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[Mod Pack] IL-2 Enhanced Version 2.2 (Updated 8/30/24)


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354thFG_Drewm3i-VR
Posted
Just now, Wardog5711 said:

@drewm3i-VR Pinned, as requested.

Thank you!

  • 354thFG_Drewm3i-VR changed the title to [Mod Pack] IL-2 Enhanced Version 2.0 (Updated 2/4/23)
Posted

Is it possible that you also did something for the colour of the tracer of the flak in your modpack? I noticed that yesterday after installing your patch. Before, this colour storm was not there and I only use your mod to test it. Was the tracer really that colourful back then? 

Otherwise, the mod is great for me in terms of composition! Many thanks for the work!

  • Upvote 1
354thFG_Drewm3i-VR
Posted
16 hours ago, Jake said:

Is it possible that you also did something for the colour of the tracer of the flak in your modpack? I noticed that yesterday after installing your patch. Before, this colour storm was not there and I only use your mod to test it. Was the tracer really that colourful back then? 

Otherwise, the mod is great for me in terms of composition! Many thanks for the work!

Yes, I added the multi-colored tracer mod back in:

 

 

Posted (edited)

Nice pack, thanks.

 

TRAINS: Tried to turn off the black train smoke, er rather make it grey if possible. Where is the texture hidden?

 

Deleting the trainsmoke epl. brings back the white smoke, which might look better if a little grey.

Watching RL steam train videos the smoke only turns dark and more intense when the going gets tough like going uphill.

I noticed that with this mod i saw a passenger carriage near the back of a long train with more than 10 wagonsalso puffing greyish smoke from it's underside.

Could not figure out why.

Edited by jollyjack
  • Thanks 1
354thFG_Drewm3i-VR
Posted
13 hours ago, jollyjack said:

Nice pack, thanks.

 

TRAINS: Tried to turn off the black train smoke, er rather make it grey if possible. Where is the texture hidden?

 

Deleting the trainsmoke epl. brings back the white smoke, which might look better if a little grey.

Watching RL steam train videos the smoke only turns dark and more intense when the going gets tough like going uphill.

I noticed that with this mod i saw a passenger carriage near the back of a long train with more than 10 wagonsalso puffing greyish smoke from it's underside.

Could not figure out why.

Glad to see you solved it before I could look into it. It was in one of the effects packs I assume. 

Posted

I could not find the train-smoke textures however.

 

PS i dunno what happened, but after removing the whole mod pack (JSGME) IL2 started crashing while testing some career in Normandy.

Deleted the updates folder and the launcher re-installed 1.49 GB of data while the game was running smoothly before. .

Some leftovers?

354thFG_Drewm3i-VR
Posted
45 minutes ago, jollyjack said:

I could not find the train-smoke textures however.

 

PS i dunno what happened, but after removing the whole mod pack (JSGME) IL2 started crashing while testing some career in Normandy.

Deleted the updates folder and the launcher re-installed 1.49 GB of data while the game was running smoothly before. .

Some leftovers?

Perhaps, but this has not been my experience.

Posted

Done some reading on JSGME; seems to leave left overs or de-installs not properly some times. OvGME is supposedly better at that.

To lazy to go deeper in to that now, so your great IL2-Enhanced pack i dare not installing again. Sorry.

354thFG_Drewm3i-VR
Posted
13 hours ago, jollyjack said:

Done some reading on JSGME; seems to leave left overs or de-installs not properly some times. OvGME is supposedly better at that.

To lazy to go deeper in to that now, so your great IL2-Enhanced pack i dare not installing again. Sorry.

It should be as simple as replacing the effect you don't like with the stock effect.

  • Upvote 1
Posted (edited)
On 2/8/2023 at 7:56 PM, jollyjack said:

I could not find the train-smoke textures however.

 

PS i dunno what happened, but after removing the whole mod pack (JSGME) IL2 started crashing while testing some career in Normandy.

Deleted the updates folder and the launcher re-installed 1.49 GB of data while the game was running smoothly before. .

Some leftovers?

Easy way to prove or disprove that it is a mod issue. Disable mods in the game menu. If this resolves the crashing issues, then it is most likely mod related. It should probably be the first thing you do if you think you have a mod problem causing crashes. If turning off mods in the game doesn't fix the issue, then you have some other problem going on with IL2 objects or your PC. I believe the only way you can end up with leftovers from a JSGME operation is if you interrupt the enabling or disabling process by doing something like close JSGME or killing its process in task manager or something similar. You should never interrupt a mod manager during enable or disable of a mod or mods. Some large mods like Historically accurate skins can take a long time to enable or disable due to the amount of data being moved.

