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Posted (edited)

Advanced Quck Mission Generator:  From a formation of 4 Nieuport 28, the AI leaves the formation without command and with descent RTB.


Map: Western Front Summer
Airfield: Fouvry
Mission Type: Intercept Attacker and Balloon Attack


No mods installed

 

Behavior occurred repeatedly yesterday and today. Tested autopilot on/off.


If I have made a mistake, e.g. not giving any commands, I would of course be grateful.


Below screenshots from today's test. 

 

2024_11_21__13_19_35.jpg

2024_11_21__13_19_54.jpg

2024_11_21__13_20_34.jpg

Edited by ACG_Bussard
  • 1CGS
Posted
3 hours ago, ACG_Bussard said:

Advanced Quck Mission Generator:  From a formation of 4 Nieuport 28, the AI leaves the formation without command and with descent RTB.


Map: Western Front Summer
Airfield: Fouvry
Mission Type: Intercept Attacker and Balloon Attack


No mods installed

 

Behavior occurred repeatedly yesterday and today. Tested autopilot on/off.


If I have made a mistake, e.g. not giving any commands, I would of course be grateful.


Below screenshots from today's test. 

 

2024_11_21__13_19_35.jpg

2024_11_21__13_19_54.jpg

2024_11_21__13_20_34.jpg

 

Do you have the mission file where this happened?

9./JG52Gruber
Posted

Brief description: Career Escort Bomber missions in BoK displaying red text on screen.
Detailed description, conditions: Playing the BoK campaign on German side I have noticed on Bomber Escort mission types that at different points in the mission large red text pops up at the top of the screen which is either ADD or DELETE. This began with the most recent update. 

 

Brief description: Bf 109 G-4 default loadout in BoK career
Detailed description, conditions: Since the recent update Bf 109 G-4 are getting gun pods on all mission types. 

  • 1CGS
Posted
46 minutes ago, 9./JG52Gruber said:

Brief description: Career Escort Bomber missions in BoK displaying red text on screen.
Detailed description, conditions: Playing the BoK campaign on German side I have noticed on Bomber Escort mission types that at different points in the mission large red text pops up at the top of the screen which is either ADD or DELETE. This began with the most recent update. 

 

Brief description: Bf 109 G-4 default loadout in BoK career
Detailed description, conditions: Since the recent update Bf 109 G-4 are getting gun pods on all mission types. 

 

Yes, it's been noted already, thanks.

Posted
On 11/21/2024 at 5:57 PM, LukeFF said:

 

Do you have the mission file where this happened?

@LukeFF

 

Here´s my recording from my todays AQM mission. This time from the CP side with the SSW:

 

 

2024_11_24__15_26_42.jpg

planeaqm.2024-11-24_16-20-27_00.zip

  • Thanks 1
Posted

Career started to test update 5.504. Moscow, soviet side, I-16. Not in command. Non Ironman.

 

Settings for all the missions. Parity as I don't want to get massacred every mission. Not random as I want to repeat the exact same mission for bug hunting. Medium air and ground forces as my machine is old and the game got heavier since a handful of updates.

 

I don't use ctrl+F2 to cheat and warn myself of enemy aircraft, but I'll do it on a repeat of the mission for bug hunting. I'll use shift+F2 to watch behavior of friendlies during a mission. The results of missions are for the 1st time I play them, I don't repeat missions for better results. I will repeat missions if I die/get captured or for bug hunting.

 

 

 

2024_11_21__4_8_47.thumb.jpg.2d3b6c5fcea8ef80bd05de97d64479b5.jpg

 

2024_11_26__19_2_32.thumb.jpg.15bc0e3112ad3603473a471dbe56892f.jpg

 

***********************************************************************************************************

'BUGS-25-11-2024 - 5.504'

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

Mission 1:

 

1-MostWingmenDontDropBombs-2xBounced-LazyLeadofFriendlies-Aristarkh.rar

1-EnemyAI-Ignores-Heavy-Damage.rar

 

Most wingmen don't drop their bombs. We get bounced by 2 109s before we get to the target, very close to it. Since it had been some time I last played I fumble with the controls for the flare pistol and the hand gestures commands, by the time I get rid of the commands menu I'm out of position. I decide to bomb the bridge 1st and come back for the 109s after, then the leader and one other wingman do it as well. The rest of the squadron doesn't.

 

2024_11_22__14_23_15.thumb.jpg.147aadc73c9acb5974f612d677a7ace8.jpg

 

Most of the squadron ignoring the 2 109s are already in formation, returning still carrying their bombs. They get bounced by another 6 109s. Already on route home, with no intentions of droping their bombs over enemy territory or until they get close to the airfield, they react to the enemy fighters and start dogfighting... still not dropping their bombs.

