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generic FM and sights questions


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Angry_Kitten
Posted

First off, the FC plane list blows for the german side.  The only two planes that have usable sights are the Dr1 and the D.IIIa.   

 

And oddly the only german planes that offer visibility when flying. 

 

 

    Is FC 2 going to have better german planes that dont rely upon a side mounted gunsight or the forced use of the radiator cap as your front sight?

 

 

I notice a buggy issue with FC 1.  When i fly the controls go to crappy, sluggish mode. That weird behavior stays even when i switch to ww2 games..  but when i close the game out, and restart, the controls are their normal quickly responding selves for ww2

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  • 1CGS
Posted

Serious question: before you post questions like this, do you consider that the issue is with you and not the game?

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Posted
7 hours ago, pocketshaver said:

the FC plane list blows for the german side.  The only two planes that have usable sights are the Dr1 and the D.IIIa

 

All current German fighters offer the collimator sight, so what more do you want?

 

collimator.jpg.bfddfe53b5fba3aa15cf8dac7f5ff1d3.jpg

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[F.Circus]Gorn_Captain
Posted

If you're not using headtracking or VR some of the gunsights can be a bit of a pain to use, but what you can do is move your pilots head position to line up with the gunsight (don't know the keybinds of the top of my head), and then press f10. This will make that head position the new default, and so the gunsights will be much easier to use. Usually the default head position is lined up for the default gunsight, not any additional ones in the modifications menu (ever noticed how the bristol fighter doesn't have your pilot head centred?) 

 

I believe you can also set up snap views, which will move the pilots head to a specific point (instruments, gunsight etc) at a button press, but I've never used that feature so couldn't tell you how to set it up. 

 

Personally though, I prefer to make do without any fancy shmancy gunsights. Good instincts and tracer fire is all you need. 

Angry_Kitten
Posted

I wont even get near readjusting the snaps in here, last time i tried that was with Rise of Flight,, had to just reinstall the game to fix the problems that were created. 

 

 

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Guest deleted@83466
Posted (edited)
3 hours ago, pocketshaver said:

I wont even get near readjusting the snaps in here, last time i tried that was with Rise of Flight,, had to just reinstall the game to fix the problems that were created. 

 

 


So moving your head to the desired position, adjusting the zoom, and then hitting F10 is too much of a chore?  And if you screw it up, you can just delete the .lua file, and it will come back to the “factory” default, next time you start the game.  You can even go in to the file and manually type in your eye coordinates, orientation, and zoom:  For example, I like my default views in all planes to be the exact same zoom, and be pointed straight ahead, not canted off to the side, so I open the file and clean that up after roughly adjusting in-game with F10.  Now I’m fully aware that computers and/or software can be pretty challenging and intimidating to some.  But please understand that your inability or unwillingness to navigate a standard directory structure to accomplish this does not reflect poorly on either the aircraft or the game.  That just isn’t a fair evaluation.

Edited by SeaSerpent
J2_Trupobaw
Posted

What headtracking hardware are you using? This will affect how you want to set up your gunsights and POV :) .

(Personally, I believe Entente to be the crippled party when it comes to gunsights. The long Aldis pipe blocks line of sight if your head is anywhere but looking straight through it, and the bead and ring iron sight makes it hard to distinguish between looking straight down the sights and  looking almost but not exactly down the sights. The German notch and ring iron sight is far more comfortable to use).


 

Posted (edited)

@pocketshaver Pretty much all German fighters have the gunsight aligned with the pilot's right eye, even through WWII.

 

When you're using binocular vision, as opposed to the Cyclops center mounted eyeball that usually gets simulated, it ends up working far better than the center mount reflector sight common on the Allied planes. I actually can't use the columnator sight of the SE.5a because it is right between my eyes. If you see it in VR it will immediately make total sense. 

 

Otherwise, you'll just need to shift your mono-eye around to center it where a normal human right eyeball would be. Polyphemus just wasn't on the Albatross design team. 

Edited by Voyager
Angry_Kitten
Posted
18 minutes ago, Voyager said:

@pocketshaver Pretty much all German fighters have the gunsight aligned with the pilot's right eye, even through WWII.

 

When you're using binocular vision, as opposed to the Cyclops center mounted eyeball that usually gets simulated, it ends up working far better than the center mount reflector sight common on the Allied planes. I actually can't use the columnator sight of the SE.5a because it is right between my eyes. If you see it in VR it will immediately make total sense. 

 

Otherwise, you'll just need to shift your mono-eye around to center it where a normal human right eyeball would be. Polyphemus just wasn't on the Albatross design team. 

the best site is on the Dr1 perfectly centered, and im someone that flies german airways for ww2

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