, scattered clouds, cloud height 2000/3000m, time of day 1700hrs and 8x109's heading to intercept. 

 

Most of this is simply to see what can be achieved visually and while appreciate the Ai may cause some CPU issues, it really is to test the visuals. 

 

I can change the skins on the aircraft to suit what I am looking for but my knowledge of the BoX Mission Builder is severely limited. 

 

Is anyone able to help and give it a go? 

 

Thanks for any help, appreciate very much, cheers, Mysticpuma. 

Edited by Mysticpuma
354thFG_Drewm3i-VR
Posted
13 hours ago, Mysticpuma said:

Hi and thanks for reading my post. 

I would simply like to try to see what 

20-30 B-25's being escorted by 4 P51's at altitude 7000m looks like. 

Prefer over the Rhineland summer map, scattered clouds, cloud height 2000/3000m, time of day 1700hrs and 8x109's heading to intercept. 

 

Most of this is simply to see what can be achieved visually and while appreciate the Ai may cause some CPU issues, it really is to test the visuals. 

 

I can change the skins on the aircraft to suit what I am looking for but my knowledge of the BoX Mission Builder is severely limited. 

 

Is anyone able to help and give it a go? 

 

Thanks for any help, appreciate very much, cheers, Mysticpuma. 

Knock yourself out ?

 

 

 

Posted (edited)
On 1/7/2022 at 10:14 AM, Mysticpuma said:

Hi and thanks for reading my post. 

I would simply like to try to see what 

20-30 B-25's being escorted by 4 P51's at altitude 7000m looks like. 

Prefer over the Rhineland summer map, scattered clouds, cloud height 2000/3000m, time of day 1700hrs and 8x109's heading to intercept. 

 

Most of this is simply to see what can be achieved visually and while appreciate the Ai may cause some CPU issues, it really is to test the visuals. 

 

I can change the skins on the aircraft to suit what I am looking for but my knowledge of the BoX Mission Builder is severely limited. 

 

Is anyone able to help and give it a go? 

 

Thanks for any help, appreciate very much, cheers, Mysticpuma. 

  

Here is one I generated in the EMG: B25_High_Altitude_Escort.zip

 

My tool supports up to 10 aircraft in one flight. It's possible to manually change the number in the config.ini file to 20 (blue_plane_count_allied = 20), then start EMG and generate the mission again. BUT: Il2 doesn't support big formations properly, so you'll just have 20 B-25's flying in a huge V-formation....

 

image.thumb.png.03f0d90d61ddc9185e339d6b9b2223d4.png 

 

Edited by SYN_Vander
  • Like 1
Posted
1 hour ago, SYN_Vander said:

  

Here is one I generated in the EMG: B25_High_Altitude_Escort.zip

 

My tool supports up to 10 aircraft in one flight. It's possible to manually change the number in the config.ini file to 20 (blue_plane_count_allied = 20), then start EMG and generate the mission again. BUT: Il2 doesn't support big formations properly, so you'll just have 20 B-25's flying in a huge V-formation....

 

image.thumb.png.03f0d90d61ddc9185e339d6b9b2223d4.png 

 

 

Really appreciate this. I do have your EMG and will start spending more time in there. I was hoping to try and compare the visuals in BoX (large formations) with CloD and this video I recently created:

 

 

 

Of-course....one day there is hope that something like this may happen :)

 

 

 

2 hours ago, SYN_Vander said:

  

Here is one I generated in the EMG: B25_High_Altitude_Escort.zip

 

My tool supports up to 10 aircraft in one flight. It's possible to manually change the number in the config.ini file to 20 (blue_plane_count_allied = 20), then start EMG and generate the mission again. BUT: Il2 doesn't support big formations properly, so you'll just have 20 B-25's flying in a huge V-formation....

 

 

 

 

SYN_Vander, thanks for the mission, I see what you mean and will have to have a play with increasing the formation size.

 

First results from your mission are promising, I particularly like the aircraft (Mustangs) weaving above the formation, very nice touch!

 

605418878_Form1.thumb.JPG.ee94882b1d338dca24e2922acd06659b.JPG

 

1694432181_Form2.thumb.JPG.6a185145aa1ac1d89e38370d4aed5dd9.JPG

 

1713003134_Form3.thumb.JPG.29921cb92ea42742b91f71af3ff2d9b2.JPG

 

819518480_Form4.thumb.JPG.9b95c7347a38e446600acb94c467a02e.JPG

 

 

  • Like 2
  • Upvote 1
  • 2 weeks later...
JGr2/J5_Mueller
Posted

I attempted to make exactly what you asked for 30 B25s escorted by 4 P_51s intercepted by 10 ME-109s, while on a bombing run over Cologne, hope you enjoy it.

Rhienland Autumn map.zip

  • Like 1
Posted

I look forward to giving it a go, cheers. 

