Muddy Posted August 3, 2021 Posted August 3, 2021 The 80’s called and want their mission editor back. Over 40 mouse clicks and key strokes to generate a flight of 4 with 3 simple waypoints? And that’s with no scenery added. When are you going to deal with this elephant in corner? This is the biggest problem it’s this “Game” and it’s unfortunate. 2
Sketch Posted August 3, 2021 Posted August 3, 2021 The mission editor is where to draw the line in the sand? Okay. Trollololololol If you have suggestions, there's a suggestion thread. If you have complaints, there's also a thread. https://forum.il2sturmovik.com/forum/115-complaints/ I suggest you try those areas, and be a little more specific about what it is that you want changed.
Thad Posted August 3, 2021 Posted August 3, 2021 The current missions editor is what it is. ? Learn to love it. ?
Gambit21 Posted August 4, 2021 Posted August 4, 2021 On 8/3/2021 at 6:23 AM, Sketch said: The mission editor is where to draw the line in the sand? Okay. Trollololololol If you have suggestions, there's a suggestion thread. If you have complaints, there's also a thread. https://forum.il2sturmovik.com/forum/115-complaints/ I suggest you try those areas, and be a little more specific about what it is that you want changed. The thread was nothing more than trolling, and you gave good advice. To be fair however, that "editor suggestions" thread is nothing more than a cruel joke.
Cynic_Al Posted August 5, 2021 Posted August 5, 2021 4 hours ago, Gambit21 said: To be fair however, that "editor suggestions" thread is nothing more than a cruel joke. Not least because we were told that the editor was not intended for public consumption, and was only made available due to popular request. I say everyone involved with multiplayer should ponder that. 1
Muddy Posted August 6, 2021 Author Posted August 6, 2021 No trolling intended. The current system (as is pointed out) was not intended for us. That said it would be wonderful to have a more user friendly system or a more divers quick mission builder. It is pleasing for many people to whip up little scenarios and tinker with them. The current system blows! For example, today I feel like sending ten bombers across the map to attack a bridge, sprinkled with moderate AAA and a few interceptors for good measure. In another games this is incredibly easy and takes 5 minutes. ( including IL2 1946) and functions correctly. In the current build, lol ya ok an hour or so later you end up with a bugged trial and error frustration generating brain buster that ends up getting flicked and you go back to bombing that same old convoy spawned right next to you in the QMB.
AEthelraedUnraed Posted August 7, 2021 Posted August 7, 2021 The Devs are building a Quick Mission Builder, that should at the very least help you to quickly create a template that you can then develop further. That said, why is there suddenly an influx of angry people venting their frustration in incredibly annoying posts? Is generation Z finally getting into IL2? 3
Gambit21 Posted August 7, 2021 Posted August 7, 2021 23 hours ago, Muddy said: For example, today I feel like sending ten bombers across the map to attack a bridge, sprinkled with moderate AAA and a few interceptors for good measure. In another games this is incredibly easy and takes 5 minutes. ( including IL2 1946) and functions correctly. In the current build, lol ya ok an hour or so later you end up with a bugged trial and error frustration generating brain buster that ends up getting flicked and you go back to bombing that same old convoy spawned right next to you in the QMB. That would take me 5-10 minutes. Then testing, but I could get just a quickie like this done without much fuss. To set scenery, taxiing sequence with other flights, ambience, timing... this takes time. But just planes in the air - minutes. Especially since you can just paste in logic.
Thad Posted August 7, 2021 Posted August 7, 2021 Learning to use the mission editor proficiently does take effort and time. Attention to detail is also paramount. But, with said proficiency and usage of downloadable 'groups', one can put together simple mission in short order.