 

The only other thing I can think of is that the mod might not include a file which gets modified by IL2 during its use. This is because JSGME (and all the other mod managers) basically use a concept of taking a backup of the stock game file being replaced by a mod file when the mod is enabled. When the mod file is disabled then the backup is restored. So, in IL2's case and mods related to gtp file content the backup is nothing and so you are essentially moving the mod files into the IL2 folder structure on enable and deleting them on disable. 

 

The only ones to be cautious of are those files which are outside gtp files. If the mod doesn't consider these properly then it is possible that enabling the mod and using IL2 could possibly record info that is mod specific in the file and when the mod is disabled, the file is not restored (because it wasn't in the mod) but now the file has mod specific info in it causing IL2 to not be able to find something or have an error. It is also these files that can be problematic if you do a game update with mods enabled as if the file is updated then the mod may cause issues and when you disable the mod an old version of the file might get restored.

 

A recent example - I created a JSGME mod pack for Kraut1's Tunisian EMG mod. I did not realise that EMG config.ini is updated each time you use EMG. I did not include config.ini in my mod pack and therefore when it was enabled config.ini was not backed up nor restored when the mod was disabled. However, with the mod enabled config.ini was updated with references to the Tunisian EMG set up. Pointers to information in json files. With the mod disabled the info is not present in the EMG json files but as config.ini had recorded my last use as the Tunisian EMG stuff, EMG would not start as it couldn't find the information being referenced by the recorded pointers.

 

The solution was to add a copy of config.ini to the mod pack. This forces JSGME to do a backup and restore of confgi.ini and resolves the problem.

 

Anyway, I've never had an issue with JSGME unless I've had to interrupt it. If you fiddle with the contents of a mod when the mod is also enabled or fiddle with the file in the IL2 folder with the mod enabled, you can also sometimes get odd things happening. But it is not a JSGME problem - it is because the operator has done something they should not have, or the mod maker hasn't thought things all the way through. Me in these cases.

 

Properly used I don't recall anyone having a problem with it.

Edited by Stonehouse
  • Thanks 1
  • Upvote 1
Posted

Some day i'll try the pack again ... thanks for all the info ! ?

354thFG_Drewm3i-VR
Posted
21 hours ago, Stonehouse said:

Easy way to prove or disprove that it is a mod issue. Disable mods in the game menu. If this resolves the crashing issues, then it is most likely mod related. It should probably be the first thing you do if you think you have a mod problem causing crashes. If turning off mods in the game doesn't fix the issue, then you have some other problem going on with IL2 objects or your PC. I believe the only way you can end up with leftovers from a JSGME operation is if you interrupt the enabling or disabling process by doing something like close JSGME or killing its process in task manager or something similar. You should never interrupt a mod manager during enable or disable of a mod or mods. Some large mods like Historically accurate skins can take a long time to enable or disable due to the amount of data being moved.

 

The only other thing I can think of is that the mod might not include a file which gets modified by IL2 during its use. This is because JSGME (and all the other mod managers) basically use a concept of taking a backup of the stock game file being replaced by a mod file when the mod is enabled. When the mod file is disabled then the backup is restored. So, in IL2's case and mods related to gtp file content the backup is nothing and so you are essentially moving the mod files into the IL2 folder structure on enable and deleting them on disable. 

 

The only ones to be cautious of are those files which are outside gtp files. If the mod doesn't consider these properly then it is possible that enabling the mod and using IL2 could possibly record info that is mod specific in the file and when the mod is disabled, the file is not restored (because it wasn't in the mod) but now the file has mod specific info in it causing IL2 to not be able to find something or have an error. It is also these files that can be problematic if you do a game update with mods enabled as if the file is updated then the mod may cause issues and when you disable the mod an old version of the file might get restored.

 

A recent example - I created a JSGME mod pack for Kraut1's Tunisian EMG mod. I did not realise that EMG config.ini is updated each time you use EMG. I did not include config.ini in my mod pack and therefore when it was enabled config.ini was not backed up nor restored when the mod was disabled. However, with the mod enabled config.ini was updated with references to the Tunisian EMG set up. Pointers to information in json files. With the mod disabled the info is not present in the EMG json files but as config.ini had recorded my last use as the Tunisian EMG stuff, EMG would not start as it couldn't find the information being referenced by the recorded pointers.

