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Developer Diary, Part XXII


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Posted

Outside of the planes look better than IL-2 CLOD, very promising!

Posted

Looking really good. Even for a fighter jock like me. Looking forward to have a serious go at this.

 

 

 

Cheers.

BraveSirRobin
Posted

Rise of Flight had no stats being recorded for many months.  The kill stealing, shoulder shooting, vulching, and other charming behavior continued unabated.  The problem isn't the stats...

JG13_opcode
Posted (edited)

Rise of Flight had no stats being recorded for many months.  The kill stealing, shoulder shooting, vulching, and other charming behavior continued unabated.  The problem isn't the stats...

Kill stealing can be solved by flying with a wingman and improving your gunnery.

 

Shoulder shooting, yeah I'll admit that that's a problem but it definitely happened in the real battle.

 

Anyone who whines about vulching aka ground attack in an EASTERN FRONT sim is just a cry baby in my opinion. Do you folks actually think that nobody ever strafed the airfields in real life?

Edited by JG13Doggles
BraveSirRobin
Posted

Kill stealing can be solved by flying with a wingman and improving your gunnery.

 

Shoulder shooting, yeah I'll admit that that's a problem but it definitely happened in the real battle.

 

Anyone who whines about vulching aka ground attack in an EASTERN FRONT sim is just a cry baby in my opinion. Do you folks actually think that nobody ever strafed the airfields in real life?

 

I'm not complaining about any of it, I'm just pointing out that none of that behavior, which many people seem to blame on stats, actually has anything to do with stats.

BorisGruschenko
Posted

Lakirovanni Garantirovanni Grob. Beautiful.

6BLBird-Dog
Posted

Looking and sounding better every time I see a new vid ,I like the short play option too .

Posted

I am one of those with very little time for simming, so I would definitely have to go for the short missions. However, I would be very sorry to miss out on taking off and landing. Those parts are a very big part of flying, especially for those who fly "full real". I think a lot of simmers are short of time but still like the full realism of flying all the important parts of the missions (But don't mind skipping the "boring parts").  

 

What I consider perfect would be short-duration missions with take off and landing included. They would go a bit like this:

 

- Engine start, taxi and Take-off. Short time in the air.

- Cutscene with text going something like "Later, nearing the target"

- *Action part* of the mission

- After mission is accomplished a new cutscene a short while after: "Back over home base".

- Landing, engine shutdown.

 

My guess is that such an option would be chosen by very many simmers. Anyway, just my 5 roubles...

 

(BTW, I realise this would not work for all missions. Some missions involve surprise intercepts by the enemy along the route, other missions are about escorting bombers and take place all along the mission. Some missions are just very short out of the box. But in many cases it should be possible to implement a cutscene of sorts.)   

As Loft wrote, you can speed up time. Thats the way I fly a lot of missions in CloD.

Posted

Rise of Flight had no stats being recorded for many months.  The kill stealing, shoulder shooting, vulching, and other charming behavior continued unabated.  The problem isn't the stats...

 

All that is related to the fliers.. not the sim (any sim ..) or anything else.. Bad behavior is bad behavior..

 

 

I just cannot get over the movements of those pilots.. That has to be the most realistic pilot animation I have ever seen.. For me small things like that .. when the big things are done right just make the whole thing great.. That was the thing that got me about the original IL2.. at the time it got so many of the big things right .. and it aded so many little thiongs that had never even occured to me..

Cavemanhead
Posted (edited)

I am one of those with very little time for simming, so I would definitely have to go for the short missions. However, I would be very sorry to miss out on taking off and landing. Those parts are a very big part of flying, especially for those who fly "full real". I think a lot of simmers are short of time but still like the full realism of flying all the important parts of the missions (But don't mind skipping the "boring parts").  

 

What I consider perfect would be short-duration missions with take off and landing included. They would go a bit like this:

 

- Engine start, taxi and Take-off. Short time in the air.

- Cutscene with text going something like "Later, nearing the target"

- *Action part* of the mission

- After mission is accomplished a new cutscene a short while after: "Back over home base".

- Landing, engine shutdown.

 

My guess is that such an option would be chosen by very many simmers. Anyway, just my 5 roubles...

