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Game version 4.702 discussion: P-51B, Two new Flying Circus Campaigns, improvements


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Posted
1 hour ago, Diggun said:

There's a word for this. it's on the tip of my tongue...

 

1 hour ago, ITAF_Airone1989 said:

On the other hand, will be difficult to have memory from a pilot that failed his emergency landing...

 

So you guys have ever read only memoirs where the writer tells ONLY what happened to HIMSELF? That is regrettable you have read only so poor books. Sorry, that was a bit wise-ass, but the analogy you used was kind of a same kind here.

 

But on the contrary it is more likely the writer tells about catastrophic incidents of stuff that has burned into his mind (and also resulted a burning corpse in his plane); like in Clostermann's book. The successful crash landings were more commonplace stuff and thus many times are omitted from memoirs unless there is something more significance in crash in hand.

But I'll stop there as there is no reason to dig any references from memoirs any further, I'm sure I will lose that argument as I'm not keen to find loopholes and argue just for argument's sake to undermine others. I used it just as a light reference as I don't have access to squadron papers or do not want to waste time doing doctoral thesis on well-known subject. There are better guys to do that and some even get paid while doing it. But squadron flight records / pilot losses / plane losses / percentual plane damage vs. pilot injury (as at least Germans reported all battle damage that way) would be the best course for scientific approach.

 

Summa summarum:

Crash landing should be dangerous, sure, I feel (with several others) that that they are now too dangerous and ask for re-evaluation. That was my point.

 

 

ITAF_Airone1989
Posted
3 minutes ago, Hanu said:

 

3 minutes ago, Hanu said:

squadron flight records / pilot losses / plane losses / percentual plane damage vs. pilot injury

 

Summa summarum:

Crash landing should be dangerous, sure, I feel (with several others) that that they are now too dangerous and ask for re-evaluation. That was my point.

 

 

 

Agree that this should be the best approach (and is exactly the opposite than "in that book was write this"...)

 

Still, I tried some emergency landing in the game and I had no trouble.

Maybe I was not injury enough so I survived, but until now I noticed no issue with emergency landing once you keep your speed under control..

 

Hope to have enough time in the future to do some test..

 

  • Like 2
Posted (edited)
9 minutes ago, ITAF_Airone1989 said:

 

Maybe I was not injury enough so I survived, but until now I noticed no issue with emergency landing once you keep your speed under control..

 

Agreed; slower speed should make it more safe, but the surface where you crash is very important also; if you unluckily slide into a ditch or something even with slower speed you may twist your neck or hit your face into the gunsight or whatever unfortunate. Thus with luck, it is possible to survive harder crashes also.

Edited by Hanu
typo
Posted
7 hours ago, -DED-Rapidus said:

Because it's a simulator.

I think that he's referring to the exaggerated "death model" of the pilot.

3 hours ago, Do-Little_r4pt0r_SPQR said:

Oh boy the P-40 engine finally getting a proper fix for how unrealistically easily it blows!

"...primer and gauges detail redraw"

Darn it...

That's what I thought..... :( 

Posted (edited)

Nice hotfix

Edited by ITAF_Rani
  • Haha 1
Posted (edited)
4 hours ago, 1PL-Husar-1Esk said:

Emergency landings during the war were very common, in most cases pilots stay alive after that kind of plane crash. I think it should be adjusted because pilot is too fragile now.  I don't know maybe a bug in quick acceleration .

Ditching needs to be done properly, its highly survivable, and a lot more rewarding and realistic now.

I am having no problems on ditching, even on surfaces that are not smooth.(being a real pilot might be of some help here)

People got used to the old ditching, no matter what you did , you survived, don't try that anymore, was totally unrealistic.

Have done it with heavy damaged airplane and wounded pilot and survive those also.

The simulation just got better, no need to complain,  now the pilots who make a ditching properly survive, which is the way it should be, it is totally doable, sloppy flying its unforgiving when ditching.

 

Edited by SCG_motoadve
  • Upvote 14
Posted
18 hours ago, Sneaksie said:

P-51B-5: Installing Malcolm Hood canopy results in correct view limits;

Great! Thank you for this and all the other fixes!! :good:

 

One question, what about the P-51-B mixture lever? According to the PN the "Auto Rich" should not be selectable:

Or is our plane a very early one where the change has not been implemented?

 

Posted
10 hours ago, -DED-Rapidus said:

Because it's a simulator.

Good point! So why you've reverted to the old, very unrealistic nav lights? ;)

  • Haha 1
Posted

Thanks for the update. You guys are an amazing team!

Posted
1 hour ago, =LG/F=Gora_ said:

Good point! So why you've reverted to the old, very unrealistic nav lights? ;)

 

Does no one actually read the notes from updates and hotfixes any more?

