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[Mod Pack] IL-2 Enhanced Version 2.2 (Updated 8/30/24)


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Posted

I apologize if i am asking something that was already asked and answered.

 

Is there anyway to pick which of those mods included in the package to install and which not?

 

For instance just to include some texture mods but not all of them.

 

Thank you very much in advance.

354thFG_Drewm3i-VR
Posted
On 1/5/2022 at 1:19 PM, Youtch said:

I apologize if i am asking something that was already asked and answered.

 

Is there anyway to pick which of those mods included in the package to install and which not?

 

For instance just to include some texture mods but not all of them.

 

Thank you very much in advance.

No, all of the mods in the pack can be downloaded separately on the forum however. My intent is to make one easy to use pack that works well together.

Posted
On 1/7/2022 at 7:18 AM, -332FG-drewm3i-VR said:

My intent is to make one easy to use pack that works well together.

And that works wonderfully! Only now came across your mod by chance. Thank you for the time and work! That makes the game a lot better!

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Airborne-1980
Posted

Hello,

 

I'm brand you to Il-2 and having an awesome time. I'm not in MP yet, just learning the ropes. I just wanted to thank you for your mod pack and wish you good luck with your IRL studies.

 

Very best

  • Upvote 1
Posted

I have noticed something with longer flights (battle of moscow campaign) on the Moscow Map. Sometimes it happens that my picture becomes a slide show although the internal FPS counter shows full frame rate. It doesn't always happen, which also surprises me. If I deactivate the mod, I can fly as long as I want and nothing happens. 
Has anyone else noticed something like this? 

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354thFG_Drewm3i-VR
Posted (edited)
On 1/18/2022 at 9:21 AM, Jake said:

I have noticed something with longer flights (battle of moscow campaign) on the Moscow Map. Sometimes it happens that my picture becomes a slide show although the internal FPS counter shows full frame rate. It doesn't always happen, which also surprises me. If I deactivate the mod, I can fly as long as I want and nothing happens. 
Has anyone else noticed something like this? 

This is called time dilation and has nothing thing to do with the mod pack sans its minimal performance hit. This is the Achilles Heel of IL-2 and precludes large dogfights and bomber formations from being able to be simulated currently.

Edited by -332FG-drewm3i-VR
Posted

Yes ... same for me ... but why if you deactivate this mod, the phenomenon does not occur anymore?
I have done the same missions with the same planes and environment with this mod and without, and when it is deactivated, there is no more slowdown that occurs.

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Wilhelm_Heidkamp
Posted
1 hour ago, Serdalf said:

Yes ... same for me ... but why if you deactivate this mod, the phenomenon does not occur anymore?
I have done the same missions with the same planes and environment with this mod and without, and when it is deactivated, there is no more slowdown that occurs.

 

YOu are right. This was the main reason I left this mod.

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354thFG_Drewm3i-VR
Posted (edited)
On 1/20/2022 at 11:42 AM, Serdalf said:

Yes ... same for me ... but why if you deactivate this mod, the phenomenon does not occur anymore?
I have done the same missions with the same planes and environment with this mod and without, and when it is deactivated, there is no more slowdown that occurs.

Like I said, the mod has a minimal performance hit, reduced from when it featured the cloud mod. What cpu are you running? Anything less than Ryzen 5000 and Alder Lake will struggle to keep up at times.

Edited by -332FG-drewm3i-VR
Posted

System Information Report
  
                Système d’exploitation        Microsoft Windows 10 Professionnel
                Processeur        Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
                Carte graphique        NVIDIA GeForce RTX 3080 Ti (12,0 GB)
                Mémoire        26,4 GB Gratuit (31,9 GB Total)
                Moniteur        Moniteur Plug-and-Play générique (1920 x 1080 @ 120 Hz)
                Disque de stockage        1344,1 GB Gratuit (1843,3 GB Total
                Carte mère        Micro-Star International Co., Ltd. (B360 GAMING PLUS (MS-7B22))

The problem is when I launch a mission, I do not have this slowdown, I have between 50 and 60 fps. the game is fluid, I have a G2 in VR.
It is after 15 to 30 minutes that it happens... everything is slowed down?
I tested on several missions and it is the same. After ... when the mod is disabled ... the same missions played, the phenomenon does not occur.

