SMARTAZZ Posted December 1, 2021 Posted December 1, 2021 (edited) we will be getting the STUG III Just announced!!!! Edited December 1, 2021 by SMARTAZZ added thought 6 1
Na-zdorovie Posted December 1, 2021 Posted December 1, 2021 yea best one too with most kills, shame about the churchy
JV44HeinzBar Posted December 1, 2021 Posted December 1, 2021 My crystal ball didn't fail me this time :) HB 1
ACG_Jackman Posted December 1, 2021 Posted December 1, 2021 Can't wait for it. My favourite machine 1
352ndOscar Posted December 1, 2021 Posted December 1, 2021 While I will probably add the StuG IIIG to my roster, I’m a bit peved that we are getting two “infantry support” vehicles and we have NO #$&% INFANTRY to support (short of a cumbersome mod)! I know, I know, we’ve all had this conversation before……. 1
NoelGallagher Posted December 1, 2021 Posted December 1, 2021 (edited) 1 hour ago, 352ndOscar said: While I will probably add the StuG IIIG to my roster, I’m a bit peved that we are getting two “infantry support” vehicles and we have NO #$&% INFANTRY to support (short of a cumbersome mod)! I know, I know, we’ve all had this conversation before……. i can not agree more altho it might eventually come out later hope it's not tooooo late Edited December 1, 2021 by NoelGallagher
SCG_judgedeath3 Posted December 1, 2021 Posted December 1, 2021 (edited) Yay ? Preordered it now, cant wait ? StuG III is one of my fave tanks ever, will main it like crazy ? Edited December 1, 2021 by SCG_judgedeath3 2
No_Face Posted December 1, 2021 Posted December 1, 2021 I feel that we will only see Stug in multiplayer ?
[KG]Destaex Posted December 2, 2021 Posted December 2, 2021 I am going to wait for now as release is probably still a year away judging by those screenshots they showed. I like both of the new vehicles. The Churchill is a very interesting vehicle and the STug is one of my all time favourites.
ShampooX Posted December 2, 2021 Posted December 2, 2021 Can you imagine that in a fallen tree, camped at a T intersection in between the Russian Spawn and a CP? Ambush machine.
JV44HeinzBar Posted December 2, 2021 Posted December 2, 2021 8 hours ago, No_Face said: I feel that we will only see Stug in multiplayer ? S!, The Stug might be difficult to use if you run grass at max. With the stug being so low to the ground compared to other tanks, I imagine that one will have to sacrifice the nice grass graphics to be able to see through the gun sight. HB 1 1
[KG]Destaex Posted December 2, 2021 Posted December 2, 2021 The Stug will really bring home the differences between Assault\Tank Destroyers and Tanks for the Germans by the sound of things. Will be fun to learn those differences in practise.
Yogiflight Posted December 2, 2021 Posted December 2, 2021 4 hours ago, JV44HeinzBar said: S!, The Stug might be difficult to use if you run grass at max. With the stug being so low to the ground compared to other tanks, I imagine that one will have to sacrifice the nice grass graphics to be able to see through the gun sight. HB I wouldn't say so. The periscope gunsight of the StuG is on the roof top. So I don't think its position is lower than the gunsights in the gun mantlets of other tanks.
SCG_judgedeath3 Posted December 2, 2021 Posted December 2, 2021 Never I will turn down graphics and tall grass like in reality should be a factor than going; oh I turn off grass so I can get an advantage against others.