 

(BTW, I realise this would not work for all missions. Some missions involve surprise intercepts by the enemy along the route, other missions are about escorting bombers and take place all along the mission. Some missions are just very short out of the box. But in many cases it should be possible to implement a cutscene of sorts.)   

 

Awesome update...  The consistency is encouraging...  Keep up the great work... 

 

I agree here on the response quoted above.  I'm a simmer with a minimal amount of time and landing is as much fun (if not more) than a good dogfight...  I really like the idea of a short mission that includes TO and Landing, but brings one to the action area...   

Edited by Caveman
Cavemanhead
Posted

Thought the movement of the pilot was fantastic.  Also loved the audio - especially the throttling back...

 

The plane looked great when throttling back - very realistic lookign the way it behaved.  That said, it appears to yaw to the left?  That seems counterintuitive...  Adding power makes the nose yaw to the left.  Decreasing power allows the nose to yaw back to center...

 

Anyone care to comment? 

RAF74_Winger
Posted (edited)

Thought the movement of the pilot was fantastic.  Also loved the audio - especially the throttling back...

 

The plane looked great when throttling back - very realistic lookign the way it behaved.  That said, it appears to yaw to the left?  That seems counterintuitive...  Adding power makes the nose yaw to the left.  Decreasing power allows the nose to yaw back to center...

 

Anyone care to comment? 

 

Depends which way the prop is rotating, clockwise rotating props cause yaw to the left on increasing power, anti-clockwise rotation gives the opposite. Notice the roll to the left as the throttle is closed - indicates that the prop is rotating anti-clockwise and imparting a clockwise torque to the airframe.

 

W.

Edited by RAF74_Winger
Posted

I agree with all the others who like the reflections, prop effect and pilot animations in this week's video. As much as I've loved older sims going back to those from LucasArts in the late 80s, (that's the 1980s for you youngsters), very very few ever felt like they were in a living world. I know it's only a pilot moving around in his cockpit, but maybe it can be the beginning of more and more animation of moving characters in the future. I really cannot wait for what may be coming down the road.   

JG13_opcode
Posted

Thought the movement of the pilot was fantastic.  Also loved the audio - especially the throttling back...

 

The plane looked great when throttling back - very realistic lookign the way it behaved.  That said, it appears to yaw to the left?  That seems counterintuitive...  Adding power makes the nose yaw to the left.  Decreasing power allows the nose to yaw back to center...

 

Anyone care to comment?

Those LaGG-3's are powered by the Klimov M-105PF which rotates the other way.

Posted

Dude, man. Wow. 

 

At this rate, the release will be graphically equivalent to CLOD. And the sound will be great, and hopefully no crashes or beast pc's required. 

 

The video surpasses anything but two sims at the moment. And that's not the true alpha. 

 

Like I said before, the balance approach is great. 

 

I like the QME (or QMB), a cue taken from endless discussions here and a lesson learned from the  bane when the other successor didn't have it. 

 

And like the user skins  . . . but allow the server admin to disable user skins (for historic realism) .

 

Thanks for letting us have a great update. 

 

Guys (and gals). I'm having a great deal of hope that IL-2, both in letter and spirit will rise again.

 

keep it up! Dominate ww2 sims  like Korea does archery.

Posted (edited)

All that is related to the fliers.. not the sim (any sim ..) or anything else.. Bad behavior is bad behavior..

 

I cannot see any bad behavior in "vulching". Planes were built to destroy other planes before they can hurt one.

Edited by Foobar
  • Upvote 1
FlatSpinMan
Posted

"Dominate sims like Korea does archery"

I believe that is the first time I've heard that particular analogy.

Posted

I cannot see any bad behavior in "vulching". Planes were built to destroy other planes before they can hurt one.

Me neither.. I was referring more to the shoulder shooting and kill stealing. Vulching can always be addressed by more flak.

  • Upvote 1
Posted

..

Anyone who whines about vulching aka ground attack in an EASTERN FRONT sim is just a cry baby in my opinion. Do you folks actually think that nobody ever strafed the airfields in real life?

 

They sure did just like most e-pilots nowadays fly for one hard earned hour in the evening for Entertainment until work/kids/else interferes.

