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Developer Diary, Part XXII


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FlatSpinMan
Posted

What?

StG2_Manfred
Posted

Thought for the day ? :)

Posted

The LaGG-3s look great, but not as nice as the 109s last week. I thought that the so-called 'leaked' vid looked much better. 

 

+1

Posted

That is one of the things I will forever be indebted to I2 for.. It introduced me to the then Soviet airforce in a way that I had previously been totally unschooled in..  When I first got into IL2 I went ona research binge that bordered on obsession.. and at this point .. for me it is less about the plane set than it is about the fidelity of the sim.. If the fidelity is good and the sim is supported all those other planes that I am more familiar with and that I played with and made models of in my youth will follow.. but at this point I have a much greater deal of respect and appreciation for what was coming out of Russia in the 40s and that will fuel my jonesin for this sim even more..

Me too Bearcat, it was great to learn about the history of the Soviet air force through IL2 and it certainly opened my eyes.  I am very much looking forward to BoS and hope to be able to recommend it to my friends.

 

Happy landings,

 

Talisman

Posted

As Zeppelin might say to Hiro - Ramble on!

Posted

The clip is truly impressive, and the LaGGs look fantastic, I can only add my appreciations and thanks to the preceding four pages of posts. :biggrin:

 

Enthusiasm aside, there???

Posted

Thought the movement of the pilot was fantastic.  Also loved the audio - especially the throttling back...

 

The plane looked great when throttling back - very realistic lookign the way it behaved.  That said, it appears to yaw to the left?  That seems counterintuitive...  Adding power makes the nose yaw to the left.  Decreasing power allows the nose to yaw back to center...

 

Anyone care to comment? 

 

 

What's to comment on? The LaGG-3s look great, but not as nice as the 109s last week. I thought that the so-called 'leaked' vid looked much better. Also, Rise of Flight has had pilot gesture animations for as long as I've owned the game. Why should this demonstration be so worthy of praise?

 

Please don't take me wrongly here, it looks good. Although I do wish the vids were at 1080p. But looking good is only the lid on the box of chocolates. What the chocolates taste like will be revealed to us at some point next year. So keep a grip, chaps.

 

I am quite hopeful though. I even restarted the original 'Bomber' campaign on the old faithful IL2 the other day. It's still the goods, even if it does look rubbish by today's standards. If this new title manages to cut the mustard as the original did, I'll be a happy camper. It'll take more than a minute of youtube footage to convince me though.

 

I think he was referring more to the prop and the yaw of the aircraft which a few posters did address.. The pilot animation was impressive to me not just for the hand gestures.. but for the potential that forweard and backward pilot motion may be captured in TIR and transferred to the pilot.. I have no idea how doable that is or even if that it what that means but to me the pilots in this video looked more natural than in any sim I have seen including RoF. If that video were transferred to B&W it could pass for a movie.  As for the quality of the video.. It's a video.. and even if it was at 1080P it still would not look as good as it would running on the PC.. so the videos show us some things but we can't go by them alone as far as quality pf graphics go .. especially at this stage..

 

 

What's to comment and a minute of youtube to convince

 

everyone knows to clean clothes: wash rinse and repeat

 

 

mc hdd
 
Bro your opinion is onion brings tears to the eyes
not going to accuse you of lies but whats to comment on
 
the LaGGs are great, what c'mon, 109's get the pwn on. better plane less drain on the pilot pool.
Luffwaffe, team blue is the true. i'm not a ace hater I just kill alot.
 
I thought the 109E was best because B Oh B was an equal opportunity ace fest. Give it a rest, the leaked 
video was amazing but the videos chasing put the grace, and those weren't lost and found, but given. 
 
By google search engine
 
I heared space flight one went oribital, and its crucial. Like some red bull guy sprouted wings to fly and space jumped down. 
 
But get out of town clown, we landed on the m00n decades ago, so don't swoon, and the air force jockey leaped to history in the 60's itinerary. Earth. Earth gave birth to the human race.
 