JV44HeinzBar Posted December 2, 2021 Posted December 2, 2021 5 hours ago, SCG_judgedeath3 said: Never I will turn down graphics and tall grass like in reality should be a factor than going; oh I turn off grass so I can get an advantage against others. S! Judge, I'm not saying that I plan on doing it as I like my pretty graphics. However, not everyone is into the "simulation" aspect as it pertains to online play. It's about point whoring and bragging rights for many. Once the Stug & Churchill are released, I'm hopeful there will be some really good user made missions for the single player. HB 6 hours ago, Yogiflight said: I wouldn't say so. The periscope gunsight of the StuG is on the roof top. So I don't think its position is lower than the gunsights in the gun mantlets of other tanks. S!, Learn something new everyday. I didn't realize the Stug had that type of optic. HB
JG1_Wittmann Posted December 2, 2021 Posted December 2, 2021 Stug III will be an ok addition. Not really sure how the allied players will like the churchill due to it being so slow. Not much better armored than the KV and much slower. What I would really like to see for the german side is the hummel and/or the wespe so we also have some stand-off artillery ability that we currently do not possess in game with much larger HE rounds
69th_chuter Posted December 2, 2021 Posted December 2, 2021 13 hours ago, SCG_judgedeath3 said: Never I will turn down graphics and tall grass like in reality should be a factor than going; oh I turn off grass so I can get an advantage against others. But is it an advantage over others? Since the grass is only in a circle around you what is happening is you need to expose yourself more to the enemy to see over something the enemy does not see because you are outside the enemy's grass circle. It is arguably more realistic to be peeking over something that both you and your enemy see (terrain) than for you to be peeking over something blocking your view but the enemy can see through. They can't fix it by displaying grass circles around everyone at all ranges because that would give positions away. So grass should be everywhere at all times (hardware specs?) or nowhere.
69th_chuter Posted December 3, 2021 Posted December 3, 2021 On 12/1/2021 at 9:30 AM, 352ndOscar said: While I will probably add the StuG IIIG to my roster, I’m a bit peved that we are getting two “infantry support” vehicles and we have NO #$&% INFANTRY to support (short of a cumbersome mod)! I know, I know, we’ve all had this conversation before……. But the StuG III G wasn't an infantry support vehicle owing to the gun installed and the units it was issued to. I'm not really knowledgeable on the Churchill but the 6 pounder was a moderately decent, if not exciting, anti-tank gun used for decades after WW2 and only seriously eclipsed in UK service by the 17 pounder. Having said that, though, it's yet another above middling AT performer for the red side which seems to have pretty much the same AT gun performance across the board except for the two artillery guns. 1
SMARTAZZ Posted December 3, 2021 Author Posted December 3, 2021 (edited) This is the infantry support howitzer version STUH 42 105mm gun Edited December 4, 2021 by SMARTAZZ added thought 1
JV44HeinzBar Posted December 3, 2021 Posted December 3, 2021 4 hours ago, chuter said: They can't fix it by displaying grass circles around everyone at all ranges because that would give positions away. So grass should be everywhere at all times (hardware specs?) or nowhere. S!, Good observation. This is one of the reasons where a lot of us have voiced to allow online servers the ability to govern some graphics settings, e.g. grass. HB
=AD=uumembwa Posted December 3, 2021 Posted December 3, 2021 11 hours ago, SMARTAZZ said: STUH 42 Would be very nice to get this version too, as modification? 1
SCG_judgedeath3 Posted December 3, 2021 Posted December 3, 2021 (edited) Ehm the stug was still a big part infantery support with the G version, if one check the panzer grenadiers they had a squad of stugs as support. Okay after the f version came out the stug went from a 100% support tank to a tank destroyer duty too. Hence it also got into tank hunting units and also some become part with infantery tank hunting teams. With the f and g it became a tank destroyer, main tank of the whermacht besides being support to the panzer grenadiers. With the long 75mm gun with a flatter tractory of the shell it couldnt do indirect fire as good anymore hence they developed the stuh in 1942. Not many of them were made either compared to the normal stug. on paper the idea was each stug unit would consist of 4-5 groups of normal stugs and one group of stuh. But rarely was this accomplished during the war. Can read more here: http://www.historyofwar.org/articles/weapons_StuG_III.html here is tanks assault guns docu which goes well into it: stug was very versitale tank and did many roles in the war and was beloved by the grenadiers and footsoldiers. Edited December 3, 2021 by SCG_judgedeath3