 

2024_11_22__14_25_4.thumb.jpg.ac4eccf07e83e68405b62dea880eb2d5.jpg

 

1-EnemyAI-Ignores-Heavy-Damage.rar - Towards the end of the fight, with both squadrons aparently separating, this guy came at me. If my I-16 has this much wing missing my turning ability, stability and aiming ability would be heavily hampered and I'd try to flee home unless already in the middle of a heavy dogfight. The AI ignores this and it's turning ability is barely less than an intact 109F as I atest dogfighting him.

 

2024_11_22__14_31_51.thumb.jpg.cdccb11de47981f4d8bfebc5397786a1.jpg

Posted (edited)

Mission 2 - Intercept Recon: Watching the replay both AI fighters get a little bit of altitude over the recon plane. However, after the 1st pass both make completely ridiculous, wasteful, counterproductive, senseless maneuvers.

 

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

2-InteRecon-Weird-Maneuvers-610.rar

 

2024_11_26__20_38_0.thumb.jpg.39905579962eb1485d861f47ee685bc8.jpg

 

2024_11_26__20_38_5.thumb.jpg.5e99ec9a33cab616c5bbb71ae3e0fe2a.jpg

 

The AI leader had 5 kills and was the most experienced in the unit at this point. I know that soviet pilots achievements are nothing compared to the german ones, but I still expect better from a pilot with 60 hours of mission time.

 

2024_11_23__16_17_51.thumb.jpg.4f4ad3a7a41126c5cd9518634cbc38a1.jpg

 

2024_11_23__16_18_18.thumb.jpg.c61a87cfa15066e4e6bdd145f81fd16f.jpg

 

Besides this, when I see in the replay an AI I-16 at almost 7000 meters, on it's last gasps of performance, after a JU-88 that's faster than it, after 15, 20, 30 minutes of climbing and pursuit, when we finally get close to the target, I see the I-16

 

THROTLE DOWN

 

I want to throw the monitor, the CPU and everything else out the window.

Edited by Aleksander55
Posted (edited)

Missions 3, 8, 10: Bridge Cover and Ground Support missions: Escorts for attacking bombers disappear right in front of me. Missions 8 and 10 after verify files from steam version that I'll write about later.

 

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

3-Escorts-Disappear-720-Slow-Formation.rar

8-EscortsDisappear-445-PostVerif.rar

10-EscortsDisappear-430.rar

 

2024_11_22__14_58_0.thumb.jpg.a38f7b034ebd860760b0af3ae3007f6e.jpg

 

2024_11_22__14_58_7.thumb.jpg.fafcca6e80feb45ad99ca674b67b524d.jpg

 

***********************************************************************

 

2024_11_22__18_17_31.thumb.jpg.9c41a85b5e6985aea0ec16eb79b6f4d1.jpg

 

2024_11_22__18_17_35.thumb.jpg.3ca81a8e363777bb108446a0dd965656.jpg

 

The missions also seemed to have little variation, always same places and with bombers attacking from the same direction.

Edited by Aleksander55
Posted (edited)

Mission 4 - Intercept transports. Indestructible transports.

 

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

4-BadRouteOverFlak-45s-IndestructibleTransports-Leonhard2x-935-1050.rar

 

On the map after 'mission start' I can see a bad route over enemy positions. I start recording a little earlier to see what would happen. One wingman gets hit at 45 seconds.

 

2024_11_21__4_56_21.thumb.jpg.44ca0483a76883971081733f389a3b22.jpg

 

2024_11_22__15_1_16.thumb.jpg.d3ecc91b37770e44aac90c94d091062f.jpg

 

*******************************************

 

I only saw that the second group of transports was indestructible watching the replay. I saw one of the explosions but I thought it had been 2 wingmen colliding. I got no results from my gun runs on some of the transports but I thought it was my bad aim. The leader of this second group took 2 tarans. If I had perceived this I would have repeated the mission to save the 2 wingmen.