Spawn/warm engine 4 minutes/get strafed for easy kill a four-five times will probably end with ESC button and off to another installed simgame.

But I'm more that sure we're just cry babies.

SR-F_Winger
Posted

Looks absolutely amazing. THE Sim to wait for at the moment. 

Cant wait so see some footage of gunfire and damagemodel.

 

Thanks for sharing!

 

Winger

FlatSpinMan
Posted

I see the vulching thing from both viewpoints. For single engined birds I'm all for it, but for the multi-engined bombers then theOden's post does ring true. It must be massively irritating when you have limited time to play (and so many of us seem to be dads or granddads that we all know how you feel) only to get taken out while you'r still low, slow and vulnerable.

Posted

I noticed the throttle back behavior as well. It was too complex for my little brain. I saw more than just the torque reaction, and the pilot's reaction to correct for it seemed spot on. I am not one that likes to deal with these forces, but I love seeing it done. Go figure....

Posted

Very, very, nice!

Skoshi_Tiger
Posted (edited)

Well, I never thought anyone one would want Lagg in a multiplayer combat flight sim, but after seeing that video I'm not sure! ;) It looked fairly good to me!

 

 

Shoulder shooting, yeah I'll admit that that's a problem but it definitely happened in the real battle.

 

I've never had an issue with shoulder shooting in sims like IL2-CoD, because the distribution of kills is not related to the person than gets the last bullet on the plane.  Or maybe it because when I'm flying I'm on teamspeak and people are talking to each other and co-ordinating attacks, Not sure, but it seemed to be a bigger problem in the original IL2. 

Edited by Skoshi_Tiger
Posted

Actually I think shoulder shooting has been addressed in 4.12 as far as IL2 goes.. Perhaps a similar scoring system will be used in BoS.

  • 1CGS
Posted

Actually I think shoulder shooting has been addressed in 4.12 as far as IL2 goes.. Perhaps a simikar scoring system will be used in BoS.

 

right  now in ROF - the one who inflicted more damage - gets a kill, and its so - from the very beginning.

JG4_Sputnik
Posted

I like what I see and read :)

CarlosRennier
Posted

Congratulations for the excellent work and thanks for providing a lot of fun!   :biggrin:  :lol:  :)  :P

Posted

Awesome update...  The consistency is encouraging...  Keep up the great work... 

 

I agree here on the response quoted above.  I'm a simmer with a minimal amount of time and landing is as much fun (if not more) than a good dogfight...  I really like the idea of a short mission that includes TO and Landing, but brings one to the action area...

 

Agree. Real shame if, even in a short mission, you can't try to land. Very restrictive choices.

  • Upvote 1
Posted

I see nothing about user-created campaigns. Not supported in the 1st build?

 

Seems a bit of an ommission if not, I truly believe that user-created campaigns (not missions) had a large impact on the success of IL2 / FB (perhaps I'm a bit biased?)

 

Absolutely, that was the best thing to me about IL2/FB, all the great user made campaigns that were available. I had a blast with those, and it was about the only way I flew the sim once I got the hang of it.

It would be awesome if BOS had this ability as well.

Posted

right  now in ROF - the one who inflicted more damage - gets a kill, and its so - from the very beginning.

 

Cool beans that means it is a done deal..

FlatSpinMan
Posted

Zak mentioned last week something about username campaigns being doable I think.

Posted

Anyone care to comment? 

 

What's to comment on? The LaGG-3s look great, but not as nice as the 109s last week. I thought that the so-called 'leaked' vid looked much better. Also, Rise of Flight has had pilot gesture animations for as long as I've owned the game. Why should this demonstration be so worthy of praise?

 

Please don't take me wrongly here, it looks good. Although I do wish the vids were at 1080p. But looking good is only the lid on the box of chocolates. What the chocolates taste like will be revealed to us at some point next year. So keep a grip, chaps.

 

I am quite hopeful though. I even restarted the original 'Bomber' campaign on the old faithful IL2 the other day. It's still the goods, even if it does look rubbish by today's standards. If this new title manages to cut the mustard as the original did, I'll be a happy camper. It'll take more than a minute of youtube footage to convince me though.

