Roland_HUNter Posted January 4 Posted January 4 I've been looking through the files of Jg54 III: https://www.ww2.dk/oob/bestand/jagd/biiijg54.html The description says that by the end of September they had taken over the D9s. In the campaign along the Rhine, though, they could only be deployed from October 1944. What was the basis for this decision?
Sturmalex Posted January 6 Posted January 6 (edited) I am wondering, is it by design that the AI is not communicating at all? I understand that sometimes the AI was a bit chatty but I am playing without enhanced aircraft visibility and without map markers (except the spotter ones from PWCG) and sometimes my squad toddles off towards an enemy flight they have spotted, and I have no Idea what they have spotted/are engaging. Fighters? Bombers? Are they High? or Low? You name it. Is there a setting I missed in IL2 per se? Good lord, I just did a "airfield defense" mission in a new vanilla career (to check if the radio chatter is working there) and my flight of A-8 just ignored a bunch of Spits going after them (well they went after me...all of em...) and now they(my flight) are circling above the airfield they are meant to protect... while it is getting attacked by tiffy or tempests.... but they don't care, some 109s do but.... vOv what is going on... EDIT: screen attached: blue my flight, red the enemy And a second test: same career mission: its me burning and going down there (I left AI Autopilot on to see how it would react). He started breaking away shortly before the first bullets hoit me from those 6 Spits while the rest of my flight just toddled away. Edited January 6 by Sturmalex
1CGS LukeFF Posted January 6 1CGS Posted January 6 On 1/4/2025 at 6:41 AM, Roland_HUNter said: I've been looking through the files of Jg54 III: https://www.ww2.dk/oob/bestand/jagd/biiijg54.html The description says that by the end of September they had taken over the D9s. In the campaign along the Rhine, though, they could only be deployed from October 1944. What was the basis for this decision? Because only half the unit was operational, at Achmer and Hesepe. The other half remained in training until December. 1 hour ago, Sturmalex said: I am wondering, is it by design that the AI is not communicating at all? I understand that sometimes the AI was a bit chatty but I am playing without enhanced aircraft visibility and without map markers (except the spotter ones from PWCG) and sometimes my squad toddles off towards an enemy flight they have spotted, and I have no Idea what they have spotted/are engaging. Fighters? Bombers? Are they High? or Low? You name it. Is there a setting I missed in IL2 per se? Good lord, I just did a "airfield defense" mission in a new vanilla career (to check if the radio chatter is working there) and my flight of A-8 just ignored a bunch of Spits going after them (well they went after me...all of em...) and now they(my flight) are circling above the airfield they are meant to protect... while it is getting attacked by tiffy or tempests.... but they don't care, some 109s do but.... vOv what is going on... EDIT: screen attached: blue my flight, red the enemy And a second test: same career mission: its me burning and going down there (I left AI Autopilot on to see how it would react). He started breaking away shortly before the first bullets hoit me from those 6 Spits while the rest of my flight just toddled away. I would need to send a mission file to the developers so they can see if there's an issue they can fix.
Yogiflight Posted January 6 Posted January 6 4 hours ago, Sturmalex said: I am wondering, is it by design that the AI is not communicating at all? I understand that sometimes the AI was a bit chatty I think it was removed, because the most chatter was your pilot constantly telling he was attacking an enemy aircraft. This was very annoying, because it sometimes lasted several minutes. And most likely the developers can't remove only the radio callouts of your pilot. So now you usually only hear the radio chatter of other flights.
Maddin Posted January 18 Posted January 18 On 1/6/2025 at 8:01 PM, Yogiflight said: I think it was removed, because the most chatter was your pilot constantly telling he was attacking an enemy aircraft. This was very annoying, because it sometimes lasted several minutes. And most likely the developers can't remove only the radio callouts of your pilot. So now you usually only hear the radio chatter of other flights. What the...!?! I was also wondering why sometimes there are callouts and sometimes not. I thought it was a bug occuring from time to time. Nevertheless i want the callouts back! I never found them annoying. For me it was always a plus for immersion when in frantic dogfights there is a lot of radio traffic. There must be a possibility to make this somewhat "optional". As already mentioned somewhere, like just deleting the corresponding sound files or something like that.