 

2024_11_22__15_13_5.thumb.jpg.666bdc8a4728a9e0d27655d01fd062a5.jpg

 

2024_11_22__15_13_6.thumb.jpg.72feacc24022b366a71b3df1eeaf8565.jpg

 

2024_11_22__15_13_14.thumb.jpg.8f04bc5746f17988ddb62b3ed328220c.jpg

 

2024_11_22__15_13_22.thumb.jpg.7cc77598f09b82131a0e526bdd17b81b.jpg

 

****************************************************************************************************

 

2024_11_22__15_10_9.thumb.jpg.02cdfab2f2066ec0a93da8c900548118.jpg

 

2024_11_22__15_10_10.thumb.jpg.046002bc02f5d31b436e7bfcb9f10ab7.jpg

 

2024_11_22__15_10_12.thumb.jpg.4844eb0bd01125b90b5563b58799d6b4.jpg

 

Edited by Aleksander55
Posted

Mission 5 - Nothing much to report. I see enemy fighters that don't attack us and I wonder if the clouds made any difference. I know that sometimes aircraft are spawned already at the end of their patrol, with no fuel and returning to their base, I don't know if that's the case or if the clouds made a difference. The ones that pass overhead are on a bombing mission as I see in the replay later.

 

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

5-EA-DontSeeUs-DidCloudsHelp-6109F-400-DidWeAccelerate-950.rar

 

2024_11_22__15_32_30.thumb.jpg.41529b4446c62a111551f2dc03aabd98.jpg

 

2024_11_22__15_32_17.thumb.jpg.e6e1a73e27c8382b67120f882befc714.jpg

 

**************************************************************

 

At around 9:50 it seems we accelerate after passing a known enemy position. We accelerated during cruise for some time. It also happened in a few other missions. If the mission designer is trying to do this, inform him that currently the formation is accelerating *after* we pass the flak area, not before.

Posted (edited)

Mission 6 - Escort transports.

 

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

6A-PreVerif-EscTransp-TroubleWithTakeoff-CrazyFormation.rar

6B-OutOfPosition-HighAlt-Vasiliy.rar

6C-TurnArounds-Crash-Fedot-220.rar

6D-ArriveAtAirfield-17-1stLanding22-NoMissionComplete.rar

6E-OnlyAfterLastLanded-MissComp-NotEnoughFuel-NoBingo.rar

 

I didn't understand exactly what we were supposed to do on this one. I thought that they would drop their cargo over the airfield then go back to their base, that would be the same as ours. 129km, I was worried about the range.

 

2024_11_21__5_58_7.thumb.jpg.ec24de109c9ada33db0655c352eedeaa.jpg

 

2024_11_21__5_58_18.thumb.jpg.e274c0a58b7bb7c6917abf4992d5731b.jpg

 

2024_11_21__6_53_50.thumb.jpg.e01e1d6b97c55be7d30d89c3d51dbf39.jpg

+++++++++++++++++++++++++++++++++++

 

6A-PreVerif-EscTransp-TroubleWithTakeoff-CrazyFormation.rar

6B-OutOfPosition-HighAlt-Vasiliy.rar

 

The problem with taking off from the ground on escort missions. This isn't only with the I-16s, much faster fighters have trouble too. I'll write about it later. As we have some distance from the frontline and these are slow transports there's no problem. But I recomend that all fighters take off with the bombers/attackers/transports much further away from the players airfield. This will allow the crazy AI formation to solve itself before the escorted airplanes get close. The fuel comsumption in the end will be the same or even better because the fighters will not have to run after the other airplanes.

 

The transport formation is completely disorganised. 'Vasiliy' is much higher, very close to the escorting fighters. Eventualy he drops down.

 

2024_11_21__6_6_52.thumb.jpg.ccf0dd367cf1eb5044f1a51f54683387.jpg

 

2024_11_22__16_55_6.thumb.jpg.e9f4d883929292440b334ab0a379c199.jpg

 

*********************************************************

6C-TurnArounds-Crash-Fedot-220.rar

 

The formation makes many turn arounds, I don't know if it's a bug or if it has the purpose of trying to reorganise the formation. One of them flies himself into the ground. This happened many updates ago but solved itself with verifying files on the Steam version.

 

2024_11_22__16_3_37.thumb.jpg.b8799afab265fed84a7ab8661a76eb5e.jpg

 

2024_11_22__15_56_29.thumb.jpg.f20611538407e290d6946160a2cf86b6.jpg

 

++++++++++++++++++++++++++++++++++++++++++++++++++++

 

6D-ArriveAtAirfield-17-1stLanding22-NoMissionComplete.rar

 

We get bounced by 6 109s. 3 transports and 1 wingman survive. I thought that either - they would drop the cargo then return to our airfield or  - the mission complete would appear as we got close to the airfield. Neither happens. I look at my fuel and I know that it's getting low for the return. With 60 kilos I can fly about 150 kms in economical cruise with altitude and favourable winds or 130 at low alt and counter winds.

