JG4_Moltke1871 Posted November 3, 2021 Posted November 3, 2021 (edited) Hi folks. some planes have visual buttons/switches to arm/disarm the Bombs. Some have not/can’t see or not move like the German Bomb box. On hardcore servers without Techno Chat it‘s really annoying can’t see Bomb is armed or disarmed. I think it will be a good idea give armed and disarmed separate keys like you can have for the gears to be really sure about your bombs status. Edited November 3, 2021 by JG4_Moltke1871 9
BlitzPig_EL Posted November 4, 2021 Posted November 4, 2021 Honest question here, why? You start with the bombs armed by default no matter what, so why bother? I have a key mapped to a toggle for bomb fuses, but it never gets used. Help me understand why another set of key bindings, added to the bewildering array we already have would be a good thing. 1 1
AEthelraedUnraed Posted November 4, 2021 Posted November 4, 2021 55 minutes ago, BlitzPig_EL said: Help me understand why another set of key bindings, added to the bewildering array we already have would be a good thing. The key bindings already exist, it's just the 3d indicators that don't move That said, I never use the bomb arm switch. In the rare case I need to dump my bombs because of battle damage, I just drop them and hope there's no friendlies below. The chances of that are infinitesimally small anyhow. 1
JG4_Moltke1871 Posted November 4, 2021 Author Posted November 4, 2021 1 hour ago, BlitzPig_EL said: Honest question here, why? You start with the bombs armed by default no matter what, so why bother? I have a key mapped to a toggle for bomb fuses, but it never gets used. Help me understand why another set of key bindings, added to the bewildering array we already have would be a good thing. Ok, simply in a seriously combat simulation something important like the bomb safety switch should reliable work. And it’s up to the case and the size of the Bomb. For example you carry 1x SC2500 or 2x SC1800 with Heinkel you can have a big problem if you need an emergency drop while getting attacked at low level or you have a problem while take off. And in my opinion it’s not so bewildering because it’s up to you use two new keys or not. 56 minutes ago, AEthelraedUnraed said: The key bindings already exist, it's just the 3d indicators that don't move Yes, one key is already there. But in many planes can’t see the status. In combat have a lot of trouble so it’s necessary to be sure my bomb is armed or not. Having to guess at the crucial moment is unacceptable. Thats why we need one key for armed and one for disarmed. Remember, the gears offers you the same you can chose put the gears on a single key or extra for gears in and gears out. Give an extra key is much more simple solution than make the German bomb box workable I think. And the Developers themselves makes us remember about the importance of this topic because they put this little extra into the Junkers 88 cockpit (thx @LukeFF ) 12 minutes ago, DN308 said: The key already exists. Unfortunately both functions in one key 2
[CPT]Crunch Posted November 4, 2021 Posted November 4, 2021 HOTAS owners, guys who bought or built weapons panels, and cockpit builders. It is annoying to be permanently stuck in the single minded button age when you have multi mode switches, dials, and rotaries available. Same applies with indirect controls like feathering an individual engine, begs the question is this game antiquated, or simply light weight by concept when it comes to controls. 4
1CGS LukeFF Posted November 4, 2021 1CGS Posted November 4, 2021 1 hour ago, [CPT]Crunch said: HOTAS owners, guys who bought or built weapons panels, and cockpit builders. It is annoying to be permanently stuck in the single minded button age when you have multi mode switches, dials, and rotaries available. Same applies with indirect controls like feathering an individual engine, begs the question is this game antiquated, or simply light weight by concept when it comes to controls. I think it's just a matter of asking politely and waiting for the team to respond and implement a solution when the time allows. I know in the case of the landing gear commands, I made a couple of requests both here and in the testing forums, and eventually separate gear up/down commands were added. 1 3
JG4_Moltke1871 Posted November 4, 2021 Author Posted November 4, 2021 2 hours ago, LukeFF said: I think it's just a matter of asking politely and waiting for the team to respond and implement a solution when the time allows. I know in the case of the landing gear commands, I made a couple of requests both here and in the testing forums, and eventually separate gear up/down commands were added. Exactly it’s what’s about. We all want to make the game better, in this case it’s just an Idea for those who miss a clear possibility for the Bomb safety switch. ? I know, it’s not everyone’s topic but I know a lot of guys wish a solution for that. 2
Gambit21 Posted November 4, 2021 Posted November 4, 2021 I would like a key to arm and disarm my arm. If I take a round in the arm after all, it’s not realistic that I can arm and disarm with that arm. 3
SYN_Vander Posted November 4, 2021 Posted November 4, 2021 4 hours ago, LukeFF said: I think it's just a matter of asking politely and waiting for the team to respond and implement a solution when the time allows. I know in the case of the landing gear commands, I made a couple of requests both here and in the testing forums, and eventually separate gear up/down commands were added. Thanks for that! Really useful ?