Cavemanhead
Posted (edited)

Thought the movement of the pilot was fantastic.  Also loved the audio - especially the throttling back...

 

The plane looked great when throttling back - very realistic lookign the way it behaved.  That said, it appears to yaw to the left?  That seems counterintuitive...  Adding power makes the nose yaw to the left.  Decreasing power allows the nose to yaw back to center...

 

Anyone care to comment? 

 

 

Those LaGG-3's are powered by the Klimov M-105PF which rotates the other way.

 

So that makes sense then...  I don't know my WWII aircract well enough to have caught that, but I do know a thing or two about flight physics.  Thanks for info...

Edited by Caveman
Posted

When will pre-orders start?

:)

Posted

Two weeks, be sure!

  • Upvote 2
Posted (edited)

What's to comment and a minute of youtube to convince

 

everyone knows to clean clothes: wash rinse and repeat

 

 

mc hdd
 
Bro your opinion is onion brings tears to the eyes
not going to accuse you of lies but whats to comment on
 
the LaGGs are great, what c'mon, 109's get the pwn on. better plane less drain on the pilot pool.
Luffwaffe, team blue is the true. i'm not a ace hater I just kill alot.
 
I thought the 109E was best because B Oh B was an equal opportunity ace fest. Give it a rest, the leaked 
video was amazing but the videos chasing put the grace, and those weren't lost and found, but given. 
 
By google search engine
 
I heared space flight one went oribital, and its crucial. Like some red bull guy sprouted wings to fly and space jumped down. 
 
But get out of town clown, we landed on the m00n decades ago, so don't swoon, and the air force jockey leaped to history in the 60's itinerary. Earth. Earth gave birth to the human race.
 
So we're not worthy. Mister Dudley. 
 
I'm not wrongly but rightly, get with the times mr. spacey, get with the times shee, cuz its about HDTV. 
and WHUXGA and 8K. Pray cuz life is like a box of chocolates, but the taste might be bad, so hate and get a grip coz Forest Gump 2, never materialized
mister gum shoe. But duke nuke forever did, so reup the X VID. 
 
 
 
Yo whats to comment on
Yo whats to comment on
 
What's to comment on?
 
Griptape your SK8boards for the ride, cuz H8 on the boards, die a little on the inside. I'm hopeful yep. I can play IL-2 and love it or leave it, bombers better gain way, gang way ho!
You better hit the bulls eye, oleg n korea wins GOLD thaz why
 
Il-2 looks rubbish today, because 8K is what I play. ADD and my HD TV. If this title makes the grade, the devs will get paid, check out the cut while deeshay gray poupons it. FPS happy camper, groupon my rifle, the elite sniper. A minute of magic youtube, here's my fact check. 
 
le lagg, the lagg's meh, don't cry (argentina) for me, leaky is the best vid. 
 
 
 
mc listen to the trees
 
 
new best plane
huh
new best plane
 
 
 
 
but there's the counter
you need to get your eyes checked,
this dissing you'll be wrecked
 
and while your at it, visit dr dre
that's not a cessna, your ears be lying
listen, yoda said don't trying, just do
 
not the negative, but the truth
BOS is on point, bulleye the sharpness
communicating with the community
wrecking doubts like bowling balls
 
you better check yourself before
your wreck yourself
red poppies on the graves
over flanders fields we fly
and die
 
like chuck norris, the truth is
win connect 4 in 3 moves
the Dev Dairy videos
is great, stand still fate
 
Even tree, the doubting T
Thomas, even felt this
positive over negative
 
just cuz it ain' HD
it just is
the dude abides
ride the tide
goonies r good enough
good enough for me
 
so listen to tree
smoke trails and colored rails
SU-26 not historical raining
down, washed trails of tears
 
there is no fear, 
microsoft mehs at OS
777 n 1C will rock BOS
 
let go of CLODs of frustation
first inclination is to FPS
and leave the simulation
every dark tunnel has light of hope
so don't get hang yourself on nitpicking rope
 
2014 not obamas hope
new starwars a new hope
a new sim hope
1C+777 equals dope*
 
 
*awesome
Edited by hiro
Posted

that was...art

71st_AH_Hooves
Posted

my eyes are bleeding........  but hey it sounded positive... i think.  

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