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So about the clouds...


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Posted
4 hours ago, BlitzPig_EL said:

Can you share what exact cloud setting produces that in game?  I have been trying to get that exact effect, to no avail.


Rhineland Summer

02_medium_08

Level: 1200 Height: 1300

Temp: 25C

Pressure: 760

 

location of screenshot: approx sector Nivelles [2406]

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Posted (edited)

Yeah, i was hoping for more contrast between background and Clouds aswell, MSFS does that very well, even tho´i do not like the grainyness.
IL-2 really got the realism down tho´

Edited by dawud
Posted

Thank you sir.

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  • 2 weeks later...
Posted

One thing I'm struck by - I used to do all of my pleasure flying on the deck... but now I find I also climb to 5000 metres... so, overall, the clouds are drawing me to higher altitudes (and I'm getting more interested in high altitude interceptions - rather than just flying rhubarbs or flying Sturmoviks)!

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Posted

Thanks for this New Clouds system.. Looks awesome.
but.. I'd like to lower the base cloud level parameter down to the ground to simulate lower visibility conditions.
A new dense fog parameter could be great.
;)
Happy New Year

Posted

Re-work of Hell Hawks clouds begins.

A bit more work than Havoc due to a more complex environment, scenery flights etc, but worth it.

HAWKS 1.jpg

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Posted
On 12/21/2021 at 2:58 PM, dawud said:

Yesterday i flew my first missions at low light (early morning/night)
The Color-banding was horrible and clearly visible everywhere in the Sky.
They really have to adjust something.
It´s very apparent on the screenshot from Gambit21
Clearly visible banding, even worse in VR.

And even tho´the new Clouds are beautiful, this is hard to ignore ingame.
Not as bad, as the stutter of the old ones tho´.

245486313_Eagleflightpatrol.thumb.jpg.b6620205172768bd23d9c76b6c1cb2ec.jpg.bcf3b19f7ad77d304607e035063ee866.jpg

Regarding banding definitely your monitor is part of the problem. They indeed exist but on mine I barely and I insist barely looking well at the picture that I do see them. At first look I noticed nothing at all. Good that you put arrows to indicate where. So monitor setting and color calibration may help a lot. I use the Datacolor SpiderX Elite to do this.

C6_lefuneste
Posted (edited)
6 minutes ago, IckyATLAS said:

Regarding banding definitely your monitor is part of the problem. They indeed exist but on mine I barely and I insist barely looking well at the picture that I do see them. At first look I noticed nothing at all. Good that you put arrows to indicate where. So monitor setting and color calibration may help a lot. I use the Datacolor SpiderX Elite to do this.

No. There is banding done by the game, monitor setting is just a workaround. @dawud : If you are playing ofline, you can try my mod: https://forum.il2sturmovik.com/topic/62400-mod-vrem-vr-enhancer/

It is fixing most of the banding issue for cloud and moon. Not for sea, it's more tricky due to the way it is rendered...

 

Edited by C6_lefuneste
Posted

 

Making progress. 

This is Elwood Blue flight on an armed recon mission during the Battle of the Bulge.

Low cloud deck and snow - I love the visuals that are possible now.

HAWKS 1.jpg

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Posted

From Havoc - Eagle Flight making it's way over the Caucus Mountains.

 

640068500_HAVOCCLOUDS1.thumb.jpg.19e53d08c4866a3cbf3d49d846ed2987.jpg

 

 

 

From Hell Hawks - Elwood Blue flight heading to Bastogne

 

1275828165_HAWKS1.thumb.jpg.1ef7f107a5104cdca1d88b2cc7817a03.jpg

 

 

Hell Hawks once again - 8th Air Force Mustangs north of Bastogne, looking for trouble.

 

1897743818_HAWKS2.thumb.jpg.db33485729120bb46cdd6fd30225bf5f.jpg

 

 

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Posted
29 minutes ago, Gambit21 said:

From Havoc - Eagle Flight making it's way over the Caucus Mountains.

 

640068500_HAVOCCLOUDS1.thumb.jpg.19e53d08c4866a3cbf3d49d846ed2987.jpg

 

 

 

From Hell Hawks - Elwood Blue flight heading to Bastogne

 

1275828165_HAWKS1.thumb.jpg.1ef7f107a5104cdca1d88b2cc7817a03.jpg

 

 

Hell Hawks once again - 8th Air Force Mustangs north of Bastogne, looking for trouble.

 

1897743818_HAWKS2.thumb.jpg.db33485729120bb46cdd6fd30225bf5f.jpg

 

 

Can't wait for the updated Hell Hawks! Looking great from those screenshots. I saw Havok got updated in the last hotfix and its on my list of things to fly this week. Luckly I only got 1 mission into Havok previously so I get to experience nearly the whole thing with the new visuals.

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Posted (edited)
12 hours ago, Mtnbiker1998 said:

Can't wait for the updated Hell Hawks! Looking great from those screenshots. I saw Havok got updated in the last hotfix and its on my list of things to fly this week. Luckly I only got 1 mission into Havok previously so I get to experience nearly the whole thing with the new visuals.

 

I sent over the update to Devs/Sneaksy, however I have not heard that it's been added to the public build, or any build as of yet  - just FYI.

 

Edited by Gambit21
Posted
12 hours ago, Gambit21 said:

 

I sent over the update to Devs/Sneaksy, however @-DED-Rapidus I have not heard that it's been added to the public build, or any build as of yet  - just FYI.