 

 

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Posted
3 hours ago, Serdalf said:

Systeminformationsbericht
  
                Betriebssystem Microsoft Windows 10 Professioneller
                Prozessor Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz Grafikkarte
                NVIDIA GeForce RTX 3080 Ti (12,0 GB)
                Speicher 26,4 GB Kostenlos (31,9 GB Total)
                Moniteur Moniteur Plug-and-Play Générique (1920 x 1080 @ 120 Hz)
                Disque de stockage 1344,1 GB Free (1843,3 GB Total
                Carte mère Micro-Star International Co., Ltd. (B360 GAMING PLUS (MS -7B22))

Das Problem ist, wenn ich eine Mission starte, habe ich diese Verlangsamung nicht, ich habe zwischen 50 und 60 fps. Das Spiel ist flüssig, ich habe ein G2 in VR.
Nach 15 bis 30 Minuten passiert es ... alles ist verlangsamt?
Ich habe es bei mehreren Missionen getestet und es ist das gleiche. Nachdem ... wenn der Mod deaktiviert ist ... die gleichen Missionen gespielt werden, tritt das Phänomen nicht auf.

 

 

That's exactly what happens to me. So far, I have only noticed this phenomenon on the Moscow winter map. There really weren't any huge accumulations of planes on the road there. Maybe a maximum of 20-25 aircraft. 
If you create a Quick Mission with more planes, this phenomenon does not happen. 
The equipment of my PC is close to yours, except for the graphics card, which is an RTX2070.

I thought it might be the trees and tried to remove the texture from the mod. But it brought nothing. Everything as before.

 

  • Upvote 1
354thFG_Drewm3i-VR
Posted

Since the IL-2 4.702b hotfix a lot of players including myself have experienced poor performance in vr, including lots of stuttering and random frametime spikes. I wonder if it's related because before that update I played many mission offline and never had that problem (time dilation).

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Posted

I tested with the campaign "blazing Steppe", the first mission that starts in the air, if some have this campaign, if you can try it with this mod, post your impressions here

[EGGS]amagony
Posted

I just started playing Flying Circus and I noticed something strange on Arras. The textures look really bad up close.

 

20220129204931_1.thumb.jpg.53a751d8f88feccf9584063d1b70d818.jpg

 

 

20220129204958_1.thumb.jpg.e1c067ecf104c28ee9ddf60ea11f8896.jpg

 

I don't have anything else installed except some skins. Other maps look great.

Siegfried-Schutz
Posted

Thank you for including my little stuff.

  • Upvote 1
354thFG_Drewm3i-VR
Posted
On 1/29/2022 at 3:21 PM, [EGGS]amagony said:

I just started playing Flying Circus and I noticed something strange on Arras. The textures look really bad up close.

 

20220129204931_1.thumb.jpg.53a751d8f88feccf9584063d1b70d818.jpg

 

 

20220129204958_1.thumb.jpg.e1c067ecf104c28ee9ddf60ea11f8896.jpg

 

I don't have anything else installed except some skins. Other maps look great.

That's odd.

Posted
1 hour ago, -332FG-drewm3i-VR said:

That's odd.


  Check the textures in the Arras map file. It uses Rhineland textures. Maybe something is conflicting or missing. The last few updates since making the mod, has also changed a few things on some maps. I’m redoing the maps I made. 

Posted

I come back with my problem of time dilation on this mod... I tried it with the map of Moscow and Stalingrad... same thing? I've tried it with the Moscow and Stalingrad maps... same thing... Could some people try it with these maps and post the answers here... I like this mod because it's complete... but unplayable after 10 minutes...

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creamersdream
Posted

Does this work with the latest 4.702C? I'm new to mods and I tried it offline and doesn't seem to work correctly. 

