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Better turret functions for more simulation


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Posted

Hello tankers and founders,

 

I would like the following for a better simulation with regard to the interaction between the commander and the gunner - There should be a button function for the turret position or reset by the gunner to 12 o'clock. This should also be usable for the outside view or outside camera (F2 key). - A target marking should be seen when the gunner function is approached from the outside - It would be desirable if, when taking the commandant's position from the outside, the turret could be swiveled using the numeric keypad, for example, as a use for necessary directional orders to the gunner.

 

TC-Fuktion.thumb.jpg.8eaaa180220c0c214633c87e02871c41.jpg

 

Good luck

 

Guenther

 

 

  • Like 1
  • Upvote 7
Posted (edited)

@Koenigstiger, I had proposed it some time ago in the "suggestion" section of the forum, but no answer ... maybe you can repost it there, hoping to get something ... i don't know if develloper go in this section?

Edited by moustache
  • Like 1
NoelGallagher
Posted
3 hours ago, Koenigstiger said:

Hello tankers and founders,

 

I would like the following for a better simulation with regard to the interaction between the commander and the gunner - There should be a button function for the turret position or reset by the gunner to 12 o'clock. This should also be usable for the outside view or outside camera (F2 key). - A target marking should be seen when the gunner function is approached from the outside - It would be desirable if, when taking the commandant's position from the outside, the turret could be swiveled using the numeric keypad, for example, as a use for necessary directional orders to the gunner.

 

TC-Fuktion.thumb.jpg.8eaaa180220c0c214633c87e02871c41.jpg

 

Good luck

 

Guenther

 

 

this is very basic and fundemental thing that they somehow missed

good suggestion!

  • Like 1
FTC_Tobi_der_Ossi
Posted

I think Commanders Turret override is a feature that should be put in the game in general for upcoming vehicles and vehicles that had it like the Sherman. 

Posted

What combat action are we simulating by being able to do this from an outside the tank view? From within his position in the tank, sure, let the commander do that part of his intended job, but other than for arcade games or making movies, I don't see that this birds eye view command and control has much utility.

Posted

Hello MajorMageee,

 

At the moment, the gunner begins to swing the turret as soon as he recognizes the enemy. This is unrealistic because he has to report first and the commander decides whether the recognized target or another is to be fought, because he has a better overview.

 

Furthermore, a quick command "Tower at 12 o'clock" is necessary if the tank has to be guided or maneuvered in combat and there are obstacles.

 

With the commander's hatch closed, you can simulate the commander's view by zooming in on the outside view, without the cumbersome to and fro with the view from the corner mirrors, which is very time-consuming. The functions listed here would be very helpful for a good and fast simulation of the interaction between the commander and the gunner. This is certainly reminiscent of an arcade game, but here it serves the purpose of realism.

 

Kind regards

 

Guenther

  • Upvote 1
Posted

personally if i understand you right, i don't think zooming in on the "outside view is any type of realism at all in a sim, as you say it gives an unencumbered view, which really isn't realistic at all, the view was encumbered and dam hard

Posted (edited)

Hello tankers,

 

My suggestion is particularly helpful for those players who, like me, only use the mouse and no VR. With VR it may be that a quick look out of the corner mirrors is possible when the hatch is closed. With the mouse and the key functions, however, it takes too long in combat and the interaction between the crew is too slow. Also, the terrain observation necessary for a combat-like exploitation does not correspond to reality. So I use the outside view with the hatch closed and zoom in on the hatch so that a realistic outside observation is possible. With this I can observe the area for a combat-like exploitation and could ensure the interaction with the gunner by means of my proposed changes.

 

I don't want to turn the game into an acade game. As a former tank platoon leader, I attach great importance to realism.

 

 

image.thumb.png.85ea0e29cb1dcb5bcf46079f4ef9ef3d.png

 

Good luck

 

Guenther

 

PS =

There is also another proposed amendment. If, as the commander, I observe with binoculars and then switch to the gunner in single player mode, the binoculars function is canceled. That's bad - because when I fire a shot, as a commander, I have to watch the impact with binoculars. So the binoculars have to be kept until I give them up as a player.

 

Edited by Koenigstiger
  • Upvote 1
Posted

ah i do use mouse sometimes in the tanks and to me i find it easier, but i do use track ir so maybe thats why, never use vr dont like it at all

Posted

@Koenigstiger, I had made these proposals in the "suggestion" part ... maybe you can put it back there, that would support the request, hoping that it will take it into account later? that would be really great and a plus for a more realistic gameplay ...

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