TIGRE88 Posted September 22, 2021 Posted September 22, 2021 (edited) After spending months and months and several updates of TC and finding the same bug that was never fixed, I myself found the element that makes the game buggy, if in the programming of the mission editor the tank is linked to a waypoint with its timer and mission begin of course, to make the waypoint work, then systematically the turret of the player's tank starts to move all by itself and even become uncontrollable "on the condition of selecting the command cease fire" in the commander's menu, before starting the fight. on the other hand, if the player's tank is not linked to any element such as the waypoint, then this bug disappears. I provide you the same mission, "good" and "bad" to make the test and you will see what happens. the solution is not to delete the waypoint linked to the player tank, because as you know this waypoint is used to advance a platoon of tanks that follow the player's tank, it is imperative to fix this bug, because the game and all missions made are unplayable. now I am waiting for the reaction of the TC team, thank you missions test.zip Edited September 22, 2021 by TIGRE88 1 2 1
ShampooX Posted September 23, 2021 Posted September 23, 2021 Dude that is some Professor Falken, War Games type stuff there. Nice 1
javelina Posted September 23, 2021 Posted September 23, 2021 Great detective work there buddy! (also, I love your missions, keep up the great work. It's really appreciated!) 1
1CGS -DED-Rapidus Posted September 23, 2021 1CGS Posted September 23, 2021 @TIGRE88, Gunner firing at targets in both missions. Let's WTR and let's figure it out.
TIGRE88 Posted September 24, 2021 Author Posted September 24, 2021 (edited) 5 hours ago, -DED-Rapidus said: @TIGRE88, Gunner firing at targets in both missions. Let's WTR and let's figure it out. DED rapidus , you did not do the test correctly, you did not do the procedure I marked, you have to press "cease fire" at the beginning of the mission so that the AI gives the commands of the gun to the player. and at this moment in the mission "bad" the turret starts to turn by itself when the tank advances. and in the "good" mission when the same procedure is applied, with the command "cease fire" the tank works correctly try again, you forgot to click on the "cease fire" command if you tell me that in both missions the tank shoots at the targets, it shows that you did not click on "cease fire" because the purpose of these 2 missions is to see that the turret starts to move by itself in one of the two missions, but in no case the AI shoots at the targets Edited September 24, 2021 by TIGRE88 1
1CGS -DED-Rapidus Posted September 24, 2021 1CGS Posted September 24, 2021 @TIGRE88, many thanks! reproduced. 2
TIGRE88 Posted September 24, 2021 Author Posted September 24, 2021 2 hours ago, -DED-Rapidus said: @TIGRE88, many thanks! reproduced. Thank you! in my opinion there is a problem with the waypoint related to the player's tank and the fact that there is an enemy presence at an attackable distance... but unfortunately it is up to the programmer of the TC team to solve the problem. this problem concerns all the missions and campaigns in which the player's tank is composed of a platoon of tanks that follow him.
TIGRE88 Posted October 20, 2021 Author Posted October 20, 2021 (edited) On 9/24/2021 at 3:01 PM, -DED-Rapidus said: @TIGRE88, many thanks! reproduced. Hi, I have another problem which concerns this time the skins of some tanks, "official skins winter and even summer " I made screenshots and I provided the mission to see and test the problem! Would it be possible to know if this problem is known? it appeared since the second last update of TC it seems to me, the textures are mixed and shifted I had prepared several official winter skins of tanks with turret numbers for several campaigns and I realize that all my work was destroyed by this problem in an instant. problem skin.zip Edited October 20, 2021 by TIGRE88 1
Txema1 Posted October 28, 2021 Posted October 28, 2021 Hi -DED-Rapidus, How is the work to fix these bugs progressing? Have you fixed the first bug (the one you were able to reproduce)? Txema
1CGS -DED-Rapidus Posted October 28, 2021 1CGS Posted October 28, 2021 @Txema1, @TIGRE88, both yes and no, no final decision has yet been made on the work on this issue(the first bug), as for textures, the issue has been resolved.