  • Upvote 1
354thFG_Drewm3i-VR
Posted
On 1/31/2022 at 11:39 AM, Serdalf said:

I come back with my problem of time dilation on this mod... I tried it with the map of Moscow and Stalingrad... same thing? I've tried it with the Moscow and Stalingrad maps... same thing... Could some people try it with these maps and post the answers here... I like this mod because it's complete... but unplayable after 10 minutes...

Guys like I've said, this has nothing to do with my mod pack. The fact is the last hotfix, RUINED performance, especially in vr. I tried playing on Finnish last night and it was a microstuttery mess with no mods and the same settings as pre-hotfix. I simply quit and went to play DCS as it is butter smooth these days. We are talking vr here and i have a ryzen 5600x and rtx 3080. My best advice is to sit tight and hope they fix it. 

Posted

I don't have VR but only fly with TrackIR. I have also read here in the forum that sometimes the processor can be to blame for this micro jerking. I also did the test with 64 planes at once. There were no problems. The game always ran without problems, no matter which processor or graphics card was installed. I will test other settings tomorrow or at the weekend. Maybe I'll find out something. 
Otherwise, the only thing that really helps is devaluing and drinking lots of tea.

Posted

Impressive Mod. Ran great for the first half of the mission, but then it began to stutter. I've never had stuttering before. FPS remained unchanged. Uninstalled the Mod (JSGME) and it was fine. 

 

I'll give it a try again and see what happens. 

 

I'm trying to figure out how to extract the various sub mods included in the collection to see which one might be the culprit. 

 

Anyone else seen stuttering?

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Posted (edited)

Oui! Je l'ai mentionné un peu plus haut. Sans le mod ça marche bien, avec.... ça bégaie au bout d'un moment

Edited by Serdalf
354thFG_Drewm3i-VR
Posted
On 2/4/2022 at 10:28 AM, Majpalmer said:

Impressive Mod. Ran great for the first half of the mission, but then it began to stutter. I've never had stuttering before. FPS remained unchanged. Uninstalled the Mod (JSGME) and it was fine. 

 

I'll give it a try again and see what happens. 

 

I'm trying to figure out how to extract the various sub mods included in the collection to see which one might be the culprit. 

 

Anyone else seen stuttering?

I really have no idea what would cause this as it never happened before the last update. Maybe the effects mod? Maybe some of @Off_Winters luascript edits? I can compile a new version of this mod from scratch at some point and that should fix it.

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Posted

It was fine until we entered an engagement. It may have had something to do with that, or the fact that we ended up on the deck. I was chasing a MiG, when one of my flight dove in and flamed the guy. 

 

I've changed a few settings since and tomorrow, I hope, to reinstall the Mod and see if it still happens. 

Posted (edited)

@-332FG-drewm3i-VR 

Just a passing thought, seems like every patch this merged mod goes through quite a bit of pain plus some people have issues with specific mods within the merged mod. 

Not sure if you are aware of a feature of JSGME - mod profiles? Pretty sure OVGME has the same or better.

 

I only mention it because people like this mod because it makes it easy to get all the main mods in one go. Have you considered making it a collection of mods rather than merging it? and then controlling the load order via mod profiles? 

 

You could still make it a single download for people containing all the mods and include a mod profile to use to load the mods with a couple of clicks but you'd then have the advantage of being able to advise people to disable mod xyz when there is an issue and still allow them to use the rest of it. The weapon mod is a good example of this. People could have just disabled that one mod until it was fixed. Ditto for the people experiencing stutters - they could have disabled mods one by one until the root cause mod is found. It could even be the order you have merged things causing the issue. As a merged mod it becomes very hard to troubleshoot things like this.

 

It also makes your life easier when a mod is updated as you can pretty much just plug it back in and test it to confirm that it doesn't need to move in the load order which would require a new mod profile.

 

The only downside I can think of to using a collection approach over merging is that there may be some data duplication so the collection approach could result in a slightly bigger download.

 

I manage the mods for the group I fly with via the collection approach with great success and we are using a collection of around 40 mods at present. It was tricky at first but the shift to using a mod profile and getting the set up of the zip file containing the mod collection right for ease of use and standardizing the installation instructions meant that even the most PC challenged people in the group generally have little trouble and that I can easily manage a mod that has an issue without losing the use of all of them.