 

BTW, there seems to be very few B25 skins/skinners out there. Such a shame :(

Posted (edited)
On 1/18/2022 at 4:39 PM, J5_Mueller said:

I attempted to make exactly what you asked for 30 B25s escorted by 4 P_51s intercepted by 10 ME-109s, while on a bombing run over Cologne, hope you enjoy it.

Rhienland Autumn map.zip 1.01 MB · 3 downloads

 

Hi, thanks for giving it a go. Sadly, none of the aircraft are at contrail height. There is a large formation...just no contrails :(

 

1130501862_Formation1.thumb.jpg.226348b10f30763f0e9301a8b3cdf7de.jpg

 

388333252_Formation2.thumb.jpg.d4b59700f4f49a584e88d958b9d7aabe.jpg

Edited by Mysticpuma
JGr2/J5_Mueller
Posted

Oh im sorry, it was the contrails you wanted? I also noticed you wanted a 1700 time setting, it should be a simple thing to make some adjustments and get you an updated copy,  the bombing run is pretty awesome with all 30 planes dropping at once, i will make some adjustments and get you the contrails.

 

JGr2/J5_Mueller
Posted

Okay i think theres enough vapor trails now to make someone want to wear a man bun and drink soy lattes and craft beers ahaha, I made it into a multiplayer combat mission you can play from the British ,American or German perspective, give it a run all the way through once and let me know if you might want any adjustments.

Rhienland Autumn map2.zip

Posted
1 hour ago, J5_Mueller said:

Okay i think theres enough vapor trails now to make someone want to wear a man bun and drink soy lattes and craft beers ahaha, I made it into a multiplayer combat mission you can play from the British ,American or German perspective, give it a run all the way through once and let me know if you might want any adjustments.

Rhienland Autumn map2.zip 1.02 MB · 1 download

Legend :)

Posted
15 hours ago, J5_Mueller said:

Okay i think theres enough vapor trails now to make someone want to wear a man bun and drink soy lattes and craft beers ahaha, I made it into a multiplayer combat mission you can play from the British ,American or German perspective, give it a run all the way through once and let me know if you might want any adjustments.

Rhienland Autumn map2.zip 1.02 MB · 4 downloads

 

Turned out pretty good. Flying in 4K, lowest FPS was 39, highest 105 :)

 

 

 

  • Upvote 2
JGr2/J5_Mueller
Posted

Oh those screens are from the very beginning, did you like the full moon? The bombing run? The bounce by the 10 109s? There is alot more than the first 10 minutes of the map, the B25s landing with lights on at the end is one of the best parts, i polished the map up a little with on screen messages and the Bombers landing at the end, i have played it 3 times already and each time the results are slightly different, should take like 90 minutes to do it once but the visuals are so worth it.

Rhienland Autumn map3.zip

  • Like 2
Posted
6 hours ago, J5_Mueller said:

Oh those screens are from the very beginning, did you like the full moon? The bombing run? The bounce by the 10 109s? There is alot more than the first 10 minutes of the map, the B25s landing with lights on at the end is one of the best parts, i polished the map up a little with on screen messages and the Bombers landing at the end, i have played it 3 times already and each time the results are slightly different, should take like 90 minutes to do it once but the visuals are so worth it.

Rhienland Autumn map3.zip 1.02 MB · 0 downloads

Hi J5, appreciate the feedback. These are all early screenshots. 

Sadly on all attempts so far (Single Player) I get shot down and as such the mission ends with "Mission Failed". 

 

Still trying to get back home.... :(

Posted
3 minutes ago, Mysticpuma said:

Hi J5, appreciate the feedback. These are all early screenshots. 

Sadly on all attempts so far (Single Player) I get shot down and as such the mission ends with "Mission Failed". 

 

Still trying to get back home.... :(

 

Is this mission also usable as a single mission?

Posted
1 hour ago, THERION said:

 

Is this mission also usable as a single mission?

Yes, if you open it in the Full Mission Editor and change the mission from Deathmatch to Single then save in your Missions folder, it can be played Single Player, which is how I do it :)

8 hours ago, J5_Mueller said:

Oh those screens are from the very beginning, did you like the full moon? The bombing run? The bounce by the 10 109s? There is alot more than the first 10 minutes of the map, the B25s landing with lights on at the end is one of the best parts, i polished the map up a little with on screen messages and the Bombers landing at the end, i have played it 3 times already and each time the results are slightly different, should take like 90 minutes to do it once but the visuals are so worth it.

