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Game version 4.603 discussion: Sd.Kfz. 10/5, Airco D.H.4, SPAD VII.C1, Pfalz D.XII, Steel Birds, Hs 129 B-2 in 4K


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Posted (edited)

WOW! so many toys!!! Thank you Devs!!  I tried the Flak out.....so cool....I love the animations of the crew.   Very immersive.

 

***Flew the AH airco(sp?)  ...damn that thing is beast!!   especially with vickers on top and dual in the rear.   The Spad, seems underpowered, which I'm sure is the way its supposed to be.   Love the flak....haven't shot anything down yet, but its fun!
  Good job!

Edited by Vishnu
migmadmarine
Posted
5 minutes ago, unlikely_spider said:

Devs, any word on scripted campaigns for FC2? Say the word, and I'll pre-order.

Don't recall seeing anything about scripted campaigns, but do remember that Career mode is planned as part of FC.II development. 

Posted

This is a superb and huge update for FC. Stellar job Jason and the dev team. At one point I thought it would not continue development which, as a WW1 enthusiast, disappointed me greatly because of it's enormous potential. But how wrong was I. A big thanks to everyone involved! May it long continue.

AEthelraedUnraed
Posted

Great update, with 3 planes and a vehicle!

 

Although, I must admit, I'm slightly disappointed that the static models that were shown in the past few Dev updates (sandbags, cranes, czech hedgehog etc.) aren't included, given that they're static and all and as such shouldn't be too hard to include (no flight model or AI to tune). They would be a great asset for missions.

 

Ah well, there's always the next update :)

Posted
37 minutes ago, LukeFF said:

To summarize the problem, in the flight manual there is an inaccurate correction table for the speed sensor reading, which makes the real stall speeds much higher than it's indicated there. I had my suspicions about this before, I adjusted the airplane to a lower maximum Cy than it was calculated with the figures from the flight manual, but it was still much higher than it was with the reference wing polar, adjusted by the profile blows. Anyway, I returned the profile to the reference polar by removing the Cy domination by a constant, readjusted the compressibility effects and the propeller, shifted the alignment a bit, got almost the same Vy and Vx graphs, balance and roll rates as before, but adequate stall speeds at the same time."

What he said.  You all following?

Posted
1 minute ago, Noisemaker said:

What he said.  You all following?

it works better now then it worked before, simple ?

  • Haha 1
Posted
8 minutes ago, Noisemaker said:

What he said.  You all following?

Sounds like the stall speed based on the manuals was a lot lower than it should have been, and that's been fixed now. 

 

You'll probably see turn performance drop a good bit. 

Posted
5 hours ago, RNAS10_Oliver said:

 

Likewise. Although my "fire all" still does not seem to work.

It seems like the "you broke my game, waaah" trope of previous updates has been replaced by "now I have to re-map some buttons and I've forgotten how to do it, waaah"

 

Such is progress I suppose. :biggrin:

  • Upvote 1
II./KG55-G_Feldges
Posted
Quote

15. The angle of a shallow bombing dive for Pe-2, Il-2, Fw-190, Ju-87, Ju-88, Bf-110, Hs-129 aircraft has been increased to 30°;

Does anyone know what this means?

RNAS10_Oliver
Posted
19 minutes ago, Vortice said:

It seems like the "you broke my game, waaah" trope of previous updates has been replaced by "now I have to re-map some buttons and I've forgotten how to do it, waaah"

 

Such is progress I suppose. :biggrin:


oh I remapped them

 

And they worked afterwards obvs, except for the fire all command, that was not working no matter what I changed to command to, weirdly has started working now after an restart though.

  • 1CGS
-DED-Rapidus
Posted
6 hours ago, [F.Circus]sith1144 said:

anyone else finding they can see "around" the ww1 gunsights in VR with this patch? Im not sure if its new, but if it is its probably a bug

What's wrong?