JG4_Moltke1871 Posted November 4, 2021 Author Posted November 4, 2021 40 minutes ago, Gambit21 said: I would like a key to arm and disarm my arm. If I take a round in the arm after all, it’s not realistic that I can arm and disarm with that arm. It’s like the single key in the game…. A simple ( not perfect) solution is already there…
Gambit21 Posted November 4, 2021 Posted November 4, 2021 5 minutes ago, JG4_Moltke1871 said: It’s like the single key in the game…. A simple ( not perfect) solution is already there… I can’t hit the ‘disarm arm’ button if the arms needed to arm/disarm the ‘disarm arm’ button are both disarmed. BTW I’m just being cheeky - I’ll never complain about more realism touches. 1
JG4_Moltke1871 Posted November 4, 2021 Author Posted November 4, 2021 9 minutes ago, Gambit21 said: I can’t hit the ‘disarm arm’ button if the arms needed to arm/disarm the ‘disarm arm’ button are both disarmed. BTW I’m just being cheeky - I’ll never complain about more realism touches. I am fine with that ?…. It’s the art of find a good solution for everyone step by step….
Gambit21 Posted November 4, 2021 Posted November 4, 2021 11 minutes ago, JG4_Moltke1871 said: I am fine with that ?…. It’s the art of find a good solution for everyone step by step…. Here's the thing though...Jason is no dummy. IL2 is in a sort of 'sweet spot' niche where realism and accessibility are nicely managed. This surely has a desirable impact on sales. Also the core code does not at this juncture support clickable cockpits. So another keyboard map, or a HOTAS key-bind does not for me personally increase immersion/realism. Some might feel differently. I'd rather see other management tasks happen first, like fuel, radios to name two. My opinion on clickable cockpits has changed in recent months, but I think IL2 should stick to it's guns so to speak.
[CPT]Crunch Posted November 4, 2021 Posted November 4, 2021 Don't muddle the issue, nobody's asking for clickable pits, just fleshed out and updated individual key commands for each distinct primary operational function. The functions already exist, the split commands don't. It'd take what, all of a half day to separate em out?
Gambit21 Posted November 4, 2021 Posted November 4, 2021 (edited) 15 minutes ago, [CPT]Crunch said: Don't muddle the issue, nobody's asking for clickable pits, just fleshed out and updated individual key commands for each distinct primary operational function. The functions already exist, the split commands don't. It'd take what, all of a half day to separate em out? There's no issue-muddling happening...I simply stated where I sit personally and that another keyboard tap doesn't FOR ME do anything, and others may disagree, that's. all. Edited November 4, 2021 by Gambit21
JG4_Moltke1871 Posted November 4, 2021 Author Posted November 4, 2021 1 hour ago, Gambit21 said: Here's the thing though...Jason is no dummy. IL2 is in a sort of 'sweet spot' niche where realism and accessibility are nicely managed. This surely has a desirable impact on sales. Also the core code does not at this juncture support clickable cockpits. So another keyboard map, or a HOTAS key-bind does not for me personally increase immersion/realism. Some might feel differently. I'd rather see other management tasks happen first, like fuel, radios to name two. My opinion on clickable cockpits has changed in recent months, but I think IL2 should stick to it's guns so to speak. Jesus…. Please don’t misunderstand me Gambit…I didn’t talk about clickable cockpits ….. Just something about to make sure something important like the bomb safety switch. It’s not about one click more or less it’s about can see this click or not and have a save confirmation when play without techno chat. It’s just a little thing missed in the game. And I didn’t say give it to me tomorrow or make it before the fuel system. Its just the start to talk about and the hope to get it one day. And no one ( especially not me! ) says Jason is a dummy!!!….??♂️ Again like in my posts before: Some guy’s really miss a really safe safety switch ?
Gambit21 Posted November 4, 2021 Posted November 4, 2021 3 minutes ago, JG4_Moltke1871 said: Jesus…. Please don’t misunderstand me Gambit…I didn’t talk about clickable cockpits ….. Just something about to make sure something important like the bomb safety switch. It’s not about one click more or less it’s about can see this click or not and have a save confirmation when play without techno chat. It’s just a little thing missed in the game. And I didn’t say give it to me tomorrow or make it before the fuel system. Its just the start to talk about and the hope to get it one day. And no one ( especially not me! ) says Jason is a dummy!!!….??♂️ Again like in my posts before: Some guy’s really miss a really safe safety switch ? Yes I know...all good.
Canvas25 Posted November 5, 2021 Posted November 5, 2021 Jason mentioned in regard to the Mig-3 flaps that adding a new control key is not as easy as it might sound. A visual indication in the cockpit would be just as good, but that's probably just as much work.
357th_Esco Posted November 5, 2021 Posted November 5, 2021 Weapons should be on safe by default. Wonder how many people would drop unarmed bombs if they made that the standard. 1 1
palker4 Posted November 5, 2021 Posted November 5, 2021 1 hour ago, VBF-12_Esco said: Weapons should be on safe by default. Wonder how many people would drop unarmed bombs if they made that the standard. At first probably everyone, in CloD the default is bombs disarmed and many times I flew a long mission only to drop very large paperweights on the enemy.
Eisenfaustus Posted November 5, 2021 Posted November 5, 2021 1 hour ago, VBF-12_Esco said: Weapons should be on safe by default. Wonder how many people would drop unarmed bombs if they made that the standard. Please not. Another key I‘d have to map on my HOTAS to just press once after takeoff… Understand what OP wants and think it makes sense - although working bomb control panels would be preferable though.
Mewt Posted November 12, 2021 Posted November 12, 2021 1 hour ago, brahguevara said: Game already has a button for this. As stated many times in this thread. It doesn't. It has a toggle on/off on the same button. That's not what OP (or me) would like.
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