 

2024_11_21__6_38_23.thumb.jpg.2e1df11d2ed798de773182b767ee7045.jpg

 

The first transport lands. No mission complete. I already knew that this mission was badly calculated for the I-16s range.

 

2024_11_21__6_38_11.thumb.jpg.fdf373d83a16cba0c81d301fdc05958b.jpg

 

++++++++++++++++++++++++++++++++++++++++++++++

 

6E-OnlyAfterLastLanded-MissComp-NotEnoughFuel-NoBingo.rar

 

Only after the last transport had landed we got mission complete. My fuel clearly was not enough. The AI leader never declared bingo. I left the airplane in autopilot for the return trip and waited until the leader declared bingo or ran out of fuel. I ran out first, we didn't make even half way back. I failed to record but got a screenshot.

 

2024_11_21__6_59_58.thumb.jpg.3a39638d402fe1aafda4539b1245f998.jpg

Edited by Aleksander55
Posted (edited)

Repeating the mission after verifying the files from the Steam version.

 

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

6F-PostVerify-NoCrashes-VasiliyDropsDown-StillCrazyFormation.rar

6G-PostVerif-Only1Survivor-MissComplt-AfterLanding-ShortFuel.rar

6H-LandingAndFuelLeft.rar

 

SIDENOTE: Verifying Steam files solves problems but resets pilot's head position settings.

 

Verifying files from the Steam version potentialy solves some problems. When the escort transports mission got available for the 1st time there was the problem of transports crashing and also this:

 

2024_5_5__8_33_21.thumb.jpg.80c4e4fd0d9ae2d32a810e4ebbca02ff.jpg

 

2024_5_5__8_33_25.thumb.jpg.bc87ccc9ec01e94ff559a192df952058.jpg

 

2024_5_13__6_39_3.thumb.jpg.e16314cde91a357185d801c4df571f24.jpg

 

Friendlies in the mission would have these corrupted textures, they would also be flying like the germans - in pairs and in the stratosphere. I think it also happened in other missions besides transport escort.

 

Besides solving the corrupted textures and the transport crashes, it also solved the bombers not closing their bombbays - until it didn't. Fortunately the bombbay problem got solved by this last patch.

 

The problem is that doing this resets the pilots head postition from the joystick castle hat. For all of the aircraft that the player has to separately set this up.

 

***********************************************************

 

6F-PostVerify-NoCrashes-VasiliyDropsDown-StillCrazyFormation.rar

 

You can see me redoing all my head positions at the start, letting the autopilot takeoff for me.

 

We can also see that 'Fedot' doesn't crash anymore. The transport formation is still completely disorganised.

 

***********************************************************

 

6G-PostVerif-Only1Survivor-MissComplt-AfterLanding-ShortFuel.rar

 

The combat was much worse this time. No wingman and only 1 transport survived. Even if I had to wait for only 1 transport to land, fuel would still be very short.

 

************************************************************

6H-LandingAndFuelLeft.rar

 

Even having to wait for only 1 transport to land I landed on fumes:

 

2024_11_21__8_19_29.thumb.jpg.3c426773c9732edb8c3dcce0ad3107d2.jpg

 

This distance is too much for the I-16, unless I cheat and land on the transport's airfield.

Edited by Aleksander55
Posted

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

7-EASpawnDespawn-NoIntercept-SlowExitFromFlakArea.rar

 

Mission 7 - Bomb bridgehead. Once again fighters spawned and despawned but didn't attack us. I'm not complaining, maybe it needs a bit of fine tuning but I much, much prefer this more realistic, analogue, 'granular', possibility of enemy aircraft not locating us.

 

At 127 kms I was worried about fuel, but since we didn't get attacked I couldn't test it.

 

2024_11_21__8_22_39.thumb.jpg.bb2a32564fe31b8c1f7266e530bc4b16.jpg

 

 

Big problem for the I-16s: Ridiculous slow exit from flak area. Related to the very slow formation process. This is already 'paying dividends' in Stalingrad where the flak is stronger. The I-16s with this pathetic slow exit are being massacred by the flak.

Posted (edited)

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

9-BadCombat-CantWarnWingmen-DamageEdgar-Abandonment.rar

 

Not much here either apart from being bothered by bad combat results, still the frustrating inability to comunicate with wingmen and questionable 109 damage model and behavior again. I know that this is not the area to complain about the last one.