 

Generally people would get the same end result from a collection, the difference being instead of moving the merged mod from the left window to the right in JSGME they would go to JSGME tasks and load the collection via a profile. 

Anyway it's just a suggestion that might help you, not a criticism.

 

Best wishes.

 

Edited by Stonehouse
  • Upvote 1
Posted

I have managed to extract the smaller Sun mod out of the compilation. But, yea, it would be nice if you could check them off, and try them, one at a time. That way you could isolate the problem. 

 

I did reload load the Mod and try it with a different map and time: Moscow Fall to Stalingrad summer. Still had stuttering, although it wasn't as bad. That makes me think it's map related. But I'm not an expert modder. 

  • Upvote 1
Posted

I'm still extracting mods from the collection. I've done Sun, grass, and the voices. I found a directory with a slew of shader settings. I seem to recall reading somewhere that 1C recommends not using SweetFx, because it can cause stuttering. 

 

I've deleted all those shaders and plan to reload it tonight and see if that's the problem. 

354thFG_Drewm3i-VR
Posted
37 minutes ago, Majpalmer said:

I'm still extracting mods from the collection. I've done Sun, grass, and the voices. I found a directory with a slew of shader settings. I seem to recall reading somewhere that 1C recommends not using SweetFx, because it can cause stuttering. 

 

I've deleted all those shaders and plan to reload it tonight and see if that's the problem. 

The shades are part of the vr enhancer mod.

Posted

Well, I don't know but I just flew two sorties without stuttering, with the Mod installed. So far, so good. 

 

Here's what I did. I uninstalled the Mod. Then I deleted all the files in the Bin/game/ShaderFixes subdirectory in my vanilla BoS install. I noticed that there was a discrepancy in the number of files in the 2 folders. When I loaded the game, it played, but I got this string of missing shader warnings, in Red, on the upper left corner of the screen. I exited, and then installed the Mod again. Now all the files in the ShaderFixes directory were from the Mod. 

 

I restarted. No warnings on the upper left screen corner. Game played fine. FPS where it always is. And no stuttering. So far. Maybe it's just a fluke. I've only managed two sorties. 

 

I'm not recommending that anyone else try it. Give me another day or so to see if it keeps working. 

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Posted

Three more sorties. Still no stuttering. 

354thFG_Drewm3i-VR
Posted

Sounds like a shader cache issue. I'll update the first post with your fix.

Posted

I've flown about twenty now. No stuttering. It has to be one of the shaders. 

 

  • 1 month later...
creamersdream
Posted

Is this all in one mod still being updated or worked on?  Will it be for the new game update?

  • Upvote 1
Posted (edited)
On 2/12/2022 at 4:34 AM, Majpalmer said:

It has to be one of the shaders. 

I had removed all the reshade files (at least I hope so) but this slow-motion flying did not stop. Unfortunately, it remained.

I will test it at the weekend to see if anything has changed with the new game update.

Edited by Jake
creamersdream
Posted (edited)

Does this mod pack work with the new 4.703b update? 

Edited by creamersdream
Posted

So far, for me. 

 

But if you use it, turn off auto upgrades so you can uninstall the Mod before the upgrade. 

Posted

You can turn off auto upgrades? Where? How?

creamersdream
Posted
9 hours ago, Majpalmer said:

So far, for me. 

 

But if you use it, turn off auto upgrades so you can uninstall the Mod before the upgrade. 

Sorry I don't Know if I really understand what you are saying? You mean turn of auto updates for Great Battles first then uninstall Mod?  I believe I had the mod installed when Great battles was updating to 4.703. So what would happen now?  

Posted

When the Mod is installed, some of the Mod files may be overwritten by the new vanilla files that come with the patch. 

 

I turn off auto downloads of patches so I can uninstall the Mod first, download the patch, open the game and make sure everything is working correctly, and then reinstall the Mod. If you don't, and you have problems, you don't know if it's the patch, or the Mod. Sometimes Mods are incompatible with the patches and need to be updated to align with the new patched version. 

 

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