 

The solution was to add a copy of config.ini to the mod pack. This forces JSGME to do a backup and restore of confgi.ini and resolves the problem.

 

Anyway, I've never had an issue with JSGME unless I've had to interrupt it. If you fiddle with the contents of a mod when the mod is also enabled or fiddle with the file in the IL2 folder with the mod enabled, you can also sometimes get odd things happening. But it is not a JSGME problem - it is because the operator has done something they should not have, or the mod maker hasn't thought things all the way through. Me in these cases.

 

Properly used I don't recall anyone having a problem with it.

@jollyjack Stonehouse is right in what he says here...JSGME and OVGME are both very bulletproof and seldom, if ever, leave issues with the base game.

 

My advice to you: delete your "updates" folder in the main game folder and load the launcher. It will verify file integrity as well as re-download the latest update files. When I've had small issues in the past, doing these and also deleting the startup.cfg file have helped.

Posted (edited)

Its not crashing the game but since enabling this  patched mod I get a popup about a "blood" texture issue and while inside tanks I see blocky textures when wounded or being hit by shells which must be the blood textures not rezzing. Weird.

 

Fixed it by replacing blood.dds

Edited by WitchyWoman
354thFG_Drewm3i-VR
Posted
On 2/10/2023 at 8:58 PM, WitchyWoman said:

Its not crashing the game but since enabling this  patched mod I get a popup about a "blood" texture issue and while inside tanks I see blocky textures when wounded or being hit by shells which must be the blood textures not rezzing. Weird.

 

Fixed it by replacing blood.dds

This updated blood texture is included in JSOFlyer's effects pack. I think it looks great in planes, but haven't tried it in tanks.

Posted

Yes I forgot about the blood splat texture but yes I would not think it would work with tanks,so it’s just a matter of taking it out if you do not like it

I do not have VR so I do not know how things look  ? 

so things are based on my old 2d screen ? 

  • Upvote 1
creamersdream
Posted (edited)

Th skins mod from milktoast,is it the complete pack you added? Because the swastika markings on German planes are just the vanilla ones. You added  the default and alternative? 

Edited by creamersdream
354thFG_Drewm3i-VR
Posted
15 hours ago, creamersdream said:

Th skins mod from milktoast,is it the complete pack you added? Because the swastika markings on German planes are just the vanilla ones. You added  the default and alternative? 

Yes, that should be correct.

  • 2 weeks later...
Posted

my game isnt loading into the main menu after enabling this mod. only if I disable it again

354thFG_Drewm3i-VR
Posted
On 2/25/2023 at 6:48 AM, MrFies said:

my game isnt loading into the main menu after enabling this mod. only if I disable it again

Do you have mods on selected?

  • Like 1
Posted
On 2/26/2023 at 10:43 PM, drewm3i-VR said:

Do you have mods on selected?

 

yes.    its working now. it only took a while for loading

  • Upvote 1
354thFG_Drewm3i-VR
Posted
3 hours ago, MrFies said:

 

yes.    its working now. it only took a while for loading

Enjoy!

Posted

Hi everyone, I've just recently tested this modpack, looking stunning! It's just that it totally clogs my 16 GB RAM and I'm sure it needs even more that those 16 GB ?

354thFG_Drewm3i-VR
Posted (edited)
On 3/5/2023 at 12:21 PM, Sonko said:

Hi everyone, I've just recently tested this modpack, looking stunning! It's just that it totally clogs my 16 GB RAM and I'm sure it needs even more that those 16 GB ?

It really shouldn't do anything to your ram or vram...it just replaces base game files with updated ones. Maybe a small hit but nothing crazy.

Edited by drewm3i-VR
WitchyWoman
Posted (edited)

I just had a mission of 3 FW190-A3's on a train busting mission. I think the AA enhancments have made the AA way too murderous. Probably very realistic but a big problem is all too often the waypoints take your flights right over bad concentrations of AA. I watched as my flight leader was taken out immdiately and he smacked into the ground, his wingman blew up midair and I ended up trying to evade but ended up having to bail out. The AA is just way too difficult given the AI's real lack to evade properly. I may have to find a way to dumb this down or start editing the default waypoints in careers if possible.

 

Later I did a C-47 drop and got all shot up but made it home.