SMARTAZZ Posted December 4, 2021 Author Posted December 4, 2021 (edited) SCG_judgedeath3 yes agreed , I spoke in error, and thank you for the input, Love youtube videos sir? .... I was mainly referring to the difference in appearance and gun of the STuH 42 for anyone who did not know this version which is mistaken for the STuG occasionally especially when it has a muzzle brake. STuG III is an effective tank killer not to be taken lightly. I think it will be a great addition to the game. ***(museum data I ran across) The result of this gun and ambush tactics saw the Stug claim more kills than all the Panthers and Tigers combined. It is said that Stug III claimed over 20,000 tank kills in just 1944. ? Edited December 4, 2021 by SMARTAZZ added thought 1
No_Face Posted December 4, 2021 Posted December 4, 2021 On 12/2/2021 at 7:55 AM, Eeafanas said: As for the joy of the Germanophiles about the release of STuG, I can say that he really has a weapon from the Pz. IV, which in fact will not change the gameplay in any way. Also beware of the KV-1 at long range, unless you have good penetrating shells, the speed is as dull as the Pz. III, even a little less. A small number of observation devices, mediocre armor that any Soviet tank can penetrate, an uncomfortable sight, like Ferdinand's. This is exactly what we are looking for ? Personally, I love the aesthetics of the Stug (even if the G is not the most beautiful one) so I'm happy to be able to play it just for that. Its gameplay will certainly not be innovative but I still hope that its low profile will allow to play a little differently and have fun. 1
ACG_Jackman Posted December 4, 2021 Posted December 4, 2021 Well it's the first time I bought an addon so quickly for il2 the minute I got the news I went to the store page. ? Hope they give us a better range of skins for it. I think the Stug will be a great ambush vehicle using hills and dips in the landscape. Forest well that's a hole different story? 2 2
Leady_Brickov Posted December 6, 2021 Posted December 6, 2021 On 12/2/2021 at 10:45 PM, SCG_judgedeath3 said: Never I will turn down graphics and tall grass like in reality should be a factor than going; oh I turn off grass so I can get an advantage against others. Turning off grass is not giving you an advantage 95% of the time, it is simply removing the advantage that the other player who is over 100m has against you. Depending on your graphics settings, grass stops rendering ~100m from the player. That means if you are turret down, the grass blocks your sight to the target. But, for the other player looking back at you, the grass doesn't render. You have to move up to clear your vision over the grass, but now your whole turret and some of the hull is clearly visible. Even worse often you won't be able to see the guy who is shooting at you, who has clear sight of you going back the other way. The same goes for sitting in woods, the "grass bushes" in woods will block your view but won't render to the opponent 500m away. In summary, if you are playing multi player, be kind to yourself, turn grass off, its not cheating, its removing a distinct personal disadvantage. As a side note, setting tree render to a minimum distance is a dick move and I can't condone that behavior. I've died a number of times to players that have been able to see me 100m inside woods, shooting through them like they weren't there..... On 12/5/2021 at 12:57 AM, ACG_Jackman said: Well it's the first time I bought an addon so quickly for il2 the minute I got the news I went to the store page. ? Hope they give us a better range of skins for it. I think the Stug will be a great ambush vehicle using hills and dips in the landscape. Forest well that's a hole different story? Yeah darker woodland default paint schemes are needed for all the existing panzers. The existing ones glow on maps like Kuban... I'm looking forward to the roof mounted sight, It's one of the things I love about the T34. Ambushing from turret down at 750m+ The flatter trajectory of the Kwk 7.5cm may make setting this up a little harder though.
Count_Sessine Posted December 6, 2021 Posted December 6, 2021 I'll wait for news about implementation of infantry etc before I pre-order anything. 1
Yogiflight Posted December 6, 2021 Posted December 6, 2021 8 hours ago, Leady_Brickov said: Turning off grass is not giving you an advantage 95% of the time, it is simply removing the advantage that the other player who is over 100m has against you. Nope, if the other player has the grass turned on, too, he doesn't have an advantage over you, because you can see him, too. But if you turn off the grass and yout oponent has it turned on, you clearly have an advantage, as you descibed yourself. Unfortunately one has to say, when playing Tank Crew, you should turn off the grass, because your oponent, no matter whether HI or AI, can see you, when, for example, you move over a hill, while your view is blocked by grass. 8 hours ago, Leady_Brickov said: I'm looking forward to the roof mounted sight, It's one of the things I love about the T34. The big difference is, the T34 has a turnable periscope on a turnable turret, while the gunsight of the StuG is coaxial to the gun, which is only moving a few degrees to either side. If we don't get the turnable commanders cupola with the scissors periscope, the T34 still has this advantage, and you will have to stick your nose out in the wind and view through your binocular.