 

I saw the 6 109s coming from a long distance. We bombed the bridgehead before they got to us, but since I can't warn my wingmen I could only watch as they shot down 2 on the 1st pass. 3 Mig-3s were nearby and arrived very quickly, so we still were 10 vs 6. But the end result was very bad anyway.

 

The first guy I damaged, 'Edgar':

 

2024_11_22__18_28_22.thumb.jpg.82ef2ad7dcc92f02b2510563ca907e2f.jpg

 

I couldn't see the damage that I'd done, as he was distancing me I turned around back to the main furball. I was not sure but I thought I had done enough to make him retreat. Watching the replay he had one medium HE hole on the left wing, 2 smaller ones on the right one, leaking something from the center and one radiator punctured. Again I have to say that with this much wing damage the I-16 is severely hampered.

 

Watching the replay we can see he made a wide high speed circle back to the dogfight. He proceeded to almost hit one of the Mig-3s, I think he would have if the Mig had not lost a wing the second before. He then proceeded to fire at an I-16, he managed to hit it with some mg rounds. That's when I found him again, not knowing it was the same guy I had damaged at the start.

 

I shot him down, not knowing it was the same guy. If 'Edgar' had retreated I would have shot down a different 109 and probably saved another wingman. By this time, with very bad aim, I was low on ammo, wasted the little I had, I think the 3rd guy I shot at should have had his radiator puncured, but my aim was really bad in this fight anyway.

 

By this time the 3 mig-3s had been shot down, I was out of ammo and could do nothing to help one of the guys that was still dogfighting.

 

The final complaint is that 2 of the surviving wingmen clearly still had ammo - they were in formation - and ignored this guy needing help as well.

Edited by Aleksander55
Posted (edited)

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

11-Repeated-DueToSlideFailure-LazyFriendlyLead.rar

 

Intercept bombers. I repeated the mission as my slide throtle started acting up at the exact moment we got close to the bombers. I'll write about the 'Lazy/cowardly' AI leads later. I've already complained about this behavior and it continues to happen.

 

*****************************************************************************

 

12-StartOfMixed-I16sAndMig3s-2DontDropBombs.rar

 

12 - At Vlasyevo after the transfer. 2 I-16s don't drop their bombs. I think it's because they're much slower and the bombs from the Mig-3s splash damage or destroy their assigned targets before the I-16s drop theirs.

 

2024_11_22__19_33_4.thumb.jpg.6ee75d3c5488539a9e65a8a99aa60e2a.jpg

Edited by Aleksander55
Posted

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

13-LazyFriendlyLead-Aristarkh.rar

 

Ground cover mission.

 

The 'lazy/cowardly' friendly lead can be seen in this and other posted missions before. As I've complained about before. The AI lead waits for his wingmen to overtake him at low power before he decides to accelerate. Many times he will merge with enemy fighters still waiting for his wingmen, at this low speed, and get easily shot down. Other times the target aircraft will have passed him, start leaving him behind, and he'll still be flying slowly.

 

In this one we can see both cases. He almost merges with the escorting fighters - one of them gets to less than 1km. Then the bombers start distancing him, with him still at low power.

 

2024_11_25__6_17_50.thumb.jpg.9dfab67684556315e2f4d8581fc8cf27.jpg

 

2024_11_25__6_18_17.thumb.jpg.5dcf95468f8123d9932751ae937735f4.jpg

 

2024_11_25__6_18_22.thumb.jpg.ba02014074aa0060eb2ef1571c26b98b.jpg]

 

The next mission also has this problem as well.

Posted (edited)

https://drive.google.com/drive/folders/1uMIU65fJEeBfgCHAdWgQIkkqM7nD_4Xl?usp=sharing

 

14-Miracle-LazyLeads-Timofy-Vazgen515-RadioProblem-WingmenBehavior-GotLost.rar

 

Intercept attackers. I thought I would die together with my squadron as I saw the 109s coming from the right, from a long distance: We would be outnumbered and I don't practice much with the Mig-3. Somehow most of us survived, I have no idea how or why.

 

The problem with the radio, still: The leader gets shot down at around 5:15. As always, I had no idea command had been transfered to me, together with the radio. Please observe wingmen behavior after Vazgen is shot down: Some of them continue fighting, but some stop and start following me, with me having no idea of what is happening.

 

Finally, with low clouds ruining orientation, I got lost south of Vlasyevo. If I had not noticed my wingmen following me and that the radio was with me, I have no idea where I would have gotten to.

 

Thats all for Moscow for now. Next is Stalingrad, with many deaths.