Edited by WitchyWoman
  • Upvote 1
G_Montalvo_C
Posted (edited)

hi, Nice pack everything works perfectly for me except that I am flying a mission in a Spitfire generated in PWCG and  Chatter, explosions, plane skins are great, but flames from engine fires are missing along with black smoke. You can see the glow around the plane and hear the flames but they are are invisible.
If someone knows how to fix this it would greatly appreciated.
again the pack looks really nice except for that. I am trying it again in a fresh install.
cheers.
ps: gunners on the ju88 a4 are absolute beasts now which I love

Edited by G_Montalvo_C
creamersdream
Posted

will you be updating this mod to work with new update? 

Posted

Hi, I have a small question, can you help me answer it. I downloaded your mod but the download speed is very slow. But the important thing here is I can't install it, it gives server error. I don't know what's the problem with the tech apk mod that I use.

Posted

Hello, been really enjoying this mod!  Is is possible to remove/reduce one specific British radio chatter?  It plays over and over when flying Spitfire missions and goes something like "...fish in a barrel.  You'll be in a barrel if you dont watch those fighters!"  Thanks for any help/suggestions!

  • Like 1
Posted

Try turning mods off in settings,if that does not work go to your audio file and delete the radio chatter you do not want ( it may be a good idea to back those files up )

JSGME sometimes leaves files but turning mods off in setting should put your game into original game mode.

if your have steam you can verify your files so if you delete anything by mistake it will reinstall everything back to factory settings,hope this helps

Posted

I don’t think he wants to remove the entire mod but rather just the one radio call he referenced. 

Posted
5 hours ago, TheSNAFU said:

I don’t think he wants to remove the entire mod but rather just the one radio call he referenced. 

 

10 hours ago, JSOflyer said:

Try turning mods off in settings,if that does not work go to your audio file and delete the radio chatter you do not want ( it may be a good idea to back those files up )

JSGME sometimes leaves files but turning mods off in setting should put your game into original game mode.

if your have steam you can verify your files so if you delete anything by mistake it will reinstall everything back to factory settings,hope this helps

TheSNAFU is correct, I want to keep the mod active but just remove the one radio chatter.  While the mod was active, I deleted the GBR folder under...\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\MODS\IL-2 Enhanced V2.0\data\Audio\radio\ to see if it would revert back to the other chatter but  it was still there.  Im sure Im missing something simple.

 

Posted

go into your main game audio file it maybe hidden there

Posted
1 minute ago, JSOflyer said:

go into your main game audio file it maybe hidden there

Thanks JSOflyer, I have deactivated the Enhanced 2.0 mod in JSGME and no longer get the specific "...fish in a barrel.  You'll be in a barrel if you dont watch those fighters!"  radio chatter, so it must be an audio file in the mod I believe?  I dont have any other mods that change audio.

Posted

Hello, is this still working with the new IL-2 Update?

Posted
4 hours ago, ahedgpe said:

Thanks JSOflyer, I have deactivated the Enhanced 2.0 mod in JSGME and no longer get the specific "...fish in a barrel.  You'll be in a barrel if you dont watch those fighters!"  radio chatter, so it must be an audio file in the mod I believe?  I dont have any other mods that change audio.

Yes it is in the radio chatter from the JSOflyer’s mod. Maybe there is a way to remove just that one if he can tell you what line it is in the British chatter file. The overall radio chatter mod is excellent, far better than the robot originals imo

  • Like 1
Posted

Yes some files are not to everyone’s taste,it’s just a matter of ploughing through all the files ( music player needed )

I had a very good converter that I used way back from EAW days.

I will try put up a link.

some files repeat too much,the devs need an overhaul with the script and the radio commands.

The Russian and German are fine but the USA and British are a bit wooden

Posted (edited)
5 hours ago, JSOflyer said:

Yes some files are not to everyone’s taste,it’s just a matter of ploughing through all the files ( music player needed )

I had a very good converter that I used way back from EAW days.

I will try put up a link.

some files repeat too much,the devs need an overhaul with the script and the radio commands.

The Russian and German are fine but the USA and British are a bit wooden

Thanks JSO for all your work.  You know its a great mod when all there is to complain about is one audio file! :) 

Ill keep looking through the GBR audio files to see if I can locate it.

Edited by ahedgpe
Posted

Thanks for this. Is there any reason the 'ditherfix' was removed from the pack? Is it no longer required?

354thFG_Drewm3i-VR
Posted
On 4/6/2023 at 6:08 AM, kraszus said:

Thanks for this. Is there any reason the 'ditherfix' was removed from the pack? Is it no longer required?

With the new physics-based sky dome, it is simply superfluous.

  • Thanks 1

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