So we're not worthy. Mister Dudley. 
 
I'm not wrongly but rightly, get with the times mr. spacey, get with the times shee, cuz its about HDTV. 
and WHUXGA and 8K. Pray cuz life is like a box of chocolates, but the taste might be bad, so hate and get a grip coz Forest Gump 2, never materialized
mister gum shoe. But duke nuke forever did, so reup the X VID. 
 
 
 
Yo whats to comment on
Yo whats to comment on
 
What's to comment on?
 
Griptape your SK8boards for the ride, cuz H8 on the boards, die a little on the inside. I'm hopeful yep. I can play IL-2 and love it or leave it, bombers better gain way, gang way ho!
You better hit the bulls eye, oleg n korea wins GOLD thaz why
 
Il-2 looks rubbish today, because 8K is what I play. ADD and my HD TV. If this title makes the grade, the devs will get paid, check out the cut while deeshay gray poupons it. FPS happy camper, groupon my rifle, the elite sniper. A minute of magic youtube, here's my fact check. 
 
le lagg, the lagg's meh, don't cry (argentina) for me, leaky is the best vid. 
 
 
 
mc listen to the trees
 
 
new best plane
huh
new best plane
 
 
 
 
but there's the counter
you need to get your eyes checked,
this dissing you'll be wrecked
 
and while your at it, visit dr dre
that's not a cessna, your ears be lying
listen, yoda said don't trying, just do
 
not the negative, but the truth
BOS is on point, bulleye the sharpness
communicating with the community
wrecking doubts like bowling balls
 
you better check yourself before
your wreck yourself
red poppies on the graves
over flanders fields we fly
and die
 
like chuck norris, the truth is
win connect 4 in 3 moves
the Dev Dairy videos
is great, stand still fate
 
Even tree, the doubting T
Thomas, even felt this
positive over negative
 
just cuz it ain' HD
it just is
the dude abides
ride the tide
goonies r good enough
good enough for me
 
so listen to tree
smoke trails and colored rails
SU-26 not historical raining
down, washed trails of tears
 
there is no fear, 
microsoft mehs at OS
777 n 1C will rock BOS
 
let go of CLODs of frustation
first inclination is to FPS
and leave the simulation
every dark tunnel has light of hope
so don't get hang yourself on nitpicking rope
 
2014 not obamas hope
new starwars a new hope
a new sim hope
1C+777 equals dope*
 
 
*awesome

 

 

 

Somebody get this man a beat......................... ;)

Posted

All right, let me just explain about the "prop effect". This isn't a feature and it's not how it's going to be in release. You must have noticed that one out of two planes has that effect, right? That's a minor multiplayer graphycal bug which causes one of the aircrafts always have it. In the upcoming videos you'll see that we fix it, one of the nearest Fridays. Please, chill out about it :)

 

Thanks for the update Zak.

6./ZG26_Gielow
Posted

Gun camera for no kill Stealing  :ph34r:

 

71st_AH_Hooves
Posted

lets take a look

 

Posted

All right, let me just explain about the "prop effect". This isn't a feature and it's not how it's going to be in release. You must have noticed that one out of two planes has that effect, right? That's a minor multiplayer graphycal bug which causes one of the aircrafts always have it. In the upcoming videos you'll see that we fix it, one of the nearest Fridays. Please, chill out about it :)

 

Chilling, and looking forward to the new version. :biggrin:  In any case, I was chill enough already. Sometimes I???

Posted

All right, let me just explain about the "prop effect". This isn't a feature and it's not how it's going to be in release. You must have noticed that one out of two planes has that effect, right? That's a minor multiplayer graphycal bug which causes one of the aircrafts always have it. In the upcoming videos you'll see that we fix it, one of the nearest Fridays. Please, chill out about it :)

Thanks Zak.  It's really great how we hear from you guys on a regular basis.  Great product, great before the sale customer service.