Edited by Aleksander55
  • 1CGS
Posted
15 hours ago, Aleksander55 said:

When the escort transports mission got available for the 1st time there was the problem of transports crashing and also this:

 

What version of the game was that screenshot taken in? That was fixed in this last update:
 

Quote

42 Fixed bug with incorrect friendly fighters color scheme in escort missions;

 

Posted
1 hour ago, LukeFF said:

 

What version of the game was that screenshot taken in? That was fixed in this last update:
 

 

This was when the transport escort became available for the 1st time for the soviet carrier. It had already stopped before this last update, I'm sorry I didn't make it clearer.

  • Thanks 1
  • 2 weeks later...
Posted

A double bug in an AI mission in my BON career

20241206233155_1.thumb.jpg.2268eb92b2e8beb64d722c946d399d74.jpg

Hauptmann German Brixel was KIA in the first mission, which started at 05:28h, Leutnant Anselm Poenitz was MIA, but they both were flying the second mission at 13.00h as well.

Additionally Hauptmann Brixel was KIA in the second mission as well and Leutnant Poenitz again is MIA, but their aircrafts RTBed.

 

BON AI mission.zip

 

 

 

 

  • Thanks 1
9./JG52Gruber
Posted

Squadron members who proceed the player in the mission order do not get credit for a successful mission. Prior to this mission all pilots had equal number of sorties flown and successful sorties. To reproduce don't have player as mission leader.

image.thumb.jpeg.34e2790d8ba1a2e929907fc1a7ee2b7e.jpegimage.jpeg.410c455ae68863758bdaf794bdc4152c.jpeg

  • Thanks 1
Posted

That way it doesn't make a lot of sense to play this career. You need a new squadron almost every day, when flying beachhead attacks. And we didn't even encounter any enemy fighters. All aircrafts shot down by ship AAA.

 

20241208180557_1.thumb.jpg.dee93a8e14c3d42f7bbb205a52b80442.jpg

 

20241208180616_1.thumb.jpg.cf766c4337ec6b3c7522314398b0dd7b.jpg

 

 

 

  • 1CGS
Posted
15 hours ago, Yogiflight said:

That way it doesn't make a lot of sense to play this career. You need a new squadron almost every day, when flying beachhead attacks. And we didn't even encounter any enemy fighters. All aircrafts shot down by ship AAA.

 

20241208180557_1.thumb.jpg.dee93a8e14c3d42f7bbb205a52b80442.jpg

 

20241208180616_1.thumb.jpg.cf766c4337ec6b3c7522314398b0dd7b.jpg

 

 

 

 

Need a mission file and what density/difficulty settings you used so our mission designers can see if there's an issue.

Posted
12 hours ago, LukeFF said:

Need a mission file and what density/difficulty settings you used so our mission designers can see if there's an issue.

The Difficulty Setting is high, Air Forcres and AAA are numerous and Frontline Activity is medium.  Unfortunately I don't have the mission files anymore.

The problem is my squadmates attack again and again the large landing ships at the coast. I don't think German aircrafts were flying many attacks in their missions. Just go in, fly one or two attacks and RTB as fast as possible, before Allied fighters get them.

This brings me to a second issue. There hardly are Allied fighters around. From what I read, they were patroling in large numbers over the beachhead. They had enough aircrafts, pilots and fuel. The career missions give you the impression the Luftwaffe was there in large numbers, while the Allied were sending a only few aircrafts every now and then.

 

To the issue with the dead and captured pilots flying another mission, I had this happen another time. In both cases we only had two or three aircrafts left. So might this be the way the career mode handles the issue, that you shouldn't fly another mission that day, because of the low number of aircrafts? It makes in the last mission of the day killed or captured pilots, who get killed or captured again, fly the mission, but the aircrafts remain ready for further missions?

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Posted

Two things you can see on the screenshot below.

First, every mission you fly on German side leeds you over the channel, where in real life almost 7000 ships with thousands of AA guns were sailing around. You would never risk flying that route. You would fly over friendly territory as long as possible.

Second, there are two Allied airfields in 2405 on German side of the frontline.

 

20241213212616_1.thumb.jpg.210f47e4d42dd6c310eeab3a99fc69ff.jpg

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Posted

To the last post, there are two more airfields on the wrong side of the front line, in 2607/2608 airfield A-19 and in 2611 airfield B-18. The airport of Carpiquet (B-17) is of course correct.

 

20241215142418_1.thumb.jpg.d8764a4c7b09759392b2aca3f78c9a56.jpg

 

 

Another issue in career mode is the changing of the commanding officer of the squadron after the Commander was killed or captured.