Aurosa Posted February 28 Posted February 28 (edited) As visible on the screen, no new newspaper in the Normandy career on the UK side. Spoiler Edited February 28 by Aurosa 1
RedeyeStorm Posted March 2 Posted March 2 (edited) Hi, Not sure if this is a mission problem or an AI Problem. The attached mission is a RAF Mustang career mission over Normandy. The job is escorting B26. On the inbound leg the fighters fly there normal vertical stack escort formation above the bombers. On the return trip however the fighters maintain their zigzagging escort flight but they now maintain the same flight level which causes collisions. _gen.zip Edited March 3 by RedeyeStorm Spelling 1
1CGS LukeFF Posted March 4 1CGS Posted March 4 On 2/28/2025 at 3:09 PM, Aurosa said: As visible on the screen, no new newspaper in the Normandy career on the UK side. Reveal hidden contents What unit were you with, and do you have any mods enabled?
Aurosa Posted March 4 Posted March 4 39 minutes ago, LukeFF said: What unit were you with, and do you have any mods enabled? No. 308 Polish Fighter Squadron, Skins with Hakenkreuz, German awards with Hakenkreuz and AI gunnery mod.
1CGS LukeFF Posted March 4 1CGS Posted March 4 19 minutes ago, Aurosa said: No. 308 Polish Fighter Squadron, Skins with Hakenkreuz, German awards with Hakenkreuz and AI gunnery mod. Okay thanks. Please try it again with the mods disabled.
FilMit Posted March 6 Posted March 6 Hello. I completely reinstalled the game, left only the settings for the management of devices, and now I can not create new careers. It is career.
Kubert Posted April 4 Posted April 4 (edited) Hello, not long ago I reported bug about Spitfire escort collisions in Battle of Normandy which is fixed now, but one thing is still weird about them. And not only Spitfires, I saw that also with Mustangs. Theirs formation often fall apart. Usually one of them can't keep up from beggining, he is flying low and slow, trying to boost his way back and wasting fuel that way...during zig-zagging above P-47s sometimes one or two others fall off formation as well and must boost theirs way back too. I noticed that usually these stragglers ran out of fuel and crash when waiting until P-47s land when their colleagues who kept formation and didn't need to use boos to keep up, were just fine and landed normally. I attach file from the mission where that happened. Two more things: 1. When in next mission I lowered speed of our formation to 350kph, Spitfires formed up a lot quicker and then kept formation directly above us even without zig-zagging as if our speeds were totally matched. They acted the same way as when P-47s were ours escort. No one fell off formation, no one used boost. They flown synchronized as acrobatic group. Maybe speed doesn't need to be lowered so much, maybe it works also with 370 or more, I just didn' tested all speeds. 2. In the attached mission can be also seen artillery fire in the water near English coast. When nearby group of Mustangs is spawned. It is under them. I didn't find a source of it. I also recorded track of it if needed. Spitfire formation Mission.rar Edited April 4 by Kubert 1
1CGS LukeFF Posted April 7 1CGS Posted April 7 On 4/4/2025 at 9:41 AM, Kubert said: Hello, not long ago I reported bug about Spitfire escort collisions in Battle of Normandy which is fixed now, but one thing is still weird about them. And not only Spitfires, I saw that also with Mustangs. Theirs formation often fall apart. Usually one of them can't keep up from beggining, he is flying low and slow, trying to boost his way back and wasting fuel that way...during zig-zagging above P-47s sometimes one or two others fall off formation as well and must boost theirs way back too. I noticed that usually these stragglers ran out of fuel and crash when waiting until P-47s land when their colleagues who kept formation and didn't need to use boos to keep up, were just fine and landed normally. I attach file from the mission where that happened. Two more things: 1. When in next mission I lowered speed of our formation to 350kph, Spitfires formed up a lot quicker and then kept formation directly above us even without zig-zagging as if our speeds were totally matched. They acted the same way as when P-47s were ours escort. No one fell off formation, no one used boost. They flown synchronized as acrobatic group. Maybe speed doesn't need to be lowered so much, maybe it works also with 370 or more, I just didn' tested all speeds. 2. In the attached mission can be also seen artillery fire in the water near English coast. When nearby group of Mustangs is spawned. It is under them. I didn't find a source of it. I also recorded track of it if needed. Spitfire formation Mission.rar 1.13 MB · 1 download Yes, with part 1 there isn't a lot that can be done, even if the Spitfires were better with their throttle management. With part 2, yes, it's kinda like coastal artillery. It's considered a frontline target, so it fires when the player is nearby.