Mike2945 Posted August 7, 2021 Posted August 7, 2021 Or you can use Vanders Easy Mission Generator available to download in this forum at: https://forum.il2sturmovik.com/forum/129-easy-mission-generator-by-vander/ which allows a whole variety of quick missions to be produced. Highly recommended. Mike 2
IckyATLAS Posted August 12, 2021 Posted August 12, 2021 On 8/7/2021 at 11:15 PM, Gambit21 said: That would take me 5-10 minutes. Then testing, but I could get just a quickie like this done without much fuss. To set scenery, taxiing sequence with other flights, ambience, timing... this takes time. But just planes in the air - minutes. Especially since you can just paste in logic. I would confirm that. This can be done in 5 to 10 min max. And if you have libraries (AAA groups, bomber groups etc.) like I have then even three minutes may be ok. If you are new to the editor it could well take an hour or more because there is a lot to digest. But this is done only once and there are good tutorials around that will help you build simple missions much quicker, plus the forum, and among all the "bible" from Jim. Just put in perspective two things: YES there is an entry ticket that is more expensive than the older 1946 editor and maybe others around. But the counterpart is that with this editor you can do missions with a level of "reality" to animate your simulated world that is just not possible with the simpler ones. I am also a little disappointed that this editor has not been improved over all those years, but it is already of a very high standard.
Zeev Posted August 13, 2021 Posted August 13, 2021 (edited) On 8/3/2021 at 4:23 PM, Sketch said: The mission editor is where to draw the line in the sand? Okay. Trollololololol If you have suggestions, there's a suggestion thread. If you have complaints, there's also a thread. https://forum.il2sturmovik.com/forum/115-complaints/ I suggest you try those areas, and be a little more specific about what it is that you want changed. Excuse me but how can this thread help if after all these years, how much is it, 7 - the mission editor is still version 1.0 Devs could at least go over the code and put some try catch to minimize the crash issues that constantly happening while working with this app. Edited August 13, 2021 by Zeev 2
Monksilver Posted August 13, 2021 Posted August 13, 2021 On 8/7/2021 at 9:45 AM, AEthelraedUnraed said: That said, why is there suddenly an influx of angry people venting their frustration in incredibly annoying posts? Is generation Z finally getting into IL2? On another recent thread, Lemsip posted - "Recently Gaijin have made some terrible changes to War Thunder which has forced some long-time players away from the game." Could be just coincidence...
JG4_Deciman Posted August 13, 2021 Posted August 13, 2021 11 minutes ago, Monksilver said: On another recent thread, Lemsip posted - "Recently Gaijin have made some terrible changes to War Thunder which has forced some long-time players away from the game." Could be just coincidence... They make terrible changes since a very long time I left that 'game' (or better complex system of connected bugs) a long time ago And to make it clear for everybody who thinks/writes 'its not easy to use it': I KNOW the mission editor was a tool for the developers to create missions I KNOW the tool was made available 'public' due to user requests I KNOW without that tool _all_ of the user made servers would NOT exist I KNOW that it takes time to get in touch with the editor (and it's limitations) I KNOW the devs are busy on different things (bugs, content, ...) I KNOW a company has to pay their employed persons (and has to generate a positive bilance) I KNOW that it's hard to understand the complexity of that tool (I'm still learning about the possibilities since RiseOfFlight) I also KNOW that some changes were implemented making life much easier So whoever thinks 'that is not easy as somewhere else' - You still use a tool newer designed to be public - Nobody promised you that creating (complex) missions would be easy - Up to now I found nothing (except bugs in game itself) that made it impossible to realize what I wanted to (even if it was hard and complex) And finally: A big THANKS to the devs for that tool AND for making it public... Deci 1 1
Sketch Posted August 13, 2021 Posted August 13, 2021 59 minutes ago, Zeev said: Excuse me but how can this thread help if after all these years, how much is it, 7 - the mission editor is still version 1.0 Devs could at least go over the code and put some try catch to minimize the crash issues that constantly happening while working with this app. I'm not saying the ME is perfect. I'm just saying: 1) Very little of the very small community uses the ME 2) There are other issues with the game 3) It's a developer tool, which is meant to have bugs and no support 4) The small dev team can and should focus their efforts elsewhere (Which they have over the years. Good job!) So, if we're drawing lines in the sand for the entire game - which includes many planes from both world wars, lots of cool maps, plenty of very detailed tanks, and many other very cool military tools, why the hell are we doing it with the mission editor? Seems dumb to me.