 

They reverted to the old nav lights and tracers temporarily and will fix them later.  If you could read for context you would have inferred that it's likely that the initial implementation of the dimmer lights caused another problem.  But rather than taxing you brain with a bit of critical thinking, it's just easier to start mashing the keyboard and bitching about things.

  • Upvote 12
Posted

I red the changelog. And this is why I'm scared ;) They said they will improve light visibility in function of distance. No word about time of the day end overall light conditions, what is far more important. That what is bothering me.  

Voodoo_Slayer
Posted

Multiple CTD’s after patch today 

Posted
9 hours ago, Hanu said:

 

I'd appreciate not to derail totally different discussion with smart-mouthing, even if a bit provoked. Thanks

 

The crash landing instakill discussion? Yeah, pilots are weak now. 
 

 

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Posted

Thanks for the hotfix. ?

 

Lets hope you find another work around to remove that nav light brightness in near future.

  • Like 1
Posted
3 hours ago, =LG/F=Gora_ said:

Good point! So why you've reverted to the old, very unrealistic nav lights? ;)

Agreed! Yes, I've read the changelog... now it is as it was before, but in the future, we plan to reduce it at long range. There's no mention of the reason for doing this and how long "in the future" is. Perhaps it does have something to do with an interaction with other graphic functions, maybe the tracers?

 

Projectile tracers are visible at long range. I really hope that this reversion is not permanent. Seeing tracers in full daylight from across the map never seemed likely to me and ditto with the nav lights. I was happy when the visibility was reduced. These are both a step backward IMO. However, I can understand if it is a temporary necessity due to an unknown issue with other graphics functions. I just would like reassurance that this is not going to be permanent.

Posted

Thanks for the update !

Jason_Williams
Posted
6 hours ago, =LG/F=Gora_ said:

Good point! So why you've reverted to the old, very unrealistic nav lights? ;)

 

As I have explained many times. The nav lights are a modeling issue to address long-term and our modelers are busy with other things at the moment. Sometimes, our "quick and dirty" fixes some of you like only pisses off the other side or has unintended consequences. 

Jason

  • Like 6
  • Upvote 5
[APAF]VR_Spartan85
Posted

I still haven't regained the FPS from pre-hotfix b/c...  the original cloud update VR was amazing! 
Tried reinstalling game, Graphic driver clean install, DirectX shader clear, verifying SteamVR and WMR files.   I can't get the performance i had without considerably lowering the in game graphic setting to degrading visuals with large amounts of jagged edges and shimmering terrain.

What has changed graphically from first release to hotfixes ?

  • Upvote 1
Posted
27 minutes ago, Jason_Williams said:

 

As I have explained many times. The nav lights are a modeling issue to address long-term and our modelers are busy with other things at the moment. Sometimes, our "quick and dirty" fixes some of you like only pisses off the other side or has unintended consequences. 

Jason

Was it related to the invisible search lights?

Posted

Can't wait to fly the Night missions of @Juri_JS again with these new clouds!

  • Like 1
  • 1CGS
Posted
10 hours ago, Voodoo-BlackDog said:

Multiple CTD’s after patch today 

 

Posted
7 hours ago, LF_Gallahad said:

Can't wait to fly the Night missions of @Juri_JS again with these new clouds!

Don't be too disappointed. Searchlights have no illumination effect on clouds and their beams pass right through them, which looks a little odd. So unfortunately illumination of clouds by searchlights can't be used as night fighter tactic in the game.

  • Sad 4
Posted
5 hours ago, Juri_JS said:

Don't be too disappointed. Searchlights have no illumination effect on clouds and their beams pass right through them, which looks a little odd. So unfortunately illumination of clouds by searchlights can't be used as night fighter tactic in the game.

It's okay, I missed the light beams ?

 

Hope we can get those effects in the future

Posted

Thanks for all the hard work.

 

Speaking of canopies - will there be option to add blown canopy to FW190A-8/F8 as retrofit like was done historically?

  • Like 1
  • Upvote 13
Posted (edited)

"P-38/39/40/47: engine primer and gauges detail redraw (Oyster_KAI);"

 

Looks great - thanks (Oyster_KAI).  I really appricate your ongoing work to improve the cocpit visuals!

Edited by S10JlAbraxis
Posted

So there is a second update to 4.702? I haven't plugged in for a week.... Anyone know what size this second update is? 4.702c?

Posted
2 hours ago, R33GZ said:

So there is a second update to 4.702? I haven't plugged in for a week.... Anyone know what size this second update is? 4.702c?

 

2nd update seems to be 686 MB for me.

  • Upvote 1
Posted

Cool. Thanks man. 

