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CRATER DISAPPEAR VERY QUICKLY


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Posted

That the craters disappear too soon, it would be good if they remain throughout the mission. Lose a lot of immersion. If it is a question of performance you should have an option for those who want to keep the craters during the entire mission.

 

 

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Posted

Extrordinary fast repair sevice!

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Posted

Uff another issue that was never fixed, I have been finding many "details" that never repaired. A pity I was liking il2, but I find things that years ago were raised and never fixed, they should listen a little more to the users it seems, in the meantime I should return to the other simulator...

 

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Posted
14 minutes ago, Pastrana said:

Uff another issue that was never fixed, I have been finding many "details" that never repaired. A pity I was liking il2, but I find things that years ago were raised and never fixed, they should listen a little more to the users it seems, in the meantime I should return to the other simulator...

 

 

What a poorly timed post, given that Jason just posted this:

 

 

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Posted

Whilst we are on the subject of craters...
Some of them are 20 times bigger than they should be!

 

Posted
11 minutes ago, Jade_Monkey said:

 

What a poorly timed post, given that Jason just posted this:

 

 

January 2020 ??!!
I wish I had that vacation time.

AEthelraedUnraed
Posted
7 minutes ago, Pastrana said:

January 2020 ??!!
I wish I had that vacation time.

Please bother to actually read the post that Jade_Monkey linked. It's just 8 hours old.

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Posted
7 minutes ago, AEthelraedUnraed said:

Please bother to actually read the post that Jade_Monkey linked. It's just 8 hours old.

Perfect there I read it in full, I hope you can finish polishing the game, it's beautiful, but for me, there are bugs that I can't continue playing. And the same thing happens with the people who I have spoken about the groups, and the amount of players that there are today remains in view. Thank you very much, with future updates I will try again.

Posted
42 minutes ago, Pastrana said:

Perfect there I read it in full, I hope you can finish polishing the game, it's beautiful, but for me, there are bugs that I can't continue playing. And the same thing happens with the people who I have spoken about the groups, and the amount of players that there are today remains in view. Thank you very much, with future updates I will try again.

Enjoy playing something else.

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AEthelraedUnraed
Posted
1 hour ago, Pastrana said:

Perfect there I read it in full, I hope you can finish polishing the game, it's beautiful, but for me, there are bugs that I can't continue playing. And the same thing happens with the people who I have spoken about the groups, and the amount of players that there are today remains in view. Thank you very much, with future updates I will try again.

 

37 minutes ago, 40plus said:

Enjoy playing something else.

Exactly. If craters that disappear too quickly are a reason for you to stop playing IL2, then you're free to go to DCS/War Thunder/whatever. However, with such high standards, I doubt if you're gonna find any game anywhere that you'll like...

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Posted

Guess he never reads the DCS forum posts!

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Posted

It is not because I did rightly comment on the crater behavior limitations, and there are many others by the way,  that I will stop with IL2 and switch to something else. Those of you that cannot stand any limitation feel free to do so and go to other sims which by the way will have a lot of their own issues and limitations that are different but that still exist.

 

In the end the most important thing is the global picture. That one is absolutely excellent for IL2 and that is what counts after all. And just to be honest there is no equivalent sim to compare to as a whole. The other sims (I used all of them) address different "topics" are worse at certain aspects, better on others, and on this aspect IL2 is also excellent at certain aspects and more limited on others. So there is no straight comparison possible and all depend on what you finally like to play.

 

We have also to pay tribute to Jason and his team that over time have indeed addressed many issues and improved them and when there were some limitations in the technology they switched to different techniques. And one important element here is that the improvements apply across all of the "Battles" and so the whole portfolio remains always up to date.

 

For some of us like me very frequent users and mainly mission or campaign builders we see much more the limitations but also the potential there is on hand to design an immersive dynamic environment.  Our priorities as users/builders are not the same as the ones of Jason and his team, hence our comments on this and that, but so is life and we know that in the end his choices and priorities are the ones that keeps the whole team and business alive and able to continue in the future. Up to now we cannot say that he made the wrong selection of priorities, and after all those years he still keeps IL2 thriving. A big thanks to him for that.