Rhienland Autumn map3.zip 1.02 MB · 1 download

Decided to set my aircraft to invulnerable just so I can see this to the end :)

  • Thanks 1
Posted
1 hour ago, Mysticpuma said:

Yes, if you open it in the Full Mission Editor and change the mission from Deathmatch to Single then save in your Missions folder, it can be played Single Player, which is how I do it :)

Decided to set my aircraft to invulnerable just so I can see this to the end :)

 

Sorry if I disturb again, but it doesn't seem to work for me. I opened the mission in the FME and resaved the files after changing mission type from Deathmatch to Single.
I then placed the new files in a specific folder under the mission folder of the game. I see the specific folder, but when clicking on it, I can toggle it open/close but do not
see any mission file. Strange...

Posted

The location I saved mine to is:

C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Missions

 

Just copy the files directly in rather than the folder. Mission is by J5_Mueller:

 

Rhienland Autumn map2.rar

 

 

  • Thanks 1
Posted
16 minutes ago, Mysticpuma said:

The location I saved mine to is:

C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Missions

 

Just copy the files directly in rather than the folder. Mission is by J5_Mueller:

 

Rhienland Autumn map2.rar 861.16 kB · 0 downloads

 

 

 

Thank you very much - it works perfectly now. Cheers

  • Like 1
Posted
17 hours ago, J5_Mueller said:

Oh those screens are from the very beginning, did you like the full moon? The bombing run? The bounce by the 10 109s? There is alot more than the first 10 minutes of the map, the B25s landing with lights on at the end is one of the best parts, i polished the map up a little with on screen messages and the Bombers landing at the end, i have played it 3 times already and each time the results are slightly different, should take like 90 minutes to do it once but the visuals are so worth it.

Rhienland Autumn map3.zip 1.02 MB · 5 downloads

 

I am just finishing a video off (should be done by Wednesday. Once finished I will do my best to put together a short video. Showcasing this mission. 

 

Leave it with me ?

17 hours ago, J5_Mueller said:

Oh those screens are from the very beginning, did you like the full moon? The bombing run? The bounce by the 10 109s? There is alot more than the first 10 minutes of the map, the B25s landing with lights on at the end is one of the best parts, i polished the map up a little with on screen messages and the Bombers landing at the end, i have played it 3 times already and each time the results are slightly different, should take like 90 minutes to do it once but the visuals are so worth it.

Rhienland Autumn map3.zip 1.02 MB · 5 downloads

BTW, before I died I stayed with the B-25's until (I think) they reached their target. 

They all made a 180 degree turn but I never saw them drop any ordnance? 

 

When do they release? 

 

I ask as I don't have any idea what target they should be hitting or when they drop their bombs? 

 

Shortly after the 180 degree turn, I died and the mission failed :(

 

I do turn icons on to get an Idea where the target was but no Idea when they should release their ordnance? 

JGr2/J5_Mueller
Posted

ah sorry my bad it seems the bombing drop is bugged in the latest version, i was having a problem getting the B25 gunners to fire when the 109s attack and when i changed the waypoint priority it appears to have borked the bombing run, i was going to make a video of this myself the visuals are really fantastic, i have been extremely busy working on the Jasta5 April campaign but will try to find a minute to get the bombing run working.

 

  • Like 1
  • 2 months later...
Posted
On 1/27/2022 at 7:41 AM, J5_Mueller said:

ah sorry my bad it seems the bombing drop is bugged in the latest version, i was having a problem getting the B25 gunners to fire when the 109s attack and when i changed the waypoint priority it appears to have borked the bombing run, i was going to make a video of this myself the visuals are really fantastic, i have been extremely busy working on the Jasta5 April campaign but will try to find a minute to get the bombing run working.

 

Any joy yet? 

AEthelraedUnraed
Posted
14 hours ago, Mysticpuma said:

Any joy yet? 

Y'know, if you learn the basics of mission editing you could do this all yourself without having to wait for other people and without depending on their generosity.

 

Just sayin' :)

Posted (edited)
3 hours ago, AEthelraedUnraed said:

Y'know, if you learn the basics of mission editing you could do this all yourself without having to wait for other people and without depending on their generosity.

 

Just sayin' :)

Yep, and charities could save all the money themselves without depending on others generosity, all they need to do is learn the basics of saving. 

 

Mate, you make it sound like I am demanding this? The entire flight sim community is based on helping others out. I have made videos for other people to help them out as they don't have the time or skill set to learn something new. I don't expect anything for it, we are a community. 

 

Your comments are the perfect example  of a self opinionated person who wishes to make vacuous statements to alienate and antagonise people. 

 

What a waste of effort you made replying like that. 

Edited by Mysticpuma
AEthelraedUnraed
Posted (edited)
46 minutes ago, Mysticpuma said:

Mate, you make it sound like I am demanding this? The entire flight sim community is based on helping others out. I have made videos for other people to help them out as they don't have the time or skill set to learn something new. I don't expect anything for it, we are a community.

I'm going to ignore the ad hominems in your post.