Thad Posted August 13, 2021 Posted August 13, 2021 Salutations, Agreed, the ME isn't perfect. 1. Very true. 2. Yes.... some. 3. True 4. Correct Yes, but dumb is as dumb does. 1
SCG_Neun Posted August 13, 2021 Posted August 13, 2021 (edited) The Mission Editor is like a box of chocolates and I am the Forrest Gump of mission building, if I can do it, there is hope for anyone..... Edited August 13, 2021 by SCG_Neun 3
Thad Posted August 13, 2021 Posted August 13, 2021 Unfortunately, some of the chocolate is laced with Ex-Lax. ? 2
Gambit21 Posted August 13, 2021 Posted August 13, 2021 (edited) 15 hours ago, JG4_Deciman said: - Up to now I found nothing (except bugs in game itself) that made it impossible to realize what I wanted to (even if it was hard and complex) And finally: A big THANKS to the devs for that tool AND for making it public... Deci Well, there certainly are things that prevent me from realizing my full vision. If you haven’t seen this, then your vision or experience perhaps might be more limited. The editor limitations are huge. 1. No ability to script/control AI attack profiles. Meaning, no ability to make AI come in low and fast for a bombing or strafing run. All aircraft attack exactly the same way. Unrealistic, and very limiting. How in the hell am I supposed to make a Mossie intruder campaign with no ability to script correct attack behavior? I’m not going to bother. Big fat waste of time. 2. No player input triggers aside from firing a flare. This is another huge and crippling limitation. With an “on player spacebar” etc so much interaction becomes possible. From custom comms, to calling in additional ground attacks or air support etc. Right now there is no interaction. I asked for years, I even submitted demo missions using the “flare” event, but gave up. 3. No ability to script “join ups” between unrelated groups/flights. Yet another gigantic limitation preventing all sorts of creative scripting. With this you could make a wingman part of a different logic group, and script all sorts of things, then make him join back up. Different flights in the same squadron could fly formation with one- another...fighters could properly escort bombers...on and on. This is a GIGANTIC limitation. No excuse for it’s absence at this juncture. 4. No ability to script aerobatic maneuvers. This would allow me to script dramatic merges, interactions between the player and AI. It does come in handy - trust me I’ve used it recently elsewhere. 5. Hugely inefficient workflow (back and forth between editor and game) no ability to build and test missions within the game itself - giant waste of time. 6. Only round/spherical trigger zones - again if you haven’t run into this being an issue - then your vision or experience has remained somewhat limited. 7. Instability - further adding to the dramatic and tiresome time-waste factor. Once you have the above things, you would not choose to go back to being without them - trust me. Edited August 14, 2021 by Gambit21 1 1 4
Thad Posted August 13, 2021 Posted August 13, 2021 I always found number 5 very annoying. I'm getting older and my time is becoming more and more valuable to me. ? 2
JG4_Deciman Posted August 14, 2021 Posted August 14, 2021 19 hours ago, Gambit21 said: Well, there certainly are things that prevent me from realizing my full vision. If you haven’t seen this, then your vision or experience perhaps might be more limited. Indeed my knowledge is 'limited' under some aspects. I only tried to manage 'basics' like spawning/moving/... of specific units (but in a very complex way) I never tried to have AI units act actively (simulating a players action) I use all these things to generate an environment for the players only. So I was never trying to implement AI attacking something or somebody (except AAA)... But in a multiplayer mission the 'basic' action should be done by players. The hard part is to constantly check how many players (for each side) are active (which can be realized) and to use these numbers to enable/disable parts of the 'environent' logic (which can also be done) And the real hard part is (and I totally agree with missing triggers and other things inside the mission) to make that logic be as small and as light as possible to save resources... And @Gambit21 For point 1 of your list feel free to contact me private... Deci
Juri_JS Posted August 14, 2021 Posted August 14, 2021 (edited) 20 hours ago, Gambit21 said: 2. No player input triggers aside from firing a flare. This is another huge and crippling limitation. With an “on player spacebar” etc so much interaction becomes possible. From custom comms, to calling in additional ground attacks or air support etc. Right now there is no interaction. I asked for years, I even submitted demo missions using the “flare” event, but gave up. There is another input trigger in the game - flash objects. The only one I could get to work is the skip funtion. RoF had flash objects for photorecon and artillery spotting missions, but I had no luck using them in BoX. Apparently it's possible to create your own flash objects, but the devs have never posted any information how to do it. Edited August 14, 2021 by Juri_JS
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