BlitzPig_EL Posted December 6, 2021 Posted December 6, 2021 I do believe the Sherman's gunsight is a periscope on top of the turret as well.
=AD=uumembwa Posted December 6, 2021 Posted December 6, 2021 The grass option must be from 25 to 300, not 0...300. This is not impact to slow PC, but good for fair play... Anyway, personally i'm never turn off grass, for me it is legal cheat.
NoelGallagher Posted December 6, 2021 Posted December 6, 2021 (edited) 13 hours ago, Count_Sessine said: I'll wait for news about implementation of infantry etc before I pre-order anything. plz beaware dev's this is urgent tank crew feels like vehicle simulator rather than combat simulator battlefiled lacks immersion i'd buy those 2new collectors tank becasue i'm a bit ww2 armour maniac but to draw more other players in to the tank crew(apart from aricraft community) TC needs more attracting features just by having AI infantries running around the tank it'll make the existing prokhorovka campaign twice more immersive than now Edited December 6, 2021 by NoelGallagher
[KG]Destaex Posted December 7, 2021 Posted December 7, 2021 (edited) I thought this video was a good bit of info as well. The fact that STuG tank destroyers were attached to infantry most times means we need them in game more than ever. But the same could also be said of the Russian Tank Destroyers we already have. They often went in as a combined arms attack supporting the infantry. The tanks are the same. But we are missing this huge part of what being a tanker was, to make sure your infantry attack succeeded. It would be cool if we had military police directing us as well on the way to the front Have you guys ever seen the movie winter war? ALSO: Anybody know any good STuG crew memoirs to read? Edited December 7, 2021 by [KG]Destaex 1
SCG_judgedeath3 Posted December 7, 2021 Posted December 7, 2021 15 hours ago, [KG]Destaex said: Have you guys ever seen the movie winter war? That is actually the war movie: Tali Ihantala 1944 Where the finns counterattack the soviet unions attempt in 1944 to counquer finland. The winter war is this one: Soviet unions first attempt at counquering finland in 1939. Here is probably the best stug documentary one can find on youtube: 1 1
Lofte Posted December 7, 2021 Posted December 7, 2021 1 minute ago, SCG_judgedeath3 said: counquering finland in 1939. Always thought that Stalin and USSR wanted only move state border far away from Leningrad...
Frinik22 Posted December 7, 2021 Posted December 7, 2021 (edited) 7 minutes ago, Lofte said: Always thought that Stalin and USSR wanted only move state border far away from Leningrad... Yes because it's common knowledge that imperialist Finland and it's 3.5 million inhabitants had expansionist designs on the Soviet Union and its 180 million people...? Edited December 7, 2021 by Frinik22 2
Lofte Posted December 7, 2021 Posted December 7, 2021 52 minutes ago, Frinik22 said: Yes because it's common knowledge that imperialist Finland and it's 3.5 million inhabitants had expansionist designs on the Soviet Union and its 180 million people...? Well, if you have only 3,5 millions and don't have 180 millions maybe you should do what you've been told and not play hero?)
Frinik22 Posted December 7, 2021 Posted December 7, 2021 (edited) 18 minutes ago, Lofte said: Well, if you have only 3,5 millions and don't have 180 millions maybe you should do what you've been told and not play hero?) It's a point of view. Another point of view is a civilized country and a good neighbour does not need to bully smaller countries to gain security. It's like people, do you threaten them every time they don't do what you want them to do? Or may be you talk to them without coercion and let them know your concerns to gain their trust and co-operation? The Finns did not want to play hero they only fought for their land and their freedom. Edited December 7, 2021 by Frinik22
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