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Koenigstiger

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About Koenigstiger

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  • Gender
    Male
  • Location
    Germany, Lower saxony = stormy and earthy
  • Interests
    Tanks = model tanks in scale 1/16, tank books and tank games (Iron Front and T34 vs Tiger)

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  1. Hello tankers and founders, For the future of the game it would be nice if there were certain tank upgrades - for good marketing these could also be offered as "Collector Vehicles", for example - with the Tiger I the additional spare track holder on the tower and good Zimmerit on the whole tank with the early model (early) - with the Tiger the versions "mid" and "late" with the new commanders cupola and then the late steel rollers - with the Panther the versions D "late early" with a new commander's cupola and then the Panther A and the versions G and spare track holders at the turret - with Ferdinand the further development to the "elephant" with Zimmerit, new commander's cupola and bow machine gun - With a "Normandy" card, appropriate camouflages for the vehicles - Different crews for all cards / versions, such as the 4 K crew shown here and clearly the same for other nations and their weapons and later new other tanks. What is also missing - apart from the barking of dogs - are civilian animations and animals - at least in the towns. For the battlefield, it would be nice if, for example, support troops could be deployed in a simplified manner, such as pioneers to clear mines and repair bridges or a tank commander could also request supply vehicles. For reality, it would be desirable if, for example, artillery fire and rocket launcher fire could be simulated here in a simplified manner - for example during or before an attack. Simplified for me would mean that an area only has to be marked on the map with a certain trigger and that this event then takes place there. In the further course, I would also advise the developers and those responsible to set up the game independently - separately from the aircraft simulation IL 12 - with better input options via the keyboard and the mouse. The game "Iron-Front - Liberation 1944" could serve as an example. Good luck Guenther
  2. Hello from an old tanker, the game is excellent from the detailing of the tanks. Which would be good if, depending on the weather, the chain tracks in the ground and the dirt and dust on the vehicle were more realistic. Regarding point 2 of the list: in contrast to today's tanks, observation - especially by the commander - could only be carried out visually and with binoculars or a telescopic sight. It is known that, for example, one perceives a flash of a muzzle flash with the eye - even from the corner of the eye - even if one looks elsewhere. The current zoom to focus is good and sufficient. Only with the appearance of the Leopard 2 in 1979 did this change, so that the commander could observe more through his periscope and override the gunner with target assignment. What bothers me in particular is that you have no way of assigning your own troops and enemy troops a certain quality level of training and deployment. It struck me that, for example, the Russian tanks always hit the first shot and watch them closely - although they almost always drive around with the hatch closed and especially drove back then. The new command options are already good and have to be improved for use. It should also be ensured that avoiding armored legs in front of the enemy do not simply turn around and drive away, but first drive backwards in combat - to the next cover and with the cannon forwards - and only then continue to move forward under cover. Furthermore, an order to the crew and the platoon would be desirable, with which the order "clear to battle" can be given, by means of which, for example, the gunner sets his sights at 1000 m or 800 m target distance. Another desirable command would be "Tower at 12 o'clock" - with the cannon then also being straightened, without raising it. I will comment on the other points later. I can only advise the developers to read the book "Tiger im Schlamm" by Otto Carius - it is very technical and factual and also very objective in relation to the enemies of the time. Good luck Guenther
  3. Moinsen, @ Juri-JS = jo - das isses ! Danke für`s gerettete Wochenende ! Grüße Günther
  4. Moinsen, bei mir geht`s nicht - Doppelmist ! Grüße
  5. Moinsen, das Fernglas funktionukelt micht mehr nach dem letzten uodate ! Doppelmist ! Grüße Günther
  6. Hello, null (zero) Problemo ! good luck and boone chance ! Guenther
  7. Hello, https://youtu.be/B6R-z1X5Fms Good luck and bon chance Guenther
  8. Moinsen, ich habe bei mir die "Bedienbarkeit" / Steuerung etwas analog zu "Iron Front" eingestellt - ist halt so einfacher für `nen alten Mann. Das Fernglas wird aufgerufen mit "Strg" rechts + Y und wech mit "Strg" recgts und x. Das geht denne auh mit einer Hand. Das mit der letzten Murmel ist ein Systemfehler (Bug?), welcher noch beseitigt werden muss. Good luck und bon chance Günther