 

First of all, it was actually a very serious comment by me. Learning enough of the mission editor to make a simple version of what you want (i.e. without any complex mission logic) would require one or two hours. Even less if all you have to do is change the bombers' altitude or fix a bomb drop in a pre-made mission. As you sound a bit impatient, I was assuming that you're waiting for this mission to be completed to be able to continue with making some video of sorts. If you decide to adjust the mission yourself, you'd likely be done in 1.5 hours or so, including learning how to use the editor. If you continue to wait for other people to adjust the mission to your liking, it might take another two months. Your call.

 

Secondly, this is not a "quick favour" or a "very simple mission". With all the constraints you put on it, you're looking at something like 30min to an hour for an experienced mission builder to build it from the ground up. Not because its exceptionally hard, but because it's a lot of boring copy-paste work. And all the while this mission probably won't even run well on most people's PCs due to too many AIs (as you've recognised yourself). That means that for most mission editors, it means half an hour of boring work for something that they'll never be able to enjoy themselves.

 

And yes, publicly pressuring people to finish something they do as a favour to you does sound somewhat demanding to me. It's kind of you to make videos for other people on demand, but that doesn't entitle you to demand the same thing from others.

 

If you take a look at my posts in the Mission Editor forum here, you'll find that I'm always very willing to help those with questions about the editor or mission editing in general, whatever their skill level, provided that they're willing to put in some effort. If you decide you're going to fix the bomb drop in the mission yourself, I'll gladly tell you where to look and you'd likely be done in 30 minutes and you'd have the knowledge to fix similar problems in the future. If you decide you're going to wait for other people to fix the mission for you, then be my guest.

Edited by AEthelraedUnraed
Zooropa_Fly
Posted

Bit harsh, no need really. 

 

And one or two hours is a tad optimistic for a ME noob. 

Took me 6 months to do my 1st RoF map and get my head around the strange and often limited logic, of what was and still is, a dev tool that was never upgraded to be particularly user friendly. 

  • Thanks 1
Posted

I will just add J5_Mueller is the sort of who has the community spirit and did create a mission, which was perfect except he accidentally caused an issue to stop the bombers deployment of their payload. 

 

Whether that was a small or complex fix I have no idea. The mission was built, worked perfectly, except for one glitch. 

 

I never heard him complain once about making it, this was something he was happy to do for another member of the community. A bit like skinners who create requests. 

 

I know, why don't I just learn to do everything myself? Who needs a community? 

 

Such a sad comment from AE. In a time when it is good to pull together as a community, it seems a courteous request can easily be turned into a tool to vilify a person daring to ask for help. 

 

No worries, that's my last reply on the subject. Sorry to have bothered anyone with a community request for help. 

 

 

Posted

@Mysticpuma Just for authenticity of your movie, A-20s, B-25s and B-26s were considered medium bombers. This designation isn't regarding their combat range solely but also their effective bombing altitude which was below 20,000 ft. - Just an FYI.

 

The B-26 if I am not mistaken had a pretty good survival rate - IMHO is due to their bombing altitude, below 20,000 ft. those 88mm Flak shells could be used as effectively as they were against B-24s, B-17s, B-29s, Lancasters and Halifaxs because they flew low and fast and didn't have contrails giving them away from a gazillion miles out.

 

This is another reason medium bombers are good match for this sim.

Posted
On 1/27/2022 at 8:41 AM, J5_Mueller said:

ah sorry my bad it seems the bombing drop is bugged in the latest version, i was having a problem getting the B25 gunners to fire when the 109s attack and when i changed the waypoint priority it appears to have borked the bombing run, i was going to make a video of this myself the visuals are really fantastic, i have been extremely busy working on the Jasta5 April campaign but will try to find a minute to get the bombing run working.

 

Correct this is the AI problem with Bombers.

I am asking Jason since years to change this and solve this issue.

To have the bombers fly straight during the bombing run when there is flak or fighters attacking them, you need to set the priority to high.

And this will indeed set the priority to flying straight impervious to all what is happening and so gunners become silent.

We have BoBp and this is an important issue as you have bomber fleets. And with BON this will even become more evident that we cannot create any realistic bomber fleet against fighter or flak scenario. What is the point to continue build models of AI bombers with gunners if you do not make the AI work properly.

AI should be split into two settings, one for pilots and the other for gunners.

 

I am very sad that they just leave it botched as is.

 

JGr2/J5_Mueller
Posted

I'm sorry I didn't see this earlier , I was happy to make your mission, however I never got a chance to update it as I have been working on the Jasta5 April campaign for several months, and as we are in the middle of the campaign right now and are experiencing load issues with the new Ww1 bombers I must keep my focus there, additionally my main computer failed and am working from a laptop and tablet currently but pm me and I will get you a copy of the updated map for your scenario. The bomber gunners not shooting I cannot fix but will be able to correct the bomb drop itself as it is a pivotal point in the mission.  

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