 

 

 

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Posted

@Pastrana

 

I'd say that bombs not disappearing other stuff are bigger problem ?

 

 

Concrete trucks.jpg

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Posted


That stain is a bomb crater??

 

6 hours ago, Gr3y said:

@Pastrana

 

I'd say that bombs not disappearing other stuff are bigger problem ?

 

 

Concrete trucks.jpg

 

Posted (edited)
10 hours ago, Pastrana said:


That stain is a bomb crater??

 

 

 

Yes it is.

I was flying P47 in "Hell Hawks Over the Bulge" official scripted campaign, so it had to be either 500lb (most likely) or 1000lb bomb.

To be honest I don't mind the visuals (as most of the stuff on the ground which isn't a vehicle/building is not the prettiest), the thing I don't like here is that I quite often find some ground assets nearly indestructible (sometimes they will get wrecked but still won't count as "frags").

Edited by Gr3y
Posted (edited)
On 9/13/2021 at 3:20 PM, Gr3y said:

@Pastrana

 

I'd say that bombs not disappearing other stuff are bigger problem ?

 

 

Concrete trucks.jpg

 

This is an issue with the crater being ~20 times too big. See my linked thread above.

This would look a lot less silly if crater sizes where correct.

Edited by [DBS]Browning
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Posted

@[DBS]Browning

 

Thanks for the link, your point sounds fair as the visuals might be confusing (as in my screenshot) but do you happen to know if "the destruction radius" is more or less accurate? If yes, then I would be surprised as the situation would be rather odd. 

Posted (edited)
21 minutes ago, Gr3y said:

@[DBS]Browning

 

Thanks for the link, your point sounds fair as the visuals might be confusing (as in my screenshot) but do you happen to know if "the destruction radius" is more or less accurate? If yes, then I would be surprised as the situation would be rather odd. 

 

For some static targets, the answer depends on what settings the mission creator used. It's a poor system.

For 'Alive' units like moving tanks, planes and vehicles, the bomb damage is plausible.

 

A modern 1000lb bomb has roughly 50% chance of overturning a side-on truck at 50ft distance, but that's only if it explodes on the surface. Dropped bombs tend to bury a little, even on instant fuses (in the 1940s). Burying causes large reductions in both blast and shrapnel.

Unless the bomb is much closer, the over-turned truck may not be damaged significantly by shrapnel. 

A human will die from the blast at 50-80ft distance and have an ear drum rupture out to 120ft. These distances will drop dramatically if someone is behind only a little cover, but might increase if they are near a wall that reflects the blast.

 

Shrapnel will kill at further distances, but it's less of an issue than you might imagine in most cases. Secondary shrapnel (i.e. from falling buildings, glass from a windscreen etc) is more of an issue.

 

What effects the bomb might have and what counts as a 'kill' vary so much, but the current modelling is certainly somewhere within the range of real effects you could expect.

 

In your image, for a 1000lb bomb, I would personally make an educated guess that the front truck and driver would survive, injured, as they are about 50ft away and the driver has some blast cover from the surrounding cab.

The driver in the fuel truck is going to be having a very bad day with glass in his face, likely burst ear drums and possibly lung damage or death. The truck will likely drive away, unless it got unlucky with shrapnel.

Again, that's a bit of guess work on my part. Nothing very calculated.

 

My sources are:

Explosion effects computation aids L.E Fugelso 1972 Link

Estimates  of  crater  dimensions  for  near-surface  explosions  of  nuclear  and  high-exploslve  sources Henry F. Cooper, Jr. 1976 Link

The DDESB Blast Effects Computer Link

Edited by [DBS]Browning
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Posted (edited)

Thanks a lot for this detailed answer. 

 

Quote

Dropped bombs tend to bury a little, even on instant fuses (in the 1940s). Burying causes large reductions in both blast and shrapnel.

 

Wonder if this is implemented in the sim, as I usually use 5 second delay (to avoid bombs not exploding when I drop them from low altitude) and this could affect my effectiveness.

Edited by Gr3y

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