Posted

any changelog?

  • Haha 1
Posted

At the top of this very page    ⬆️ 

III/JG52_Otto_-I-
Posted (edited)
On 1/12/2022 at 11:43 PM, Jason_Williams said:

Sometimes, our "quick and dirty" fixes some of you like only pisses off the other side or has unintended consequences.

This commentary explain why of many things in this game.
Soo, .. I suppose it mean that in a future we will see in daylight the LANDING LIGHTS of an airplane from a lot of miles, but NAV lights would not see, as in real life, unlike today occurs in game.

Edited by III/JG52_Otto_-I-
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Posted
58 minutes ago, III/JG52_Otto_-I- said:

This commentary explain why of many things in this game.
Soo, .. I suppose it mean that in a future we will see in daylight the LANDING LIGHTS of an airplane from a lot of miles, but NAV lights would not see, as in real life, unlike today occurs in game.

Some people just live behind a paranoia that everything goes against axis planes. Am I right?

 

I recommend you to enjoy and keep on, life is too short to be wasting time on those matters. 

 

Just my two cents of this trend I am tired of seeing.

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Posted
18 hours ago, III/JG52_Otto_-I- said:

Soo, .. I suppose it mean that in a future we will see in daylight the LANDING LIGHTS of an airplane from a lot of miles, but NAV lights would not see, as in real life, unlike today occurs in game.

You're absolutely right!  It kills realism.  I say lets take the Refly button out of the GUI.  They don't have one in any plane I've ever flown in.

 

 

Ummmmm......did you miss the part about this being a "game"?  I appreciate realism as much as the next guy but until I become a skilled code compiler and can create my own flight simulation I'll deal the hand I'm given.  This is (IMO) still the best WWII simulation available, looks gorgeous and is fun to fly.  I try and not worry about the "little stuff".  My advise is you do that too.

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  • Upvote 3
Bremspropeller
Posted
On 1/13/2022 at 5:16 PM, CUJO_1970 said:

Thanks for all the hard work.

 

Speaking of canopies - will there be option to add blown canopy to FW190A-8/F8 as retrofit like was done historically?

 

+1000

  • Upvote 1
III/JG52_Otto_-I-
Posted (edited)
2 hours ago, Beebop said:

I say lets take the Refly button out of the GUI.

where is the "re-fly" button in this game?? ... now is worst because we have only a "play" button, ... so it´s mean that devs were thinking it will be a game from the beginning, it does not born as an aircombat simulator unlike IL2-1946 where, yes we had  "Fly" and  "re-fly" buttons. :umnik2:

Edited by III/JG52_Otto_-I-
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III/JG52_Otto_-I-
Posted (edited)
20 hours ago, LF_Gallahad said:

Some people just live behind a paranoia that everything goes against axis planes. Am I right?

I don´t asking anything for Germans airplanes, but asking for ALL AIRPLANES in game equipped with LANDING LIGHTS.
Perhaps many people here  should wonder himself why Luftwaffe pilots wore a flares cartridge-belt in his right boot, instead of they whinning here beacuse they can not see the squad mates nav lights in day light in game.

 

image.thumb.png.87e3e846b8e967590f7bdd0597f99890.png
P.S.
By the way, noted the C3 (95-130 oc) gasoline sign painted near fuel tank filler port, in this Bf-109 E, but C3 fuel we have not available in game for any German aircraft. ;)

Edited by III/JG52_Otto_-I-
Posted
2 hours ago, III/JG52_Otto_-I- said:

where is the "re-fly" button in this game?? ... now is worst because we have only a "play" button, ... so it´s mean that devs were thinking it will be a game from the beginning, it does not born as an aircombat simulator unlike IL2-1946 where, yes we had  "Fly" and  "re-fly" buttons. :umnik2:

OH GAWD!  I give up.:fool:

  • Thanks 1
Posted
1 hour ago, III/JG52_Otto_-I- said:

P.S.

By the way, noted the C3 (95-130 oc) gasoline sign painted near fuel tank filler port, in this Bf-109 E, but C3 fuel we have not available in game for any German aircraft. ;)

I thought FW190 use C3?

- U17 strike modification includes C3 additional fuel injection system. When engaged, it increases pressure to 1.65 ATA (10 minutes time limit).

 

 

  • Upvote 1
354thFG_Panda_
Posted
1 minute ago, Hartigan said:

I thought FW190 use C3?

- U17 strike modification includes C3 additional fuel injection system. When engaged, it increases pressure to 1.65 ATA (10 minutes time limit).

 

 

Also K4 when DB 605DC chosen?

Posted

The Bf109F-2 in game has a DB601N engine which required C3 fuel as well.

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