Kubert Posted April 7 Posted April 7 Only fix I can think of, is to lower default speed for P-47s and Typhoons those Spitfires are escorting from default 400kph to 350, 360 maybe 370kph. I personally always playing as squad leader and can change speed for all waypoints by myself, it is more of a problem for people who want start as low rank. So unless someone else pointing at it, I easily let this pass as fixed. I thought that those explosions may be frontline shelling, I am just surprised that it is around English coast...when there is 0% probability of battle in 1944. 😄
Ghost666 Posted April 7 Posted April 7 3 minutes ago, Kubert said: I am just surprised that it is around English coast...when there is 0% probability of battle in 1944 I just take this as practice. Go down to the sea put a target out and shoot some H.E. Then take the boat out to retrieve the target and when they are out there they can pick-up any fish caught in the area. FISH FRY!!!!!!!!! 1
Kubert Posted April 7 Posted April 7 Yeah, it can be. Also, if I didn't watch what my escort was doing with external camera, I wouldn't noticed that. So no fix required here as far as I am concerned.
1CGS LukeFF Posted April 7 1CGS Posted April 7 2 hours ago, Kubert said: I thought that those explosions may be frontline shelling, I am just surprised that it is around English coast...when there is 0% probability of battle in 1944. 😄 Yes, it's just the way the template is built - the Normandy front line pre-D-Day is unique in having a front line that is largely a body of water. 🙂
1CGS Regingrave- Posted April 30 1CGS Posted April 30 21.12.2024 в 15:50, 9./JG52Gruber сказал: IL2 is normally a very stable game for me. However, I have recently been experiencing CTD's in the final phase of the BOK campaign flying with II/JG52. They only occur on Bomber Escort & Attacker Escort mission types. I click Mission Start and the game hangs for a few minutes and then throws me back to desktop. Crash log is attached. Il-2.exe.11616.zip 3.88 MB · 0 скачиваний Hi, is this still an issue? We here couldn't reproduce it, mission generation is a bit long, but works fine. What are your system specs?
Lord_Cool Posted May 31 Posted May 31 Battle of Stalingrad career game playing as the Soviet side flying Yak-1 series 69s. I am given another "Attackers Escort" mission. We are 8 x Yak 1s escorting 6 x IL-2s. The settings for "power balance" are set to enemy inferiority. The issue is during the mission, suddenly out of nowhere 9 x BF109F-4 teleport ahead of us (going away from us and beginning to settle down for the landing phase, which is odd), then a little bit later a further 9 x BF109G-2s teleported in close to them, so now you have some 18 x 109 F-4 and G-2s loitering close by, and its not long before a very one-sided fight ensues with 18 x 109 vs 8 x Yak-1, which resulted in a complete wipeout. I immediately got out of there and landed and then waited for a very heavily beaten up Il-2 to return back thus managing to complete the mission. Can anyone complete this mission the way it was intended without getting slaughtered? BoS Mission 18 x BF109.zip 1
1CGS LukeFF Posted June 2 1CGS Posted June 2 On 5/31/2025 at 1:35 PM, Lord_Cool said: Battle of Stalingrad career game playing as the Soviet side flying Yak-1 series 69s. I am given another "Attackers Escort" mission. We are 8 x Yak 1s escorting 6 x IL-2s. The settings for "power balance" are set to enemy inferiority. The issue is during the mission, suddenly out of nowhere 9 x BF109F-4 teleport ahead of us (going away from us and beginning to settle down for the landing phase, which is odd), then a little bit later a further 9 x BF109G-2s teleported in close to them, so now you have some 18 x 109 F-4 and G-2s loitering close by, and its not long before a very one-sided fight ensues with 18 x 109 vs 8 x Yak-1, which resulted in a complete wipeout. I immediately got out of there and landed and then waited for a very heavily beaten up Il-2 to return back thus managing to complete the mission. Can anyone complete this mission the way it was intended without getting slaughtered? BoS Mission 18 x BF109.zip 1.15 MB · 3 downloads So it looks like what happened here is because of the way the front line bends, kind of a freak occurrence. The locations of the two groups were generated 10 km from each other, so that part was right. Hopefully it doesn't happen to you again, but if it does, of course please let us know here with the mission file.