Posted
23 minutes ago, II./KG55-G_Feldges said:

Does anyone know what this means?

The AI now dives at 30 degrees when making shallow dive bombing runs in those planes. 

[F.Circus]sith1144
Posted
38 minutes ago, -DED-Rapidus said:

What's wrong?

I have attached two screenshots. When I press the bombsight in the DH4 or Bristol F2 (have not tried the others) in VR I can look around freely, whereas in ww2 planes the bomb sight blocks out the rest of the screen.

unknown.pngunknown.png

  • Thanks 1
Posted

Interesting issue, or two perhaps...

 

One I flew the Spad C7 with the "Baracca" skin, and selected my usual tactical number for it... "23".  Also this screenshot of the setup "hangar" looked normal in game...

 

spacer.png

 

When I spawned into my server, I got these British markings...

 

spacer.png

 

Odd.

 

Have no idea why the screenshot of the hangar is that way as it did not look like that in game.

  • Thanks 1
Posted

Ok , who got the gen on the gunsights of the fabulous new German flakwagon. So far I've found three different ones: a site with what appears to be a swiging gizmo,a scope site & then the very crude iron site in the gun shield. I've used them all 7 haven't hit a thing...sigh...It will be off to the eastern Front for sure...wait a sec...I'm already there!

  • 1CGS
Posted
16 minutes ago, Blitzen said:

Ok , who got the gen on the gunsights of the fabulous new German flakwagon. So far I've found three different ones: a site with what appears to be a swiging gizmo,a scope site & then the very crude iron site in the gun shield. I've used them all 7 haven't hit a thing...sigh...It will be off to the eastern Front for sure...wait a sec...I'm already there!

 

The Station Notes describe all 3 of them. 

I./JG52_Woutwocampe
Posted

Nice changes to ground attack missions in careers. Killer update guys, it was worth the wait.

Posted

Sd.Kfz. 10/5, the fastest vehicle?

 

speedy gonzales.jpg

  • Upvote 1
US41_Winslow
Posted

I noticed one issue with the new cockpits for FC airplanes, and that is the Sopwith Camel doesn't appear to have the new Vickers guns.

For example, here is a screenshot of the Camel's Vickers guns.

2021_8_12__2_2_36.thumb.jpg.384e7208f513e12529d11acc96163fcd.jpg

Compare this to the Dolphin's machine guns, which now have 3D cooling jackets, while the Camel's are still 2D.2021_8_12__3_19_7.thumb.jpg.9dd64b521de01097ffd215f9ea7501fe.jpg

Posted

The new ship wakes look........:nea:

 

26. Ship wake trails and splashes effects are improved significantly;

That's not my experience.  In fact I am quite disappointed with the new wakes and what splashes?

 

Here is the "old wake":

spacer.png

(from an old Youtube video since I can no longer create the "old" wakes)


Here is the new wake:

spacer.png

:negative:


Here is a real ship wake of a ship similar in size to what we have in game:

spacer.png


Now I'll admit that the old wake might have been a bit too Hollywood and could use some improvement/toning down but to my taste it has gone too far.  This looks like the awful (IMO) wakes in Tobruk or from some 2nd rate ship sim, not the high quality I am used to in Great Battles.

 

Please consider strongly revamping the wakes.

  • Upvote 7
Posted

20mm on the Sd.Kfz seems pretty weak to me. 4 observed hits with HE on a single wing of an A-20 did not down it (it did make it leak fuel and oil though, so its something). 

Shouldn't that kind of seal the deal for the A-20? Or do I overestimate the performance of 20mm rounds? 

  • Haha 3
Posted
12 hours ago, javelina said:

Not sure what happened to my original post, I thought it went into the general discussion...  reposting my question, (hope it's not a duplicate).

 

curious, is there a command to re-initiate the recent update?  I neglected to remove all of my mods before installing the update.  I figured that is always a no-no.  So I'd like to see if I can do the download again, (with the mods removed).