BraveSirRobin
Posted

Cool beans that means it is a done deal..

 

It sounds good in theory, but in practice it still usually means that the last guy to get bullets in the target before it crashes gets the kill.

Posted

Mr Hand - What Do You Think You're Doing, Mr Spicoli??

 

Spicoli - just learning a little bit about history and having some pizza....

 

Mr Hand - not on MY time you aren't!!

 

Spicoli - I've been thinking about that Mr Hand...and since you're here AND I'm here - doesn't that make it OUR time??

 

Mr Hand - you know something? - you're right ! it IS our time....Class?! Mr Williams - Anderson,  Roberts up front please - everyone gets a slice ! c'mon up! dont be shy! thats it - thank you Mr Spicoli!

why not let every one who puts a bullet in the target get credit - or - if thats too unfair - how about any aircraft with more than one players' bullets goes down NO one gets the kill 

 

will that stop the ridiculous crying over it?

JG13_opcode
Posted (edited)

They sure did just like most e-pilots nowadays fly for one hard earned hour in the evening for Entertainment until work/kids/else interferes.

Spawn/warm engine 4 minutes/get strafed for easy kill a four-five times will probably end with ESC button and off to another installed simgame.

But I'm more that sure we're just cry babies.

Why are the idiots you're describing taking off from the same base 5 times in a row if there is an enemy overhead? Any competent mission builder will always include a couple of rearward bases, and if there are enough enemies to put fighters over every single base without getting overwhelmed, then it's again the mission designer's fault. I bet you're one of those guys that takes off from the forward-most base and heads across the map on the deck, and complains when he gets BnZ'ed because BnZ is "cheap".

 

There's a server with easy-mode rules you might enjoy. It's call Spits vs 109s and they have a "home free" rule where even if you're at 7000m, you just have to fly near one of your bases and the admins will ban anyone that follows you. Sounds right up your alley.

 

Let's all make arbitrary rules to protect us instead of learning proper tactics. Sheesh.

 

I've never had an issue with shoulder shooting in sims like IL2-CoD, because the distribution of kills is not related to the person than gets the last bullet on the plane.  Or maybe it because when I'm flying I'm on teamspeak and people are talking to each other and co-ordinating attacks, Not sure, but it seemed to be a bigger problem in the original IL2.

Yeah, I agree. I never had a problem with shoulder shooting in CLOD but I wonder if that's because there were only ever about 100 people playing online spread across 3 servers.

 

Even when ATAG had 80 players online, the map was so big and there were no ground-attack planes drawing fighters down low that it just wasn't an issue.

 

Might be different when Sturmoviks and Stukas/110s have targets to hit on the front line at low altitude.

 

So that makes sense then...  I don't know my WWII aircract well enough to have caught that, but I do know a thing or two about flight physics.  Thanks for info...

No problem. There are a few others like the Napier Sabre that powers the Hawker Tempest that also rotate the "wrong" way ;)

Edited by JG13Doggles
Mac_Messer
Posted (edited)

I`ll take the full route anytime. Rather have two realistic life/death scenarios a night, contributing to a big online campaign than anything else. Wouldn`t resign from getting the 3 point landing to end a 80min sortie for anything.

 

The sounds are great but the graphics, not too good, so 2005ish. I have yet to see a vid setting the new IL2 apart from say War Thunder. Hoping the devs can show something like that soon.

Edited by Mac_Messer
Posted

You sure sounds angry Doggles.

JG13_opcode
Posted (edited)

You sure sounds angry Doggles.

Nah, it's just because emotion doesn't carry well over text, due to lack of contextual clues like tone of voice and facial expressions :)

 

I would describe my response to you as "exasperated"

Edited by JG13Doggles
Posted

I prefer proper tactics and map layout over server rules, too, but I've often felt to be part of a really small minority with that point of view. Some limits are good, it is not an all out war, just a computer game, but declaring no fire zones is pretty silly imho.