Durallan Posted June 5 Posted June 5 (edited) The issue I had self resolved Edited June 16 by Durallan
Voxman Posted July 4 Posted July 4 Not sure if this bug can be replicated, but in QMB, using an ME109G14 and then choosing one of the missions, specifically a bridge bombing mission, the planes spawned within a forest. I did this two times with the same result, but then switched to a 109G6, 190A6, 109G6AS, and did not replicate the bug. I then used the G14, and the bug seemed to be gone. Anyway, the mission file is attached. Computer OS: Windows 11 CPU: 7800X3D RAM: 32Gb GPU: 3080Ti _gen.zip 1
1CGS LukeFF Posted July 11 1CGS Posted July 11 On 7/4/2025 at 8:59 AM, Voxman said: Not sure if this bug can be replicated, but in QMB, using an ME109G14 and then choosing one of the missions, specifically a bridge bombing mission, the planes spawned within a forest. I did this two times with the same result, but then switched to a 109G6, 190A6, 109G6AS, and did not replicate the bug. I then used the G14, and the bug seemed to be gone. Anyway, the mission file is attached. Computer OS: Windows 11 CPU: 7800X3D RAM: 32Gb GPU: 3080Ti _gen.zip 340.95 kB · 2 downloads Thanks, this should be fixed in the next update. 1
RedeyeStorm Posted August 8 Posted August 8 I am flying from Funtington airbase (RAF P51-B) career. At this airbase the take off and landing direction are not alligned with the runway itself. The attached mission is also a bomber escort mission. And this is a nice example mission where nothing much happens. there are two flights of Luftwaffe flights up (eight Fw190's and eight Bf-109) but neither comes close to the bombers. i have flown nummerious bomber escort missions without any intercept. _gen.zip
RedeyeStorm Posted August 8 Posted August 8 Funtington airbase. When taking off in northerley direction I am getting the dreaded 'requesting taxi' bug from flight lead. _gen.zip
1CGS LukeFF Posted August 11 1CGS Posted August 11 On 8/8/2025 at 12:18 PM, RedeyeStorm said: Funtington airbase. When taking off in northerley direction I am getting the dreaded 'requesting taxi' bug from flight lead. _gen.zip 1.23 MB · 1 download Should be fixed in the next update, thanks.