20241215170026_1.thumb.jpg.f0af250bef9a2ad09b75f4032e1bfed1.jpg

 

20241215170033_1.thumb.jpg.0babef6cc63730169c71288a5fe847dd.jpg

On june 17th our squadron commander was captured and the deputy commander OLt Otto-Philipp Stein moves up to the position of the commanding officer and the next pilot Lt Oswald Hrabak moves up to the position of the deputy commander. Exactly how it should work. But the game then assignes Lt Oswald Hrabak as the commanding officer of our squadron and moves OLt Stein down to the position of the deputy commander again. Why?

And as I am at that topic, in the briefings the pilots are named with first name and family name. Everyone, who was in military, knows noone is interested in your first name. You always get named with your rank and your family name.

Posted
On 12/9/2024 at 10:39 PM, Yogiflight said:

To the issue with the dead and captured pilots flying another mission, I had this happen another time. In both cases we only had two or three aircrafts left. So might this be the way the career mode handles the issue, that you shouldn't fly another mission that day, because of the low number of aircrafts? It makes in the last mission of the day killed or captured pilots, who get killed or captured again, fly the mission, but the aircrafts remain ready for further missions?

It seems this is not the case, as I just had happen this another time in a flight of six aircrafts with my pilot as well.

20241215190217_1.thumb.jpg.4d9199682b83e9dc080eceefb623b71d.jpg

killed pilots flying next mission.zip

 

  • 1CGS
Posted
On 12/13/2024 at 12:35 PM, Yogiflight said:

Two things you can see on the screenshot below.

First, every mission you fly on German side leeds you over the channel, where in real life almost 7000 ships with thousands of AA guns were sailing around. You would never risk flying that route. You would fly over friendly territory as long as possible.

Second, there are two Allied airfields in 2405 on German side of the frontline.

 

20241213212616_1.thumb.jpg.210f47e4d42dd6c310eeab3a99fc69ff.jpg

 

23 hours ago, Yogiflight said:

To the last post, there are two more airfields on the wrong side of the front line, in 2607/2608 airfield A-19 and in 2611 airfield B-18. The airport of Carpiquet (B-17) is of course correct.

 

20241215142418_1.thumb.jpg.d8764a4c7b09759392b2aca3f78c9a56.jpg

 

 

Another issue in career mode is the changing of the commanding officer of the squadron after the Commander was killed or captured.

20241215170026_1.thumb.jpg.f0af250bef9a2ad09b75f4032e1bfed1.jpg

 

20241215170033_1.thumb.jpg.0babef6cc63730169c71288a5fe847dd.jpg

On june 17th our squadron commander was captured and the deputy commander OLt Otto-Philipp Stein moves up to the position of the commanding officer and the next pilot Lt Oswald Hrabak moves up to the position of the deputy commander. Exactly how it should work. But the game then assignes Lt Oswald Hrabak as the commanding officer of our squadron and moves OLt Stein down to the position of the deputy commander again. Why?

And as I am at that topic, in the briefings the pilots are named with first name and family name. Everyone, who was in military, knows noone is interested in your first name. You always get named with your rank and your family name.

 

Nothing can be done about the airfields because there are only two versions of the Normandy map - before the invasion without Allied airfields and after with Allied airfields.

Regarding the mission routing, the mission templates are universal for the Allies and the Germans. Offsetting will not work because the route will change when the airfield location changes.

 

The changing of COs is an old, longstanding issue that I don't think is easily fixed.

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9./JG52Gruber
Posted

IL2 is normally a very stable game for me. However, I have recently been experiencing CTD's in the final phase of the BOK campaign flying with II/JG52. They only occur on Bomber Escort & Attacker Escort mission types. I click Mission Start and the game hangs for a few minutes and then throws me back to desktop. Crash log is attached.

Il-2.exe.11616.zip

Posted

Same issue here in the situation while attacking bomber in quick mission after game time of arround 30 minutes.

Posted (edited)

Same Issue here, my complete system got frozen in midflight - had to make a hard restart of the pc.

 

45 IAP career attacker escort mission on Kuban map.

 

I'm not familiar with it - can anyone tell me, where I can find the data of that mission to post it here?

 

 

Is it maybe this one? please correct me if I'm wrong.

 

_gen.zip

Edited by easterling77
  • 1CGS
Posted
On 12/22/2024 at 3:09 AM, easterling77 said:

Same Issue here, my complete system got frozen in midflight - had to make a hard restart of the pc.

 

45 IAP career attacker escort mission on Kuban map.

 

I'm not familiar with it - can anyone tell me, where I can find the data of that mission to post it here?