 

thx

 

 

edit - not sure why the mod's put my question into this particular thread.  My question would apply to any patch/update.  regardless, after a lengthy search, I found info regarding the "updates" sub-folder, and will dig further.   Sorry for this OT being pushed into this thread....

Yes you can.

 

1- Go and delete all files abd folder you have in that directory : E:\IL-2 Sturmovik Battle of Stalingrad\updates

2- Run the launcher. It will download the last update.

 

If i remind, you'll have to redone your graphic settings. Have a look on your settings.

  • Like 1
Posted

Thank you, devs, for new additions. Flying with new FC2 aircraft is excellent. Nevertheless, there seems to be a problem with "centered view" of DH4, SPAD VII and Pfalz DXII:

The aim is too high above hindsight, therefore to aim properly is possible only if I almost stand from my chair. Please see situation on DH4 and, for comparison, on Camel on the following pictures:

 

2021_8_12__7_45_50.jpg

2021_8_12__7_59_7.jpg

Posted
2 minutes ago, technic said:

Thank you, devs, for new additions. Flying with new FC2 aircraft is excellent. Nevertheless, there seems to be a problem with "centered view" of DH4, SPAD VII and Pfalz DXII:

The aim is too high above hindsight, therefore to aim properly is possible only if I almost stand from my chair. Please see situation on DH4 and, for comparison, on Camel on the following pictures:

 

2021_8_12__7_45_50.jpg

2021_8_12__7_59_7.jpg

 

You can adjust center position buy using those 6 keys between ENTER und Numpad. Save the position with F10 then.

Posted
2 hours ago, Sturmalex said:

20mm on the Sd.Kfz seems pretty weak to me. 4 observed hits with HE on a single wing of an A-20 did not down it (it did make it leak fuel and oil though, so its something). 

Shouldn't that kind of seal the deal for the A-20? Or do I overestimate the performance of 20mm rounds? 

The flak 20mm only holds 6g of explosives.

In reality it would take alot more than 4 20mm of any type to bring down a bomber contrary to what this game thinks.

The damage radius needs toning down for all HE projectiles.

1-2 20mm shouldn't cripple an aircraft the same way a 30mm would.

  • Upvote 3
J99_Sizzlorr
Posted

Thanks for the update Jason and team. It is a really good one with 3 new birds for FC. Only the fact that the Pfalz D.XII has the wrong engine again is very dissapointing.

  • Like 3
Posted (edited)

Thanks very much for the updates. I am very happy to see that the devs start adressing graphic improvements on ships. As I am a Kuban map user I appreciate this a lot.

The interesting point is regarding the wake. In the previous version it was indeed a little too much. But what about now. It is a difficult issue because in a wake you have spray and the impact on the water that makes for the whitish colour trail and you have a wave that also breaks up as it leaves the ships side and generates also a whitish colour on water. That trailing wave is not modelled here and would be complicated to do as it would mean to modify the sea water behavior around the ship, so forget that one.

And to have things a little more complicated the total visual look depends on the ships speed its hull shape and on the sea status (calm, high waves etc.) I suppose they have to find compromises. So here some pictures of real ships:

1) WWII Destroyer full speed medium sea

430722366_Destroyerfullspeedmediumseas.thumb.jpg.cb479d7c69186b3bea2bf7cfb30e0a28.jpg

 

IL2 Kuban destroyer at full speed in calm sea

1087663701_Destroyerathighspeedcalmsea.thumb.jpg.ed442c4117fa1d078b4f593a19c4f779.jpg

 

IL2 Destroyer at low speed in high seas

1714975654_Destroyeratlowspeedhighseas.thumb.jpg.b0a0ab5a41f021e9dd3b35af376120c2.jpg

 

2) Liberty cargo ship full speed high seas

1031633017_Libertyshipfullspeedhighseas.thumb.jpg.0e7747aa882108800dab7c27bf4a16e5.jpg

 