 

Kill stealing is not much of an issue for me, sometimes it winds me up but usually it doesn't. More annoying are the folks that are so eager to steal your kill that they fly into you or shoot you down as well.

 

I would like to get credit for manoeuvre kills, though. I'd estimate that in 1 out of 15 kills I don't even hit the guy, just scare them into a fatal mistake. In early days, with many inexperienced pilots online, this was more like 1 out of 3. Split-S at low altitude and an enemy with poor elevator authority on your tail, the chances were pretty good you got rid of him for good. :)

  • Upvote 1
StG2_Manfred
Posted

Even when ATAG had 80 players online, the map was so big and there were no ground-attack planes drawing fighters down low that it just wasn't an issue.

 

If the capabilities of the new sim "allow" such numbers (or higher) of human players....

 

Having nothing heard about the (aimed) max. number of human players so far, makes me not sorrowful, but thoughtful....    :mellow:

Posted

If the capabilities of the new sim "allow" such numbers (or higher) of human players....

 

Having nothing heard about the (aimed) max. number of human players so far, makes me not sorrowful, but thoughtful....    :mellow:

Simply because multiplayer has not yet been described in dev's blog, so it's coming up;)

StG2_Manfred
Posted

Simply because multiplayer has not yet been described in dev's blog, so it's coming up;)

 

Thanks Zak, I eagerly anticipate it and (try to) be patient  :rolleyes:

TheBlackPenguin
Posted

It would be cool if a friend could drop in and take over one of the AI from your flight, thereby enabling co-op during missions if so desired. They would have to be allowed or invited somehow, would not want some random person jumping in as I know what the likely result would be.

SYN_Haashashin
Posted

If the capabilities of the new sim "allow" such numbers (or higher) of human players....

 

Having nothing heard about the (aimed) max. number of human players so far, makes me not sorrowful, but thoughtful....    :mellow:

 

I eargely anticipate the MP info as well.

When I think about BoS I allways take RoF as a starting point (use its engine after all), so now in SYN server the limit its 80, have seeing it full (not during summer time of course). So I hope to have at least that numbers for BoS. More will be great, the same as been able to place more objects for ground attacks when building missions (hoping for this as well).

StG2_Manfred
Posted

I eargely anticipate the MP info as well.

When I think about BoS I allways take RoF as a starting point (use its engine after all), so now in SYN server the limit its 80, have seeing it full (not during summer time of course). So I hope to have at least that numbers for BoS. More will be great, the same as been able to place more objects for ground attacks when building missions (hoping for this as well).

 

I'm used to IL-2 Sturmovik MP but I've also bought RoF and a couple of planes a while ago, but haven't seen hosts with much more than 40 participants unfortunately. And mostly when I flew on a full host in RoF I thought I could feel the load of the server, that's the reason I'm asking (..no offense!). I really hope they have an eye on all the MP necessiities and can manage all challenges emerge.

 

I'm gonna buy BoS in any case cause I'm sure they won't disappoint me. ...RoF is worth each $ I paid for, so I'm sure this time they deliver a good game as well! But all my hope lies on the MP, that's my passion...

Posted

Please no navigation lights and smoke as they are immersion killers for historic combat flight simulation.  Navigation lights were bad in IL2-1946; you would be in a dogfight on-line and people would flash their lights to each other to show their wingman their location; it was very frustrating to be in a dogfight with people flashing their lights.  Navigation lights unrealistically bright and seen in combat would be a step backwards IMHO.  Leave all that light flashing for star wars games, not a historical flight sim.  Perhaps I am overreacting, but I felt it was such a bad thing in IL2-1946 as the lights were overdone and misused I felt.  As for smoke, well no thanks as again we used to get people acting like children in combat on-line with it.

 

Thank you very much for the regular updates on a Friday.  I am very much looking forward to BoS.

 

Happy landings,

 

Talisman

 

+1

 

It's need by controlled by server side, to avoid misuse online.

 

Sokol1

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