 

 

Is it maybe this one? please correct me if I'm wrong.

 

_gen.zip 1.12 MB · 2 downloads

 

One of our mission designers has a few questions:

  • Did you change anything with the attached mission?
  • Did the freeze occur while you were looking at the plane (Pavel Platonov?)
  • Did you change any aircraft codes or planes in your group before the flight?

 

On 12/21/2024 at 4:50 AM, 9./JG52Gruber said:

IL2 is normally a very stable game for me. However, I have recently been experiencing CTD's in the final phase of the BOK campaign flying with II/JG52. They only occur on Bomber Escort & Attacker Escort mission types. I click Mission Start and the game hangs for a few minutes and then throws me back to desktop. Crash log is attached.

Il-2.exe.11616.zip 3.88 MB · 0 downloads

 

There are a lot of units in this mission, so you just need to wait until it loads and don't hit Alt+Tab or anything else until it finishes loading.

Posted (edited)
2 hours ago, LukeFF said:

 

One of our mission designers has a few questions:

  • Did you change anything with the attached mission?
  • Did the freeze occur while you were looking at the plane (Pavel Platonov?)
  • Did you change any aircraft codes or planes in your group before the flight?

 

 

There are a lot of units in this mission, so you just need to wait until it loads and don't hit Alt+Tab or anything else until it finishes loading.

Hy,

 

to your mentioned questions:

 

I did change two things before the mission in the breefing area:

 

First - I switched 0.30 cal guns off on all planes in the flight (I was flight lead)

Second -  I changed some pilots from the preset to get the lower ranks of the squadron in the mission

 

Otherwise I didn't change a thing.

 

The freeze ocured in flight just when I was looking out of the windscreen of my cockpit.

 

Thank you guys for the quick reply and the work.

 

Best greetings

 

DP:salute:

 

Edited by easterling77
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9./JG52Gruber
Posted
22 hours ago, LukeFF said:

There are a lot of units in this mission, so you just need to wait until it loads and don't hit Alt+Tab or anything else until it finishes loading.

 

It's a CTD. I'm not doing anything but waiting. 

  • 1CGS
Posted
19 hours ago, easterling77 said:

Hy,

 

to your mentioned questions:

 

I did change two things before the mission in the breefing area:

 

First - I switched 0.30 cal guns off on all planes in the flight (I was flight lead)

Second -  I changed some pilots from the preset to get the lower ranks of the squadron in the mission

 

Otherwise I didn't change a thing.

 

The freeze ocured in flight just when I was looking out of the windscreen of my cockpit.

 

Thank you guys for the quick reply and the work.

 

Best greetings

 

DP:salute:

 

 

Could you please share your PC specs and your crash logs, if you still have them?

Posted
36 minutes ago, LukeFF said:

 

Could you please share your PC specs and your crash logs, if you still have them?

Will deliver, what I can find, when I'm back home.

 

And by the way - mery Christmas to all.

🌲

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Posted

Hy 

 

So my system specs are

 

OS: Windows 10

MB: MAG X570S (MS-7D54)

CPU: AMD Ryzen9 5950X

GPU: NVIDIA RTX 3080 TI

RAM: 64GB

Game is located on a SSD Drive: Samsung SSD 970 EVO Plus

 

Couldn't find the crash logs from the exact moment but will see if I can get my hands on them

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Posted

I've created multiple careers for Battle of Moscow flying as part of II. JG52. For this group, you are sometimes assigned to fly a 109F-2 and sometimes a 109F-4. Whenever I am assigned to fly a 109F-4, The guns do not work, neither the machine guns nor the cannons. The guns in the 109F-2 work just fine. The planes are both using the exact same "global" profile for the key settings, and both aircraft work just fine when doing quick missions.

  • 1CGS
Posted
7 hours ago, Audgisil said:

I've created multiple careers for Battle of Moscow flying as part of II. JG52. For this group, you are sometimes assigned to fly a 109F-2 and sometimes a 109F-4. Whenever I am assigned to fly a 109F-4, The guns do not work, neither the machine guns nor the cannons. The guns in the 109F-2 work just fine. The planes are both using the exact same "global" profile for the key settings, and both aircraft work just fine when doing quick missions.

 

 

On 12/24/2024 at 8:19 AM, 9./JG52Gruber said:

It's a CTD. I'm not doing anything but waiting. 

 

Just the minimum settings (Power Balance, Air Forces, and AAA, Ground Forces) will help for escort missions. This won't remove the hang on boot but will reduce the wait time (per one of our mission designers).

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