IL2 cargo ship at full speed in high seas

25916016_Cargoatlowspeedhighseas.thumb.jpg.d755e8a8791e0900741c94ad9c9e047c.jpg

 

 

3) Liberty cargo ship at speed in very calm sea

31354993_Libertyshipslowspeedcalmsea.thumb.jpg.4e47ddd3a0482ece85827f638120897d.jpg

 

 

4) Some other IL2 pictures

 

Il2 submarine full speed calm sea

374616421_Submarinefullspeedcalmsea.thumb.jpg.781bc1338f2f57e687669920ea876e4a.jpg

 

IL2 Torpedo boat full speed from behind in calm seas

281469693_Torpedoboat38maxspeedcalmsea.thumb.jpg.0424e6180e58fc8ff5a0a95a4608b95c.jpg

 

IL2 Torpedo and Destroyer  full speed from behind in calm seas

404455044_Backsidepropellersprayandwake.thumb.jpg.c8a59d6cabfae4051e3167311344f60d.jpg

 

I have myself a 14mt fastboat that can do 32 knots (which is a max destroyer speed but lower than max for torpedoboats that could do more) in calm sea and 25-28 knots in moderate sea. At that speed the engine back spray is similar to here with the torpedo boats but the lateral wake color is much more white. In fact it is larger than for a destroyer which penetrates the waves compared to a boat that will surf the waves but clearly the color is more white contrast. 

 

As a conclusion good job at low speed, and nice propeller wake at high speed, but at high speed the whitish lateral wake has to be a more stronger white but not too large around the ships.  Maybe a small improvement in the next update ? 

 

Edited by IckyATLAS
  • Like 1
  • Thanks 2
  • Upvote 4
RNAS10_Oliver
Posted (edited)
57 minutes ago, technic said:

Thank you, devs, for new additions. Flying with new FC2 aircraft is excellent. Nevertheless, there seems to be a problem with "centered view" of DH4, SPAD VII and Pfalz DXII:

The aim is too high above hindsight, therefore to aim properly is possible only if I almost stand from my chair. Please see situation on DH4 and, for comparison, on Camel on the following pictures:

 

2021_8_12__7_45_50.jpg

2021_8_12__7_59_7.jpg


The default viewpoint in the DH4 is IIRC near enough to the position needed for the Aldi’s with two Vickers.

 

Did you check the gunsight for when you take just the default single Vickers? As that’s in another even lower position also. There’s only one center viewpoint but four different positions for gunsights, so your always going to come up against situations where your not centered on the gunsight.

 

Same thing with gunsights on the SE5 and Dolphin.

 

But as another poster suggests just change your own default view to whatever gunsight and gun setup you prefer to use. Or setup snap views for each possible gunsight (same process to create them).

Edited by RNAS10_Oliver
Posted
47 minutes ago, JG27_Steini said:

 

You can adjust center position buy using those 6 keys between ENTER und Numpad. Save the position with F10 then.

Thank You for the tip, but apparently it doesn´t work with Track IR5 (at least in my case). Well, I will use workaround by re-adjusting my chair every time I fly with those aircraft...

RNAS10_Oliver
Posted (edited)
14 minutes ago, technic said:

Thank You for the tip, but apparently it doesn´t work with Track IR5 (at least in my case). Well, I will use workaround by re-adjusting my chair every time I fly with those aircraft...


Shut down your tracking when your making the viewpoint adjustment. Restart it afterwards. You only have to make the adjustment once, and that will be your center viewpoint from then on. If that still does not work (which should do) you can also easily/safely (because backup files are provided in a folder there) just edit the files directly they are in data/luascripts/snapviews.

Edited by RNAS10_Oliver
Posted (edited)
58 minutes ago, Hitcher said:

The flak 20mm only holds 6g of explosives.

In reality it would take alot more than 4 20mm of any type to bring down a bomber contrary to what this game thinks.