TIGRE88 Posted October 28, 2021 Author Posted October 28, 2021 (edited) 3 hours ago, -DED-Rapidus said: @Txema1, @TIGRE88, both yes and no, no final decision has yet been made on the work on this issue(the first bug), as for textures, the issue has been resolved. as far as I'm concerned, since the last update I've noticed a change concerning the bug number 2 "the one of the textures" I tried the game and the tanks were simply without winter skin, they had the default skin "summer" I had to assign several times the winter skin so that it could be put on and redo the operation several times so that it could work on 2 of the 3 tanks, at the beginning it worked on only 1 tank, on this picture you can see that there are two tanks that don't have any problem anymore and the tank number 3 still has the problem, it's really a very strange bug, but they all have the same texture "win#1#1" when I put "win#1" it always switches back to "win#1#1" otherwise concerning the bug number 1, the one that concerns the turret that starts to turn by itself and that makes the tank unusable, I find that it's really a shame to take so much time to decide whether or not to fix the problem, it's still a major bug that affects the basic functioning of the game, it's not an insignificant bug... I find it really a shame the decisions that are taken or not for this game. it affects the whole single player game, in the official german campaign at mission 01 you can see it, if you have time to be close enough to an enemy tank to trigger the problem related to the AI of the player's tank. but concerning the campaigns and missions made by the users, the problem is much more visible. i just remind an important detail, it's that the playable content provided by the users represents a much bigger part than the official content, and it should still be taken into account. the official content represents 2 campaigns, for a total of 20 missions plus some quick missions, while the user made content represents more than 25 campaigns and more than 200 missions in total. i remember at the very beginning, players complaining that there was not enough content, now they must be happy to have all this content, we worked hard for free to offer all this content but in exchange we are not helped by the TC team when there are bugs. without forgetting that the game was bought and it still cost 70 euros, for my part I find that it is not normal to have a game that has operating problems that drags so long in time . Edited October 28, 2021 by TIGRE88 4
jollyjack Posted October 31, 2021 Posted October 31, 2021 Yep; winterskin bug confirmed. As for the turret turning automatically, this happens often when your switching from gunners view to external without stopping the turret moving first. 1
TIGRE88 Posted November 2, 2021 Author Posted November 2, 2021 (edited) On 10/31/2021 at 9:32 AM, jollyjack said: Yep; winterskin bug confirmed. As for the turret turning automatically, this happens often when your switching from gunners view to external without stopping the turret moving first. yes the winter bug is still present, I redid tests by integrating vehicles and there are still problems and for the turret that moves by itself obviously they do not care, it is the least of their worries. ?? Edited November 2, 2021 by TIGRE88
jollyjack Posted November 2, 2021 Posted November 2, 2021 yep, and i noticed that the player in your new 'wacht am rhein' started auto firing once while in chase mode, but maybe i am wrong. (attached the first one, set to single ...) 01 the assault.zip
jollyjack Posted November 2, 2021 Posted November 2, 2021 8 minutes ago, TIGRE88 said: in chase mode ? I don't understand? do you mean that he starts to shoot by himself when the tank is running on the road with the others tanks? and there are no enemies? Nope, shooting at enemies .... at the first shootout area. Maybe autopilot was on, and i am no tank expert LoL.
OrangeNoise Posted February 16, 2022 Posted February 16, 2022 Anyone know if there has been any movement on this issue? 1 1 2
Warbird213 Posted February 20, 2022 Posted February 20, 2022 On 10/28/2021 at 3:56 AM, -DED-Rapidus said: @Txema1, @TIGRE88, both yes and no, no final decision has yet been made on the work on this issue(the first bug), as for textures, the issue has been resolved. are there any news by now? 1 2
TIGRE88 Posted February 21, 2022 Author Posted February 21, 2022 (edited) Here is a video just made today to show "again" the problem of the turret pointing all the time in one direction, while the order was given to the AI to not touch the turret controls.this problem is triggered because my tank is part of a platoon.As you can see this game is a pure success since the last 4 or 5 updates «1 year » ......... Edited February 21, 2022 by TIGRE88 1
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