 

 

The last update on Tuesday has in the notes:

 

20.Havoc over Kuban campaign updated.

 

Will that be for clouds? 

 

The original had a good selection weather wise, will be interesting to give it another go now with the new clouds.;)

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

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Posted
5 minutes ago, Missionbug said:

 

The last update on Tuesday has in the notes:

 

20.Havoc over Kuban campaign updated.

 

Will that be for clouds? 

 

The original had a good selection weather wise, will be interesting to give it another go now with the new clouds.;)

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

 

Yep, that would be it - thank you!

Posted

Thought I was done...but last minute testing and one more shot.

This is the entire 388th (player's squadron) climbing above the cloud deck on their way to conduct a fighter sweep.

 

 

763217807_HAWKS3.thumb.jpg.68119bacea8c1fb286f6cc066fad09da.jpg

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II/JG17_HerrMurf
Posted

Lookin good Gambit.

Posted
7 minutes ago, II/JG17_HerrMurf said:

Lookin good Gambit.

 

Thanks...and still sounds good thanks to your generous voice-acting contributions.  :)

 

II/JG17_HerrMurf
Posted
24 minutes ago, Gambit21 said:

 

Thanks...and still sounds good thanks to your generous voice-acting contributions.  :)

 


Elwood forever! Ready for your next project.

Posted (edited)

 

Walking home from work, Friday 7:10pm Aust Daylight saving time:

Triple gin & tonic = true

Goodwill = max

Godrays = on

FarClouds = 1

CloudSharpening = 1

FPS= infinite

 

TP1T8zb.jpg

 

7npo9oZ.jpg

 

Edited by Feathered_IV
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ITAF_Airone1989
Posted
34 minutes ago, Feathered_IV said:

 

 

FPS= infinite

 

 

How is possible?! You cheat!

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Posted

God has a really powerful graphics card.

 

CPU ain't bad either.....

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  • 5 months later...
Posted

Hi Everyone,

While creating missions in the Quick Mission Builder or Advanced Quick Mission Generator, I wasn’t sure on what the Clouds Variant options meant in the Weather Time settings.  So, I did some homework on cloud types and made this clouds variant guide with information, photos, and infographics pertaining to the ten different Cloud Variant types.  It has made a big difference in how I select the cloud patterns within the mission settings.  Hopefully, it will be of help to others who enjoy this awesome flight sim.   ?

Cheers!

-          CraigNT55

Clouds Variant Guide

Slide1.JPG

Slide2.JPG

Slide3.JPG

Slide4.JPG

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Sandinourcoffee6
Posted

The clouds now look fantastic in this sim,thanks for this

Posted

Now we just need to get the cloud models to be as sharp and detailed as the ones in DCS. 

If the two games could combine their cloud technology, it would make for absolutely stunning skies.  

DCS has the detailed cloud skins with definition - but they repeat in tiles and their dynamic weather does not simulate real formations that the atmosphere makes
BoS has the real formation and dynamic weather modeling down, but their skins are not defined, and blurry, like they were viewed through a slightly-out-of-focus lens.

Combine these two looks, with DCS' ability to throw shadow and BoS' color scheme in it's lighting, and ho-boy, that'd be orgasmic.

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Posted
On 6/22/2022 at 1:03 AM, ShipsBosun said:

Now we just need to get the cloud models to be as sharp and detailed as the ones in DCS. 

If the two games could combine their cloud technology, it would make for absolutely stunning skies.  

DCS has the detailed cloud skins with definition - but they repeat in tiles and their dynamic weather does not simulate real formations that the atmosphere makes
BoS has the real formation and dynamic weather modeling down, but their skins are not defined, and blurry, like they were viewed through a slightly-out-of-focus lens.

Combine these two looks, with DCS' ability to throw shadow and BoS' color scheme in it's lighting, and ho-boy, that'd be orgasmic.

I would say that the cloud model is excellent and fine enough.

What I would like to have is more sharpness in cloud outlines and color saturation in full sun that we can have like the picture below. I tried hard but could not get this kind of image. Clouds remain fuzzy and the cloud strong white and sky deep blue do not reach such contrast and sharpness level.

Regarding contrast the display screen is also an element to consider.

 

Nuage.thumb.jpg.8d57acce39e651c0833fa378161891b4.jpg

 

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1PL-Husar-1Esk
Posted (edited)

Clouds are different and some should have more definition and depth.  Now they lack this aspect,  they are better than before but as usual devs are limiting technology because afraid of hogging low end machines, where there should be more options for users with good  enough hardware to pay additional fps lost. 

Edited by 1PL-Husar-1Esk
Posted
14 minutes ago, 1PL-Husar-1Esk said:

Clouds are different and some should have more definition and depth.  Now they lack this aspect,  they are better than before but as usual devs are limiting technology because afraid of hogging low end machines, where there should be more options for users with good  enough hardware to pay additional fps lost. 

 

It also has to allow for some level of parity in multiplayer and between screen and VR players (not sure how much the latter is taken in to account but currently at least graphics quality is equal between the two at the same graphics settings). So far they've managed to balance it quite well IMO.

1PL-Husar-1Esk
Posted
1 minute ago, Firdimigdi said:

 

It also has to allow for some level of parity in multiplayer and between screen and VR players (not sure how much the latter is taken in to account but currently at least graphics quality is equal between the two at the same graphics settings). So far they've managed to balance it quite well IMO.

Yes, like foliage in fps games,  all can hide and block visibility in same distance but just foliage detail is different. 

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