The damage radius needs toning down for all HE projectiles.

1-2 20mm shouldn't cripple an aircraft the same way a 30mm would.

 

Exactly as Hitcher said, both AA trucks actually mount something that by already 1942 was on the lower end of anti-aircraft firepower, there is a reason that single barrel AAA towards the end of the war was more usually found in the 37/40mm range (germans even tried a dual 37mm mount) while for 20mm guns still in service the trend was to have them grouped in multiple guns mounts (cue the 4 mount of the Whirbelwind).

 

By 1945 in the Pacific the USN was moved to replace the VT-fuze equipped 40mm Bofors with an automatic 76mm anti air piece as even the Bofors proved unable to reliably terminate a target going for a kamikaze attack on US ships

Edited by Alexmarine
I./JG1_Baron
Posted
1 hour ago, J99_Sizzlorr said:

Thanks for the update Jason and team. It is a really good one with 3 new birds for FC. Only the fact that the Pfalz D.XII has the wrong engine again is very dissapointing.

 

Jason before time said that one of the goals of FC2 are the Mercedes D. IIIau engines. They have similar performance to BMW, they are even slightly stronger. You have to persevere.?

  • Like 1
Posted

Wow looks like a very nice update!!

Posted
5 hours ago, Sturmalex said:

20mm on the Sd.Kfz seems pretty weak to me. 4 observed hits with HE on a single wing of an A-20 did not down it (it did make it leak fuel and oil though, so its something). 

Shouldn't that kind of seal the deal for the A-20? Or do I overestimate the performance of 20mm rounds? 

 

It's a fun vehicle, but shooting an a20 with it it feels like you're driving a dinky toy shooting with plastic bullets. Even crates on the ground stay intact it seems.

Well, the GAZ is fun too, but i never hit any plane with it. But the two trucks are among my favs for this game.

Posted

I also had problems with my Thrustmaster fire buttons. I cleared the affected key settings and reinstalled them. Worked after a restart. Strangely my gear button on the throttle component went out last week and I had to do the same thing. 

II/JG17_HerrMurf
Posted
2 hours ago, technic said:

Thank You for the tip, but apparently it doesn´t work with Track IR5 (at least in my case). Well, I will use workaround by re-adjusting my chair every time I fly with those aircraft...

 

Yes, what Oliver said. You have to close your TiR program, adjust your view in IL2 and then hit F10 to save. After the save, restart TiR and the view you saved will become your default for Il2.

Posted

The update downloaded and installed without any drama, thank you very much to all involved, really appreciated.:cool:

 

I also had issues with my Thrustmaster mapping but other that have only done a very quick basic test of things so far.:drinks:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

  • 1CGS
Posted

Regarding the ship wakes - you can find various photos, on some of them the wake is pronounced and on others it is much less noticeable, largely depending on the ship speed: aerial cargo ship

 

At the start of a mission the ships are stationary and require time to accelerate, also you can create your mission to make the ships sail at full speed (but it is only 10-11 knots in case of Liberty).

  • Upvote 1
Posted

Update is great, but like others here I noticed I lost my Fire Weapons 1, 2, 3 button assignments. Of course I did not notice this till I lined up on a 109 and pulled the trigger (in my latest P-51 campaign)! At first I thought a new dimension in combat realism was introduced in the update as this was not that uncommon during the war for various reasons, high G-forces being one of causes for stoppages, So I lined up again for another shot and nothing. Pause, Settings, Keybindings, and no button assignment, fixed same, un-paused and killed the 109. After the mission I checked and all my other button assignments were good to go so all is right in the world again;-). Just noting this as others here have for reference. 

Posted
46 minutes ago, II/JG17_HerrMurf said:

 

Yes, what Oliver said. You have to close your TiR program, adjust your view in IL2 and then hit F10 to save. After the save, restart TiR and the view you saved will become your default for Il2.

Thank You both for help. Now it works as it should...

  • Upvote 1

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