1CGS LukeFF Posted August 11 1CGS Posted August 11 On 8/8/2025 at 12:07 PM, RedeyeStorm said: I am flying from Funtington airbase (RAF P51-B) career. At this airbase the take off and landing direction are not alligned with the runway itself. The attached mission is also a bomber escort mission. And this is a nice example mission where nothing much happens. there are two flights of Luftwaffe flights up (eight Fw190's and eight Bf-109) but neither comes close to the bombers. i have flown nummerious bomber escort missions without any intercept. _gen.zip 1.97 MB · 2 downloads Okay, two things here, per our mission designers: First, Funtington has two runways. Takeoff is always carried out against the wind. In this case, takeoff is carried out normally. Secondly, about the density of enemy fighters: The idea behind the updated escort missions was to use random probability of events instead of guaranteed events in the mission, which should, according to the concept, create a greater variability of events from flight to flight around the player. Three factors mainly influence the encounter with enemy fighters in escort missions: - front line configuration, - depth of the target in enemy territory, - "Power Balance" difficulty option. For example, if the front is curved towards the player's airfield, then the interceptors will take off further from the player's attack target, and the chance of meeting them will be lower. If the front is curved towards the enemy, the chances will be higher. For example, if the target is close to the front and enemy fighters are not patrolling over it, interceptors in the neighboring area will not have time to intercept the player's group. The following example illustrates this: if the target is deep in enemy territory, the chances of intercepting the player's group increase, as even ground-based interceptors can intercept the group. In addition, the "Power Balance" difficulty settings directly affect the chance of interceptors appearing in a mission. When choosing a low setting for this option, the chances of seeing interceptors in a mission will be really low. But even high settings will not guarantee an interception in every mission. By the way, there are known cases when a player's group was attacked by two groups of eight enemy fighters at once under certain circumstances. 1 1
RedeyeStorm Posted August 12 Posted August 12 On 8/11/2025 at 10:55 AM, LukeFF said: Okay, two things here, per our mission designers: First, Funtington has two runways. Takeoff is always carried out against the wind. In this case, takeoff is carried out normally. Secondly, about the density of enemy fighters: The idea behind the updated escort missions was to use random probability of events instead of guaranteed events in the mission, which should, according to the concept, create a greater variability of events from flight to flight around the player. Three factors mainly influence the encounter with enemy fighters in escort missions: - front line configuration, - depth of the target in enemy territory, - "Power Balance" difficulty option. For example, if the front is curved towards the player's airfield, then the interceptors will take off further from the player's attack target, and the chance of meeting them will be lower. If the front is curved towards the enemy, the chances will be higher. For example, if the target is close to the front and enemy fighters are not patrolling over it, interceptors in the neighboring area will not have time to intercept the player's group. The following example illustrates this: if the target is deep in enemy territory, the chances of intercepting the player's group increase, as even ground-based interceptors can intercept the group. In addition, the "Power Balance" difficulty settings directly affect the chance of interceptors appearing in a mission. When choosing a low setting for this option, the chances of seeing interceptors in a mission will be really low. But even high settings will not guarantee an interception in every mission. By the way, there are known cases when a player's group was attacked by two groups of eight enemy fighters at once under certain circumstances. Hi @LukeFF, thanks for clarifying the mission workings. And yes I have had the misfortune to be intercepted by two enemy flights of eight. Needles to say it didn’t end well! But on the topic of take off I probably didn’t express myself correctly. I know that take off and landing directions are determined by wind directions. What I was seeing in the mission was that on take off the planes ended up besides the runway in the grass. So the take off direction was into the wind but just not aligned with the runway direction. Hope I explained it better now.
1CGS LukeFF Posted August 12 1CGS Posted August 12 48 minutes ago, RedeyeStorm said: But on the topic of take off I probably didn’t express myself correctly. I know that take off and landing directions are determined by wind directions. What I was seeing in the mission was that on take off the planes ended up besides the runway in the grass. So the take off direction was into the wind but just not aligned with the runway direction. Hope I explained it better now. Okay, thank you for explaining it a little bit more. Did anything change with it with today's update?
RedeyeStorm Posted August 13 Posted August 13 @LukeFF, haven’t had a change to fly yet. It’s over 33 degrees Celsius here and I fly VR. Lot less fun with these temperatures! 1
RedeyeStorm Posted August 15 Posted August 15 @LukeFF did two flights today. Take off was normal but on landing the AI went into the grass. Landing was from east to west. The AI issue was minor. The second flight ended with a Fw190 in my propeller and consequently a swim back to England. So inconclusive. 1
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