  9. @Hamaha15 "Those who understand German will note that the voice commands confuse frequently – but not always – 6 and 12 o’clock as well as 10 and 1 o’clock. I haven’t understood the pattern yet. However, it would be interesting whether native Russian speakers observe the same confusion in their language. Maybe we get a feedback." The announcement about the "times" works so that the middle of the tank of the tank (hopefully in the direction of the enemy) is always "12 o'clock". An enemy on the right would then be, for example, "2 o'clock" or "3 o'clock". Then on the left side "9 o'clock" or "10 o'clock". Since back then there were only analog clocks - in contrast to today - it was and is a simple system for assigning goals. Good luck and bon chance Guenther
  10. Hello, I think, that the uniforms are green, cause it`s Panzerjäger Troops. You can see it by the soldier at the left. Good luck and bon chance Guenther
  11. Hello [HRAF]Roland_HUNter, I know that - I build up tanks over 50 years - specialy german tanks! When he means 30 km/h - that will be on a good road - not russian streets in WWII. But in real the Ferdinand can not run on a downhill street in russia 60 km/h. In the game there is simply no possibility to manually adjust the deflection of the two driver control sticks or to limit the maximum speed. Good luck and bon chance Guenther
  12. Hello freaks, the tank is clearly too fast. On a straight road, he immediately reaches 25 km / h in the game without any problems and on a downhill section he reaches more than 60 km / h. The real speed of this colossus (65 tons "empty" and over 70 tons fully ammunition - up to the "standing collar") was 10 to 15 km / h in the field and a maximum of 20 km / h on the road. Unfortunately, it is not possible to regulate the driving speed sensibly in the game, since the driving concept - it drove like a tram - was implemented well, but was forgotten, the two driving and steering levers correspond to the limits of the Tiger or Panther (reduction of the gear selector switch ) to give. In the field and on gradients, the tank immediately slows down accordingly in the game and then drives almost appropriately - it is then too fast on a straight track or downhill, and this is completely unrealistic. I just hope that a sensible correction will take place here. Look here Good luck and bon chance Guenther
  13. Hello and good morning,- First of all, a big thank you to the developers for presenting the porsche tank destroyer. It worked wonderfully - but where there is a lot of light there is always some shade: - the real speed cannot be regulated in "free driving" - that is, without waypoints. The tank gets too fast and has to be braked constantly. This is pretty unrealistic - especially for a 65-ton colossus that was actually under-powered. It would be desirable that the command for the three speeds not only be carried out when the automatic function is activated with the waypoints, but also when "driving freely" off-road and on the road. Thus, the speed could be specified for all models. The directional control can then be carried out by a button function. For me, driving is not a pleasure - that's a shame, especially since you could drive the tank with the hatch open again with the Ferdinand - just like the Marder IFV and the Leopard tanks used to do ...... - if the driver can already look out, this should also be possible with the radio operator and a loader. The tank had at least 6 man crew - the tank is probably too quiet. The chain rattle on the chassis is missing, as can be seen and heard on the RC model (IMAI and Asiatam 1/16 model). It was described that when the Porsche Tigers were relocated before the Kursk tank battle, the Air Force flew in order to drown out the noise of the Ferdinande. So these things must have been pretty loud It would be wonderful if at least the first point would be turned off soon. Good luck and bon chance an old tanker
  14. Hello freaks, First of all, a big thank you to the developers for presenting the porsche tank destroyer. It worked wonderfully - but where there is a lot of light there is always some shade: - the real speed cannot be regulated in "free driving" - that is, without waypoints. The tank gets too fast and has to be braked constantly. This is pretty unrealistic - especially for a 65-ton colossus that was actually under-powered. It would be desirable that the command for the three speeds not only be carried out when the automatic function is activated with the waypoints, but also when "driving freely" off-road and on the road. Thus, the speed could be specified for all models. The directional control can then be carried out by a button function. For me, driving is not a pleasure - that's a shame, especially since you could drive the tank with the hatch open again with the Ferdinand - just like the Marder IFV and the Leopard tanks used to do ...... - if the driver can already look out, this should also be possible with the radio operator and a loader. The tank had at least 6 man crew - the tank is probably too quiet. The chain rattle on the chassis is missing, as can be seen and heard on the RC model (IMAI and Asiatam 1/16 model). It was described that when the Porsche Tigers were relocated before the Kursk tank battle, the Air Force flew in order to drown out the noise of the Ferdinande. So these things must have been pretty loud It would be wonderful if at least the first point would be turned off soon. Good luck Guenther
  15. Hello, oh happy day - thanks from an old tanker ! If you could regulate the speed of the Ferdinand better now - it really wasn't good as a racing car! In addition, a few good and loud track noises (squeaking) when driving and all hatches open with the crew - heart, what more do you want ?! Good luck Guenther
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